Attention! This is a legacy build of the Mega Man RPG from 2017 and is no longer being maintained.
Reported bugs will not be fixed and any progress made here will not be saved.
Return to the archive index for more legacy content or
play the current version of the game for all the new stuff.
Hey, remember my old MMRPG Trading Card Game RP? Yeah, THAT ancient thing? Well, some people *cough*Tails*cough* didn't like a few ideas or something like that, and I kinda feel like starting from scratch. So, yeah, take 2! Action! Let's start with the rules, which are the same as usual, with small changes. -There are TWO THREE types of cards: Robot Master Cards, Support Cards, and, as of recently, Field Cards. -The maximum amount of cards in a deck is 50. -You can only have ONE deck. You are banned from using alts just to have extra. -You can trade for cards. -Everyone starts with 100 Zenny in this RP. Every victory gives you 50 Zenny. You can use Zenny to get more cards. -Run out of space in your deck? Not a problem! Use your Profile Description as a storage unit, and you can switch up your deck. However, it will require you to notify me through personal messaging. -Each single card is 25 zenny. Every pack is 50. -Every card you make, unless I decide otherwise, if you have more than 1 card, will go into your own pack. -There is ONE exception to both of these above rules... Special Cards. You can win these through an event or as a prize in a tournament. One of my characters, Bt Ghost, on the other hand, had the sneakiness (and kindness?) to allow people to use zenny to buy Special Cards for 50 zenny per card. -You can also SELL cards. Each card you decide to sell will be placed in a lot. Support Cards are 5 Zenny, RM cards, Field Cards, and Special Support Cards are 10, and Special RM Cards and Special Field Cards are 15. -The cards you get is randomized. I will use random.org's list generator if more than 5, and the top 5 will be your cards. -When you create your own cards, you will have them automatically. However, I don't automatically get the starter pack cards. -Going back to the use of random.org, you can go here for coin flipping, a feature I banned from use in the original. The same will go for a new feature asked about by StupidStudiosN, which is the requirement of rolling dice. -The cards can't change forms or core colors. Even though you could place certain Pokemon cards over each other as a form of evolution, the cards used hare are not real and will NOT use that feature. Also, that means more cards to fight with for you, so yay you. -Support cards CAN'T paralyze, burn, make users fall asleep, change moves, ect., but they CAN give you a one-time use of a different attack or the attack last used by the opponent. -Banned core types: Energy, Weapon, Attack, Defense, Speed, Weapons, Light, Wily, Cossack. These are banned from RM/weapon core types due to impossibility in-game. Empty cores, however, ARE available. The banned cores CAN be used for Powers and Support Cards. -Speaking of core types, Powers and Attacks, if you don't know by now, do NOT have to match the core type of the robot using it. -Powers allows you to do a thing. Idk, I think it is obvious what they do. -I do not allow attacks that can do 100 damage or more on it's own. This means that if there is an attack that deals 90 damage and a support card (or a weakness) is used to make it do 100 or more damage, that's fine, but in other cases, no. As of lately, I had two new exceptions: Special Cards and Recoil Damage. For Special Cards, I decided to increase the damage limit to 150, mainly to make another difference between Special Cards and Regular Cards. Another exception is recoil damage: I'll allow damage of over 100 IF it comes with recoil damage of at LEAST 70 damage. However, for every 30 numbers, the recoil damage must be 70+(10*# of damage increase (by 20)). (If I said the equation wrong, then I'm sorry, but not everyone is a genius.) -There is also a new health limit so nobody can go crazy. This limit is 300 and it goes for ALL cards, including Special Cards. (Though, Special Cards MAY get a 50-200 HP limit increase in the future, but we may see.) -Speaking of Special Cards, one more thing: You can only have a limit of THREE Special Cards in your deck. Otherwise... Eh, not sure what would come out of it, but I'm pretty sure it's nothing good. -We will not use Hands and Benches for the battles, there are just robots in battle, an Robots deck, and a Support Cards deck. -I have a certain