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MMRPG Trading Card Game: The Remake!

November 10th, 2015 at 6:57pm
 
Holly Jolly Beta
Holly Jolly Beta
1,657,007,431 BP
37 TP | 1543 PP
Hey, remember my old MMRPG Trading Card Game RP? Yeah, THAT ancient thing? Well, some people *cough*Tails*cough* didn't like a few ideas or something like that, and I kinda feel like starting from scratch. So, yeah, take 2! Action!
Let's start with the rules, which are the same as usual, with small changes.
-There are TWO THREE types of cards: Robot Master Cards, Support Cards, and, as of recently, Field Cards.
-The maximum amount of cards in a deck is 50.
-You can only have ONE deck. You are banned from using alts just to have extra.
-You can trade for cards.
-Everyone starts with 100 Zenny in this RP. Every victory gives you 50 Zenny. You can use Zenny to get more cards.
-Run out of space in your deck? Not a problem! Use your Profile Description as a storage unit, and you can switch up your deck. However, it will require you to notify me through personal messaging.
-Each single card is 25 zenny. Every pack is 50.
-Every card you make, unless I decide otherwise, if you have more than 1 card, will go into your own pack.
-There is ONE exception to both of these above rules... Special Cards. You can win these through an event or as a prize in a tournament. One of my characters, Bt Ghost, on the other hand, had the sneakiness (and kindness?) to allow people to use zenny to buy Special Cards for 50 zenny per card.
-You can also SELL cards. Each card you decide to sell will be placed in a lot. Support Cards are 5 Zenny, RM cards, Field Cards, and Special Support Cards are 10, and Special RM Cards and Special Field Cards are 15.
-The cards you get is randomized. I will use random.org's list generator if more than 5, and the top 5 will be your cards.
-When you create your own cards, you will have them automatically. However, I don't automatically get the starter pack cards.
-Going back to the use of random.org, you can go here for coin flipping, a feature I banned from use in the original. The same will go for a new feature asked about by StupidStudiosN, which is the requirement of rolling dice.
-The cards can't change forms or core colors. Even though you could place certain Pokemon cards over each other as a form of evolution, the cards used hare are not real and will NOT use that feature. Also, that means more cards to fight with for you, so yay you.
-Support cards CAN'T paralyze, burn, make users fall asleep, change moves, ect., but they CAN give you a one-time use of a different attack or the attack last used by the opponent.
-Banned core types: Energy, Weapon, Attack, Defense, Speed, Weapons, Light, Wily, Cossack. These are banned from RM/weapon core types due to impossibility in-game. Empty cores, however, ARE available. The banned cores CAN be used for Powers and Support Cards.
-Speaking of core types, Powers and Attacks, if you don't know by now, do NOT have to match the core type of the robot using it.
-Powers allows you to do a thing. Idk, I think it is obvious what they do.
-I do not allow attacks that can do 100 damage or more on it's own. This means that if there is an attack that deals 90 damage and a support card (or a weakness) is used to make it do 100 or more damage, that's fine, but in other cases, no. As of lately, I had two new exceptions: Special Cards and Recoil Damage. For Special Cards, I decided to increase the damage limit to 150, mainly to make another difference between Special Cards and Regular Cards. Another exception is recoil damage: I'll allow damage of over 100 IF it comes with recoil damage of at LEAST 70 damage. However, for every 30 numbers, the recoil damage must be 70+(10*# of damage increase (by 20)). (If I said the equation wrong, then I'm sorry, but not everyone is a genius.)
-There is also a new health limit so nobody can go crazy. This limit is 300 and it goes for ALL cards, including Special Cards. (Though, Special Cards MAY get a 50-200 HP limit increase in the future, but we may see.)
-Speaking of Special Cards, one more thing: You can only have a limit of THREE Special Cards in your deck. Otherwise... Eh, not sure what would come out of it, but I'm pretty sure it's nothing good.
-We will not use Hands and Benches for the battles, there are just robots in battle, an Robots deck, and a Support Cards deck.
-I have a certain HP system in which numbers for attacks and HP MUST end with a 0. (Decimals, obviously, are also on this ban list.)
-In addition, to make things fair, the number of health the robot starts with must NOT be below 90 HP. That way, no cards can be too weak.
-I won't add cards that instantly disables (or not allow the use of) a Robot card, though I will allow one that disables SUPPORT cards.
-Ok, let's just say Guts Man uses Super Arm on Cut Man. Since it is Impact-core, the attack would deal it's basic damage +10 to Cut Man. Let's also say that Shadow Man uses Shadow Blade to Beta Man. Since it is a Shadow-core, the attack would deal it's basic damage -10 to Beta Man. However, if Beta Man is hit with a Shadow-core attack that normally deals 10 damage, it will still deal 10 damage.
-Field Cards don't have to do both Increases and Decreases. It can just increase without a decrease, or it can decrease without an increase. It has to at least have one or the other, though.
-The attack increase and decrease limit for Field Cards is 30. If it's a Special Field Card, the limit is 50.
-Any suggestions on what should be added/removed/changed? Just say so!
-Certain rules based on making a card will only have warnings. Other rule breaks, such as taking an extra turn when not supposed to, will go in this order: Warning, loss of 10 Zenny, loss of up to 50 Zenny, loss of ALL Zenny, and probably loss of all Zenny AND a week-long ban.
Here is the card maker for robots:

Name:
Core:
Health:
Attack 1/Power:
Attack/Power Description:
Attack 2: (Optional)
Attack 2 Description: (Optional)
Attack 3: (Optional)
Attack 3 Description: (Optional)
Resistance:
Weakness:
Flavor Text: (Optional)

And then the one for supports:

Name:
Core:
Description:
Flavor Text: (Optional)

And now the one for Field Cards:

Name:
Core:
Increases:
Decreases:
Flavor Text: (Optional)
I somehow ran out of space to place down the card sets. If you want cards go HERE
To save space, I placed all players into this one pastebin:
Players
MMRPG Trading Card Game: The Remake!
Posted by Holly Jolly Beta on November 10th, 2015 at 6:57pm
Viewed 34696 Times
 
RedBomber
13,580,823 BP
3 TP | 188 PP
Posted on June 24th, 2016 at 9:29pm Edited on 2016/06/28 at 9:10pm
Posted 2016/06/24 at 9:29pm Edited 2016/06/28 at 9:10pm
#1
I'm going to create a set called "ProtoPlayer Set

A set consisting of some people in the MMRPG community!

First order of business;

Name:QuickLikeQuickMan
Health:120
Core:Swift
Power:QuickMan's Speed
Power Description: the moment QuickMan is sent out to battle, the first 4 attacks will miss him.
Attack 2:Quickest Bommerang
Attack 2 Description: Flip a coin 10 times. for every heads, quick man deals 20
Attack 3:Quick Punch
Attack 3 Description: QuickMan Rushes at lightning speed, Punching the opponent doing 30 damage
Weakness:Time
Resistance:Swift/Impact

Name:MegaProtoBassMan
Health:120
Core:Copy
Power:Legendary Robot
Power Description: For every Copy-Core robot master the user has other than MPBM, they gain 50 Attack boost
Attack 2:MegaProtoBass Buster
Attack 2 Description: MPBM charges his buster for a turns, and fires for 80 damage.
Attack 3:MegaProtoBass Saber
Attack 3 Description: MPBM pulls a saber out, and slashes the enemy with it for 40 damage
Weakness:None
Resistance:None
^ Top
 
MegaBoy
11,821,991 BP
31 TP | 601 PP
Posted on June 24th, 2016 at 9:54pm
Posted 2016/06/24 at 9:54pm
#2
@Beta Man : 4x the original size
^ Top
 
RotomSlashBlast
1,567,654,000 BP
13 TP | 874 PP
Posted on June 24th, 2016 at 11:22pm Edited on 2016/06/25 at 12:00am
Posted 2016/06/24 at 11:22pm Edited 2016/06/25 at 12:00am
#3
Alright, that's the end of the lightning yellow set I guess.

