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Mega Man RPG Prototype Roleplay & Games

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MMRPG Trading Card Game: The Remake!

November 10th, 2015 at 6:57pm
 
Holly Jolly Beta
Holly Jolly Beta
1,657,007,431 BP
37 TP | 1543 PP
Hey, remember my old MMRPG Trading Card Game RP? Yeah, THAT ancient thing? Well, some people *cough*Tails*cough* didn't like a few ideas or something like that, and I kinda feel like starting from scratch. So, yeah, take 2! Action!
Let's start with the rules, which are the same as usual, with small changes.
-There are TWO THREE types of cards: Robot Master Cards, Support Cards, and, as of recently, Field Cards.
-The maximum amount of cards in a deck is 50.
-You can only have ONE deck. You are banned from using alts just to have extra.
-You can trade for cards.
-Everyone starts with 100 Zenny in this RP. Every victory gives you 50 Zenny. You can use Zenny to get more cards.
-Run out of space in your deck? Not a problem! Use your Profile Description as a storage unit, and you can switch up your deck. However, it will require you to notify me through personal messaging.
-Each single card is 25 zenny. Every pack is 50.
-Every card you make, unless I decide otherwise, if you have more than 1 card, will go into your own pack.
-There is ONE exception to both of these above rules... Special Cards. You can win these through an event or as a prize in a tournament. One of my characters, Bt Ghost, on the other hand, had the sneakiness (and kindness?) to allow people to use zenny to buy Special Cards for 50 zenny per card.
-You can also SELL cards. Each card you decide to sell will be placed in a lot. Support Cards are 5 Zenny, RM cards, Field Cards, and Special Support Cards are 10, and Special RM Cards and Special Field Cards are 15.
-The cards you get is randomized. I will use random.org's list generator if more than 5, and the top 5 will be your cards.
-When you create your own cards, you will have them automatically. However, I don't automatically get the starter pack cards.
-Going back to the use of random.org, you can go here for coin flipping, a feature I banned from use in the original. The same will go for a new feature asked about by StupidStudiosN, which is the requirement of rolling dice.
-The cards can't change forms or core colors. Even though you could place certain Pokemon cards over each other as a form of evolution, the cards used hare are not real and will NOT use that feature. Also, that means more cards to fight with for you, so yay you.
-Support cards CAN'T paralyze, burn, make users fall asleep, change moves, ect., but they CAN give you a one-time use of a different attack or the attack last used by the opponent.
-Banned core types: Energy, Weapon, Attack, Defense, Speed, Weapons, Light, Wily, Cossack. These are banned from RM/weapon core types due to impossibility in-game. Empty cores, however, ARE available. The banned cores CAN be used for Powers and Support Cards.
-Speaking of core types, Powers and Attacks, if you don't know by now, do NOT have to match the core type of the robot using it.
-Powers allows you to do a thing. Idk, I think it is obvious what they do.
-I do not allow attacks that can do 100 damage or more on it's own. This means that if there is an attack that deals 90 damage and a support card (or a weakness) is used to make it do 100 or more damage, that's fine, but in other cases, no. As of lately, I had two new exceptions: Special Cards and Recoil Damage. For Special Cards, I decided to increase the damage limit to 150, mainly to make another difference between Special Cards and Regular Cards. Another exception is recoil damage: I'll allow damage of over 100 IF it comes with recoil damage of at LEAST 70 damage. However, for every 30 numbers, the recoil damage must be 70+(10*# of damage increase (by 20)). (If I said the equation wrong, then I'm sorry, but not everyone is a genius.)
-There is also a new health limit so nobody can go crazy. This limit is 300 and it goes for ALL cards, including Special Cards. (Though, Special Cards MAY get a 50-200 HP limit increase in the future, but we may see.)
-Speaking of Special Cards, one more thing: You can only have a limit of THREE Special Cards in your deck. Otherwise... Eh, not sure what would come out of it, but I'm pretty sure it's nothing good.
-We will not use Hands and Benches for the battles, there are just robots in battle, an Robots deck, and a Support Cards deck.
-I have a certain HP system in which numbers for attacks and HP MUST end with a 0. (Decimals, obviously, are also on this ban list.)
-In addition, to make things fair, the number of health the robot starts with must NOT be below 90 HP. That way, no cards can be too weak.
-I won't add cards that instantly disables (or not allow the use of) a Robot card, though I will allow one that disables SUPPORT cards.
-Ok, let's just say Guts Man uses Super Arm on Cut Man. Since it is Impact-core, the attack would deal it's basic damage +10 to Cut Man. Let's also say that Shadow Man uses Shadow Blade to Beta Man. Since it is a Shadow-core, the attack would deal it's basic damage -10 to Beta Man. However, if Beta Man is hit with a Shadow-core attack that normally deals 10 damage, it will still deal 10 damage.
-Field Cards don't have to do both Increases and Decreases. It can just increase without a decrease, or it can decrease without an increase. It has to at least have one or the other, though.
-The attack increase and decrease limit for Field Cards is 30. If it's a Special Field Card, the limit is 50.
-Any suggestions on what should be added/removed/changed? Just say so!
-Certain rules based on making a card will only have warnings. Other rule breaks, such as taking an extra turn when not supposed to, will go in this order: Warning, loss of 10 Zenny, loss of up to 50 Zenny, loss of ALL Zenny, and probably loss of all Zenny AND a week-long ban.
Here is the card maker for robots:

Name:
Core:
Health:
Attack 1/Power:
Attack/Power Description:
Attack 2: (Optional)
Attack 2 Description: (Optional)
Attack 3: (Optional)
Attack 3 Description: (Optional)
Resistance:
Weakness:
Flavor Text: (Optional)

And then the one for supports:

Name:
Core:
Description:
Flavor Text: (Optional)

And now the one for Field Cards:

Name:
Core:
Increases:
Decreases:
Flavor Text: (Optional)
I somehow ran out of space to place down the card sets. If you want cards go HERE
To save space, I placed all players into this one pastebin:
Players
MMRPG Trading Card Game: The Remake!
Posted by Holly Jolly Beta on November 10th, 2015 at 6:57pm
Viewed 34683 Times
 
ThePieT-Rex
100,893,949 BP
4 TP | 178 PP
Posted on June 29th, 2016 at 4:16pm Edited on 2016/06/29 at 4:24pm
Posted 2016/06/29 at 4:16pm Edited 2016/06/29 at 4:24pm
#1
Stop using Pokemon. XD Anyhow, the Cooldown is over, But I'll use Electrical Blast! Deals 30 damage!
Name: Arbok
Health: 90/120
Status: None
Name: Raijin
Health: 100/200
Status: Static Crescendo
^ Top
 
RotomSlashBlast
1,567,654,000 BP
13 TP | 874 PP
Posted on June 29th, 2016 at 4:35pm
Posted 2016/06/29 at 4:35pm
#2
Raijin takes 20 poison damage! Arbok uses Acid! 20 damage to Raijin! 10 damage to all other enemy cards!
Arbok
Health: 90/120
Status: None
Resistance: Shadow
Weakness: Earth
Raiijin
Health: 60/200
Status: Static Crescendo Poisoned; 20 damage per turn; 2 turns remaining
Weakness: Shadow
Resistance: Water
^ Top
 
ThePieT-Rex
100,893,949 BP
4 TP | 178 PP
Posted on June 29th, 2016 at 4:43pm Edited on 2016/06/29 at 4:51pm
Posted 2016/06/29 at 4:43pm Edited 2016/06/29 at 4:51pm
#3
Oh my... Let's see... Electrical-- No, OH COME ON! YOU HAVE AN ATTACK THAT DEALS 70 DAMAGE?! *Sighs* Use Raijū's Rage because why not. 70 damage from fairness. ;-;
Name: Arbok
Health: 20/120
Status: Almost Dead.
Name: Raijin
Health: 60/200
Status: Poisoned; 20 Damage per turn; 2 Turns remaining
^ Top
 
