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Mega Man RPG Prototype Roleplay & Games

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MMRPG Trading Card Game: The Remake!

November 10th, 2015 at 6:57pm
 
Holly Jolly Beta
Holly Jolly Beta
1,657,007,431 BP
37 TP | 1543 PP
Hey, remember my old MMRPG Trading Card Game RP? Yeah, THAT ancient thing? Well, some people *cough*Tails*cough* didn't like a few ideas or something like that, and I kinda feel like starting from scratch. So, yeah, take 2! Action!
Let's start with the rules, which are the same as usual, with small changes.
-There are TWO THREE types of cards: Robot Master Cards, Support Cards, and, as of recently, Field Cards.
-The maximum amount of cards in a deck is 50.
-You can only have ONE deck. You are banned from using alts just to have extra.
-You can trade for cards.
-Everyone starts with 100 Zenny in this RP. Every victory gives you 50 Zenny. You can use Zenny to get more cards.
-Run out of space in your deck? Not a problem! Use your Profile Description as a storage unit, and you can switch up your deck. However, it will require you to notify me through personal messaging.
-Each single card is 25 zenny. Every pack is 50.
-Every card you make, unless I decide otherwise, if you have more than 1 card, will go into your own pack.
-There is ONE exception to both of these above rules... Special Cards. You can win these through an event or as a prize in a tournament. One of my characters, Bt Ghost, on the other hand, had the sneakiness (and kindness?) to allow people to use zenny to buy Special Cards for 50 zenny per card.
-You can also SELL cards. Each card you decide to sell will be placed in a lot. Support Cards are 5 Zenny, RM cards, Field Cards, and Special Support Cards are 10, and Special RM Cards and Special Field Cards are 15.
-The cards you get is randomized. I will use random.org's list generator if more than 5, and the top 5 will be your cards.
-When you create your own cards, you will have them automatically. However, I don't automatically get the starter pack cards.
-Going back to the use of random.org, you can go here for coin flipping, a feature I banned from use in the original. The same will go for a new feature asked about by StupidStudiosN, which is the requirement of rolling dice.
-The cards can't change forms or core colors. Even though you could place certain Pokemon cards over each other as a form of evolution, the cards used hare are not real and will NOT use that feature. Also, that means more cards to fight with for you, so yay you.
-Support cards CAN'T paralyze, burn, make users fall asleep, change moves, ect., but they CAN give you a one-time use of a different attack or the attack last used by the opponent.
-Banned core types: Energy, Weapon, Attack, Defense, Speed, Weapons, Light, Wily, Cossack. These are banned from RM/weapon core types due to impossibility in-game. Empty cores, however, ARE available. The banned cores CAN be used for Powers and Support Cards.
-Speaking of core types, Powers and Attacks, if you don't know by now, do NOT have to match the core type of the robot using it.
-Powers allows you to do a thing. Idk, I think it is obvious what they do.
-I do not allow attacks that can do 100 damage or more on it's own. This means that if there is an attack that deals 90 damage and a support card (or a weakness) is used to make it do 100 or more damage, that's fine, but in other cases, no. As of lately, I had two new exceptions: Special Cards and Recoil Damage. For Special Cards, I decided to increase the damage limit to 150, mainly to make another difference between Special Cards and Regular Cards. Another exception is recoil damage: I'll allow damage of over 100 IF it comes with recoil damage of at LEAST 70 damage. However, for every 30 numbers, the recoil damage must be 70+(10*# of damage increase (by 20)). (If I said the equation wrong, then I'm sorry, but not everyone is a genius.)
-There is also a new health limit so nobody can go crazy. This limit is 300 and it goes for ALL cards, including Special Cards. (Though, Special Cards MAY get a 50-200 HP limit increase in the future, but we may see.)
-Speaking of Special Cards, one more thing: You can only have a limit of THREE Special Cards in your deck. Otherwise... Eh, not sure what would come out of it, but I'm pretty sure it's nothing good.
-We will not use Hands and Benches for the battles, there are just robots in battle, an Robots deck, and a Support Cards deck.
-I have a certain HP system in which numbers for attacks and HP MUST end with a 0. (Decimals, obviously, are also on this ban list.)
-In addition, to make things fair, the number of health the robot starts with must NOT be below 90 HP. That way, no cards can be too weak.
-I won't add cards that instantly disables (or not allow the use of) a Robot card, though I will allow one that disables SUPPORT cards.
-Ok, let's just say Guts Man uses Super Arm on Cut Man. Since it is Impact-core, the attack would deal it's basic damage +10 to Cut Man. Let's also say that Shadow Man uses Shadow Blade to Beta Man. Since it is a Shadow-core, the attack would deal it's basic damage -10 to Beta Man. However, if Beta Man is hit with a Shadow-core attack that normally deals 10 damage, it will still deal 10 damage.
-Field Cards don't have to do both Increases and Decreases. It can just increase without a decrease, or it can decrease without an increase. It has to at least have one or the other, though.
-The attack increase and decrease limit for Field Cards is 30. If it's a Special Field Card, the limit is 50.
-Any suggestions on what should be added/removed/changed? Just say so!
-Certain rules based on making a card will only have warnings. Other rule breaks, such as taking an extra turn when not supposed to, will go in this order: Warning, loss of 10 Zenny, loss of up to 50 Zenny, loss of ALL Zenny, and probably loss of all Zenny AND a week-long ban.
Here is the card maker for robots:

Name:
Core:
Health:
Attack 1/Power:
Attack/Power Description:
Attack 2: (Optional)
Attack 2 Description: (Optional)
Attack 3: (Optional)
Attack 3 Description: (Optional)
Resistance:
Weakness:
Flavor Text: (Optional)

And then the one for supports:

Name:
Core:
Description:
Flavor Text: (Optional)

And now the one for Field Cards:

Name:
Core:
Increases:
Decreases:
Flavor Text: (Optional)
I somehow ran out of space to place down the card sets. If you want cards go HERE
To save space, I placed all players into this one pastebin:
Players
MMRPG Trading Card Game: The Remake!
Posted by Holly Jolly Beta on November 10th, 2015 at 6:57pm
Viewed 34690 Times
 
RotomSlashBlast
1,567,654,000 BP
13 TP | 874 PP
Posted on April 28th, 2017 at 3:48pm
Posted 2017/04/28 at 3:48pm
#1
Okay, I have a feeling THIS is what corrupted those SOULs. Wait a sec, this looks familiar...