NOW TO MOVE ON TO THE SOUL SILVER SET.

Name: Typhlosion
Core: Flame
Health: 130
Attack 1: Eruption
Attack 1 Description: Typhlosion attacks with explosive fury, causing damage based on Typhlosion's health. If it's at full health, this attack does 50 damage! If it's at 120 health or lower, it does 40 damage. If it's at 70 health or lower, it will do 30 damage.
Attack 2: Swift
Attack 2 Description: Typhlosion fires some unavoidable yellow stars that do 20 damage. Flip a coin. If heads, this attack hits two other random enemy cards as well!
Attack 3: Double-Edge
Attack 3 Description: Typhlosion hits an enemy with a dangerous, life-risking tackle that does 80 damage to them, but 40 recoil damage to itself.
Resistance: Flame
Weakness: Water

Name: Beedrill
Core: Nature
Health: 130
Attack 1: Fell Stinger
Attack 1 Description: Beedrill uses a stinger an an effort to finish off the foe, dealing 20 damage. If this knocks them out, Beedrill's attacks get a 30 damage boost!
Attack 2: Pin Missile
Attack 2 Description: Beedrill fires sharp spikes at the target. Flip 5 coins. For each set of heads, this attack does 10 Damage.
Attack 3: Poison Jab
Attack 3 Decription: Flip a coin. If heads, the enemy takes 40 damage and is poisoned!
Resistance: Nature
Weakness: Wind

Name: Fearow
Core: Wind/Swift
Health:
Attack 1: Aerial Ace
Attack 1 Description: Fearow confounds the target with speed, then deals 20 damage, ignoring evasive modifiers!
Attack 2: Drill Peck
Attack 2 Description: Fearow attacks the opponent whilst spinning its beak like a drill, dealing 60 damage!
Attack 3: Mirror Move
Attack 3 Description: Fearow counters the target by mimicking its last move, but dealing half damage rounded up.
Resistance: Nature
Weakness: Electric

Fearow instead of Deliberd because the latter's a piece of crap. Also you find Primeape more easily in Firered, and Fearow more easily in Leafgreen, and because Primape in the Heart Gold set.
^ Top
 
2018StudiosN
658,104,324 BP
6 TP | 426 PP
Posted on June 25th, 2016 at 8:35am Edited on 2017/04/03 at 9:30am
Posted 2016/06/25 at 8:35am Edited 2017/04/03 at 9:30am
#4
Alright. It's time to begin work on a new set... The StupidStudios Set!

Name: StupidStudiosC2
Core: Crystal/Shadow
Health: 210
Power: Energy Generator
Power Description: Every 3 turns, this card recovers +40 Health.
Attack 1: Shining Prism
Attack 1 Description: C2 tosses out a colorful prism, damaging the foe with the light it produces for 50 Damage.
Attack 2: Canvas Crusher
Attack 2 Description: C2 bashes down the opponent with a paint roller, dealing 30 Damage, and if the foe has 100 Health or more, they will take +10 Damage from future attacks (This effect is stackable).
Resistance: Shadow
Weakness: Flame

Name: StupidStudiosC4
Core: Electric
Health: 200
Power: High Voltage
Power Description: If this card is attacked by a foe who isn't Electric core or part Electric core, their attack will deal 20 Damage to them as recoil.
Attack 1: Electric Pulse
Attack 1 Description: C4 sends out a pulse of electricity, dealing 60 Damage to the foe.
Attack 2: Charge Breaker
Attack 2 Description: C4 rushes at the foe and causes them to lose any sort of charge they had for attacks, dealing 40 Damage to the foe, and recovering +30 Health to C4 for every turn the foe was charging an attack (This does not count powers that require a charge of any kind).
Resistance: Flame
Weakness: Shield

Name: Team Support
Core: Laser/Energy
Description: For every card in your deck (That hasn't been disabled) with "StupidStudios" in it's name, give your card +10 Energy and +10 Attack to their future moves, until they are disabled.

