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Defeat The Destructor!

April 24th, 2016 at 6:48pm
 
RotomSlashBlast
RotomSlashBlast
1,567,654,000 BP
13 TP | 874 PP
So it was a peaceful day, nothing unusual, when a hostile being comes out of nowhere bent on destruction; The Destructor. A typeless, near-omnipotent robot who could use any ability.

He has many powers, and very few weaknesses, being nigh-immune to almost EVERYTHING. In other words, you have to be creative with your attacks. You might even have to go beyond the abilities of the prototype! Maybe even summon entities to fight him! You can also "Charge" an action, but only one number per one of your posts. This will increase the action's success rate, though the more overpowered something is (more strength, quicker charge rate, etc.), the more of a chance the charge won't go through in your favor.

The Destructor can also summon entities, on the Pro-Destructor side. Don't worry, they can't hurt you directly, just your bots and other Anti-Destructor enties. They CAN, however, stun actions, preventing them from happening. When a stun is about to happen, it will be announced. Each entity has their own health, and when hurt, their health goes down. When their health reaches zero, they die and can't be revived most of the time.

Now let me explain the Repetition Killer. The Repetition Killer is an Pro-Destructor entity that can't be destroyed. Depending on how repetitive something is, it'll be affected by the Repetition Killer in that degree. Oh, and NOTHING IS IMMUNE TO IT. Just saying.

The aim of this game is to, well, Defeat The Destructor. When he dies, you win. And finally, the Game Maker (me) has the final say on EVERYTHING in this game. NO EXCEPTIONS. Alright, let the game begin!

Destuctor's Health: 130/130
Defeat The Destructor!
Posted by RotomSlashBlast on April 24th, 2016 at 6:48pm
Viewed 10135 Times
 
Zero The Link
332,297,151 BP
11 TP | 526 PP
Posted on April 26th, 2016 at 11:42am
Posted 2016/04/26 at 11:42am
#1
bass ZeroDXZ Joins BetaMan!
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RotomSlashBlast
1,567,654,000 BP
13 TP | 874 PP
Posted on April 26th, 2016 at 4:45pm Edited on 2016/04/26 at 4:56pm
Posted 2016/04/26 at 4:45pm Edited 2016/04/26 at 4:56pm
#2
@MusicalKitty : The Destructor barfs at the mere SIGHT of glitter, and takes 2 damage! Ninja Man is unhurt though.

@ThatOneEnderMan : Stunned by Met!

@CrimsonBomb : On what? Also The Destructor almost instantly scraps bubble man with a shadow blade to the face.

@MegaBoyX7 : Welcome aboard!

@Omega Zero : Oh hey another newcomer. This is getting players faster than I expected.

Tackle fire does 20 damage to the Met! Ninja Man tosses a star at Sargent Man, and he takes 20 damage! Sargent man attempts to use a Dive Missile on the Destructor, but the met was in the way and took 30 damage, getting killed in the process. There's nobody to protect the Destructor now!

Entities:

Destuctor's Health: 128/130

Ninja Man's Health: 345/345 (PD)

Tackle Fire 65/65 (AD)

Sargent Man 325/345 (AD)

Current Battlefield:

mega-manproto-manbasstime-manfire-mantackle-fire ring-man       time-slow  ice-breath       bassmetskull-man

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RedBomber
13,580,823 BP
3 TP | 188 PP
Posted on April 26th, 2016 at 5:27pm Edited on 2016/04/26 at 6:11pm
Posted 2016/04/26 at 5:27pm Edited 2016/04/26 at 6:11pm
#3
bubble-man Wait,WATER you doing to me? (pun intended) * laughs in pain as he slowly gets disabled*
fire-man I'm not suprised. Even Fire Man calls you a pushover. Now bubble, man, you're FIRED

-1Health to everyone for making terrible puns
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MegaBoy
11,821,991 BP
31 TP | 601 PP
Posted on April 26th, 2016 at 5:54pm
Posted 2016/04/26 at 5:54pm
#4
mega-man MEGA BUSTER!

