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Mega Man RPG Prototype Roleplay & Games

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Defeat The Destructor!

April 24th, 2016 at 6:48pm
 
RotomSlashBlast
RotomSlashBlast
1,567,654,000 BP
13 TP | 874 PP
So it was a peaceful day, nothing unusual, when a hostile being comes out of nowhere bent on destruction; The Destructor. A typeless, near-omnipotent robot who could use any ability.

He has many powers, and very few weaknesses, being nigh-immune to almost EVERYTHING. In other words, you have to be creative with your attacks. You might even have to go beyond the abilities of the prototype! Maybe even summon entities to fight him! You can also "Charge" an action, but only one number per one of your posts. This will increase the action's success rate, though the more overpowered something is (more strength, quicker charge rate, etc.), the more of a chance the charge won't go through in your favor.

The Destructor can also summon entities, on the Pro-Destructor side. Don't worry, they can't hurt you directly, just your bots and other Anti-Destructor enties. They CAN, however, stun actions, preventing them from happening. When a stun is about to happen, it will be announced. Each entity has their own health, and when hurt, their health goes down. When their health reaches zero, they die and can't be revived most of the time.

Now let me explain the Repetition Killer. The Repetition Killer is an Pro-Destructor entity that can't be destroyed. Depending on how repetitive something is, it'll be affected by the Repetition Killer in that degree. Oh, and NOTHING IS IMMUNE TO IT. Just saying.

The aim of this game is to, well, Defeat The Destructor. When he dies, you win. And finally, the Game Maker (me) has the final say on EVERYTHING in this game. NO EXCEPTIONS. Alright, let the game begin!

Destuctor's Health: 130/130
Defeat The Destructor!
Posted by RotomSlashBlast on April 24th, 2016 at 6:48pm
Viewed 10134 Times
 
FalzarBeastXIV
952,935,390 BP
9 TP | 540 PP
Posted on May 2nd, 2016 at 5:28pm
Posted 2016/05/02 at 5:28pm
#1
Shadowman(Chaos)Gives Boost of Energy For All Party

BassXIV Uses Repair Gains 15HP
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Zero The Link
332,297,151 BP
11 TP | 526 PP
Posted on May 2nd, 2016 at 11:29pm
Posted 2016/05/02 at 11:29pm
#2
@rotomslashblast : you don't know the energy booster i'm even talking about..stop relating MMRPG attacks XD
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MegaBoy
11,821,991 BP
31 TP | 601 PP
Posted on May 3rd, 2016 at 7:35am
Posted 2016/05/03 at 7:35am
#3
@rotomslashblast : Charges up a charge shot
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RotomSlashBlast
1,567,654,000 BP
13 TP | 874 PP
Posted on May 3rd, 2016 at 4:37pm Edited on 2016/05/03 at 4:55pm
Posted 2016/05/03 at 4:37pm Edited 2016/05/03 at 4:55pm
#4
@ChaosShurikenGSX : Bass XIV recovers 15 health! If you used an energy boost on EVERYONE, that would heal the destructor too, so you decide NOT to do it.

@ZeroDXZSarahZX : They share almost the exact same name, and energy is health in MMRPG. Therefore, it funstions like energy boost. This is rarely a case where the spirit of your words matter. Yeah, even the MECHANINCS OF THE GAME don't like you.

@MegaBoyX7 : Charge Shot is ready!

The ring-ring and Bass XIV finish off the met, and the destrctor realizes he has no entities left, and Mind Controls Bass XIV onto his side...!

Entities:

Destuctor: 125/130 (PD, obviously.) (Charge Progress: 20%)

Bass XIV: 440/445 (PD)

Ring Ring: 25/40 (AD)


Current Battlefield:

mega-manshadow-mantime-manrhythmfire-manring-ringring-manproto-manbassrhythm          metbassskull-man

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Retro Pikachu
3,561,826,418 BP
30 TP | 621 PP
Posted on May 3rd, 2016 at 6:03pm
Posted 2016/05/03 at 6:03pm
#5
proto-manIt feels great to be crazy prepared for situations like this. Case in point: CONTROL RIOT

Retro is attempting to break the Destructor's Mind Control of Bass XIV!
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MegaBoy
11,821,991 BP
31 TP | 601 PP
Posted on May 3rd, 2016 at 6:33pm
Posted 2016/05/03 at 6:33pm
#6
@rotomslashblast : fires a charge shot
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RotomSlashBlast
1,567,654,000 BP
13 TP | 874 PP
Posted on May 3rd, 2016 at 6:46pm Edited on 2016/05/03 at 7:04pm
Posted 2016/05/03 at 6:46pm Edited 2016/05/03 at 7:04pm
#7
@Retro Pikachu : The whole process goes a little something like this inside of Bass XIV's Brain:

bass: DESTROY ANGER RAGE DESTROY RAGE RAG- DESTROY?

mega-man: NOT DESTROY.

bass: *is totally ticked off* DESTROY! *blows the megaman to bits*

Long story short, there's almost no circumventing the destructor's mind control.

@MegaBoyX7 : At whom?

Bass XIV fires Shadow Overdrive, destroying ring-ring! Shadow overdrive will stun two random people this turn!


Entities:

Destuctor: 125/130 (PD, obviously.) (Charge Progress: 25%)

Bass XIV: 440/445 (PD)


Current Battlefield:

mega-manshadow-mantime-manrhythmfire-manring-ringring-manproto-manbassrhythm          bassskull-man     mega-buster

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MegaBoy
11,821,991 BP
31 TP | 601 PP
Posted on May 3rd, 2016 at 8:33pm
Posted 2016/05/03 at 8:33pm
#8
@rotomslashblast : Bass 14
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Musical
2,193,837,754 BP
11 TP | 730 PP
Posted on May 3rd, 2016 at 9:48pm Edited on 2016/05/03 at 9:54pm
Posted 2016/05/03 at 9:48pm Edited 2016/05/03 at 9:54pm
#9
time-man Ugh, this battle has been dragging on quite a lot, are you ready for our *strikes a pose* Super Attack of Doom?

rhythm I've been ready ever since I joined this battle!