Oh, and a quick changelog:

MegaBossMan (RM)
Health: 130 -> 160

StupidStudiosN (RM)
Health: 160 -> 190

REDACTED (RM) Special Card
Core: Shadow/Space -> Empty/Space
???'s Buster: Element Changed From Shadow/Laser to Empty/Laser
???'s Saber: Element Changed From Shadow/Cutter to Empty/Cutter

@BetaMan : I'll be sending these new cards to my storage (And put any of my previous "StupidStudios" cards in the set, please).
^ Top
 
RedBomber
13,580,823 BP
3 TP | 188 PP
Posted on June 25th, 2016 at 9:19am Edited on 2016/06/28 at 9:07pm
Posted 2016/06/25 at 9:19am Edited 2016/06/28 at 9:07pm
#5
Name:Universal Pouch
Core:Space
Description: The Universal Pouch is an item that you put robots in. Every turn they spend inside of it, they heal 10 Health. RM Cards cannot be attacked while in this card.

Name:Robobot Suit
Core:Impact
Description: For ten turns, the user is able to do +90 more damage

Name:Laser Strike
Core:Attack/Laser
Description: Allows the single use of Laser Strike, doing 90 Damage!

Name:Ryu
Health:250
Core:Swift/Impact
Attack 1:Hadouken
Attack Description: Ryu gathers energy from his hands, and releases it in the shape of a short blast, doing 40 damage.
Attack 2:Shoryuken
Attack 2 Description: Ryu uppercuts the opponent into the air, doing 70 damage. However, if somehow avoided by the opponent, they do +30 damage
Attack 3:Tatsumaki Senpuu Kyaku
Attack 3 Descripiton: Ryu hovers in in midair, whilst spinning and kicking the opponent. Flip a coin 8 times. Every time it lands on heads, the enemygets hit with 30
Weakness:Cutter
Resistance:None

Name:Ryu's Headband
Core:Swift
Description: If you use this item on a normal RM card, it boosts their attack by 10. But if you equip in on Ryu, It increases it by 50 For the rest of the battle

proto-manHmm, in preparation for my Future battle with SSN, I would like to swap my Pheonix Wright card with Ryu and his headband
^ Top
 
MegaBoy
11,821,991 BP
31 TP | 601 PP
Posted on June 25th, 2016 at 1:47pm
Posted 2016/06/25 at 1:47pm
#6
@Beta Man : After thinking for a while, I think I'm going to make my own trading card game
^ Top
 
ThatOneEnder
4,279,483,687 BP
10 TP | 592 PP
Posted on June 25th, 2016 at 2:36pm
Posted 2016/06/25 at 2:36pm
#7
Made a bunch of buffs to my old cards.
^ Top
- deleted -
 
AlphaRock0131
1,738,620 BP
7 TP | 30 PP
Posted on June 25th, 2016 at 4:06pm Edited on 2016/06/25 at 4:28pm
Posted 2016/06/25 at 4:06pm Edited 2016/06/25 at 4:28pm
#9
Name: Dark Alpha proto-man-s
Core: Copy/Shadow
Power: Evil Aura
Health: 200
Each turn, Alpha does 20 damage to his opponent.
Attack 2: Revenge of the Destroyer
Dark Alpha Corrupts his allies with Evil Energy, boosting them
Attack 3: Scythe of darkness
Dark Alpha Does 80 damage to his opponent with his scythe.