RotomSlashBlast
1,567,654,000 BP
13 TP | 874 PP
Posted on June 29th, 2016 at 5:01pm
Posted 2016/06/29 at 5:01pm
#4
Arbok, finish it with Crunch! 70 damage!
Arbok
Health: 20/120 (CRITICAL!)
Status: None
Resistance: Shadow
Weakness: Earth
Raiijin
Health: -10/200
Status: Rekt
Weakness: Shadow
Resistance: Water
^ Top
 
RedBomber
13,580,823 BP
3 TP | 188 PP
Posted on June 29th, 2016 at 7:35pm Edited on 2016/06/29 at 7:45pm
Posted 2016/06/29 at 7:35pm Edited 2016/06/29 at 7:45pm
#5
I'd better do this quick

Name:Real Knife(SPECIAL CARD)
Core:Attack/Cutter
Description: If used on a normal robot master, it does 30 damage. If used on a undertale monster, it does 70 damage. Can be equipped for the rest of a battle
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RotomSlashBlast
1,567,654,000 BP
13 TP | 874 PP
Posted on June 29th, 2016 at 8:23pm Edited on 2017/06/02 at 9:10pm
Posted 2016/06/29 at 8:23pm Edited 2017/06/02 at 9:10pm
#7
And now, the two Soulsilver special cards.

Name: Entei (SPECIAL)
Core: Flame
Health: 290
Attack 1: Fire Fang
Attack 1 Description: Entei bites into the enemy with fangs cloaked in fire, dealing 50 damage. Flip a coin. If heads, the enemy is now Burned.
Attack 2: Eruption
Attack 2 Description: Entei attacks with explosive fury, causing damage based on Entei's health. If it's at full health, this attack does 50 damage! If it's at 200 health or lower, it does 40 damage. If it's at 100 health or lower, it will do 30 damage.
Resistance: Flame
Weakness: Water

Name: Lugia (SPECIAL)
Core: Wind/Water
Health: 300
Attack 1: Aeroblast
Attack/Power Description: Lugia shoots a vortex of air at the target, dealing 100 damage!
Attack 2: Ancient Power
Attack 2 Description: Lugia attacks with a prehistoric power, dealing 60 damage! Flip a coin. If it's heads, Lugia gains 20 defense, and the next move Lugia uses does an extra 10 damage!
Attack 3: Dragon Rush
Attack 3 Description: Lugia tackles the enemy whilst exhibiting overwhelming menace, dealing 40 damage! Flip a coin. If it's heads, the opponent can't move this turn!
Resistance: Impact
Weakness: Shadow

Also, I'm modifying Psychic on all of my Pokemon Cards; It is now Space/Crystal type. Although I won't go back and edit it.
^ Top
 
RotomSlashBlast
1,567,654,000 BP
13 TP | 874 PP
Posted on June 29th, 2016 at 8:26pm Edited on 2016/07/07 at 11:46am
Posted 2016/06/29 at 8:26pm Edited 2016/07/07 at 11:46am
#8
And now, the Essence Crystal set, in its Entirety.

Name: Feraligatr
Core: Water
Health: 150
Attack 1: Aqua Tail
Attack 1 Description: Feraligatr swings its tail like a vicous wave in a raging storm, dealing 50 damage!
Attack 2: Thrash
Attack 2 Description: Feraligatr starts attacking a random target for 70 damage for 3 turns! After those 3 turns, Feraligatr gets Confused, though.
Attack 3: Chip Away
Attack 3 Description: Feraligatr looks for an opening, and strikes, dealing 30 damage and ignoring defensive modifiers!
Resistance: Water
Weakness: Electric

Name: Sudowoodo
Core: Earth/Copy
Health: 130
Attack 1: Mimic
Attack 1 Description: Sudowoodo copies the opponent's last used move for use until the battle ends, but it will be at half damage unless a copy chip is used.
Attack 2: Sucker Punch
Attack 2 Description: Sudowoodo fakes out the opponent, doing 30 damage! This move does 50 more damage if the target uses a move after this attack strikes.
Attack 3: Rock Throw
Attack 3 Description: Sudowoodo picks up and throws a small rock at the target, doing 50 damage!
Resistance: Neutral
Weakness: Water

