Attention! This is a legacy build of the Mega Man RPG from 2017 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Mega Man RPG Prototype Roleplay & Games

Community  »  Roleplay & Games  » 

MMRPG Trading Card Game: The Remake!

November 10th, 2015 at 6:57pm
 
Holly Jolly Beta
Holly Jolly Beta
1,657,007,431 BP
37 TP | 1543 PP
Hey, remember my old MMRPG Trading Card Game RP? Yeah, THAT ancient thing? Well, some people *cough*Tails*cough* didn't like a few ideas or something like that, and I kinda feel like starting from scratch. So, yeah, take 2! Action!
Let's start with the rules, which are the same as usual, with small changes.
-There are TWO THREE types of cards: Robot Master Cards, Support Cards, and, as of recently, Field Cards.
-The maximum amount of cards in a deck is 50.
-You can only have ONE deck. You are banned from using alts just to have extra.
-You can trade for cards.
-Everyone starts with 100 Zenny in this RP. Every victory gives you 50 Zenny. You can use Zenny to get more cards.
-Run out of space in your deck? Not a problem! Use your Profile Description as a storage unit, and you can switch up your deck. However, it will require you to notify me through personal messaging.
-Each single card is 25 zenny. Every pack is 50.
-Every card you make, unless I decide otherwise, if you have more than 1 card, will go into your own pack.
-There is ONE exception to both of these above rules... Special Cards. You can win these through an event or as a prize in a tournament. One of my characters, Bt Ghost, on the other hand, had the sneakiness (and kindness?) to allow people to use zenny to buy Special Cards for 50 zenny per card.
-You can also SELL cards. Each card you decide to sell will be placed in a lot. Support Cards are 5 Zenny, RM cards, Field Cards, and Special Support Cards are 10, and Special RM Cards and Special Field Cards are 15.
-The cards you get is randomized. I will use random.org's list generator if more than 5, and the top 5 will be your cards.
-When you create your own cards, you will have them automatically. However, I don't automatically get the starter pack cards.
-Going back to the use of random.org, you can go here for coin flipping, a feature I banned from use in the original. The same will go for a new feature asked about by StupidStudiosN, which is the requirement of rolling dice.
-The cards can't change forms or core colors. Even though you could place certain Pokemon cards over each other as a form of evolution, the cards used hare are not real and will NOT use that feature. Also, that means more cards to fight with for you, so yay you.
-Support cards CAN'T paralyze, burn, make users fall asleep, change moves, ect., but they CAN give you a one-time use of a different attack or the attack last used by the opponent.
-Banned core types: Energy, Weapon, Attack, Defense, Speed, Weapons, Light, Wily, Cossack. These are banned from RM/weapon core types due to impossibility in-game. Empty cores, however, ARE available. The banned cores CAN be used for Powers and Support Cards.
-Speaking of core types, Powers and Attacks, if you don't know by now, do NOT have to match the core type of the robot using it.
-Powers allows you to do a thing. Idk, I think it is obvious what they do.
-I do not allow attacks that can do 100 damage or more on it's own. This means that if there is an attack that deals 90 damage and a support card (or a weakness) is used to make it do 100 or more damage, that's fine, but in other cases, no. As of lately, I had two new exceptions: Special Cards and Recoil Damage. For Special Cards, I decided to increase the damage limit to 150, mainly to make another difference between Special Cards and Regular Cards. Another exception is recoil damage: I'll allow damage of over 100 IF it comes with recoil damage of at LEAST 70 damage. However, for every 30 numbers, the recoil damage must be 70+(10*# of damage increase (by 20)). (If I said the equation wrong, then I'm sorry, but not everyone is a genius.)
-There is also a new health limit so nobody can go crazy. This limit is 300 and it goes for ALL cards, including Special Cards. (Though, Special Cards MAY get a 50-200 HP limit increase in the future, but we may see.)
-Speaking of Special Cards, one more thing: You can only have a limit of THREE Special Cards in your deck. Otherwise... Eh, not sure what would come out of it, but I'm pretty sure it's nothing good.
-We will not use Hands and Benches for the battles, there are just robots in battle, an Robots deck, and a Support Cards deck.
-I have a certain HP system in which numbers for attacks and HP MUST end with a 0. (Decimals, obviously, are also on this ban list.)
-In addition, to make things fair, the number of health the robot starts with must NOT be below 90 HP. That way, no cards can be too weak.
-I won't add cards that instantly disables (or not allow the use of) a Robot card, though I will allow one that disables SUPPORT cards.
-Ok, let's just say Guts Man uses Super Arm on Cut Man. Since it is Impact-core, the attack would deal it's basic damage +10 to Cut Man. Let's also say that Shadow Man uses Shadow Blade to Beta Man. Since it is a Shadow-core, the attack would deal it's basic damage -10 to Beta Man. However, if Beta Man is hit with a Shadow-core attack that normally deals 10 damage, it will still deal 10 damage.
-Field Cards don't have to do both Increases and Decreases. It can just increase without a decrease, or it can decrease without an increase. It has to at least have one or the other, though.
-The attack increase and decrease limit for Field Cards is 30. If it's a Special Field Card, the limit is 50.
-Any suggestions on what should be added/removed/changed? Just say so!
-Certain rules based on making a card will only have warnings. Other rule breaks, such as taking an extra turn when not supposed to, will go in this order: Warning, loss of 10 Zenny, loss of up to 50 Zenny, loss of ALL Zenny, and probably loss of all Zenny AND a week-long ban.
Here is the card maker for robots:

