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MMRPG Trading Card Game: The Remake!

November 10th, 2015 at 6:57pm
 
Holly Jolly Beta
Holly Jolly Beta
1,657,007,431 BP
37 TP | 1543 PP
Hey, remember my old MMRPG Trading Card Game RP? Yeah, THAT ancient thing? Well, some people *cough*Tails*cough* didn't like a few ideas or something like that, and I kinda feel like starting from scratch. So, yeah, take 2! Action!
Let's start with the rules, which are the same as usual, with small changes.
-There are TWO THREE types of cards: Robot Master Cards, Support Cards, and, as of recently, Field Cards.
-The maximum amount of cards in a deck is 50.
-You can only have ONE deck. You are banned from using alts just to have extra.
-You can trade for cards.
-Everyone starts with 100 Zenny in this RP. Every victory gives you 50 Zenny. You can use Zenny to get more cards.
-Run out of space in your deck? Not a problem! Use your Profile Description as a storage unit, and you can switch up your deck. However, it will require you to notify me through personal messaging.
-Each single card is 25 zenny. Every pack is 50.
-Every card you make, unless I decide otherwise, if you have more than 1 card, will go into your own pack.
-There is ONE exception to both of these above rules... Special Cards. You can win these through an event or as a prize in a tournament. One of my characters, Bt Ghost, on the other hand, had the sneakiness (and kindness?) to allow people to use zenny to buy Special Cards for 50 zenny per card.
-You can also SELL cards. Each card you decide to sell will be placed in a lot. Support Cards are 5 Zenny, RM cards, Field Cards, and Special Support Cards are 10, and Special RM Cards and Special Field Cards are 15.
-The cards you get is randomized. I will use random.org's list generator if more than 5, and the top 5 will be your cards.
-When you create your own cards, you will have them automatically. However, I don't automatically get the starter pack cards.
-Going back to the use of random.org, you can go here for coin flipping, a feature I banned from use in the original. The same will go for a new feature asked about by StupidStudiosN, which is the requirement of rolling dice.
-The cards can't change forms or core colors. Even though you could place certain Pokemon cards over each other as a form of evolution, the cards used hare are not real and will NOT use that feature. Also, that means more cards to fight with for you, so yay you.
-Support cards CAN'T paralyze, burn, make users fall asleep, change moves, ect., but they CAN give you a one-time use of a different attack or the attack last used by the opponent.
-Banned core types: Energy, Weapon, Attack, Defense, Speed, Weapons, Light, Wily, Cossack. These are banned from RM/weapon core types due to impossibility in-game. Empty cores, however, ARE available. The banned cores CAN be used for Powers and Support Cards.
-Speaking of core types, Powers and Attacks, if you don't know by now, do NOT have to match the core type of the robot using it.
-Powers allows you to do a thing. Idk, I think it is obvious what they do.
-I do not allow attacks that can do 100 damage or more on it's own. This means that if there is an attack that deals 90 damage and a support card (or a weakness) is used to make it do 100 or more damage, that's fine, but in other cases, no. As of lately, I had two new exceptions: Special Cards and Recoil Damage. For Special Cards, I decided to increase the damage limit to 150, mainly to make another difference between Special Cards and Regular Cards. Another exception is recoil damage: I'll allow damage of over 100 IF it comes with recoil damage of at LEAST 70 damage. However, for every 30 numbers, the recoil damage must be 70+(10*# of damage increase (by 20)). (If I said the equation wrong, then I'm sorry, but not everyone is a genius.)
-There is also a new health limit so nobody can go crazy. This limit is 300 and it goes for ALL cards, including Special Cards. (Though, Special Cards MAY get a 50-200 HP limit increase in the future, but we may see.)
-Speaking of Special Cards, one more thing: You can only have a limit of THREE Special Cards in your deck. Otherwise... Eh, not sure what would come out of it, but I'm pretty sure it's nothing good.
-We will not use Hands and Benches for the battles, there are just robots in battle, an Robots deck, and a Support Cards deck.
-I have a certain HP system in which numbers for attacks and HP MUST end with a 0. (Decimals, obviously, are also on this ban list.)
-In addition, to make things fair, the number of health the robot starts with must NOT be below 90 HP. That way, no cards can be too weak.
-I won't add cards that instantly disables (or not allow the use of) a Robot card, though I will allow one that disables SUPPORT cards.
-Ok, let's just say Guts Man uses Super Arm on Cut Man. Since it is Impact-core, the attack would deal it's basic damage +10 to Cut Man. Let's also say that Shadow Man uses Shadow Blade to Beta Man. Since it is a Shadow-core, the attack would deal it's basic damage -10 to Beta Man. However, if Beta Man is hit with a Shadow-core attack that normally deals 10 damage, it will still deal 10 damage.
-Field Cards don't have to do both Increases and Decreases. It can just increase without a decrease, or it can decrease without an increase. It has to at least have one or the other, though.
-The attack increase and decrease limit for Field Cards is 30. If it's a Special Field Card, the limit is 50.
-Any suggestions on what should be added/removed/changed? Just say so!
-Certain rules based on making a card will only have warnings. Other rule breaks, such as taking an extra turn when not supposed to, will go in this order: Warning, loss of 10 Zenny, loss of up to 50 Zenny, loss of ALL Zenny, and probably loss of all Zenny AND a week-long ban.
Here is the card maker for robots:

Name:
Core:
Health:
Attack 1/Power:
Attack/Power Description:
Attack 2: (Optional)
Attack 2 Description: (Optional)
Attack 3: (Optional)
Attack 3 Description: (Optional)
Resistance:
Weakness:
Flavor Text: (Optional)

And then the one for supports:

Name:
Core:
Description:
Flavor Text: (Optional)

And now the one for Field Cards:

Name:
Core:
Increases:
Decreases:
Flavor Text: (Optional)
I somehow ran out of space to place down the card sets. If you want cards go HERE
To save space, I placed all players into this one pastebin:
Players
MMRPG Trading Card Game: The Remake!
Posted by Holly Jolly Beta on November 10th, 2015 at 6:57pm
Viewed 31730 Times
 
Dave
16,510 BP
1 TP | 2 PP
Posted on July 11th, 2016 at 6:32pm
Posted 2016/07/11 at 6:32pm
#1
Name:air-man Revenant Airman
Core: Wind/Shadow

COMING SOON
^ Top
 
RotomSlashBlast
1,567,654,000 BP
13 TP | 874 PP
Posted on July 11th, 2016 at 6:40pm Edited on 2016/07/11 at 6:46pm
Posted 2016/07/11 at 6:40pm Edited 2016/07/11 at 6:46pm
#2
@Dave : Revenant Airman like Revenant Jupiter? It's official.

He's back.

@ChaosGSXR : What made you think I WANTED to insult you based on your grammar? Besides, your grammar is STILL kinda of crappy. I'm not "using your past to instult" or some cap like that. Also, I DIDN'T use Ender's "tactics". I used my OWN. When you say "nohopeless", that means Anti-hopeless, which is basically a DOUBLE NEGATIVE. Two things in one beating has NEVER been used before. So PLEASE stop assuming things and making things up.
^ Top
 
FalzarBeastXIV
952,935,390 BP
9 TP | 540 PP
Posted on July 11th, 2016 at 6:57pm
Posted 2016/07/11 at 6:57pm
#3
@RotomSlashBlast : *sigh* there no point in making this thing go out of control do as you please Rotom i lost allot of my time talking to nothing so for me i'm skiping this conversation
^ Top
 
ThatOneEnder
4,279,483,687 BP
10 TP | 592 PP
Posted on July 11th, 2016 at 8:31pm
Posted 2016/07/11 at 8:31pm
#4
@RotomSlashBlast : He is a cat murderer that goes hunting at midnight. There is no point in arguing with crazy people.
^ Top
 