HP system in which numbers for attacks and HP MUST end with a 0. (Decimals, obviously, are also on this ban list.) -In addition, to make things fair, the number of health the robot starts with must NOT be below 90 HP. That way, no cards can be too weak. -I won't add cards that instantly disables (or not allow the use of) a Robot card, though I will allow one that disables SUPPORT cards. -Ok, let's just say Guts Man uses Super Arm on Cut Man. Since it is Impact-core, the attack would deal it's basic damage +10 to Cut Man. Let's also say that Shadow Man uses Shadow Blade to Beta Man. Since it is a Shadow-core, the attack would deal it's basic damage -10 to Beta Man. However, if Beta Man is hit with a Shadow-core attack that normally deals 10 damage, it will still deal 10 damage. -Field Cards don't have to do both Increases and Decreases. It can just increase without a decrease, or it can decrease without an increase. It has to at least have one or the other, though. -The attack increase and decrease limit for Field Cards is 30. If it's a Special Field Card, the limit is 50. -Any suggestions on what should be added/removed/changed? Just say so! -Certain rules based on making a card will only have warnings. Other rule breaks, such as taking an extra turn when not supposed to, will go in this order: Warning, loss of 10 Zenny, loss of up to 50 Zenny, loss of ALL Zenny, and probably loss of all Zenny AND a week-long ban.Here is the card maker for robots:
Name: Core: Increases: Decreases: Flavor Text: (Optional)I somehow ran out of space to place down the card sets. If you want cards go HERETo save space, I placed all players into this one pastebin: Players
MMRPG Trading Card Game: The Remake! Posted by Holly Jolly Beta on November 10th, 2015 at 6:57pm Viewed 34683 Times
Posted on July 2nd, 2016 at 11:36pmEdited on 2016/07/02 at 11:55pm
Posted 2016/07/02 at 11:36pmEdited 2016/07/02 at 11:55pm
#1
Just because it's a god does NOT make it powerful. And what's this about defending? PFFT. I'm the one who challenged you in the first place. Besides, have you SEEN how brutal many Pokemon can be!? Gorebyss will literally suck the opponents' blood through its mouth, Drifloon will take kids away, and Pinsir actively attempts to crush its foes in an effort to KILL them!
In base four,
DON'T JUDGE A BOOK BY ITS COVER!
Starmie used a Laser Core-chargedPower Gem!110 damage!
Starmie Health: 50/120 Status: None Resist: Water Weak: Electric
Posted on July 3rd, 2016 at 12:20amEdited on 2016/10/22 at 11:38am
Posted 2016/07/03 at 12:20amEdited 2016/10/22 at 11:38am
#2
More cards for the- Hey, when did these excess cards get here!? I didn't make them! Lemme erase em... *they don't get erased, and are instead recreated by psychic energy*
Welp, guess I gotta post these cards since there's no way to get rid of em.
Name: Omastar Core: Water/Time Health: 130 Attack 1: Rock Blast Attack 1 Description: Flip 5 coins. For each one that is heads, deal 10 damage. Attack 2: Brine Attack 2 Description: Omastar brings crashing water down onto the opponent, dealing 30 damage! If the target is at half health, this does an extra 30 damage. Attack 3: Shell Smash Attack 3 Description: Omastar breaks its shell, making it take twice as much damage from enemy attacks, but making it move twice per turn and deal double damage! Resistance: Shadow Weakness: Swift
Name: Golem Core: Earth Health: 140 Power: Sturdy Power Description: If for any reason a move happens to disable Golem in one hit while it has at least full health, Golem survives with 10 health left! Attack 2: Magnitude Attack 2 Description: Roll a 1d9. The damage dealt by this attack is the result times 10. Attack 3: Rock Blast Attack 3 Description: Flip 5 coins. For each one that is heads, deal 10 damage. Resistance: Flame,Electric Weakness: Water,Nature
Name: Gengar Core: Shadow Health: 120 Attack 1: Shadow Ball Attack 1 Description: Gengar hurls a shadowy blod at the target, dealing 60 damage! Attack 2: Shadow Punch Attack 2 Description: Gengar throws a punch from the shadows, dealing 40 damage and ignoring evasion modifiers! Attack 3: Curse Attack 3 Description: Gengar takes 60 damage and lays a Curse* on the enemy! Resistance: Impact Weakness: Crystal
Name: Bellossom Core: Nature Health: 130 Power: Chlorophyll Power Description: Bellossom gets to move twice per turn in Sunlight. Attack 2: Sunny Day Attack 2 Description: Bellossom makes the weather Sunlight for 10 turns. Attack 3: Magical Leaf Attack 3 Description: Bellossom scatters curious leaves that chase the target, dealing 40 damage! Resistance: Nature Weakness: Freeze