Name:
Core:
Health:
Attack 1/Power:
Attack/Power Description:
Attack 2: (Optional)
Attack 2 Description: (Optional)
Attack 3: (Optional)
Attack 3 Description: (Optional)
Resistance:
Weakness:
Flavor Text: (Optional)

And then the one for supports:

Name:
Core:
Description:
Flavor Text: (Optional)

And now the one for Field Cards:

Name:
Core:
Increases:
Decreases:
Flavor Text: (Optional)
I somehow ran out of space to place down the card sets. If you want cards go HERE
To save space, I placed all players into this one pastebin:
Players
MMRPG Trading Card Game: The Remake!
Posted by Holly Jolly Beta on November 10th, 2015 at 6:57pm
Viewed 34687 Times
 
RotomSlashBlast
1,567,654,000 BP
13 TP | 874 PP
Posted on June 8th, 2016 at 4:52pm
Posted 2016/06/08 at 4:52pm
#1
Yes..! NINETALES, USE FLAME BURST! WEAKNESS! 60 DAMAGE TO PHANTOM MAN! 10 DAMAGE TO 4 OTHER CARDS!
Phantom Man
110/140
Status: Phantom Morph (Venusaur) - 3 Turns Left
Ninetales
130/130
Status: None
^ Top
 
2018StudiosN
658,104,324 BP
6 TP | 426 PP
Posted on June 8th, 2016 at 5:01pm Edited on 2016/06/08 at 5:04pm
Posted 2016/06/08 at 5:01pm Edited 2016/06/08 at 5:04pm
#2
Phantom Man used a Shadow-Core charged Phantom Saber, dealing 60 Damage to Ninetales!
Phantom Man
110/140
Status: Phantom Morph (Venusaur) - 2 Turns Left
Ninetales
70/130
Status: None

^ Top
 
RotomSlashBlast
1,567,654,000 BP
13 TP | 874 PP
Posted on June 8th, 2016 at 5:05pm
Posted 2016/06/08 at 5:05pm
#3
Haha. Flame burst again. WEAKNESS! 60 damage, plus 10 to 4 other cards.
Phantom Man
50/140 (CRITICAL!)
Status: Phantom Morph (Venusaur) - 2 Turns Left
Ninetales
70/130
Status: None
^ Top
 