MegaBoy Fires a charge shot at Ninja Man.
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Zero The Link
332,297,151 BP
11 TP | 526 PP
Posted on April 26th, 2016 at 6:00pm Edited on 2016/04/26 at 6:01pm
Posted 2016/04/26 at 6:00pm Edited 2016/04/26 at 6:01pm
#5
bass *fired a Charged Shot at The Destructor*
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Musical
2,193,837,754 BP
11 TP | 730 PP
Posted on April 26th, 2016 at 9:20pm
Posted 2016/04/26 at 9:20pm
#6
time-man Well, I didn't expect that to happen, but okay.

Musical shoots a burst of flames ( fire-storm )
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RotomSlashBlast
1,567,654,000 BP
13 TP | 874 PP
Posted on April 26th, 2016 at 10:04pm Edited on 2016/04/26 at 10:29pm
Posted 2016/04/26 at 10:04pm Edited 2016/04/26 at 10:29pm
#7
@CrimsonBomb : The destructor likes puns!

@MegaBoyX7 : Ninja Man takes 10 damage! You actually have to CHARGE your attacks for it to count as a charged attack.

@Omega Zero : The destructor catches it and sends it at the next poster, causing them to get stunned!

@MusicalKitty : It doesn't work because of the chucked charge shot!

Ninja Man uses a swift shot on the Tackle Fire, causing 10 damage! The Tackle Fire and Sargent Man do a combo attack on Ninja man, causing him 70 damage! The Destructor summons a Flea2 Robot. Time slow has worn off!

Entities:

Destuctor: 128/130

Ninja Man: 245/345 (PD)

Flea2: 30/30 (PD)

Tackle Fire: 55/65 (AD)

Sargent Man: 325/345 (AD)

Current Battlefield:



proto-manmega-manbasstime-manfire-mantackle-firering-manmega-man                 bassfleaskull-man

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Zero The Link
332,297,151 BP
11 TP | 526 PP
Posted on April 27th, 2016 at 11:56am
Posted 2016/04/27 at 11:56am
#8
bass*ZeroDXZ used his Fire Starforce that he kept in case...powering him up for Flame Attacks*
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Musical
2,193,837,754 BP
11 TP | 730 PP
Posted on April 27th, 2016 at 4:50pm Edited on 2016/04/27 at 4:54pm
Posted 2016/04/27 at 4:50pm Edited 2016/04/27 at 4:54pm
#9
time-man So I guess if you'll play like that, then-
batton HISSSSSSSSSSS!
time-man Well you don't have to be rude.

The Spooky Batton was summoned!
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RotomSlashBlast
1,567,654,000 BP
13 TP | 874 PP
Posted on April 27th, 2016 at 4:56pm Edited on 2016/04/27 at 5:12pm
Posted 2016/04/27 at 4:56pm Edited 2016/04/27 at 5:12pm
#10
@Omega Zero : The destructor uses his OWN starforce to nullify yours!

@MusicalKitty : The Destructor Mind-controls it to his side! You'll need to charge your actions to boost their efficiency!

All pro-destructor entities combo Sargent Man, dealing 200 damage to him! The Destructor fires some ice spikes at the Tackle Fire, killing it for 55 damage! Sargent man does a REVENGE MISSILE to Ninja Man, dealing 125 damage to him.

Entities:

Destuctor: 128/130

Ninja Man: 120/345 (PD)

Flea2: 30/30 (PD)

Spooky Batton: 80/80 (PD)

Sargent Man: 125/345 (AD)

Current Battlefield:

proto-manmega-manbasstime-manfire-mantackle-firering-manmega-man                 bassfleabattonskull-man
^ Top
 
Musical
2,193,837,754 BP
11 TP | 730 PP
Posted on April 27th, 2016 at 5:16pm
Posted 2016/04/27 at 5:16pm
#11
time-man Nooo, not Spooky!