THIS CARD WAS CREATED BY MY VENEGANCE FOR RHYTHM FOR BANNING ME FROM CHAT!!
^ Top
 
RotomSlashBlast
1,567,654,000 BP
13 TP | 874 PP
Posted on June 25th, 2016 at 4:10pm Edited on 2016/06/25 at 4:20pm
Posted 2016/06/25 at 4:10pm Edited 2016/06/25 at 4:20pm
#10
@AlphaRock0131 : Dark Alpha?

Guess he really IS going into a phase.

EDIT: Okay, he seems done with the card. AND IT'S OVERPOWERED JUST LIKE USUAL.

But I have more tricks up my sleeve, Alpha! For example I'm working on a card: REGIGIGAS! ... IS ONLY LEVEL ONE~! HAHAHAHAHAHA!!!

But I'm gonna wait till the Gen 4 sets for that.
^ Top
- deleted -
 
Holly Jolly Beta
1,657,007,431 BP
37 TP | 1543 PP
Posted on June 25th, 2016 at 4:16pm
Posted 2016/06/25 at 4:16pm
#12
@Mettaur Man : No. None of his cards are going to be accepted, especially since most of them breaks the rules. Not to mention his whole idea of "vengeance" is kinda uncalled for.
^ Top
 
AlphaRock0131
1,738,620 BP
7 TP | 30 PP
Posted on June 25th, 2016 at 4:16pm Edited on 2016/06/25 at 4:43pm
Posted 2016/06/25 at 4:16pm Edited 2016/06/25 at 4:43pm
#13
Name: Alpha proto-man
Core:Copy/Freeze
Health: 200
Attack 1: Alpha Buster
Alpha deals 20 damage
Attack 2: Copy Chip
Alpha uses his copy chip to attack his opponent
Attack 3: Team attack
Alpha summons his team to attack with their most damaging attacks!
resistance: copy
weakness: none
^ Top
 
NiceIce
770,544,761 BP
8 TP | 730 PP
Posted on June 25th, 2016 at 4:19pm
Posted 2016/06/25 at 4:19pm
#14
@Beta Man : Sorry meant Megaboy. My mistake. Why do I make so many mistakes with typing.
^ Top
 
AlphaRock0131
1,738,620 BP
7 TP | 30 PP
Posted on June 25th, 2016 at 4:34pm
Posted 2016/06/25 at 4:34pm
#15
@Beta Man : sorry. editing right now.
^ Top
 
NiceIce
770,544,761 BP
8 TP | 730 PP
Posted on June 25th, 2016 at 4:35pm
Posted 2016/06/25 at 4:35pm
#16
@AlphaRock0131 : you do know your gonna get absolutely banned anyways.
^ Top
 
Meta
1,588,665,489 BP
54 TP | 1661 PP
Posted on June 25th, 2016 at 7:32pm
Posted 2016/06/25 at 7:32pm
#17
@Mettaur Man : Unless he can redeem himself.
^ Top
 
Retro Pikachu
3,561,826,418 BP
30 TP | 621 PP
Posted on June 25th, 2016 at 7:36pm Edited on 2016/06/25 at 7:43pm
Posted 2016/06/25 at 7:36pm Edited 2016/06/25 at 7:43pm
#18
@Beta Man :

Bass.exe used Shooting Buster! Coin flip... HEADS! +30 damage!
Damage multiplied due to Damage Ration x2.0! 220 damage dealt!
Mega Man defeated!
Bass.exe
160/160
Status: LifeAura (100/100)
Mega Man
-120/100
Status: KO'D, Charging


Damage Ratio x2.0 lasts 1 more turn!

(I'm quickly nerfing LifeAura. I realized that 200 HP is WAAAAAYYYYY too much. I'll be nerfing basically all my cards after this battle is over.)
^ Top
 
Holly Jolly Beta
1,657,007,431 BP
37 TP | 1543 PP
Posted on June 25th, 2016 at 7:41pm Edited on 2016/06/25 at 7:53pm
Posted 2016/06/25 at 7:41pm Edited 2016/06/25 at 7:53pm
#19
Hm... I need to come up with a strategy.
...Alas, I'm not good at coming up with them, so I'm just going to hope for the best. Alright, Sunstar, let's do this.