Name: Espeon
Core: Laser
Health: 130
Power: Synchronize
Power Description: Whenever Espeon is inflicted with a debuff, so is the opponent.
Attack 2: Psybeam
Attack 2 Description: Espeon shoots a beam from its gem, dealing 50 damage! Flip a coin. If it's heads, the enemy is Confused.
Attack 3: Morning Sun
Attack 3 Description: Espeon uses the rays of the sun to restore 20 energy! It heals an extra 30 energy if it's Sunny!
Resistance: Laser
Weakness: Shadow

Name: Umbreon
Core: Shadow
Health: 160
Power: Syncronize
Power Description: Whenever Umbreon is inflicted with a debuff, so is the opponent.
Attack 2: Faint Attack (yes i know it's called feint attack but there was a move called fient prior to the renaming of it.)
Attack 2 Description: Umbreon approaches the target disarmingly, then throws a sucker punch, doing 50 damage and ignoring evasion modifiers!
Attack 3: Moonlight
Attack 3 Description: Umbreon uses the rays of the moon to restore 20 energy! It heals an extra 30 energy if it's Rainy!
Resistance: Shadow
Weakness: Laser

Name: Unown (SPECIAL}
Core: Empty
Health: 300
Power: Levitate
Power Description: Unown is immune to moves that travel along the ground.
Attack 2: Hidden Power
Attack 2 Description: Roll a d20. This attack's type is dependent on the number rolled, and their order in the alphabet, as well as Empty. If Empty is rolled, the attack is also Wind-type. This attack does 100 damage!
Resistance: Crystal
Weakness: Shadow

Name: Suicune (SPECIAL)
Core: Water
Health: 210
Attack 1: Ice Fang
Attack 1 Description: Suicune bites with cold-infused fangs, dealing 70 damage!
Attack 2: Tailwind
Attack 2 Description: Suicune whips up a turbulent whirlwind that gives all alies the Tailwind* buff for 5 turns!
Attack 3: Hydro Pump
Attack 3 Description: Suicune blasts the target with a huge volume of water. Flip a coin. If heads, it hits, dealing 100 damage!
Resistance: Water
Weakness: Nature

Name: Celebi (SPECIAL)
Core: Nature/Time
Health: 310
Attack 1: Magical Leaf
Attack/Power Description: Celebi scatters curious leaves that chase the target, dealing 40 damage!
Attack 2: Future Sight
Attack 2 Description: Two turns after this move is used, a hunk of psychic energy attacks the target for 90 damage!
Attack 3: Perish Song
Attack 3 Description: In 3 turns, everyone out when this is used will faint, including Celebi itself!
Resistance: Electric
Weakness: Freeze

*When Tailwind is active, flip a coin. If heads, the robot master with the Tailwind buff gets a second turn this turn!
^ Top
 
2018StudiosN
658,104,324 BP
6 TP | 426 PP
Posted on June 29th, 2016 at 9:07pm Edited on 2016/12/02 at 6:10pm
Posted 2016/06/29 at 9:07pm Edited 2016/12/02 at 6:10pm
#9
Time to add a new card to the Super Smash Bros. Set!

Name: Captain Falcon
Core: Swift
Health: 190
Power: Show Me Your Moves!
Power Description: The opponent can't use the same attack twice in a row.
Attack 1: Falcon Punch
Attack 1 Description: Captain Falcon winds up his fist for one turn, and on the next turn, he unleashes a flaming punch upon the foe, dealing
90 Damage
Attack 2: Falcon Kick
Attack 2 Description: Captain Falcon swiftly lunges at his foe with a flaming kick, dealing 50 Damage. Flip a coin. If heads, the opponent is inflicted with Burn.
Resistance: Cutter
Weakness: Shadow
^ Top
 
Holly Jolly Beta
1,657,007,431 BP
37 TP | 1543 PP
Posted on June 29th, 2016 at 9:58pm
Posted 2016/06/29 at 9:58pm
#10
ATTENTION, EVERYONE! I have decided to change the weaknesses of my Undertale Cards. They will now be based on what weapon is the strongest when you reach them in the Genocide Run.