2018StudiosN
658,104,324 BP
6 TP | 426 PP
Posted on June 8th, 2016 at 5:08pm
Posted 2016/06/08 at 5:08pm
#4
Support card, Sakugarne Boost has been used. Your next attack will now have the damage halved!
Phantom Man begins charging the Phantom Buster...
Phantom Man
50/140 (CRITICAL!)
Status: Phantom Morph (Venusaur) - 1 Turns Left, Phantom Buster Charging..., Sakugarne Boost
Ninetales
70/130
Status: None
^ Top
 
RotomSlashBlast
1,567,654,000 BP
13 TP | 874 PP
Posted on June 8th, 2016 at 5:13pm
Posted 2016/06/08 at 5:13pm
#5
Ninetales used Flame Burst! Weakness! 40 damage rounded up to Phantom Man! 10 damage to 4 other cards!
Phantom Man
10/140 (CRITICAL!)
Status: Phantom Morph (Venusaur) - 1 Turns Left, Phantom Buster Charging..., Sakugarne Boost
Ninetales
70/130
Status: None
^ Top
 
2018StudiosN
658,104,324 BP
6 TP | 426 PP
Posted on June 8th, 2016 at 5:19pm Edited on 2016/06/08 at 5:21pm
Posted 2016/06/08 at 5:19pm Edited 2016/06/08 at 5:21pm
#6
Phantom Man used a Shadow-Core charged Phantom Buster, dealing 100 Damage to Ninetales!
Phantom Man
10/140 (CRITICAL!)
Status: None (Maybe a little hungry, but meh.)
Ninetales
-30/130
Status: K.O'd
^ Top
 
ThatOneEnder
4,279,483,687 BP
10 TP | 592 PP
Posted on June 8th, 2016 at 5:20pm Edited on 2016/06/27 at 10:45am
Posted 2016/06/08 at 5:20pm Edited 2016/06/27 at 10:45am
#7
So I currently have 17 cards, while the max is 50
WHICH MEANS I NEED TO MAKE SOME CARDS!

So I guess I'll just make cards based off random video game characters since I can't think of anything better.

Name: Tom Nook (yes, from animal crossing.)
Core: Nature (Its green, and money is green?)
HP: 180
Power: Money is Happiness
Power Desc: At the beginning of each turn, Tom gets healed for 10 HP.
Attack 2: Fortune Cookie
Attack 2 Desc: Roll a dice, if 1, this attack does 30 damage to the opponent, if 2, the next attack the opponent uses does 20 less damage than it normally would, if 3, the next attack Tom uses is a critical, if 4, the opponent loses one of its status effects, if none, it does 40 damage, if 5, the opponent can't attack for two turns, if 6, the opponent is healed for +20.
Attack 3: Golden Axe
Attack 3 Desc: Tom slices the opponent with his trusty, expensive axe, but it has a 10% chance to miss, but if it doesn't miss, it does 60 damage.
Weaknesses: Flame Cutter
Resistance: Freeze Impact
^ Top
 
RotomSlashBlast
1,567,654,000 BP
13 TP | 874 PP
Posted on June 8th, 2016 at 5:27pm Edited on 2016/06/08 at 5:29pm
Posted 2016/06/08 at 5:27pm Edited 2016/06/08 at 5:29pm
#8
I send out mars. Mars, use Photon Missile on Phantom Man. 40 damage!
Phantom Man
-30/140
Status: dead
Mars
170/170
Status: None

^ Top
 
2018StudiosN
658,104,324 BP
6 TP | 426 PP
Posted on June 8th, 2016 at 5:33pm
Posted 2016/06/08 at 5:33pm
#9
Alright, Chorus, give it your all!
Chorus uses Time Distortion, dealing 40 Damage to Mars!
Chorus
140/140
Status: None
Mars
130/170
Status: None
^ Top
 
RotomSlashBlast
1,567,654,000 BP
13 TP | 874 PP
Posted on June 8th, 2016 at 5:40pm
Posted 2016/06/08 at 5:40pm
#10
Mars, take some bullets to chorus! *coin flip, heads* YES! Now, triple flip of coins! *tails, heads, tails* 10 damage!
Chous
130/140
Status: None
Mars
130/170
Status: None
^ Top
 
RedBomber
13,580,823 BP
3 TP | 188 PP
Posted on June 8th, 2016 at 5:44pm
Posted 2016/06/08 at 5:44pm
#11
Here we go!

