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Mega Man RPG Prototype Roleplay & Games

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MMRPG Trading Card Game: The Remake!

November 10th, 2015 at 6:57pm
 
Holly Jolly Beta
Holly Jolly Beta
1,657,007,431 BP
37 TP | 1543 PP
Hey, remember my old MMRPG Trading Card Game RP? Yeah, THAT ancient thing? Well, some people *cough*Tails*cough* didn't like a few ideas or something like that, and I kinda feel like starting from scratch. So, yeah, take 2! Action!
Let's start with the rules, which are the same as usual, with small changes.
-There are TWO THREE types of cards: Robot Master Cards, Support Cards, and, as of recently, Field Cards.
-The maximum amount of cards in a deck is 50.
-You can only have ONE deck. You are banned from using alts just to have extra.
-You can trade for cards.
-Everyone starts with 100 Zenny in this RP. Every victory gives you 50 Zenny. You can use Zenny to get more cards.
-Run out of space in your deck? Not a problem! Use your Profile Description as a storage unit, and you can switch up your deck. However, it will require you to notify me through personal messaging.
-Each single card is 25 zenny. Every pack is 50.
-Every card you make, unless I decide otherwise, if you have more than 1 card, will go into your own pack.
-There is ONE exception to both of these above rules... Special Cards. You can win these through an event or as a prize in a tournament. One of my characters, Bt Ghost, on the other hand, had the sneakiness (and kindness?) to allow people to use zenny to buy Special Cards for 50 zenny per card.
-You can also SELL cards. Each card you decide to sell will be placed in a lot. Support Cards are 5 Zenny, RM cards, Field Cards, and Special Support Cards are 10, and Special RM Cards and Special Field Cards are 15.
-The cards you get is randomized. I will use random.org's list generator if more than 5, and the top 5 will be your cards.
-When you create your own cards, you will have them automatically. However, I don't automatically get the starter pack cards.
-Going back to the use of random.org, you can go here for coin flipping, a feature I banned from use in the original. The same will go for a new feature asked about by StupidStudiosN, which is the requirement of rolling dice.
-The cards can't change forms or core colors. Even though you could place certain Pokemon cards over each other as a form of evolution, the cards used hare are not real and will NOT use that feature. Also, that means more cards to fight with for you, so yay you.
-Support cards CAN'T paralyze, burn, make users fall asleep, change moves, ect., but they CAN give you a one-time use of a different attack or the attack last used by the opponent.
-Banned core types: Energy, Weapon, Attack, Defense, Speed, Weapons, Light, Wily, Cossack. These are banned from RM/weapon core types due to impossibility in-game. Empty cores, however, ARE available. The banned cores CAN be used for Powers and Support Cards.
-Speaking of core types, Powers and Attacks, if you don't know by now, do NOT have to match the core type of the robot using it.
-Powers allows you to do a thing. Idk, I think it is obvious what they do.
-I do not allow attacks that can do 100 damage or more on it's own. This means that if there is an attack that deals 90 damage and a support card (or a weakness) is used to make it do 100 or more damage, that's fine, but in other cases, no. As of lately, I had two new exceptions: Special Cards and Recoil Damage. For Special Cards, I decided to increase the damage limit to 150, mainly to make another difference between Special Cards and Regular Cards. Another exception is recoil damage: I'll allow damage of over 100 IF it comes with recoil damage of at LEAST 70 damage. However, for every 30 numbers, the recoil damage must be 70+(10*# of damage increase (by 20)). (If I said the equation wrong, then I'm sorry, but not everyone is a genius.)
-There is also a new health limit so nobody can go crazy. This limit is 300 and it goes for ALL cards, including Special Cards. (Though, Special Cards MAY get a 50-200 HP limit increase in the future, but we may see.)
-Speaking of Special Cards, one more thing: You can only have a limit of THREE Special Cards in your deck. Otherwise... Eh, not sure what would come out of it, but I'm pretty sure it's nothing good.
-We will not use Hands and Benches for the battles, there are just robots in battle, an Robots deck, and a Support Cards deck.
-I have a certain HP system in which numbers for attacks and HP MUST end with a 0. (Decimals, obviously, are also on this ban list.)
-In addition, to make things fair, the number of health the robot starts with must NOT be below 90 HP. That way, no cards can be too weak.
-I won't add cards that instantly disables (or not allow the use of) a Robot card, though I will allow one that disables SUPPORT cards.
-Ok, let's just say Guts Man uses Super Arm on Cut Man. Since it is Impact-core, the attack would deal it's basic damage +10 to Cut Man. Let's also say that Shadow Man uses Shadow Blade to Beta Man. Since it is a Shadow-core, the attack would deal it's basic damage -10 to Beta Man. However, if Beta Man is hit with a Shadow-core attack that normally deals 10 damage, it will still deal 10 damage.
-Field Cards don't have to do both Increases and Decreases. It can just increase without a decrease, or it can decrease without an increase. It has to at least have one or the other, though.
-The attack increase and decrease limit for Field Cards is 30. If it's a Special Field Card, the limit is 50.
-Any suggestions on what should be added/removed/changed? Just say so!
-Certain rules based on making a card will only have warnings. Other rule breaks, such as taking an extra turn when not supposed to, will go in this order: Warning, loss of 10 Zenny, loss of up to 50 Zenny, loss of ALL Zenny, and probably loss of all Zenny AND a week-long ban.
Here is the card maker for robots:

Name:
Core:
Health:
Attack 1/Power:
Attack/Power Description:
Attack 2: (Optional)
Attack 2 Description: (Optional)
Attack 3: (Optional)
Attack 3 Description: (Optional)
Resistance:
Weakness:
Flavor Text: (Optional)

And then the one for supports:

Name:
Core:
Description:
Flavor Text: (Optional)

And now the one for Field Cards:

Name:
Core:
Increases:
Decreases:
Flavor Text: (Optional)
I somehow ran out of space to place down the card sets. If you want cards go HERE
To save space, I placed all players into this one pastebin:
Players
MMRPG Trading Card Game: The Remake!
Posted by Holly Jolly Beta on November 10th, 2015 at 6:57pm
Viewed 34683 Times
- deleted -
 
RotomSlashBlast
1,567,654,000 BP
13 TP | 874 PP
Posted on June 29th, 2016 at 11:23pm Edited on 2016/08/29 at 1:26pm
Posted 2016/06/29 at 11:23pm Edited 2016/08/29 at 1:26pm
#2
First of all, I'm redicing crunch's damage to 60.

Second, I'm making Modifications to DOBULU DEE GAZZDURR:

Orange Burst now does no damage to those with movement buffs, but does 70 damage to those that don't have them. He also has an added weakness to Shadow-type attacks, along with his other weaknesses and resistances.

Third, this is the Omega Ruby set!

Name: Sceptile
Core: Nature
Health: 130
Attack 1: Leaf Blade
Attack 1 Description: Sceptile slashes with a sharp leaf. Flip a coin. If tails, this does 20 damage. If heads, it does 60 damage.
Attack 2: Dual Chop
Attack 2 Description: Flip two coins. For each one that is heads, the enemy takes 40 damage!
Attack 3: Detect
Attack 3 Description: Flip a coin. If it's heads, Sceptile evades the opponent's next attack completely.
Resistance: Nature
Weakness: Wind

Name: Shiftry
Core: Nature/Shadow
Health: 150
Power: Chlorophyll
Power Description: Shiftry gets to move twice per turn in Sunlight.
Attack 2: Razor Leaf
Attack 2 Description: Shiftry launches sharp-edged leaves to slash at the opposing team. Flip a coin. If tails, this does 10 damage to all foes. If heads, it does 50 damage to one enemy.
Attack 3: Bide
Attack 3 Description: The user endures two attacks, then strikes with the combined power of those attacks doubled. If shiftry is disabled, it will do the damage done by the attacks first.
Resistance: Nature
Weakness: Freeze