FalzarBeastXIV
952,935,390 BP
9 TP | 540 PP
Posted on July 12th, 2016 at 5:13am Edited on 2016/07/12 at 5:49am
Posted 2016/07/12 at 5:13am Edited 2016/07/12 at 5:49am
#5
@ThatOneEnderMan :Really sigh did you had to point that out

and here is the link of what kind of cats I am killing Wild Cats http://thewebsiteofeverything.com/animals/mammals/Carnivora/Felidae/Felis/Felis-silvestris.html copy this link and everything is explained

I'm done point unnecessary thing with both of you and your childish trolling behavior is out control,form now on I ignore you end of the story
^ Top
 
ThatOneEnder
4,279,483,687 BP
10 TP | 592 PP
Posted on July 12th, 2016 at 6:37am
Posted 2016/07/12 at 6:37am
#6
I'm not continuing conversation. We weren't "trolling" you were though, and overall, you are acting childish. This all started because (in ALL CAPS) screamed how "stupid" Rotom was being, but when you screamed and argued about something that really doesn't matter, most, if not, all, people, are going to think you are a 7 year old scream on internet forums. That's how the internet works. I'm not saying this because I want to be a jerk or just be stupid, I'm saying this for your own good. Please, listen to me, because ignoring the problem won't make it go away.
^ Top
 
FalzarBeastXIV
952,935,390 BP
9 TP | 540 PP
Posted on July 12th, 2016 at 8:53am
Posted 2016/07/12 at 8:53am
#7
This time I listen to you Ender and I will stop this nonsense talking it will be better for my own good and guess I will vanish form prototype for couple days until I find the path I deserve until something bigger occurs that when we be late to stop it Thank you Ender
^ Top
 
RotomSlashBlast
1,567,654,000 BP
13 TP | 874 PP
Posted on July 12th, 2016 at 10:30am
Posted 2016/07/12 at 10:30am
#8
I do not kill cats.
^ Top
 
ThatOneEnder
4,279,483,687 BP
10 TP | 592 PP
Posted on July 12th, 2016 at 11:03am
Posted 2016/07/12 at 11:03am
#9
@ChaosShurikenGSXR : Thank you, and

@RotomSlashBlast : Chaos does, not you. Sorry for the confusion.
^ Top
 
FalzarBeastXIV
952,935,390 BP
9 TP | 540 PP
Posted on July 12th, 2016 at 11:29am
Posted 2016/07/12 at 11:29am
#10
@ThatOneEnderMan : No problem Ender

@RotomSlashBlastCause the cats are killing my chickens that way
^ Top
- deleted -
 
Diver Dave
20,172 BP
0 TP | 4 PP
Posted on July 16th, 2016 at 1:05pm
Posted 2016/07/16 at 1:05pm
#12
Name: enker Enker
Core: Shield
Health: 200
Attack 1: Mirror Buster
Enker absorbs his opponent's attack, then fires it 2x the Power!

Attack 2: Enker Prism
Enker Summons a Crystal to Protect his teammates.

Attack 3: Enker Reflector
Enker Puts up a Deflective Shield, Nullifying all attacks.
^ Top
 
RotomSlashBlast
1,567,654,000 BP
13 TP | 874 PP
Posted on July 16th, 2016 at 2:38pm
Posted 2016/07/16 at 2:38pm
#13
@Diver Dave : The megaman killers are ALREADY A THING.