Name:Vegeta
Health:220
Core:Swift/Impact
Power:THE PRINCE OF ALL SAIYANS
Power Description: Every time Vegeta is hit, he loses half damage rounded to the highest number
Attack 2:Galick Gun
Attack 2 Description: Vegeta summons a big aura blast at the opponent, doing 50 damage
Attack 3:Finisher
Attack 3 Description: Flip a coin. If heads, Vegeta slams the opponent on the ground doing 40 damage. If tails, the same thing happens, but the Vegeta gains an extra turn
Weakness:None
Resistance:Impact
^ Top
 
2018StudiosN
658,104,324 BP
6 TP | 426 PP
Posted on June 8th, 2016 at 5:45pm Edited on 2016/06/08 at 5:48pm
Posted 2016/06/08 at 5:45pm Edited 2016/06/08 at 5:48pm
#12
The effects of Time Distortion Paralyzes Mars!
Chorus uses Time Distortion again, for 40 Damage!
Chorus
130/140
Status: None
Mars
90/170
Status: Paralysis
^ Top
 
Retro Pikachu
3,561,826,418 BP
30 TP | 621 PP
Posted on June 8th, 2016 at 6:22pm Edited on 2016/06/10 at 3:24pm
Posted 2016/06/08 at 6:22pm Edited 2016/06/10 at 3:24pm
#13
@ Beta Man: You are going to make your next move, right? Here's my last move in case you didn't see it or something.

Bass.EXE has been sent in!
Support card, Slot-in, LifeAura! Bass.EXE was surrounded by a mystical aura!
Bass.EXE used Shooting Buster! Coin Flip... HEADS! 30 damage boost! Ninja Man took 220 mortal damage!
Bass.EXE
160/160
Status: LifeAura (200/200)
Ninja Man
-120/100
Status: KO'D

Damage Ratio x2.0 will last 2 more turns!
^ Top
 
MegaBoy
11,821,991 BP
31 TP | 601 PP
Posted on June 8th, 2016 at 6:35pm Edited on 2016/06/08 at 6:37pm
Posted 2016/06/08 at 6:35pm Edited 2016/06/08 at 6:37pm
#14
Now to introduce a new deck. Not listed [Beta Man] [Mega Man] [Legacy MegaBoy (The other one)] [Ninja Man]

MegaBoy Powered Up!

Name: MegaBoyX7
Core: Copy
Health: 500
Attack 1/Power: Hyper Mega Buster
Attack/Power Description: Fires 3 powerful buster shots that do around -10 damage each
Attack 2: Weapon Copy System
Attack 2 Description: Roll a dice for a certain attack from 1-6 (1. Hyper Bomb -10) (2. Air Shooter -5 per shot (3 shots btw) ) (3. Top Spin -20) (4. Skull Barrier +25 defense) (5. Gravity hold -15) (6. Centaur Flash -30)
Attack 3: Ultimate Shot
Attack 3 Description: Fires a super powerful charged shot that can do -35 damage
Resistance: Neutral
Weakness: Electric

Name: Legacy Old MegaBoyX7
Core:Laser
Health:460
Power:Rockenzu Buster
Power Description: Known as Simply the strongest buster ever invented. it deals 35 damage.
Resistance: None
Weakness: Electric


Name:Twin Blades of Power
Core:Attack
Description: Disables you from using Attack 2 and 3 for 3 rounds and boosts your main attack by double the power.

Name: Dr. Cossack
Core: Speed
Description: The user gains a second turn.