*a banded bunch of cards pop out and hit rotom in the face*

Ow.. Wait, what is with these cards? Wait a second...

Oh *REGGAE'D*! IT'S THE *REGGAED* DIMENSION MIRROR!! THIS must be the origin of it! The souls weren't corrupted BY anything; They're from the Mirror World! They were this way all along!

Name: Dark Meta Knight
Core: Empty/Cutter
Health: 120
Attack 1: Dark Multithrust
Attack Description: Flip 3 coins. For each one that is heads, This attack does 20 damage. If Dark Meta Knight has full health, the first heads deals 40 damage.
Attack 2: Dark Reflect
Attack 2 Description: Dark Meta Knight guards, crating a gray barrier that reflects attacks that aren't Neutral, Cutter, Impact, Swift, or Shield type back to the opponent this turn! It can't be used in the 2 following turns, however.
Attack 3: Parallel Darkness
Attack 3 Description: This attack can only be used if Dark Meta Knight has 80 HP or less. This attack does 80 damage.
Resistance: Swift
Weakness: Impact

Name: Parallel Landia (SPECIAL)
Core: Flame/Shadow
Health: 200
Power: Master Corruption
Power Description: The Master Crown makes Landia immune to Shadow-type attacks.
Attack 2: Master Fireball
Attack 2 Description: Flip 4 coins. For each one that is tails, this attack does 50 damage.
Attack 3: Master Whirlwind
Attack 3 Description: Flip a coin. If it's heads, the target takes 80 damage.
Resistance: Flame
Weakness: Cutter

Name: Mega Titan
Core: Missile/Impact
Health: 200
Power: Mega Armor
Power Description: Mega Titan has 20 defense, but Electric-type attacks, after dealing both regular and weakness damage, deal twice as much damage to Mega Titan! After taking 100 damage, Mega Titan loses the defense and takes 20 extra damage, but loses his weakness and resistance.
Attack 2: Mega Rocket Punch/Head Missile
Attack 2 Description: When Mega Titan's health is over 100, flip 4 coins. For each coin that is heads, Mega Rocket Punch deals 30 damage! If Mega Titan's health is under 110, Head Missile is used instead, dealing 10 damage.
Resistance: Neutral
Weakness: Electric

How about we call this... The Dimension Mirror set?
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Retro Pikachu
3,561,826,418 BP
30 TP | 621 PP
Posted on April 29th, 2017 at 1:06am
Posted 2017/04/29 at 1:06am
#2
@Beta Man : Used a bunch of support cards on Bass.exe, so he seemed a lot scarier than he actually was.

Go, Pikachu!

Nuzzle!
Pikachu
110/110
Status: Chu!
Legacy ZeroDXZ
-10/250
Status: vary ded
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RotomSlashBlast
1,567,654,000 BP
13 TP | 874 PP
Posted on May 3rd, 2017 at 9:13pm Edited on 2017/05/03 at 9:25pm
Posted 2017/05/03 at 9:13pm Edited 2017/05/03 at 9:25pm
#3
Ugh, this April Fools deck is gonna be the bane of my time...

Name: Shiny Ditto (SPECIAL)
Core: Neutral/Copy
Health: 130
Attack 1: Transform
Attack 1 Description: Shiny Ditto copies the attacks, power, weaknesses, and resistances of the enemy card and its name is changed to "Shiny *insert name of the card it transformed into here*" (yes, you HAVE to put quotes around it.) (Ex. "Shiny SSN"). You can't make Shiny Ditto transform into Shiny Ditto.
Attack 2: Struggle
Attack 2 Description: When Shiny Ditto is faced with another Shiny Ditto that hasn't transformed, this is the only move it can use, and it can only be used when Shiny Ditto fights another non-transformed Shiny Ditto. This does 70 damage to the enemy Shiny Ditto, but 70 damage to the Shiny Ditto that uses this move!
Resistance: None
Weakness: None
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RotomSlashBlast
1,567,654,000 BP
13 TP | 874 PP
Posted on May 11th, 2017 at 4:26pm
Posted 2017/05/11 at 4:26pm
#4
The Dimension Mirror's cards are definitely not the best thing ever.

Name: Shadow Kirby (SPECIAL)
Core: Copy/Empty
Health: 120
Attack 1: Missile Tackle/Heavenly Wrath
Attack 1 Description: Flip a coin. If heads, Shadow Kirby uses Missile Tackle. If tails, Heavenly Wrath is used.
-Missile Tackle: Shadow Kirby turns into a missile and rams into the enemy, dealing 30 damage.
-Heavenly Wrath: Flip 3 more coins. For each one that is tails other than the one that decides what Shadow Kirby will use, deal 20 damage. If all 3 coins are Tails, flip ANOTHER coin. If this one is tails, the target you used Heavenly Wrath on will be Confused.
Attack 2: Clown Spring/Mini-Size
Attack 2 Description: Flip a coin. If heads, Clown Spring is used. If Tails, Mini-Size is used.
-Clown Spring: Flip another coin. If the coin that wasn't used to flip for an attack is tails, the enemy RM takes 60 damage!
-Mini-Size: Shadow Kirby gains the Mini* status this turn.
Resistance: Empty
Weakness: Copy

*Mini: When an RM with this is attacked, flip 2 coins. If either one is tails, the attack is dodged. If they're both heads though, the attack deals twice as much damage!
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RotomSlashBlast
1,567,654,000 BP
13 TP | 874 PP
Posted on May 11th, 2017 at 5:39pm
Posted 2017/05/11 at 5:39pm
#5
...I don't like multi-posting, but also don't know where to put this, so here you go.