Musical charges a Flame Burst (33%)
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Holly Jolly Beta
1,657,007,431 BP
37 TP | 1543 PP
Posted on April 27th, 2016 at 6:28pm
Posted 2016/04/27 at 6:28pm
#12
Good, someone took the stun, now I can talk. I guess everyone seemed to forgot that I said I wanted Beta Man and Ninja Man's fight happening BEHIND the Destructor.
^ Top
 
RedBomber
13,580,823 BP
3 TP | 188 PP
Posted on April 27th, 2016 at 6:54pm Edited on 2016/04/27 at 7:02pm
Posted 2016/04/27 at 6:54pm Edited 2016/04/27 at 7:02pm
#13

fire-man great.first Bubble Man, now Tackle Fire. now you see how it feels when i kill your minion! *uses Hard Knuckle on the Batton
^ Top
 
RotomSlashBlast
1,567,654,000 BP
13 TP | 874 PP
Posted on April 27th, 2016 at 7:05pm Edited on 2016/04/27 at 7:22pm
Posted 2016/04/27 at 7:05pm Edited 2016/04/27 at 7:22pm
#14
@MusicalKitty : Flame burst is charging...

@Beta Man : Too late to say that now, sadly, as I couldn't see it...

@CrimsonBomb : The Spooky Batton takes 14 damage!

The Destructor, the Flea2 and the Spooky Batton do a FINISHER on Sargent Man, doing 125 damage to him, but not before he takes a missile to the Spooky Batton, dealing 20 damage to it!

Entities:

Destuctor: 128/130

Flea2: 30/30 (PD)

Spooky Batton: 46/80 (PD)

Current Battlefield:

proto-manmega-manbasstime-manfire-manring-manmega-man                 fleabattonskull-man
^ Top
 
RedBomber
13,580,823 BP
3 TP | 188 PP
Posted on April 27th, 2016 at 7:30pm Edited on 2016/04/27 at 7:34pm
Posted 2016/04/27 at 7:30pm Edited 2016/04/27 at 7:34pm
#15

fire-man time for the most MLG attack of the year * puts MLG glasses on then throws Danger Bomb directly at the Destuctor *
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Holly Jolly Beta
1,657,007,431 BP
37 TP | 1543 PP
Posted on April 27th, 2016 at 7:41pm
Posted 2016/04/27 at 7:41pm
#16
mega-man Oh, no, Sargent Man! I have to take you to Dr. Light's!
Beta Man has left the battlefield. (The whole Ninja Man thing was the only fun thing I had, and I never gotten to actually DO anything, so I'm done.)
^ Top
 
Meta
1,588,665,489 BP
54 TP | 1661 PP
Posted on April 27th, 2016 at 8:17pm
Posted 2016/04/27 at 8:17pm
#17
About time a certain someone joined...

bass Hmmm... I shall use Rain Flush on the Flea2.
^ Top
 
RotomSlashBlast
1,567,654,000 BP
13 TP | 874 PP
Posted on April 27th, 2016 at 8:39pm Edited on 2016/04/27 at 8:46pm
Posted 2016/04/27 at 8:39pm Edited 2016/04/27 at 8:46pm
#18
@CrimsonBomb : The destructor is so astounded by the mlg-ness of the attack and takes 1 damage!!

@Beta Man : Well, that's one less player.

@Meta : Everyone except the destructor takes 30 damage, destroying the flea2!

The destructor will attempt to stun a player in 1 turn!

Entities:

Destuctor: 128/130

Spooky Batton: 16/80 (PD)


Current Battlefield:

danger-bombmega-manbasstime-manfire-manring-man      danger-bomb          fleabattonskull-mandanger-bomb
^ Top
 
Musical
2,193,837,754 BP
11 TP | 730 PP
Posted on April 27th, 2016 at 8:42pm
Posted 2016/04/27 at 8:42pm
#19
Flame Burst is charging, 90%.... 100%!

time-man Finally! Time to unleash the ultimate weapon!

Musical fires a Flame Burst ( fire-chaser )
^ Top
 
ThatOneEnder
4,279,483,687 BP
10 TP | 592 PP
Posted on April 27th, 2016 at 9:22pm Edited on 2016/04/27 at 9:26pm
Posted 2016/04/27 at 9:22pm Edited 2016/04/27 at 9:26pm
#20
ring-man Huh. It seems the Destructor only takes from over flashy and ridiculous attacks. So uhh..*Uses bright burst mutiple times with a mixture of Crash bombs and hyper bombs, with GLITTER!*
^ Top

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