Name: BtMan MODEL-1
Core: Shadow
Health: 300
Attack 1/Power: Copy chip
Attack/Power Description: gives him a copy ability
Attack 2: Bt Buster
Attack 2 Description: Does 10 damage per shot
Resistance: Laser
Weakness: Time

Name: EEKADO
Core: Neutral
Health: 500
Attack 1/Power: WWWWWWWWWWWWWWWWWRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRYYYYYYYYYYYYYYY
Attack/Power Description: A beam of energy that deals a total of 50 damage
Attack 2: BOOSTAH
Attack 2 Description: Fires 5 shots that do -5 per shot
Attack 3: ROSH!
Attack 3 Description: Summons ROSH JIT to ram into you, it does -35 damage
Resistance: Flame, Wind, Water, Earth
Weakness: Electric


Name: Bt's lost old helmet
Core: Shadow
Description: Bt's lost helmet turns the enemies attack down by 30

Name: Proto Man's shades
Core: Neutral
Description: His shades gives you 1 round of invincability
^ Top
 
Musical
2,193,837,754 BP
11 TP | 730 PP
Posted on June 8th, 2016 at 10:06pm
Posted 2016/06/08 at 10:06pm
#15
@Beta Man : Just letting you know that I edited some of my earlier cards. If you need to know who, so you can verify whether or not they are in, check Musical, Theatre Man, Lark Man, Blossom Woman, Cosmo Man, and Color Man
^ Top
 
RotomSlashBlast
1,567,654,000 BP
13 TP | 874 PP
Posted on June 8th, 2016 at 10:39pm
Posted 2016/06/08 at 10:39pm
#16
@StupidStudiosN : Crap, Coin flip, Please Work! *tails* Ah crap.
Chorus
130/140
Status: None
Mars
90/170
Status: Paralyzed
^ Top
 
2018StudiosN
658,104,324 BP
6 TP | 426 PP
Posted on June 9th, 2016 at 4:08am Edited on 2016/06/09 at 4:13am
Posted 2016/06/09 at 4:08am Edited 2016/06/09 at 4:13am
#17
@RotomSlashBlast : The effects of Time Distortion Paralyses Mars... if he wasn't already Paralyzed, that is.
Chorus used Time Distortion again, dealing 40 Damage to Mars.
Chorus
130/140
Status: None
Mars
50/170 (CRITICAL!)
Status: Paralyzed
^ Top
 
RotomSlashBlast
1,567,654,000 BP
13 TP | 874 PP
Posted on June 9th, 2016 at 10:05am Edited on 2016/06/09 at 10:09am
Posted 2016/06/09 at 10:05am Edited 2016/06/09 at 10:09am
#18
*coin flip* *tails* SERIOUSLY!? AGAIN!?
Chorus
130/140
Status: None
Mars
50/170 (CRITICAL!)
Status: Paralyzed, Getting stunlocked into next week
^ Top
 
2018StudiosN
658,104,324 BP
6 TP | 426 PP
Posted on June 9th, 2016 at 10:56am
Posted 2016/06/09 at 10:56am
#19
@RotomSlashBlast I suppose I've got nothing to lose here.
Chorus used Tome of Vyrna! *Coin Flip* Tails! Since it's Paralysis, it did nothing.
Chorus
130/140
Status: Questioning why all he can do is paralyze
Mars
50/170 (CRITICAL!)
Status: Paralyzed
^ Top
 
RotomSlashBlast
1,567,654,000 BP
13 TP | 874 PP
Posted on June 9th, 2016 at 12:14pm
Posted 2016/06/09 at 12:14pm
#20
@StupidStudiosN : *coin flip* HEADS! Paralyasis out! Mars, use photon Missile! *coin flip, heads* YEAH! 40 damage to chorus!
Chorus
90/140
Status: None
Mars
50/170 (CRITICAL!)
Status: None
^ Top

- comments disabled -

« Back to Home | Mega Man and all related names and characters are © Capcom 1986 - 2026. | Contact & Feedback »
This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)