Stardroid Set Pastebin
^ Top
 
Holly Jolly Beta
1,657,007,431 BP
37 TP | 1543 PP
Posted on May 12th, 2017 at 5:59pm Edited on 2017/05/12 at 6:02pm
Posted 2017/05/12 at 5:59pm Edited 2017/05/12 at 6:02pm
#6
Ok, let's see here... Rotom's made a few new posts... About time this community had stuff going o- ...Wait a second. What are these cards doing here?

ABOUT AN HOUR EARLIER...

robotH҉m... Sò T͞HIS ̵is th̵e ͡p͡o͡ŕta͠l͏ ̛to̶ t̢his ͡"Mirror W͜o͞r̷l̵d̸"..͠.҉ T͟h͞e͜ "D͞im͝e̸n͞s̨ion͢ M̴irr͝or.".҉
robotA̵l͢ri̸gḩt,̕ J̸az̨z̷, r̨e̵ach͢ ̸in̶ ̛th͡er͝ȩ ͝an̕d͡ sȩȩ if ̧y͜ou c͞a͢ǹ ̡ge̴t̀ ̷a͢ńy͝t̢h̀iņg us͏e͟ful.̕
On it, Master N-
robotĢr̷r͝..̴.͠
O-on it, Master! *Reaches into the portal and grabs something*
Hey, I think I got something!
robotWel̷l,̨ what ar̴e y̨ou ͠w̶ąi̛t̸i͞ng͜ f̛or͞!̴? P̶u̴ll i̵t̵ o͞ut҉ of̷ t͞h̸e͝re̕!
*Pulls out... A lot of raw energy?*
robotWh̨at ̢the͘-!͟?̕ ͞H̀o͠w̛ ḑid ҉ỳo̧u̕ ͜even m͏a̢na̢ge ́t̸o ̢gr̸a͞b̨ ̢ra͞w ener̶gý!̡?̧
Well, this DID came from who knows where.
robotAnd śo͢ ͜d͠i͡d Rǫtǫm ͘and ̵t̛h͟ose͠ ͘o͞t͠h͝er ̵Ṕokem͞on,͟ ̸an̵d͞ ̛th̀er͝e'͞s̛ ͏no͝t̛h̵ing ͟craz̢y l͟ike thi͞s ҉a҉bout them҉!̀
robot...͘Exc̡ep̀t ̵foŗ Rotoḿ'͟s͏ ҉4th W͢al̵l̕ Br̶e͢a̛ki͞n͘g̶.͟ ͡.̢..̨Wa̢i̵t̕.͝.̵.̢
robotC̨o̸u̶l͠d thi͠s͞ ̷be̛ ̷p͡ar͢t͝ ̸ơf ̨th͠e m̕ys͞t̸er҉y!?̵ D͜iḑ the̕ m͏i͟rror̡ ̸r͢eally̶ ͜come͝ ͡he̴r̀é t͠he ́s̛a͡me ̶way̕ ͞t̷h͘e ̛Po͘kȩm͘o̡n e͠nḑéd̶ ̵u͏p ̶i͘n ͝ou̧r ̵world!̷?
robotAre̡ we ̨THÍS͟ ͘c͝lose͟ to͏ d͜isc̛o͡v͡e͜r͢ińg the̶ sèc̀r͟e̕t ͜o̕f ͠Ro҉t͢o͞m!͝?҉!?!̧?͡
Um, Master? Perhaps we should worry about whatever is forming from the energy...
robotW͜ha̶t ̡a͠re̷ ͏yo͘ų- ̸!̵!̸!͢
*The energy from the Mirror World is changing...*
robotY͞ES! ̢T̨h͡e ҉mo͝me҉nt ͝we̷'͢ve̛ be҉e͜n̵ ͞wai͠ting fo̧r̛! S̴ǫon,͝ m͏ỳ pl͠a̸ǹ will co̷me ҉t͡o ̶f̨ruition!̛
*The energy is molding itself into a strange shape...*
robotCome ̀ón͘, ͜co͞me̶ ̧oǹ.̡..!͠
*The energy forms into...*
robot..͢.A͜ll̸ I͟ ҉go̵t fr͘om tḩis͠..͠.̕ IS A͝ ͜B̨UN̕C͝H O̕F ST̨UPI̶D͠ C̶ARD͢S̸!?̶ ̧TH̶I͠S ́I͡S B͡UL̡Ĺ(REGGAE͞'D͘)! T͢HÈSE͘ ҉AR̷E US͞E͝L̷ESS̨!̢
robotI ̀j҉͏u̴̢s̛t.̸́.̀.́ ͡Jú̸s͜t͜..́͠.̧̛͢ Uǵh,͏ j̀u͡st͞... ̨Send҉ thèm͘ t͝o Re҉ape̕r͠.̕ I͘'͠m̛ ͠sur͡ȩ hè'̴ll͜ h͠a̶v͟e̛ SO̢ME̸ ͏use ̢foŗ ҉th҉ese̶.I ̀w̴a̴s ̡H͡O̧PI͏NG ̕fơr̛ ͘some͏thìņg̛ I coulḑ u͢s͠e ̴f̡o̷r ̷m̧y̛ s̶che҉me̢s͏,̴ ̴b̀u͡ţ I͞ ģu̡ȩs̵s̡ N͝OT.͘..
Well, they come back whenever I try to throw them in the fire, so might as well.

Name: Mirror Beta
Core: Shadow and Copy
Health: 250
Power: Bloodlust
Power Description: After defeating an opponent, Mirror Beta's attack is doubled for a turn.
Attack 2: Dark Beta Blast
Attack 2 Description: Mirror Beta sends out a ball of explosive energy that deals 70 Damage.
Attack 3: Dark Rapier Slash
Attack 3 Description: Mirror Beta pulls out his version of Beta's old weapon, Shadow Rapier, to deal 50 Damage.
Resistance: Shadow
Weakness: Space

To be continued... Sheesh, ???'s dialogue was long...
^ Top
 
RotomSlashBlast
1,567,654,000 BP
13 TP | 874 PP
Posted on May 12th, 2017 at 8:40pm
Posted 2017/05/12 at 8:40pm
#7
...I have the strangest feeling that something related to the Mirror just happened.