Name: Dragonite Core: Time/Wind Health: 150 Attack 1: Dragon Rush Attack 1 Description: Dragonite tackles the enemy whilst exhibiting overwhelming menace, dealing 40 damage! Flip a coin. If it's heads, the opponent can't move this turn! Attack 2: Hyper Beam Attack 2 Description:Dragonite attacks with a laser to deal 80 damage, but loses a turn. Attack 3: Hurricane Attack 3 Description: Dragonite wraps its foe in a fierce wind that flies up into the sky. Flip a coin. If heads, this does 80 damage! Resistance: Nature Weakness: Freeze
Name: Yanmega Core: Swift Health: 150 Attack 1:Pursuit Attack 1 Description: Yanmega chases the target, and deals 20 damage! If the opponent is switching out, Yanmega can use this move to inflict 40 damage right before they switch! Attack 2: Feint Attack 2 Description: Yanmega does 30 damage, piercing invincibility! Attack 3: Sonic Boom Attack 3 Description: Yanmega hits the target with a destructive shock wave, doing 20 damage that ignores weakness, resistance, defense, and immunity! Resistance: Nature Weakness: Freeze
Name: Steelix Core: Earth Health: 140 Attack 1: Iron Tail Attack 1 Description: Flip a coin. If heads, the enemy takes 60 damage. Attack 2: Rock Slide Attack 2 Description: Steelix hurls large rocks at the foe to inflict 40 damage! Attack 3: Sandstorm Attack 3 Description: Steelix changes the weather to Sandstorm for 10 turns! Resistance: Wind Weakness: Water
*Curse makes the enemy take 1/5 of their max health in damage, rounded down.
THERE. That should be it. Next up, I'm REALLY going to post the last of the Omega Ruby set.
Ohoho... That guy has NO idea what I've done to the rest of his upcoming packs!
I know because it's a god doesn't mean it's powerful. DUH! :P I was trying to say what 'Balanced' meant! Yeah, I know, Gods are Powerful. If you think they're weak (Not because they're gods strong, but what they are balanced strong.) just because they're gods and yours are...
Still, explain what Balanced means to me next post.
Also,
I never judged your Pokemon badly, even though they seem a poor shield to
-Robots
-Monsters
-Some other mythical beings
But *Cue another sigh*
Look, if your 'Pokemon' are that 'Terrible', then take this Mythology.
Anhur, The Egyptian God of War, has had festivals honor him and he has one of many titles including "Slayer of Enemies".
Ra was the King of Egyptian Gods and God of the Sun itself!
Don't get me STARTED on Zeus and Odin the Allfather!
Don't judge a book by it's cover...
How cute.
*Suck the Blood*
*Take Kids Away*
*Crush Foes*
*Kill*
Are you ridiculous or just childishly trying to prove a point?
*Cue the third sigh*
Oh well. This battle can't be talk forever.
Here Kali, with this Kali's Husband's Disabled Corpse, you shall gain power. It will make Dagger Stabs deal 50 damage instead.
End this?
Kali shall use Dagger Stabs, finishing Starmie off.
Name: Starmie Health: 0/120 Status: Disabled
Name: Kali Health: 90/200 Status: Grudge Stance; 10 Less Damage from Attacks
Also, you know what you never shown me through this whole feud was...
Respect.
Don't worry, it happened right when you beat one of my Robot Master Cards, don't make an excuse.
@RotomSlashBlast : Sunlight for 10 turns? Jebus. Make it 3 maybe? Seeing how that will make Belossom wreck lots of normal cards. I think you should make A nerf on that. Oh and I agree with T-Rex on that, show respect to be respected.
Posted on July 3rd, 2016 at 1:37pmEdited on 2016/07/03 at 1:51pm
Posted 2016/07/03 at 1:37pmEdited 2016/07/03 at 1:51pm
#5
@Mettaur Man : You know what, IT IS 5 TURNS NOW.
Also I am not gonna go back edit all those cards.
@T-RexNaffects : RESPECT? How can I show RESPECT to a guy who says Pokemon are CHILDISH. Plus, just because they are overlord of war do NOT make them bad, it's what they DO that makes them brutal, you child-killer. BTW Balanced means Not Overpowered or Underpowered.
Kali Health: 20/200(DANGER; CRITICAL HEALTH!) Status: Grudge Stance; 10 defense, Allowed the music box to run out Resist: Cutter,Shadow Weak: Nature,Flame
Also might I mention how big that comment is because you put "enter" in after pretty much EVERY sentence?
Posted on July 3rd, 2016 at 3:14pmEdited on 2016/07/03 at 3:25pm
Posted 2016/07/03 at 3:14pmEdited 2016/07/03 at 3:25pm
#6
@RotomSlashBlast : Like I said, you disrespected me when the match started, not when I said that. Also, Pokemon... Childish? You forgot who I was talking to!