Papyrus: Impact (Tough Glove)
Muffet: Impact (Frying Pan, or as SSN thinks of it, stomping on a spider)
Gaster: Flame (He fell in the Core, so...)

I also reduced at what damage Toriel's "A Mother's Love" Power begins at.

Also, Here's a poll, have fun.

Also, I have decided to make a new type of card: The Field Card. *Distant Megalovania* Ok, ok, it was SSN's idea. *Megalovania stops* But yes, it's a thing now. Here's how it works: If activated in battle, Field Cards will increase the damage of certain types, as well as decrease the damage of a few other types. These effects would be permanent. ...They WOULD, unless, of course, someone else uses ANOTHER Field Card. Yes, if a player uses a Field Card in battle, and if there's a Field Card already in use, then the player's Field Card would cancel the other one. Now, it doesn't have to do BOTH. It can ALSO do only an Increase or only a Decrease, but there HAS to be one of these two effects. Also, the attack increase limit is 30, or 50 for Special Field Cards, and the decrease limit is the same. Also, there is no limit of how many increases and decreases there can be, so go nuts, but also reasonable at the same time please. Here's the blank Card Maker for a Field Card:

Name:
Core:
Increases:
Decreases:

I shall make the first few of these cards. These will be in the Starter Sets:

Name: Light Labs
Core: Defense
Increases: Neutral +10 Crystal +10
Decreases: Shadow -10

Name: Wily Castle
Core: Attack
Increases: Neutral +10 Shadow +10
Decreases: Shield -10

Name: Cossack Citadel
Core: Speed
Increases: Neutral +10 Shield +10
Decreases: Crystal -10

Name: Prototype Subspace
Core: Empty
Increases: Space +10 Neutral +10
Decreases: Water -10

Name: Wily Battleship
Core: Attack and Wind
Increases: Shield +10 Cutter +10 Wind +10
Decreases: Shadow -10

Name: Wily Star
Core: Attack and Space
Increases: Swift +10 Explode +10 Space +10
Decreases: Shadow -10

Name: Wily Tower
Core: Attack
Increases: Swift +10 Water +10
Decreases: Nature -10 Flame -10

Name: Symphony City*
Core: Neutral
Increases: Shadow +10 Wind +10
Decreases: Impact

Name: Intro Field
Core: Neutral
Increases: Neutral +10 Shield +10
Decreases: None

*The name of the city Rockman Shadow attacks at the beginning of Rockman and Forte: Challenger from the Future.
And here's the first Special Field Card as thanks to SSN for coming up with the idea:

Name: Castle StupidStudios
Core: Shadow and Crystal
Increases: Shadow +50 Time +30 Crystal +10
Decreases: Space -30

Expect it in your storage, SSN. Oh, and thanks again for the great idea. ;)
^ Top
 
RotomSlashBlast
1,567,654,000 BP
13 TP | 874 PP
Posted on June 29th, 2016 at 10:02pm Edited on 2016/06/29 at 10:38pm
Posted 2016/06/29 at 10:02pm Edited 2016/06/29 at 10:38pm
#11
Field Stuff for the pokemon sets!

Name: Seafoam Islands
Core: Freeze/Water
Increases: Freeze +20 Water +20 Earth +10
Decreases: Flame -10 Electric -30

Name: Power Plant
Core: Electric
Increases: Electric +30
Decreases: Freeze -20 Flame -30

Name: Mt. Ember
Core: Flame
Increases: Flame +30 Earth +10
Decreases: Freeze -30
^ Top
 
2018StudiosN
658,104,324 BP
6 TP | 426 PP
Posted on June 29th, 2016 at 10:37pm Edited on 2016/06/30 at 1:32pm
Posted 2016/06/29 at 10:37pm Edited 2016/06/30 at 1:32pm
#12
Time to do some contributions to the field cards as well.