Name: Mawile
Core: Neutral
Health: 110
Power: Hyper Cutter
Power Description: Mawile's attack can't be lowered.
Attack 2: Crunch
Attack 2 Description: Mawile bites into the enemy, dealing 60 damage to them.
Attack 3: Sucker Punch
Attack 3 Description: Mawile fakes out the opponent, doing 30 damage! This move does 50 more damage if the target uses a move after this attack strikes.
Resistance: Cutter
Weakness: Flame

Name: Zangoose
Core: Cutter
Health: 130
Power: Immunity
Power Description: Zangoose can't be Poisoned.
Attack 2: Slash
Attack 2 Description: Flip a coin. If heads, this attack deals 60 damage. If tails, it does 30 damage.
Attack 3: Close Combat
Attack 3 Description: Zangoose does a whopping 90 damage to the enemy, but takes 40 more damage from attacks.
Resistance: Shadow
Weakness: Impact

I'll work on Lunatone, Regirock and Groudon tomorrow. Until then, peace.

robot *warps in while RSB is away* Alright. Now that he's not there, I guess I may as well make some.... Additions to this list! Hoenn won't know what hit them! Heheheheh... This is SUCH an awesome prank.
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Holly Jolly Beta
1,657,007,431 BP
37 TP | 1543 PP
Posted on June 29th, 2016 at 11:23pm
Posted 2016/06/29 at 11:23pm
#3
@RotomSlashBlast :
A mischievous, new person of some sorts? Hey, maybe we can be-
Yeah, yeah, go back to the RP world, Bt Ghost.
But isn't this technically-
Get out!
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NiceIce
770,544,761 BP
8 TP | 730 PP
Posted on June 29th, 2016 at 11:33pm
Posted 2016/06/29 at 11:33pm
#4
@T-RexNaffects :



@Beta Man Look at everyone elses amount of cards! Hell even look at your amounts! I dont even know what some of my cards attacks or abilties!
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Holly Jolly Beta
1,657,007,431 BP
37 TP | 1543 PP
Posted on June 29th, 2016 at 11:35pm
Posted 2016/06/29 at 11:35pm
#5
@Mettaur Man : I wasn't talking about everyone else, just you and Chaos.
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NiceIce
770,544,761 BP
8 TP | 730 PP
Posted on June 29th, 2016 at 11:36pm
Posted 2016/06/29 at 11:36pm
#6
@Beta Man : What I am saying is, how am I supposed to beat anyone except chaos. Jeez I need to search through some of these older pages just to learn what Terra Saturn and YOU can do!
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ThePieT-Rex
100,893,949 BP
4 TP | 178 PP
Posted on June 29th, 2016 at 11:38pm
Posted 2016/06/29 at 11:38pm
#7
@Mettaur Man : Okay, calm down. If you don't like this, don't play it! If you want more cards, make some! It's easy, just don't turn Beta into some "Rawr! I will murder you with RANT RANT RANT" (No offense. :P) and make them balance like everyone else! It is quite simple really. Or you can just buy some in the shop and nowhere else. ;-; That would be... bad.
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Holly Jolly Beta
1,657,007,431 BP
37 TP | 1543 PP
Posted on June 29th, 2016 at 11:39pm Edited on 2016/06/29 at 11:42pm
Posted 2016/06/29 at 11:39pm Edited 2016/06/29 at 11:42pm
#8
@Mettaur Man : Eh, I'm kinda weak. It MIGHT just change after my battle with Retro when I edit my original Beta Man Set cards, but I digress.