Musical is charging... 30%
Mocha is charging... 30%
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Zero The Link
332,297,151 BP
11 TP | 526 PP
Posted on May 3rd, 2016 at 11:06pm Edited on 2016/05/03 at 11:09pm
Posted 2016/05/03 at 11:06pm Edited 2016/05/03 at 11:09pm
#10
-SarahZX has changed to Camilla Class!-

disco:why darling,..shouldn't you have learned not to mess with a dear woman like me?

-ZeroDXZ has changed to Corrin Class!-

proto-man:....Let's end this once and for all!

-LQ-84i Joins ZeroDXZ and SarahZX!!-

proto-man:....Target Acquired,.. ELIMINATE!
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Retro Pikachu
3,561,826,418 BP
30 TP | 621 PP
Posted on May 3rd, 2016 at 11:58pm
Posted 2016/05/03 at 11:58pm
#11
proto-man Let's see what the Destructor has to say about this... Thunder Blast!

A powerful ball of electricity is fired at the destructor. Said blast pierces through shields, reflectors, et cetera.
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RotomSlashBlast
1,567,654,000 BP
13 TP | 874 PP
Posted on May 4th, 2016 at 7:39am Edited on 2016/05/04 at 7:54am
Posted 2016/05/04 at 7:39am Edited 2016/05/04 at 7:54am
#12
@MegaBoyX7 : You have to say who you're attacking in the same post.

@MusicalKitty : Looks kind of neat.

@ZeroDXZSarahZX : Stunned by Shadow Overdrive, preventing the transformation/class change process from happening! The Destructor instakills LQ-84i!

@Retro Pikachu : Stunned by shadow overdrive!


Entities:

Destuctor: 125/130 (PD, obviously.) (Charge Progress: 30%)

Bass XIV: 440/445 (PD)


Current Battlefield:

mega-manshadow-mantime-manrhythmfire-manring-manproto-manbassrhythmproto-man          bassskull-man
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FalzarBeastXIV
952,935,390 BP
9 TP | 540 PP
Posted on May 4th, 2016 at 9:40am
Posted 2016/05/04 at 9:40am
#13
BassXIV needs to charge is energy

ShadowMan calls an ally

WoodMan came gives to is team ally 30 def up

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FalzarBeastXIV
952,935,390 BP
9 TP | 540 PP
Posted on May 4th, 2016 at 9:42am Edited on 2016/05/04 at 9:55am
Posted 2016/05/04 at 9:42am Edited 2016/05/04 at 9:55am
#14
Copy Megaman dose Bright Burst to Destructor

Shadow Protoman Uses Bass Crush making BassXIV def donw

mega-man-copyYea im a copy of Megaman but im here to save the World

proto-manWe are here to help our freinds

mega-man-copyAlright lets do this

shadow-manGuessing il go to my second form Alpha Phase II

mega-man-copyWow such trendmous energy

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Zero The Link
332,297,151 BP
11 TP | 526 PP
Posted on May 4th, 2016 at 1:30pm
Posted 2016/05/04 at 1:30pm
#15
@rotomslashblast : (...now that's just godmodding...............that's worse than mine where i actually give people a chance to attack and give damage to another player,....this is just terrible)
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RotomSlashBlast
1,567,654,000 BP
13 TP | 874 PP
Posted on May 4th, 2016 at 3:54pm Edited on 2016/05/04 at 4:05pm
Posted 2016/05/04 at 3:54pm Edited 2016/05/04 at 4:05pm
#16
@ChaosShurikenGSX : You don't control Bass XIV anymore... Plus, there are no anti-destructor entities for the defense boost to go to. The destructor torches woodman with a Flame Shot.

@ChaosShurikenGSX : Double post. In other words, the post gets sent to the caliginous void.

@ZeroDXZSarahZX : That's the point. To give very little opportunities to get damage in. Plus, it's based on Destroy The Godmodder.

Entities:

Destuctor: 125/130 (PD, obviously.) (Charge Progress: 35%)

Bass XIV: 440/445 (PD)


Current Battlefield:

mega-manshadow-mantime-manrhythmfire-manring-manproto-manbassrhythmflame-shotwood-man          bassskull-man

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DaCrashBomber
35,417,153 BP
1 TP | 281 PP
Posted on May 4th, 2016 at 5:57pm
Posted 2016/05/04 at 5:57pm
#17
Crash Man joins!

Cryo Man Joins!

Guard Man Joins!



*All three charge a charge shot*
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Zero The Link
332,297,151 BP
11 TP | 526 PP
Posted on May 4th, 2016 at 7:21pm
Posted 2016/05/04 at 7:21pm
#18
proto-manBlade Wolf has joined ZeroDXZ once again...

The Brother-Sister Duo change their classes once more!
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Musical
2,193,837,754 BP
11 TP | 730 PP
Posted on May 4th, 2016 at 10:26pm
Posted 2016/05/04 at 10:26pm
#19
time-man ...
rhythm ...

Musical is charging... 80%*
Mocha is charging... 80%*

*Since a few turns have passed since I've last posted
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Zero The Link
332,297,151 BP
11 TP | 526 PP
Posted on May 5th, 2016 at 11:51am
Posted 2016/05/05 at 11:51am
#20
discoCamillaFE joins ZeroDXZ!

disco:now dearie,..don't you die on me,....we still have "sibling" bonding to do *winks*
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