Name: Wiz
Core: Crystal
Health: 100
Attack 1: Magical Hat
Attack 1 Description: Wiz guards, gaining 50 defense this turn!
Attack 2: Magical Summoning
Attack 2 Description: Roll a die. The result of the die determines the attack.
1: Cloud Summon: Wiz summons a thunder cloud to deal 30 damage to an enemy, ignoring defense!
2: Balloon Summon: Wiz summons a balloon which flies up into the sky and does 60 damage, but only if the target is airborne.
3: Toy Car Summon: Wiz summons a giant toy car, which he revs up to ram it into the enemy and deals 40 damage!
4: Football Summon: Wiz summons a football, and throws it into the enemy's face, dealing 50 damage, triggering both weakness and resistance twice. (eg. If this attack hits a robot weak to impact, it does 20 more damage, and 20 less damage to those resistant.)
5: Poison Apple Summon: Wiz summons a poisoned apple. Flip a coin. If it's tails, Wiz will cram the apple down the target's throat and does 20 damage, Poisoning them.
6: Bomb Summon Wiz summons a bomb. Flip a coin. If it's tails, Wiz throws it and deals 60 damage! But if it's heads, Wiz TAKES 60 damage due to the bomb blowing up in his face.
Resistance: Freeze
Weakness: Cutter

Name: King Golem
Core: Earth
Health: 200
Power: Stone Armor
Power Description: King Golem has 10 defense by default.
Attack 2: Stone Rain
Attack 2 Description: King Golem causes stones to rain down, causing 20 damage to the enemy side!
Attack 3: Golem Support
Attack 3 Description: King Golem summons one of three golems, decided by two coin flips.
Two Heads: Red Golem: A Red Golem answers, and pounds into the enemy, dealing 50 damage!
One Heads, One Tails: Gray Golem: A Gray Golem answers, and rolls into the enemy, dealing 70 damage, but it doesn't work if they're Airborne.
Two Tails: Blue Golem: A Blue Golem answers, and punches the enemy. Flip 3 more coins. For each one post-decision that is tails, this attack deals 30 damage!
Resistance: Earth
Weakness: Impact
^ Top
 
Walter
366,533 BP
0 TP | 42 PP
Posted on May 12th, 2017 at 10:02pm Edited on 2017/05/13 at 6:35am
Posted 2017/05/12 at 10:02pm Edited 2017/05/13 at 6:35am
#8
I guess I could (re)try.

I lost my old account due to password issues so if that's okay I'll just not go with the devilish meme spawn I started with. First up is..

Name: Gauntlet Joe
Core: Impact/Swift
Health: 210
Power: Elemental Drift
Power Description: Gauntlet Joe's system analyzes the weakness of the enemy, and changes the Impact Core in Fist Launcher to the core of the enemy's weakness.
Attack 2: Fist Launcher
Attack 2 Description: Gauntlet Joe smacks the opponent in the face, doing 30 DamageAlternatively, this attack can be chosen to be charged up for an extra turn and do 70.
Attack 3: Punchnado
Attack 3 Description: Gauntlet Joe spins into a tornado with his fists out. Flip a coin every 4 turns. For every heads, this does 40 Damage. For ever tails, it does 10 plus an extra turn.
Resistance: Electric
Weakness: Cutter

Name: Laser Joe
Health: 190
Core: Laser
Attack: Beam Shot
Attack Description: Laser Joe shoots a laser beam at the enemy, doing 40 Damage
Attack 2: Laser Blast
Attack 2 Description: Laser Joe charges for three turns, then releases a humongous version of Beam Shot, doing 130 Damage. Unfortunately, when Laser Joe uses this move, he is automatically disabled. Serves him for having such a move, amirite?
Resistance: None
Weakness: Shield

Name: Turnabout
Core: Electric
Description: If the opponent attacks, and it's 60 damage or more, flip a coin: If heads, half the damage is healed, rounded to the nearest ten. If tails, the opponent deals half damage for five turns.

Ya know, it's a bit hard balancing out these cards to make them fair. I'm just gonna deal with tha...wait a second.

 No.
 Excuse me?
 You heard me. I won't put up with anymore of your crap. I'm taking over.
 But I had so much planned--
 Nothing personal, Walter. Just doing business. *kicks Walter on the forehead and stares and him while he blacks out*
Hello, lowlife scumbags. My name is Proto Man MKII. I am here to take control of this place once and for all. And when I do...


You won't like it.
^ Top
 
Holly Jolly Beta
1,657,007,431 BP
37 TP | 1543 PP
Posted on May 13th, 2017 at 9:25am Edited on 2017/05/13 at 9:51am
Posted 2017/05/13 at 9:25am Edited 2017/05/13 at 9:51am
#9
@Walter : WHOA! What a twist! I wonder what MKII is even up to...

Also, very surprising on how you used that mugshot for Walter, what with the fact that it's not my best work. But to be honest, I don't think it's my WORST... Trust me, you don't want to see my WORST sprite.
And with that out of the way, here are the other cards that I am STILL unable to destroy.

Name: Mirror Sargent
Core: Shadow and Missile
Health: 200
Attack 1: Dark Sargent Shield
Attack 1 Description: Mirror Sargent shields himself for 3 turns, halving all damage.
Attack 2: Dark Missile Barrage
Attack 2 Description: Mirror Sargent launches a barrage of missiles. Flip 3 coins. For each set of heads, this attack deals 30 Damage.
Attack 3: Dark Super Grenade
Attack 3 Description: Mirror Sargent tosses a grenade. The attack deals 50 Damage, but it takes 3 turns to activate.
Resistance: Missile
Weakness: Swift

Name: Mirror Ninja
Core: Shadow and Swift
Health: 250
Power: Awakening
Power Description: When at 100 HP, Mirror Ninja is Awakened. When Awakened, Mirror Ninja's attack is increased by +20 Attack until he is defeated.
Attack 2: Dark Katana Strike
Attack 2 Description: Mirror Ninja uses his variation of Ninja Katana to slash the opponent, dealing 50 Damage. Flip a coin. If heads, the opponent is Wounded*.
Attack 3: Dark Impulse
Attack 3 Description: Mirror Ninja creates a pulse of dark energy. For the next 3 turns, all Shadow-Core attacks have a +10 Damage increase, while all Crystal-Core attacks are decreased by -20 Damage. Using this attack while Dark Impulse is already up will deal 10 Damage instead.
Resistance: Shadow
Weakness: Time

Name: Mirror Bt
Core: Shadow and Empty
Description: For the next 5 turns, the field is Corrupted**.