@T-RexNaffects : ...It wouldn't work, considering Beta Man is MY card.
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NiceIce
770,544,761 BP
8 TP | 730 PP
Posted on June 29th, 2016 at 11:42pm
Posted 2016/06/29 at 11:42pm
#9
@Beta Man :

@T-RexNaffects : Sorry I appear to RANTRANTRANTRANTRANTRANTRANTRanting. I Feel like I might have anger issues. But really I feel like I should just make cards other then play, I have been looking for someone to fight for A while now actually. Infact I would of fought Megaboy. But he denied it. I just get pissed (yes i am using it cause apparently i am doing what ura does and NOT count it as A swear word.) easily. And I did just go back and see how weak your card was apparently and now I wish I had A different one. And this is the pokemon trading card game all over again for me, cant find anyone to battle, getting all those cards for nothing, all that money down the drain I wasted my time buying them. I Can be annoying ya see. And I just need zenny to play the game so I am willing to take it from people around my level. Though chaos is not around my level he is the closest to my level so that is why I want to fight him. Oh and sorry for getting all pissy.
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RotomSlashBlast
1,567,654,000 BP
13 TP | 874 PP
Posted on June 29th, 2016 at 11:51pm
Posted 2016/06/29 at 11:51pm
#10
*a "Nyeh heh heh!" can be heard in the distance... Soon, you find out who it belongs to!*

It's Psi Man, who just took a Blue Crystal to Chacc! 50 damage!
Psi Man
Health: 150/150
Status: None
Resistance: Crystal
Weakness: Space
Chacc
Health: 230/230
Status: None
Weakness: Crystal Earth
Resistance: Freeze
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ThePieT-Rex
100,893,949 BP
4 TP | 178 PP
Posted on June 29th, 2016 at 11:52pm Edited on 2016/06/30 at 12:29am
Posted 2016/06/29 at 11:52pm Edited 2016/06/30 at 12:29am
#11
@Mettaur Man : I was not saying YOU rant, Mettaur Man. x3 Other man in the room! Anyhow, try and make some cards, you'll be fine! I think you'll do good.



@Beta Man :Wait, what wouldn't work? What are you talking about? I'M SO CONFUSED! Okay then?
Here Mettaur Man, after my battle, I'll get these cards, but it will be a good reference for card making to you! ;)

Name: Sword Man
Core: Flame and Cutter
Health: 180/180
Attack 1: Flaming Swordsman Art: Slash
Attack 1 Description: Sword Man attacks with a flaming slash attack, dealing 50 Cutter Damage!.
Attack 2: Flaming Swordsman Art: Guardian Tornado
Attack 2 Description: A flaming tornado of protection appears! Flip a coin. If heads, gain 20 Defense!. if Tails, Gain 10 defense!
Attack 3: Flaming Swordsman Art: Body Departing Slash
Attack 3 Description: Sword man strikes with half of his body, well, not attached... Dealing 50 Flame Core Damage!. After use, flip a coin. If heads, Deal 20 Extra Damage!. If Tails, This move will have a two turn cooldown!.
Resistance: Space
Weakness: Water

Name: Flame Mammoth
Core: Flame
Health: 210
Power: Lumpy Fighter
Power Description: Flame Mammoth is huge, meaning that he takes 10 less damage! Only problem is, his attacks are slow, which means he charges his attacks before using them for 1 turn!
Attack 2: Flaming Strike
Attack 2 Description: Flame Mammoth strikes with... Fire; dealing 50 Flame Core Damage!.
Attack 3: Blue Flame
Attack 3 Description: Flame Mammoth attacks with Blue Fire, dealing 60 Flame Core Damage!. Roll a Die. Your number is times by ten and added on. if you get a 4, 5, or 6, this move gains a 1 turn cooldown.
Yeah.



@RotomSlashBlast : OMG YOU DID IT! YOU POSTED SOMETHING! Okay... Anyhow... Chacc, Power Axe! Deals 10 damage for these two turns starting NOW! You are also Scalded!
Name: Psi Man
Health: 140/150
Status: Power Axe; 2 turns remaining, Scalded
Name: Chacc
Health: 190/230
Status: None