Mega Man RPG: Battlefield Set

Name: StupidStudios Dungeon
Core: Shadow/Freeze
Increases: Freeze +30 Shadow +20
Decreases: Swift -20 Earth -10

Name: The Void (Special Card)
Core: Space/Empty
Increases: Empty +50 Shadow +20
Decreases: Time -50 Wind -40 Earth -30

Super Smash Bros. Set

Name: Final Destination
Core: Space
Increases: Laser +30 Swift +30
Decreases: N/A

StupidStudios Set

Name: N's Laboratory
Core: Shadow
Increases: Copy +30 Explode +20 Laser +10
Decreases: Nature -30 Earth -10

Name: C2's Bakery
Core: Energy/Crystal
Increases: Energy +30 Shield +20 Crystal +10
Decreases: N/A
^ Top
 
Holly Jolly Beta
1,657,007,431 BP
37 TP | 1543 PP
Posted on June 29th, 2016 at 10:53pm
Posted 2016/06/29 at 10:53pm
#13
Have some more Field Cards, because this is something I want to do:

Name: Beta Man's House
Core: Shadow
Increases: Shadow +30 Flame +30 Missile +10
Decreases: Explode -30 Crystal -10

Name: Cerulean Cave
Core: Water and Crystal
Increases: Crystal +30 Water +20 Impact +10
Decreases: Shadow -10

I'll put Beta Man's House in my deck after my battle with Retro. Speaking of, who's turn is it, anyway?
^ Top
 
ThePieT-Rex
100,893,949 BP
4 TP | 178 PP
Posted on June 29th, 2016 at 10:59pm Edited on 2016/06/29 at 11:04pm
Posted 2016/06/29 at 10:59pm Edited 2016/06/29 at 11:04pm
#14
Okay, I am literally DONE with all of your 'Rekting'. Chacc, Kill that ruffian with your Axe Spinner, dealing 20 damage! *Sighs*
Name: Arbok
Health: 0/120
Status: Dead, not Rekted. Please be more formal. ;-; Maybe if you don't look down on my Cards you'll learn.
Name: Chacc
Health: 230/230
Status: None


Now, let's show him, Chacc!
^ Top
 
NiceIce
770,544,761 BP
8 TP | 730 PP
Posted on June 29th, 2016 at 11:06pm Edited on 2016/06/29 at 11:09pm
Posted 2016/06/29 at 11:06pm Edited 2016/06/29 at 11:09pm
#15
I CHALLENGE CHAOSGXSR TO A BATTLE! cause i need some damn zenny.
^ Top
- deleted -
 
ThePieT-Rex
100,893,949 BP
4 TP | 178 PP
Posted on June 29th, 2016 at 11:12pm
Posted 2016/06/29 at 11:12pm
#17
@Mettaur Man : Okay, now why would you challenge somebody with like, 4 cards?!
^ Top
 
NiceIce
770,544,761 BP
8 TP | 730 PP
Posted on June 29th, 2016 at 11:16pm
Posted 2016/06/29 at 11:16pm
#18
@T-RexNaffects : Because I have 4 RM cards. Also because he is the only one I could ACTUALLY stand A chance against.
^ Top
 
ThePieT-Rex
100,893,949 BP
4 TP | 178 PP
Posted on June 29th, 2016 at 11:18pm
Posted 2016/06/29 at 11:18pm
#19
@Mettaur Man : *Cough* *Cough* ...And he has less RM Cards than YOU too! That just would not be fair, right?
^ Top
 
Holly Jolly Beta
1,657,007,431 BP
37 TP | 1543 PP
Posted on June 29th, 2016 at 11:20pm
Posted 2016/06/29 at 11:20pm
#20
@T-RexNaffects : Actually, I think those two cards MIGHT just be able to take all of Mettaur's cards down.
Then again, what do I know?
^ Top

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