*Wounded: When a RM is Wounded, the RM takes 10 Neutral-Core Damage each turn for the next 5 turns.
**Corrupted: When a field or RM is Corrupted, Weaknesses and Resistances switch places. For example, if Cut Man were corrupted, instead of being weak to Impact and protected against Cutter, he would be weak to Cutter and protected against Impact.
^ Top
 
RotomSlashBlast
1,567,654,000 BP
13 TP | 874 PP
Posted on May 13th, 2017 at 10:31am
Posted 2017/05/13 at 10:31am
#10
I am NOT letting anyone take over.

*switches deck formation*

DECK FORMATION: Techno Uprising Adventure Freddy Fazbear, Adventure Bonnie, Adventure Chica, Adventure Foxy, Adventure Golden Freddy, Adventure Balloon Boy, Adventure JJ, The Adventure Puppet, Endo-01, Endo-02, Pulse Man, Fuse Man, Photon Man, Blastoise, Starmie, Magmortar, Electivire, Magnet Man, Hack Man, Mega Titan, Tyranitar, Psi Man, Mars, Jupiter, Furnace Man, Terra, Pluto, UFO, BOOM!, Neon Wasp, Block20, Field Star, BossDrain01, BossDrain02, BossDrain03, Landmine, Sky Jet, Copy Core, Space Core x2, Laser Core X3, Corrupted Cyan SOUL (Idleness), Corrupted Orange SOUL (Audacity), Corrupted Blue SOUL (Conceit), Corrupted Purple SOUL (Infexibility), Power Plant
^ Top
 
RotomSlashBlast
1,567,654,000 BP
13 TP | 874 PP
Posted on May 13th, 2017 at 11:50am Edited on 2017/05/13 at 2:19pm
Posted 2017/05/13 at 11:50am Edited 2017/05/13 at 2:19pm
#11
Huh, didn't think there'd be paralel versions of THESE things. Let's make 'em special cards.

Name: Mirror Giratina (Robot) (SPECIAL)
Core: Copy
Health: 200
Attack 1: Core Shot
Attack 1 Description: Giratina fires a strange buster shot, dealing 50 damage! This can only be boosted by cores, but any core will do.
Attack 2: Copy Shot
Attack 2 Description: Allows the single use of the opponent's previously used attack, but the damage is halved, rounded to the nearest 10.
Attack 3: Copy Soul
Attack 3 Description: Giratina changes its core and the element of Core Shot to that of the opponent's secondary core type. If it has no secondary core type, it copies the primary one instead.
Resistance: Copy
Weakness: Neutral
Flavor Text: Instead of being able to use the Core Change system, The Mirror World's Giratina is purely a copy-core.

Name: Mirror Yveltal (Robot) (SPECIAL)
Core: Neutral
Health: 300
Power: Soul of Justice
Power Description: If Evil Energy or any Omega Seed is used on Mirror Yveltal, he only gains the negative effects. (in the case of the Omega Seeds, the elements provided don't trigger weaknesses.)
Attack 2: Burstfire Shotbuster
Attack 2 Description: Flip 2 coins. For each one that is tails, Mirror Yveltal deals 50 damage to the enemy side.
Attack 3: Genesis Blast
Attack 3 Description: Mirror Yveltal takes 60 damage, but does a whopping 120 damage to an enemy!
Resistance: All but Empty
Weakness: Empty
Flavor Text: They say two negatives don't make a positive, but the mirror world clearly hated that phrase when it created this guy. The Mirror World's Yveltal, instead of being a harbinger of destruction, is one of justice.
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Walter
366,533 BP
0 TP | 42 PP
Posted on May 13th, 2017 at 2:39pm Edited on 2017/05/13 at 6:38pm
Posted 2017/05/13 at 2:39pm Edited 2017/05/13 at 6:38pm
#12
Name: Slicer Joe
Core: Cutter
Health: 150
Attack 1: Random Cutter-Core Weapon
Attack 1 Description: Roll a die.
-If you get 1, Slicer Joe will use Rolling Cutter. Flip a coin 3 times. For every heads, Slicer Joe does 30 Damage. For every tails, Slicer Joe uses 10
-If you get 2, Slicer Joe will use Metal Blade, doing 30 Damage
-If you get 3, Slicer Joe will use Quick Boomerang. Flip a coin 9 times. For every heads, Slicer Joe does 10 Damage
-If you get 4, Slicer Joe will use Shadow Blade, doing 30 Damage
-If you get 5, Slicer Joe will use Ring Boomerang. Flip a coin 2 times. For every heads, Slicer Joe does 40 Damage
-If you get 6, Slicer Joe Will use Ice Slasher, doing 30 Damage
Attack 2: Slicer Joe shoots a buster with a sharp RM move in it, doing 40 Damage
Resistance: Neutral
Weaknes: Impact

Name: Break Joe
Core: Shadow/Shield
Health: 150
Power: Break Shield
Power Description: If a move is Laser, Shadow, or Crystal, the move is reflected.
Attack 2: Break Dash
Attack 2 Description: Break Joe rushes towards the enemy, doing 40 Damage
Resistance: Impact/Neutral
Weakness: None

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RotomSlashBlast
1,567,654,000 BP
13 TP | 874 PP
Posted on May 13th, 2017 at 5:20pm
Posted 2017/05/13 at 5:20pm
#13
I gotta find some way to goad him into fighting me. Not only that, but there's also this mirror world stuff I gotta process!

Ah well, the Dimension Mirror can wait, this is more of a threat!