HOLD IT! You did 10 extra specified damage! it's 40 damage!
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RotomSlashBlast
1,567,654,000 BP
13 TP | 874 PP
Posted on June 30th, 2016 at 12:36am
Posted 2016/06/30 at 12:36am
#12
Psi Man, here's a crystal core. Now aim with the Psi Buster!
Psi Man
Health: 140/150
Status: Power Axe; 2 turns left Scalded Psi Buster Charging...
Resistance: Crystal
Weakness: Space
Chacc
Health: 190/230
Status: None
Weakness: Crystal Earth
Resistance: Freeze
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ThePieT-Rex
100,893,949 BP
4 TP | 178 PP
Posted on June 30th, 2016 at 12:55am
Posted 2016/06/30 at 12:55am
#13
Oh great! Uh, Chacc! Use The God of Rain! PLEASE BE HEADS! YEEEEEEEEEEES! HEADS! MY BABY! YOU ARE PARALYZED! WOOOOOOOOOOOOOOOO! Also, it deals 50 damage! Also, 10 damage from Power Axe!
Name: Psi Man
Health: 90/150
Status: Power Axe; 1 turn left, Scalded, Psi Buster Charging, Paralyzed
Name: Chacc
Health: 190/230
Status: None
^ Top
 
Retro Pikachu
3,561,826,418 BP
30 TP | 621 PP
Posted on June 30th, 2016 at 1:26am
Posted 2016/06/30 at 1:26am
#14
@Beta Man : It's currently your turn. Here's my last move in case you haven't seen it.


Bass.exe used Shooting Buster! Sunstar disabled!
Bass.exe
120/160
Status: None
Sunstar
-60/150
Status: KO'D
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RotomSlashBlast
1,567,654,000 BP
13 TP | 874 PP
Posted on June 30th, 2016 at 1:40am
Posted 2016/06/30 at 1:40am
#15
*coin flip* *heads* *paralyasis is gone*

Now, Psi Man! UNLEASH THE ATTACK! 140 damage!
Psi Man
Health: 140/150
Status: Power Axe; 1 turn left Scalded
Resistance: Crystal
Weakness: Space
Chacc
Health: 50/230
Status: None
Weakness: Crystal Earth
Resistance: Freeze
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FalzarBeastXIV
952,935,390 BP
9 TP | 540 PP
Posted on June 30th, 2016 at 4:14am Edited on 2016/06/30 at 4:16am
Posted 2016/06/30 at 4:14am Edited 2016/06/30 at 4:16am
#16
@Beta Man : so Beta I will add couple cards to my deck if is not an problem


The Undead Robot (RM)

Core:Shadow

Health:150

Weakness:Wind/Earth

Resistance:Cutter

Attack 1: Poison Claw

Description:
when poison claw was used and manges to hit the opposite Player card successfully it gives poison staus for 3 direct turns that effect can be only caneled if opposite opponet player hits head the effect is caneled if hits tails the effect continues onconasiy gives 40 damage

Attack 2: Dead Bite Healing

Description:
When dead biite healing is activated and The Dead Robot will bite the Enemy card and wil steal small amoutt of hp,If the same card ability is used again it would requier Coing fliping if the coin hits head the damage of this ability increasses 20% if fails This ability would be activated for 2 turns

This Attack request Coin Flip

Attack 3: Error Copy Cat

Error Copy Cat is the opposite ability of Copy Shoot when error copy cat is activated it will make disfuncional error and will summon one of defeat robot Master which will use is Ability.If this card coin flip hits Heads damage gets double by 15% and if hits tails then attack would be cancaled

Note Requiers Coin Fliping

Mummy of Pharaoh Coffin (Rm)

Core:Flame/Shadow

Health:135

Weakness:Swift/Laser

Resistance: Water/Electric

Attack 1: Flame Blast

Descripcion:
When Flameblast is activated if hits the opponent Card it will add burn effect for 5 turns and Flame Blast will attack continually if the Burn effect ist removed the Other Player needs to use Coin Flip if he Hits Head the effect is canceled and if tails the damage is done directly to the card 60% damage

Attack 2: The hand of Pharaoh

Description:
This card ability will summon hands of Pharaoh when this card is activated there will be multiplied hands around the field which would attack if the opponent coin flip hits Tails the hands would deal
10 damage for each turn but if Player directily hits Tails the ability would remain on field and the hand wouldt be mobiel So if Player directily hits Heads this ability power rises about 15% power boost