Name: Seviper
Core: Shadow/Nature
Health: 130
Attack 1: Poison Fang
Attack 1 Description: Seviper bites into an enemy with its toxic fangs, doing 50 damage. Flip a coin. If heads, this attack Poisons the enemy.
Attack 2: Coil
Attack 2 Description: Seviper coils up and concentrates. Flip two coins. If they're both heads, Seviper gains 30 extra power and 30 defense for the rest of the battle. Plus, its next attack will ignore evasive mmodifiers!
Attack 3: Poison Tail
Attack 3 Description: Flip a coin. If it's heads, this attack does 70 damage.
Resistance: Nature
Weakness: Cutter
^ Top
 
Holly Jolly Beta
1,657,007,431 BP
37 TP | 1543 PP
Posted on July 16th, 2016 at 2:43pm
Posted 2016/07/16 at 2:43pm
#14
@RotomSlashBlast : To be fair... That's actually the 3rd existing Enker.
^ Top
 
Holly Jolly Beta
1,657,007,431 BP
37 TP | 1543 PP
Posted on July 16th, 2016 at 6:59pm Edited on 2016/07/16 at 9:10pm
Posted 2016/07/16 at 6:59pm Edited 2016/07/16 at 9:10pm
#15
@Retro Pikachu : This wait has gone on long enough, let's continue. (Where did I hear that before? :P)

...BUT FIRST! To tell everyone about a few edits I decided to do!

Shocker Man
-HEALTH BOOST: 150 -> 200 (No, I didn't boost it because of my fight against Retro, what are you talking about? ...I changed it to make more sense, him being from a Mega Man game designed to increase difficulty or something.
-Changed OVER DRIVE! to activate at 100 Health instead of 80.

Met
-HEALTH BOOST: 50 -> 100

Sniper Joe
-HEALTH BOOST: 100 -> 120

And now to make my fight with Retro more... INTERESTING... *Evil laughter*

Sans
-HEALTH BOOST: 200 -> 300
-The Dodging Ability Power has been replaced by a NEW Power called Bad Time. Go to Page 5, Post 15 or check out the Undertale Set Pastebin in the Shop for more details.

Papyrus
-Core changed from Shadow to Shadow/Swift.
-Annoying Dog Power has been replaced by a new Attack called Fabled Blue Attack. Go check that out while your looking at Sans' new Power.
Shocker Man has been sent out!
Shocker Man uses Skull Barrier! Shocker Man is protected during this turn!
Shocker Man
200/200
Status: Skull Barrier
Bass.EXE
70/160
Status: GENOCIDAL
^ Top
 
Diver Dave
20,172 BP
0 TP | 4 PP
Posted on July 17th, 2016 at 11:34am
Posted 2016/07/17 at 11:34am
#16
I'm going GOD MODE


Name: Poseidon
Core: [Water/Freeze}
health:[200]{energy
power: King of the Sea
Poseidon Uses his Kingship over the ocean to Increase his attack.
Attack 2: trident
Poseidon uses his Forged Trident, dealing 30-80 damage.
^ Top
 
Meta
1,588,665,489 BP
54 TP | 1661 PP
Posted on July 17th, 2016 at 3:39pm
Posted 2016/07/17 at 3:39pm
#17
@Diver Dave
-_- I know you're trying to join, but I dont think beta wants you in.
^ Top
 
ThatOneEnder
4,279,483,687 BP
10 TP | 592 PP
Posted on July 17th, 2016 at 4:35pm
Posted 2016/07/17 at 4:35pm
#18
@Meta : I don't think he doesn't want him in, it's more of his cards break the rules and aren't going to be in because of it.
^ Top
 
Meta
1,588,665,489 BP
54 TP | 1661 PP
Posted on July 17th, 2016 at 4:43pm
Posted 2016/07/17 at 4:43pm
#19
@ThatOneEnderMan : Yeah.
Most likely.
^ Top
 
Holly Jolly Beta
1,657,007,431 BP
37 TP | 1543 PP
Posted on July 17th, 2016 at 7:13pm
Posted 2016/07/17 at 7:13pm
#20
@ThatOneEnderMan : Actually, having only a power and an attack isn't against the rules, and I don't really see any other problems. (Aside from the possibility of being slightly weaker compared to most cards.)

However, I'm just deciding to ignore those posts because I don't really feel like considering the use of them.
^ Top

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