Sunstar uses Sunstar Supernova! *Flips coins* ...Only one set of heads? *Sigh* Fine. 30 Damage to LifeAura.
Sunstar
150/150
Status: I'm about to die. Calling it right now.
Bass.exe
160/160
Status: LifeAura (170/200)

While I wait, I have an announcement: I have decided to revamp some of the starter pack cards! Here are the changes:
Mega Man
-HP: 100 -> 120

Roll
-HP: 150 -> 130
-Broom Smack has been changed to Roll Swing, based on MMRPG World.
-Roll Swing's description is better.
-Since even I must follow the rules, Energy Boost was turned into a Neutral-Core attack.

Mega Buster
-Better description, lol.

Copy Shot
-Better description, lol.

Bass
-HP: 100 -> 150
-Changed Rapid-Fire so it requires a coin flip to determine damage. (30 full damage -> 10 damage per set of heads)
-Changed Bass Buster to do higher damage. (30 Damage -> 50 Damage)

Disco
-Since even I must follow the rules, Attack Break was turned into a Neutral-Core attack.

Bass Buster
-Since Bass Buster's attack was increased on the Bass card, it also increased on this card.
-Better description, lol.

Evil Energy
-Recoil from usage of this card is increased. (-10 HP -> -30 HP)

Proto Man
-HP: 100 -> 180
-Proto Shield's description is better.

Rhythm
-Energy Shuffle has changed to where Rhythm gains HP and the opponent looses HP if the coin lands on heads, and vice-versa if it lands on tails.
-Blah blah blah, Attack Shuffle is now Neutral-Core.
-Attack Shuffle also gains the same changes Energy Shuffle did, but similar.

Proto Buster
-Attack Damage: 40 Damage -> 70 Damage
-Better description, lol.

Enker
-Mirror Buster used to only reflect Buster Shot. Now it reflects ALL buster-based attacks at half damage for recoil!

Punk
-Shell Tackle's description is better.

Mirror Buster
-Better description, lol.

Sakugarne Boost
-In addition to halving the damage of the next opponent's attack, it also makes your next attack Swift-Core!
-Better description, lol.

Sniper Joe
-Shield Block is no longer able to block Explode-Core attacks. It's duration is also increased to 3 turns.

Buster Rod G
-HP: 115 -> 120
-Spinning Rod now blocks off all buster-based attacks!

Mega Water S
HP: 115 -> 110

Rockman Shadow
-Core has changed from Shadow-Core to Shadow- and Copy-Core.

Hyper Storm H
-HP: 115 -> 200. This is based on Hyper Storm H's bigger health.

I'll probably revamp the original cards from the Beta Man after fighting Retro.
^ Top
 
Retro Pikachu
3,561,826,418 BP
30 TP | 621 PP
Posted on June 25th, 2016 at 8:10pm Edited on 2016/06/25 at 8:20pm
Posted 2016/06/25 at 8:10pm Edited 2016/06/25 at 8:20pm
#20
@Beta Man :
- Damage Ratio x2.0 activated for you, causing 60 damage instead of 30.
- LifeAura now has 100 HP. 200 is way too much.
- LifeAura doesn't block all damage. 10 damage still goes to the user.

Damage Ratio x2.0 has ended!
Smart Bomb activated! Sunstar took 50 Damage! Bass.exe took 10 Damage! LifeAura took 40 Damage!
Bass.exe used Shooting Buster! Coin Flip... tails... 80 damage dealt!
Bass.exe
140/160
Status: LifeAura (10/100)
Sunstar
20/150
Status: Still alive!
^ Top

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