Note Requiers Coin Flip

Attack 3: Dark Shield Eye

Description:
When the dark shield eye ability is activated this ability would allow to Player to pick one of the cards on the field on opponent field which will make the oponnent card confused if Coin fails Head this ability would cotinue with confuse effect if hits Tails this ability confusion will be gone

Support Core
Flame Core (2x)

Support Cards:

[Failed Hero Unit]
Description:
When this support card is active it will summon one of three megaman heroes the heroes when one of these is summoned it would Protect the Player one player Card on the Field so this card allso attack randomly per turn

This card can be only destroyed (the battle creature player picked on the field)is fainted or dead Faild Hero Unit would be destoryed(When Failed Hero Unit is destroyed it would give one of random status effects)

[Mettol Helmet]
When this support card is activated the Player can pick one of opponent monster on field to put the helmet which adds effect blindness the monster canot attack for 6 turns after 6 turns are passed the helmet would destroy himself causig 5% damage to the RM on which was adding slowness for half of the next player turn
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RotomSlashBlast
1,567,654,000 BP
13 TP | 874 PP
Posted on June 30th, 2016 at 10:24am
Posted 2016/06/30 at 10:24am
#17
@ChaosGSXR : There is so much wrong with these. First of all, ther are NO player cards. Also, I know it's your second language, but GRAMMAR. Also It is called Copy SHOT, not Copy SHOOT. Also, we are only using HP ammounts that are divisible by 10.
^ Top
 
ThatOneEnder
4,279,483,687 BP
10 TP | 592 PP
Posted on June 30th, 2016 at 10:47am
Posted 2016/06/30 at 10:47am
#18
Here is a few Field Cards, just for the sake of it.

Ender Set

Name: Ender Labs
Core: Flame/Cutter
Increases: Flame +10 Cutter +20
Decreases: Water -20 Electric -10

Name: Tom Nook's Shop
Core: Nature
Increases: Nature +30
Decreases: Flame -10 Freeze -20

Mega Man Eternal Set

Name: Ballade's Space Station
Core: Explode/Space
Increases: Explode +20 Space +10
Decreases: Cutter -20 Shield -10
[Cutter because punk, shield because Enker]
^ Top
 
2018StudiosN
658,104,324 BP
6 TP | 426 PP
Posted on June 30th, 2016 at 1:33pm
Posted 2016/06/30 at 1:33pm
#19
Some more Field Cards:

StupidStudios Set

Name: C3's Room O' Mimics
Core: Copy/Shadow
Increases: Copy +30 Shadow +20 Swift +10
Decreases: Shield -30 Neutral -20

Mega Man RPG: Battlefield

Name: Forest Shrine
Core: Nature/Crystal
Increases: Nature +30 Crystal +20 Water +10
Decreases: Shadow -20

And now, I suppose I'll make a couple of contributions to the Undertale Set, starting with field cards.

Name: The Ruins
Core: Earth
Increases: Neutral +30 Energy +20
Decreases: Cutter -20 Laser -10

Name: Snowdin
Core: Freeze/Nature
Increases: Freeze +30 Shadow +10
Decreases: Water -10

Name: Waterfall
Core: Water
Increases: Laser +30 Swift +10 Shield +10
Decreases: Earth -10

Name: Hotland
Core: Flame
Increases: Flame +30 Explode +20
Decreases: Water -10

Name: CORE
Core: Electric/Flame
Increases: Shadow +30 Electric +20 Laser +10
Decreases: Space -30

Name: Asgore's Castle
Core: Nature/Shield
Increases: Laser +30 Nature +20 Shadow +10
Decreases: Neutral -20 Empty -20
^ Top
 
Holly Jolly Beta
1,657,007,431 BP
37 TP | 1543 PP
Posted on June 30th, 2016 at 3:40pm
Posted 2016/06/30 at 3:40pm
#20
@RotomSlashBlast : There actually ARE Player Cards, they just seem to either make no sense or they are something I kinda disagree with.
Also, in the poll, it seems the top 3 are:
1. Fake Man
2. Dark Man 4
3. A tie between all the other Dark Men

Regardless, I'm going to do Copy Robot anyways because now that I think about it, it's kinda interesting.