RotomSlashBlast is challenging Walter to a battle!
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Walter
366,533 BP
0 TP | 42 PP
Posted on May 13th, 2017 at 6:23pm Edited on 2017/05/13 at 6:41pm
Posted 2017/05/13 at 6:23pm Edited 2017/05/13 at 6:41pm
#14
@RotomSlashBlast: Woah, woah, woah! As much as I'd love to kick your purple little butt, like I said, I'm starting all over. I only have three - technically speaking four- RM's and a support card. We can't do this yet.
Your time has not come yet.
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RotomSlashBlast
1,567,654,000 BP
13 TP | 874 PP
Posted on May 13th, 2017 at 6:53pm Edited on 2017/05/13 at 6:54pm
Posted 2017/05/13 at 6:53pm Edited 2017/05/13 at 6:54pm
#15
Urk. Couldn't kill the evil off early.
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Holly Jolly Beta
1,657,007,431 BP
37 TP | 1543 PP
Posted on May 13th, 2017 at 6:55pm Edited on 2017/05/13 at 6:58pm
Posted 2017/05/13 at 6:55pm Edited 2017/05/13 at 6:58pm
#16
@Walter : Actually, your cards were never deleted. Since you have changed main accounts due to loss of... Password, right? ...Anyways. Your old cards shall be transferred. ...Unless you don't WANT them, which in that case... Your funeral, pal, but you AREN'T getting free Zenny for it.
robot..̷.
My apologies, master. Perhaps another day we will-
robotOh͝,̷ d̶oń'̵t͟ ̧w̕o͏r̢r̛y̴ ab҉oút ͏įt..͘.̧ I k̶no҉w ̡it͝ ̀is ̧h̵a͝rd͠ ͜t̵o͟ ̀s̀e̷e, ̡wh͞at̛ ̸w̸i̕th ́m͢e͜ hi͡ding ̴my̷ id́ent̨i̷ty͘ ̴fr͠om̨ t̴he M̕MRPG P̀la͝y͞e̵r͏s a͢nd̶ a͢ll̵..̧. B̸ut I ͝am̕ a̢c҉tu̵a҉l̨l̷y inte҉ŗested̵ in ̛a̡ll̢ ͝th͘a͡t ͝i͏s͢ h͜a̕ppe͟ni͞n͜g̕.
Oh? And why might that be, Master?
robot..̸.̛H͜e̢h̡. W̛e̸ll, ͠for̵ s̴ta͟rt͟ers, I͞'ve be͘eņ ́d̴oing şome̸ think͝ing a̷s o҉f̴ l͟a҉te͡lý.҉
robotS͘u͡r͟e̵,͢ ̸all ́we͢ ͏got ͘from ̡t͢h͢at͝ Di̶men̸sion̴ ̨Mi͞r͜r̷o͠r̵ ͠we̡re͘ ͞a b̡u̵n͝ch of ̵c̷ar̕d̷s̢. ̶Bu͡t ̢if y̡ơu̷ ̢co͜u̧ld ͏rea͞c̷ḩ ́in͟ ther̢e a͟nd gr̴ab̷ ̷suc͞h en̛e͘r͘gy.͟..̀
robotPerhąps.̛..͢ ̷Ro͝tom'́s cre̛a̸tor-͞ w̸hǫeve͏r ͡it͘ ͜may b̧e̕-͞ ̛ha̢s͞ ̷a plan f҉o͟r͡ ̕all͏ ͟t̀h̡is.͟
But... Isn't Rotom's "Reaper" confused about all of this?
robotŅo̴,̛ ҉I̧ do no͢t̸ m͟e͘an̨ ̢h̨i͜s "͠Re͡aper"̴. ̡I ̢a̸m śpea͝k̛i̛n̡g ́of ̸someon͡e.̀.͢. Be͡ỳon̛d ̸even ͜o͟ur re̸ach. ͝B̨eỳond ͝a̶ny̸ w͢all͞s,́ ẃind̸ow̨s, a̡n̨d̴ ̵p̸l͞a̧n̶ęs̴ ͏o̡f ęxi҉ste͝nce̛ ͢e̶v̴en R̢ot͟om an͝d͜ ̡Re͢a̕p҉e͏r thems͝e͢l̵v̶és c͡an't̡ ͢r̶e͏a͜c̶h̨...͜ Th̕e͟ ͢o̶n̸e͝s whó liv͡e̕ i̢n̴ ̴m͞y̡ ͜th҉eorize̡d͞ "U͢ni̴vér̴se̴ A̡lph̷a"-̢ ҉Ţh͞e "R͞ea͠l W̛or̵l͘d͘".͞
...Whoa. That's... Extremely hard to comprehend...
robotO̢f͟ ͠cou̷rse. If yo̶u̵ év̴en TR̷Y t̸o ͜t̛hink ̶ab̡out ͡i͡t..̨. E̕ve͟ņ 4t͝h ͘Wa̸l̴l ̕brea͡kers͜ ̡like͘ the ͡tw̢o͟ ͝of͏ ưs ̶çou͟ld ̢ne͜vęr̷ ̶tru͡ly͞ ͢g͢rasp̧ ̢i̢t̕... ͡A͞s su͏ch a͡re̵ th̴e la͏w̶s ̢ǫf t͏h̀e͠ ͢m̷ult́iver͝s͠e, ͞or so͘ I͢ ̷b͡e̴l҉ie̷v̡è.
robot.̛..W̸e̸ll, ́n͘ow ̴th̶at ̡I ҉t͜hi̧nk͟ ͠of͘ it.͞..̛ Yo̧u ̢ar̨e͝n'̨t́ ręall̛y̵ m̧u͘ch̷ ̡of͟ ̨a 4̛th͜ ͘W͢all Breaḱer̸.͠ ̨Yo͟u do̵ņ't ̷r͘eal͟ly͞ bre̸a̶k it,̕ ҉you're̶ just̀... ̸A͏wa͘re. Reg͢ard̷les̴s̨.̵.̧.͠
robotIf m̸y ̢hy̛ṕo͟the͏si͢s is͘ cor͞r͟e͜ct..̀.́ So͡mȩthing̢ might c͜om҉e f͟ro̴m that́ ͘Mi͞r͝r͡o͜r ̛W̛orl͠d́.̢ S̨om͟eth̴įǹg͢ ̢bi҉g.͟.. A̕n̴d̸ ͏when͟ it̴ ͟do͞ès̨, ẁe wilĺ b̡e th͘é ͡fir͘s̴t t̡o g̷re͠et ̶i͘t.̛.͏. An̶d, ͢i͏f̛ ͟t͜hey are ҉i͢n̛d̀eèd̴ ́ȩv́il, t̛h͞ȩy̡ will͡ ̛a̴l̸s͡o be͘ the fi͟r̢st t҉o ͟rece͟ive o̧ur sųp̡p͡or̡t.̴.. As͏ l͜oņg̷ ͢as ̕it ͝i͞s agr̶e͢ed͢ u͡p͢on̷ t̛h̀at ̷thi҉s͏ ͝wor̴l҉d͢ ͠s͝hal̛l ̛d͝i̢e in t̨h͘e͏ en͡d ̶of̀ it͡ ͝al̸l.҉
robot.̡.̷.͠Wi̴t҉h͞ that ̢said̢, I̧ ̕hav̸e̶ ̨a ͢req̀u̵e̵sţ.̛ Wa̸t̵c͞h̨ ̡o̢v̀er t́h̨e͞ ́pơrtal. ̡An̢d͞ ̛if̴ śo͡m̕e҉o͟n͜e͟ tries̕ t̛o d҉es̸t̶roy̡ ҉i͢t.͝.̀. ́Stop͡ ̴th̢e͠m̢ a̕t ͢o̸nce.҉
But Master, what if it's Rotom? Or that meddling duo Beta and Mega?
robotI'd͘ ͝l̶ike ͠t͠o ̢h̵el̕p̷ ̧you̕ m͜ys͟el̶f͜,̀ b̢ut ̨a҉la͘s̡.̸.̨. The̢r͢e͘ is̸..̴.So͜meth̛i͢n̴g̷ E̸ĻSE̵.́.́. ̵I͟'m̴ inter̷e͢sted i̷n.̀.̷.
What the-!? MORE of these!? Ugh, fine, can't destroy them so might as well.