You.
Let's continue anyways. Also, child-killer? That is just Disrespectful. Like the disrespect towards my cards, rekt, No Scoped? See what I mean? Listen to yourself! Like a child.
Anyways, Kali shall changes her stance!
Name: Kali Health: 20/200 Status: Vengeance Stance; +10 Attack, Allowed the Music Box to Run Out?
Name: The Adventure Puppet Health: 200/200 Status: Awoken...
Also, look at your own cards. Try and match your description of Balanced to your cards and mine; including others.
Also... Ugh. How should I explain this?
Rotom, you are acting like a child! That is my honest answer towards you. Don't make an excuse because it won't make sense. You did it anyways and I can't understand your excuse at all out of the points I made!
Also, yet again, "Enter"ing some of my points categorizes them. At least I don't point and call defeated Robot Masters Rekted and your own without a single look back.
Still, re-read over what you are saying and look at others in this! Also, I'm no better than you; I'm just like you. Also, If you're just trying to have "Fun", you don't have to have fun trash talking to your opponent's cards! When I beat your cards, did I put "Rekt" or "Lol, Fainted" by Status? I didn't. That is a large sign of disrespect.
Time to make you not so childish, alright? If I was the "Supreme Lord of Everything", maybe you should read my cards and compare them to yours! I tried my best to balance them (Except Mei) and you... You... I don't know where to start.
Look...
I don't care about this battle anymore. It's hard to have fun when you are ruining my pride. How are you exactly? I have made cards and dreamed them for other card games! At least I don't battle ones who are at a disadvantage! I honestly wanted to have fun with you, but I can't. I have seen your emotions even if you didn't throw them out at first.
I know I left some things not watered in all of that, but it doesn't mean you have to throw out the whole meaning of "Fun" doing so! Also, try saying what you're saying to yourself. Then think about yourself. Would you say those things to somebody's face?
What makes My cards overpowered in comparison to yours? Besides, have you ever joked around before? Plus, I HAVE said that to myself. I might not say it to just ANYONE'S face, but still somebody's face. If Pokemon is played by 30+ year olds, how is it childish? By arguing, you could very well be the child. Sure, it's targeted towards kids, but it DOES have some pretty nightmarish stuff.
FOR EXAMPLE:
We have Team Galactic and Team Flare trying to reset the world (and team galactic nearly succeeding at it), Team Magma and Team Aqua trying to awaken a legendary Pokemon to pretty much terraform everything, And then there's the distortion world, where time and space are dead, and meaning has no meaning! Existence is turned upside down and Giratina (aka the Pokemon equivalent of Lucifer) reigns supreme! Welcome, one and all, to WIERDMAGED- *bricked*
Ow... ANYWAY, There is also the haunted house at the side of reverse mountain, where it is implied that there is a Darkrai going around KILLING people in their sleep Freddy Krueger style! And it says in the Pokedex that Darkrai can't help it that whenever someone sleeps next to it, it causes a nightmare. THIS Darkrai, on the other hand, knows full-on that it can cause nightmares!
In base four, Pokemon isn't completely kid-friendly.
@Beta Man : I Guess this mean's no one gets Zenny. Also did you accept my GeminiMen.EXE card that I changed from special to normal cause I saw how unimportant it was? Oh and question. Can we make rules for each battle? Like "Opponent can only use 5 RM cards in battle" ETC ETC?
No, I was just saying, as if it's any of your business, for I was talking to Rotom about something irrelevant to whatever battle you had. The winner will get Zenny at one point. I may or may not update the card shop again until I completed at least plenty of the pastebins for the sets. And a thing like that could be considerable, but don't get your hopes up.
And at least one person asked me why I don't take a break. Which is kinda what I'm doing, but eh.