Name: Fake Man
Core: Neutral
Health: 170
Power: False Law
Power Description: Unless Justice*, Quick Man, Phoenix Wright, Maya Fey, Apollo Justice, Fire Man, Terri, MegaBossMan, and/or Undyne is on the same field as Fake Man, Hero's Light* will work on him.
Attack 2: Fake Buster
Attack 2 Description: Fake Man fires his buster at the target. Flip 3 coins. For each set of heads, this attack does 20 Damage.
Attack 3: Fake Grenade
Attack 3 Description: Fake Man throws a grenade at the target, dealing 50 Damage.
Resistance: Flame
Weakness: Crystal

Name: Dark Man 1
Core: Shadow
Health: 100
Power: Dampened Treads**
Power Description: If hit with a Pure Water-Core attack, flip a coin. If tails, the next attack will miss.
Attack 2: Dark Buster
Attack 2 Description: Dark Man 1 shoots the target with his buster to deal 20 Damage.
Attack 3: Speeding Tackle
Attack 3 Description: Dark Man 1 tackles the target to deal 30 Damage
Resistance: Impact
Weakness: Water

Name: Dark Man 2
Core: Shadow and Shield
Health: 120
Power: Electrical Charge
Power Description: If hit by an Electric-Core attack, Dark Man 2's next attack is increased by +20 Damage. If it is a Pure Electric-Core attack, he will also gain +10 Health.
Attack 2: Dark Barrier
Attack 2 Description: Dark Man 2 raises a Electromagnetic Barrier to protect him from all attacks. Crystal-Core attacks, even if dual-core, don't seem to be affected by the barrier, however.
Attack 3: Barrier Tackle
Attack 3 Description: Dark Man 2 rams into the player with his barrier up to deal 30 Damage.
Resistance: Electric
Weakness: Crystal

Name: Dark Man 3
Core: Shadow and Laser
Health: 150
Power: Quick Shooting
Power Description: Dark Man 3's quick shooting unallows him to lose a turn! He is also immune to Flinch***.
Attack 2: Dark Cannon
Attack 2 Description: Dark Man 3 fires a beam from his buster to deal 30 Damage. Flip a coin. If heads, the target is Paralyzed!
Attack 3: Rapid-Fire
Attack 3 Description: Dark Man 3 fires 5 beams at the target. Flip 5 coins. For each set of heads, this attack does 10 Damage.
Resistance: Time
Weakness: Wind

...You think Dark Man 4 is next? Heh. Well, I recently thought of an interesting idea...

Name: Proto Man?
Core: Shadow and Shield
Health: 180
Power: The Grand Reveal!
Power Description: If Proto Man is on the same field as Proto Man?, search your deck for a Dark Man 4 card. If Dark Man 4 is in your deck and alive, Proto Man? and Dark Man 4 will switch places.
Attack 2: Dark Strike
Attack 2 Description: Proto Man? fires a big blast from his buster, dealing 60 Damage!
Attack 3: Copy Shield
Attack 3 Description: The damage of the next attack is decreased by -30 Damage.
Resistance: Laser
Weakness: Shield

Name: Dark Man 4
Core: Shadow
Health: 200
Power: TV Executive
Power Description: If Cut Man or the other Doc Robots are on the same field as Dark Man 4, his attack will be increased by +10 Damage.
Attack 2: Dark Barrier
Attack 2 Description: Dark Man 4 raises a Electromagnetic Barrier to protect him from all attacks. Crystal-Core attacks, even if dual-core, don't seem to be affected by the barrier, however.
Attack 3: Dark Cannon
Attack 3 Description: Dark Man 4 fires a beam from his buster to deal 30 Damage. Flip a coin. If heads, the target is Paralyzed!
Resistance: Water
Weakness: Space

More on my next post!

*See Page 1, Post #14.
**As they are called.
***Unless it's already made, I might end up making a Flinch status.
^ Top

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