I'll have to make another post for them, though. Zalgo seems to mess with characters stuff...
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Holly Jolly Beta
1,657,007,431 BP
37 TP | 1543 PP
Posted on May 13th, 2017 at 6:58pm
Posted 2017/05/13 at 6:58pm
#17
Name: Mirror Jazz
Core: Crystal and Laser
Health: 200
Power: Spirit of Justice
Power Description: If the opponent is evil, the first attack Mirror Jazz deals to it will have an added +20 Damage.
Attack 2: Mirror Laser
Attack 2 Description: Mirror Jazz's variation of Jazz Laser. Deals 70 Damage.
Attack 3: Jazz Slicer
Attack 3 Description: A throwing disc made of energy. Deals 50 Damage and leaves the target Wounded.
Resistance: Time
Weakness: Space
Flavor Text: Mirror Jazz is a fighter of justice, working for an unknown being after being repaired when he was smashed nearly to death by the Mirror World variation of Beta Man.

Name: Mirror Reaper
Core: Shadow
Description: If the user is from the Mirror World, their attack is doubled. If not, it is only increased by +10 Damage.
Flavor Text: The mirror version of Beta Reaper. Likes to watch Mirror Beta and Mirror Sargent torture others. However, he shows little care or concern for the two, nor does he anyone else.

Sheesh, Mirror me is quite the jerk. But I don't have a card for myself... Let's fix that.

Name: Beta Reaper
Core: Shadow
Description: If the user is a variation of Beta/Bt Man, Sargent Man, Ninja Man, or Jazz, their attack is doubled. If not, is is only increased by +30 Damage.
Flavor Text: The representation of the Real-Life Beta Man. Has a VERY high power, but usually prefers not to fight, and even when he does, he refuses to USE that power.

And since all my other characters are irrelevant/unimportant (except for ???, but I won't reveal him publicly JUST yet), that should be all for these Mirror versions. And with that, I shall wait a bit until moving on to my NEXT project...






Human.
Allow me to tell you about some very complex feelings.
Feelings like...
Losing someone you love.
Losing everyone you love.
Being alone and scared.
Standing in front of someone who wants to hurt you.
These feelings...
...They must be what you are feeling right now.

COMING SOON: Disbelief Papyrus (Inspired by a video by FlamesAtGames) and Alphys NEO... If someone didn't beat me to the punch, that is.
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Walter
366,533 BP
0 TP | 42 PP
Posted on May 13th, 2017 at 7:56pm
Posted 2017/05/13 at 7:56pm
#18
 Sniper Joe #592B1, start recruiting more Sniper Joes. We're gonna need em'.
sniper-joe It would be my pleasure to obey your commands, sir.
 Good. Now don't tell any other Joes, but I think your my favorite.
sniper-joe I am utterly flattered by your favoring in me, sir. I will do my best to complete my tasks. *promptly walks out of the room*

Name: Walter
Core: Swift
Health: 150
Power: Low Blow
Power Description: Walter jams his foot onto the person's stomach. Flip a coin. If head's the opponent is Confused. If tails, the opponent is Paralyzed. The opponent is only used three times a match.
Attack 2: Speedy Jab
Attack 2 Description: Walter sends a punch the opponent's way, doing 30 Damage.
Attack 3: Dropkick
Attack 3 Description: Walter jumps into the air and kicks the opponent with both off his feet. Flip a coin. If heads, Walter does this successfully, landing 80 Damage on the enemy. If tails, Walter misses completely, lands back first, and loses a turn.
Resistance: None
Weakness: Flame Water Earth Wind Cutter Laser Shadow Crystal
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RotomSlashBlast
1,567,654,000 BP
13 TP | 874 PP
Posted on May 13th, 2017 at 8:24pm
Posted 2017/05/13 at 8:24pm
#19
Alright, I have a good chunk of Dimension Mirror cards taken care of. I'll just release these in a big burst. Though, I think something might happen when I release them...