Posted on July 5th, 2016 at 11:58amEdited on 2017/06/03 at 12:51pm
Posted 2016/07/05 at 11:58amEdited 2017/06/03 at 12:51pm
#13
Name: Solrock Core: Space/Earth Health: 130 Attack 1: Fire Spin Attack 1 Description: Flip a coin. If heads, Solrock traps its foe in a swirling flame, causing 10 damage per turn for 3 turns and preventing switching out by all means! Attack 2: Cosmic Power Attack 2 Description: Solrock takes half damage from all attacks rounded down this turn! Attack 3: Rock Slide Attack 3 Description: Solrock hurls large rocks at the foe to inflict 40 damage! Resistance: Flame Weakness: Water
Name: Mega Sceptile (SPECIAL) Core: Nature Health: 250 Power: Lightning Rod Power Description: If a Pure electric-type move is used by an enemy, it is drawn to Mega Sceptile, does no damage, and increases damage done by its next attack by the damage the pure Electric-type attack would have done! Attack 2: Frenzy Plant Attack 2 Description: Mega Sceptile slams the enemy with tree roots, causing 150 damage! However, Mega Sceptile can't move next turn. Attack 3: Slash Attack 3 Description: Flip a coin. If heads, this attack deals 60 damage. If tails, it does 30 damage. Resistance: Nature,Electric Weakness: Freeze
Name: Latios (SPECIAL) Core: Laser Health: 270 Power: Levitate Power Description: Latios is immune to moves that travel along the ground. Attack 2: Luster Purge Attack 2 Description: Latios lets loose a damaging burst of light, dealing 70 damage! Flip a coin. If heads, the target takes 20 more damage from moves for the whole battle. Attack 3: Dragon Pulse Attack 3 Description: Latios releases a shock wave from its mouth, dealing 90 damage! Resistance: Laser Weakness: Shadow
Name: Regirock (SPECIAL) Core: Earth Health: 270 Power: Clear Body Power Description: Regirock can't have its attack, defense, or speed lowered by an enemy. Attack 2: Stone Edge Attack 2 Description: Regirock stabs the foe with sharpened stoes from below, bealing 70 damage! Attack 3: Zap Cannon Attack 3 Description: Flip a coin. If it's heads, the enemy takes 90 damage and is Paralyzed! Resistance: Flame Weakness: Impact
Name: Groudon (SPECIAL) Core: Earth Health: 250 Power: Drought Power Description: Groudon intensifies the sun, making the weather Sunny for 5 turns! Attack 2: Earth Power Attack 2 Description: Groudon makes the ground under the target erupt with power, causing 40 damage and lowering the foe's defense by 10! Attack 3: Fire Blast Attack 3 Description: Groudon attacks with a blast of all-consuming fire, dealing 70 damage! Resistance: Flame Weakness: Water,Wind
Name: Primal Groudon (SPECIAL) Core: Earth/Flame Health: 300 Power: Desolate Land Power Description: As long as Primal Groudon is out, the weather is Desolate Land,* and Desolate Land lasts 3 turns after Primal Groudon is defeated! Attack 2: Precipice Blades Attack 2 Description: Primal Groudon attacks the foe by manifesting the power of the land in fearsome blades of stone, doing 120 damage! Attack 3: Incinerate Attack 3 Description: Primal Groudon attacks the opponent with fire, dealing 30 damage! If the foe uses a support card previous turn, the card is cancelled. Resistance: Flame Weakness: Water,Wind
*Desolate Land is a weather effect that doubles the power of Pure Flame-type moves, and all Pure Water-Type Attacks don't work!
Alright, now to move on to the- SON OF A GUN! They filled my Alpha Sapphire pack with unwanted cards as well!
@RotomSlashBlast : Does this guy EVER know what I'm talking about?
Pokemon isn't childish. It is YOU! So SHUT YOUR TRAP about "Pokemon isn't childish", ALRIGHT?
*Le sigh*
I have changed Mei and D. Va. Well, I'm currently changing them. Also, Rotom, you should really do what I said. "Also, try saying what you're saying to yourself. Then think about yourself. Would you say those things to somebody's face?"
@T-RexNaffects : What makes ME childish!? Besides, if I WAS childish, I would be spamming caps so hard it would be inhumane. And I always DO say what I say to myself in my mind. After all, disagreeing with yourself is impossible. Besides, if you LITERALLY talkied to yourself, it would be kind of weird.
Posted on July 6th, 2016 at 9:28pmEdited on 2016/07/06 at 9:41pm
Posted 2016/07/06 at 9:28pmEdited 2016/07/06 at 9:41pm
#17
I shall stop. Also, thank you Beta. I can finally stop continuing. :P
Anyhow, some cards. :D
Name: Blade Rouge Core: Cutter Health: 180 Power: Bladed Armor Power Description: When this card takes damage, toss a coin. If heads, deal 10 Cutter Core Damage to the enemy while taking damage. If Tails, the attack goes on as normal. Attack 2: Knifed Shot Attack 2 Description: Shoot a powerful knife from your armor, dealing 40 cutter core damage! Attack 3: Sword Frolic Attack 3 Description: Blade Rouge dances around, allowing you to flip two coins. For every heads, Blade Rouge gains 10 defense. For every Tails, Blade Rouge deals 30 Cutter Core Damage!. Blade Rouge must wait at least one turn before using this. Resistance: Shadow Weakness: CutterName: Surprise Blade Core: Attack Description: A blade suddenly appears from the ground, granting 30 attack for the turn it was used.I think I'll just create cards for awhile, because it seems I cause hate to people I battle. Must be my effect. :P
Posted on July 9th, 2016 at 8:35pmEdited on 2017/06/03 at 9:38am
Posted 2016/07/09 at 8:35pmEdited 2017/06/03 at 9:38am
#19
CHANGES TO SOME CARDS:
Victreebel now has Vine Whip's power raised to 60.
Anyway, ALPHA SAPPHIRE CARDS!
Name: Blaziken Core: Flame Health: 140 Attack 1: Blaze Kick Attack 1 Description: Blaziken launches a flaming kick that does 40 damage! Attack 2: Focus Energy Attack 2 Description: For every attack Blazekin uses for 3 turns, flip a coin. If heads, it does double damage! Attack 3: Brave Bird Attack 3 Description: Blaziken charges into the enemy at blinding speed, dealing 100 damage to both the enemy AND Blaziken! Resistance: Flame Weakness: Earth
Name: Ludicolo Core: Water/Nature Health: 140 Attack 1: Rain Dance Attack 1 Description: Ludicolo makes the weather Rainy for 10 turns. Attack 2: Uproar Attack 2 Description: Ludicolo causes an uproar, dealing 30 damage to EVERYONE IN BATTLE for 3 turns! During this uproar, nobody can fall Asleep. Attack 3: Bubble Attack 3 Description: A spray of bubbles is jetted at the opposing team, dealing 20 damage. Flip two coins. If they are both heads, the opponent can't move that turn. Resistance: Water Weakness: Shadow
Name: Sableye Core: Shadow Health: 110 Attack 1: Shadow Sneak Attack 1 Description: Sableye extends its shadow and attacks the foe from behind, dealing 40 damage! Attack 2: Confuse Ray Attack 2 Description: Flip a coin. If heads, the for is now Confused. Attack 3: Detect Attack 3 Description: Flip a coin. If it's heads, Sableye evades the opponent's next attack completely. Resistance: Laser Weakness: Crystal (i intended the fairy moves to be crystal type)
500 POSTS!?!?!? Now that's quite the surprise! Who knew a place like this would have so many posts! Not even my "Create a Mega Man Game" thread got as many posts!
For a thank-you, EVERYONE who has participated by far will earn a new Special Card! This has been created by me, Rotom, and somewhat Ender, and was made to be a creation made by multiple people in the chatroom. Thanks to all who gave ideas. However, I can only fit in so much to these cards.
Name: Deck Man Core: Copy Health: 300 Power: Power of the Cards Power Description: 's attack is increased by 30 in a tag-team battle. Attack 2: Attack 1 Attack 2 Description: Deck Man chooses one of these three attacks to use against the target. The attack can't be switched until the opponent's active card is defeated. Laser Shark Sword- An attack created by Rotom, a bunch of sharks come in and attacks with the laser guns on their heads. Flip a coin. If heads, this deals 50 laser-core damage. Despite heads or tails, the sharks then forms into a sword, Deck Man slashing the opponent with it. This deals 100 cutter-core damage.Card Sentry- random.org will be manipulated for this attack. Deck Man will summon a Turret that will fire a bunch of randomly-typed bullets to deal 50 damage for 5 turns. The core type changes randomly each time.Effect Bomb- Tosses a bomb to deal 30 explode-core damage. With it, however, random.org will come into play again as it will cause a random effect to the opponent, and in that list of effects includes switching the target with a different RM card of the user's choosing! Attack 3: Card Tosser Attack 3 Description: Deck Man takes one of the user's cards and throws it at the target to deal 80 Damage, it's core depending on the card thrown. If an RM card is thrown, that card looses -10 Health. However, if a support card or field card is thrown, it will be discarded. Resistance: Neutral Weakness: Empty Flavor Text: Deck Man was created to be the guardian of MMRPG TCG Industries, protecting the factory and all players of the game. However, a glitch in Deck Man's system caused Deck Man to use the hidden power of the cards to boost his strength, causing a glitch in his system and making him want to fight against other players as a Special Card.
Oh yeah, I decided to make Flavor Texts, or descriptions of the cards itself instead of what they do, a new thing to cards. This new addition is optional, however.
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