Name: Dark Kracko
Core: Wind/Flame
Health: 150
Power: Smoke Cloud
Power Description: Dark Kracko is Airborne, and when Dark Kracko is attacked, flip a coin. If it's heads, the attacker takes 20 Wind damage!
Attack 2: Flaming Rain
Attack 2 Description: Dark Kracko causes magma to erupt from itself, and does 40 damage to an enemy!
Attack 3: Bomb Drop
Attack 3 Description: Flip a coin. If it's heads, the enemy side takes 60 damage, but it doesn't work on foes that are Airborne.
Resistance: Flame
Weakness: Swift
Flavor Text: This incarnation of Kracko is made entirely of volcanic smoke rather than clouds, and doesn't shoot lightning, but it DOES spew magma at victms.

Name: Moley
Core: Earth
Health: 120
Attack 1: Rock Toss
Attack 1 Description: Flip a coin. If it's heads, this attack deals 20 damage. If it's tails, it does 60.
Attack 2: Bomb Toss
Attack 2 Description: Flip a coin. If it's tails, Moley deals 80 damage. If it's heads, Moley TAKES 80 damage!
Attack 3: Sawblade Throw
Attack 3 Description: Moley deals 60 damage, but takes 30.
Resistance: [Earth}
Weakness: Crystal

Name: Gobbler
Core: Water
Health: 150
Power: Savagery
Power Description: When attacking a robot that has half health or lower, Gobbler's attacks do an extra 10 damage!
Attack 2: Rushing Bite
Attack 2 Description: Gobbler bites hard into the enemy, doing 20 damage! The RM this attack hits also takes 10 more damage for the rest of the battle.
Attack 3: Aqua Rush
Attack 3 Description: Gobbler rams into the opponent and does 50 damage, but TAKES 30 damage himself, even with resistance!
Resistance: Water
Weakness: Cutter

Whew, only the special cards seem to remain now. Though, I have a feeling that I may have triggered something.

*meanwhile, outside the dimension mirror, a strange creature appears...*

???: Finally! I'm able to go back into this world! It shall tremble before my might! But first, to *REGGAE'D* off some-
???: Wait... What's going on? How come hat noise came out of my mouth when I said "*REGGAE'D*"- IT DID THAT AGAIN! WHAT THE *REGGAE'D* IS GOING- Okay, so it doesn't just work with "*REGGAE'D*". Nice to know. Anyway, I have some monsters to *REGGAE'D* off.
Dark Taranza: They will learn to *REGGAE'D* themselves when they hear the words "Dark" and "Taranza" in the same sentence!
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Holly Jolly Beta
1,657,007,431 BP
37 TP | 1543 PP
Posted on May 13th, 2017 at 11:11pm
Posted 2017/05/13 at 11:11pm
#20
@RotomSlashBlast :
Heh... Now's my chance to make an impression...
*Appears* Greetings, Mr. ...Dark Taranza, was it?
Anyways, my name is Jazz MKII, but you can just call me Jazz. I have come here by the request of my master, who has decided to keep himself anonymous for the time being.
You see, he wishes to have an alliance with you. You see... This world is full of meddlesome heroes.
I'm sure if we were to work together, we could EXTERMINATE these heroic pests. All we need in return is your help.
Your help... In DESTROYING THIS WORLD AS PUNISHMENT FOR ALL THE INJUSTICES ME AND MY MASTER HAVE SUFFERED FROM.
I know, pretty great deal, if I do say so myself. So... Is it a deal? You're either with us or against us, after all.
...I have a feeling something... BIG... Is happening right now. ...But instead of spending my time worrying about it, I'll just focus on these Genocide AU cards.

Name: Disbelief Papyrus
Core: Shadow and Empty
Health: 300
Attack 1: Bone Attack
Attack 1 Description: Disbelief Papyrus attacks with a bone to deal 50 Damage. Flip a coin. If heads, the target is now Poisoned.
Attack 2: Bone Dagger
Attack 2 Description: A Bone Attack that uses a broken bone with a very sharp point, dealing 30 Damage and leaving the opponent Wounded.
Attack 3: Papyrus Blaster*
Attack 3 Description: Disbelief Papyrus attacks with a giant Skull that fires lasers. Flip 3 coins. For each heads, this attack deals 30 Damage.
Resistance: Shadow
Weakness: Cutter
Flavor Text: An alternate version of Papyrus where he watched everyone- including Sans- die before his very eyes. Due to this, he lost all belief of the good in everyone... At least, that seems to be the case.

Before we get to Alphys NEO, I noticed a lack of REGULAR Alphys. We can't have THAT, now can we?

Name: Alphys
Core: Neutral
Description: Alphys helps out by trying to shut down the opposing robot for 3 turns. A coin flip determines if this is successful, with heads meaning success.

Name: Alphys NEO
Core: Electric
Health: 200
Power: DETERMINATION NEO
Power Description: When defeated, Alphys NEO is instantly revived with 100 Health! However, during this, Alphys NEO's attack is halved, rounded down to the nearest 10.
Attack 2: Gaster Blaster
Attack 2 Description: Alphys NEO attacks with a giant skull that fires lasers. Flip 4 coins. For each set of heads, this attack does 20 Damage!
Attack 3: NEO Bomb
Attack 3 Description: Alphys NEO attacks with a bombardment of explosives! Flip 6 coins. For each set of heads, this attack deals 10 Damage. If Gaster Blaster was used on the previous turn, the coin flip is skipped, and the attack is automatically assumed to be all heads!
Resistance: Electric
Weakness: Cutter
Flavor Text: An alternate version of Alphys where she decides to "take action" and try to stop the human from killing the brave monsters that decided to stand their ground instead of evacuating, despite not being strong enough to do so.

And that should be all of the- ...Wait, what's this? ...Looks like a Special Card... But it's not exactly one of those Mirror cards... What IS thi-
...No.
NO. IT CAN'T BE!
OH (REGGAE'D) PLEASE NO-

SANESSSSSSSS!
DO U WANNA HAVE A BAD TOM!?!?!?

TO BE CONTINUED

*Papyrus' variation of the Gaster Blaster. Remember that this is based on a video that is mentioned in my most previous post.
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