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Mega Man RPG: Lab Defense

May 26th, 2016 at 6:31pm
 
TailsMK4Omega
TailsMK4Omega
2,413,905,683 BP
20 TP | 467 PP
Trying something a bit different from the normal RPG type stuff. The three Doctors you know very well are looking to expand their effort in making the Prototype a safer haven against invaders. They have begun building additional labs in order to develop experimental robots and maintain peace in the various areas. In this RPG, you and your friends will be defending your Doctor's new labs from intruders. The intruders' goal is to reach the Mother Computer and destroy it to shut down the lab, endangering the nearby robots and upsetting the efforts of the Doctors to expand their research.

The battles take place in a maze-like area (a map of the current "turn" will be shown on each post), and you must carefully decide what enemies to take on or what other actions to do (more on those to come as labs are successfully defended). Each robot in the field can move a certain number of spaces per turn, and when two robots meet in the same square, something will happen.

If the robots are on opposite teams, a battle will take place. Each "turn", both robots will attack each other once. The battle is over when one robot is disabled, and the "spoils", so to speak, will go to the survivor. If a player is disabled, that player is out for the rest of the defense, but will be repaired and ready to go for next mission. If an enemy is disabled, that player gains experience and may level up at the end of the mission.

If allies meet on the same square, they may exchange items, team up, or do both. Consider every now and then exchanging items since any items a player is holding onto are lost if that player is disabled (though disabling the robot that took the items will get them back). It could also be, for example, someone is low on health, but does not have any healing items, so the player may seek help from other players, who can only give items to them once they meet. The enemies can also exchange items, so view the battle log carefully!

Allies can also team up, acting as one unit. Teams are much more a threat to the enemy, since they both can attack in the same turn in battle. A side effect to this, though, is that the team is forced to move as fast as the slowest member in the "party", so teaming up might be left as a last resort...or done early on to avoid a drawn out battle. That's your team's call to make.

Wipe out the enemy party quickly before any robots get to the Mother Computer! The computer can take some damage, but it cannot heal itself and it cannot fight back. If the computer's health hits 0, the lab is finished and any items or experience gained in the mission is lost.

There may be more added to the game later, but for now, this is all you need to know. As far as the missions themselves go, obviously there will be some restrictions placed on you since the labs are still being developed, but that just adds to the strategy the team as a whole has to make. The guidelines for each mission include:

-Number of holdable items for each player
-Number of NPC Allies (and who you get, as well as their stats and abilities)
-How many robots per player can join (expect most early defenses to be 1 per player)
-Number of enemy waves (and a rough estimate of how many robots in each wave, as well as each robots' stats)
-Any notable gimmicks (what you may need to watch out for)
-Reward for Lab Survival (different depending on the doctor)


Now, for characters. Just your name and elements (I'll accept Dual Cores, list your primary element first) will do, as well as your starting stats. You have 20 stat points to spend on your overall stats. They are LE, WE, ATK, DEF, and SPD. The damage formula will follow the basic Player ATK - Enemy DEF = Total Damage, and everything else is self-explanatory except for SPD: highest SPD starts first in battle, as usual, but the formula (SPD/2) is also how many spaces you can move per turn, so a Speed of 4 is good enough for a movement of 2 spaces per turn. You will get 2 stat points per level up, and there is no level limit. You will also get the abilities Buster Shot (base damage is your ATK), plus an elemental Buster Shot of your primary element (base damage is your ATK, affected by weaknesses and resistances). You will get more abilities as time goes on, and I'll let you know how that'll work when the time comes.


I think that'll do for now, let me know if you have any questions or suggestions. I'll wait for a few signups, then I'll get you guys going on Mission 1 with Dr. Light.

EDIT: Because of the number of players this game has attracted, I will only allow one robot per player. If you wish to change your robot at any time prior to leveling up/in battle, let me know. Once you have finished a mission, you will be stuck with the robot you have chosen.


Current Mission Map:

Mission 1: Turn 7

Waves Completed: 1 out of 2

A big thanks to MegaBoyX7 for making for me the original image, which I then will edit from here on out to show the current mission progress.
Mega Man RPG: Lab Defense
Posted by TailsMK4Omega on May 26th, 2016 at 6:31pm
Viewed 5195 Times
 
TailsMK4Omega
2,413,905,683 BP
20 TP | 467 PP
Posted on May 31st, 2016 at 2:14pm Edited on 2016/05/31 at 2:47pm
Posted 2016/05/31 at 2:14pm Edited 2016/05/31 at 2:47pm
#1
ProtoMook attacks the Met with Electric Spark!

ATK 6 VS DEF 4
Result: 2

Met took 2 LE damage! The Met was disabled! Energy Pellet was dropped!

Crimson Man.EXE moves into the spot the previous battle took place, so the option of teaming up or exchanging that Energy Pellet can be done at this time. Meanwhile, at the entrance to the lab...


Musical attacks the Met with Crystal Shot!

ATK 3 VS DEF 4
Result: 1

The Met takes 1 LE damage!

Mettaur Man attacks the Met with Impact Shot!

ATK 3 VS DEF 4
Result: 1

The Met takes 1 LE damage! The Met was disabled!


While some robots take a moment to celebrate with the people near them, other robots get ambushed by the remaining two Mets...


Frostray and Skull Man were ambushed by Met F, entering battle! (You guys only said the attacks, so I assumed no movement took place. You can't move and attack at the same time...)

Turn Order:

Frostray
Skull Man
Met

Met attacks Frostray with Met Shot!

ATK 2 VS DEF 4
Result: 1

Frostray takes 1 LE damage!

Frostray
LE: 3/4
WE: 3/3

Skull Man
LE: 4/4
WE: 2/2

VS

Met
LE: 2/2

(Assuming you both fire Buster Shots next turn unless you want to change it)


And the other ambush...

Ender Man was ambushed by Met E, entering battle!

Turn Order:

Ender Man
Met

Met attacks Ender Man with Met Shot!

ATK 2 VS DEF 4
Result: 1

Ender Man takes 1 LE damage!

Ender Man
LE: 1/3
WE: 5/5

VS

Met
LE: 2/2

Just a reminder, you do have one Energy Pellet thanks to Mettaur Man giving his to you. It will completely heal you up this time.


The security log reports movement of 4 robots approaching the lab from the outside. All 4 are different signatures than the Mets. The rate at which they approach the lab, they will be entering the lab next turn.

mega-man More enemies coming? I hope the other robots are doing ok...
roll They should at least get away from the entrances if they are not doing so well...should we get ready to aid them?
mega-man I think the lab has enough robots blocking the way to the computer that we should go help.

Mega Man and Roll are going to help out with the upcoming invasion. They should arrive in time to help out should the upcoming robots be a bit much...
^ Top
 
ThatOneEnder
4,279,483,687 BP
10 TP | 592 PP
Posted on May 31st, 2016 at 2:50pm
Posted 2016/05/31 at 2:50pm
#2
*Ender Man uses the energy pellet and uses Earth Shot again on the Met.*
^ Top
 
NiceIce
770,544,761 BP
8 TP | 730 PP
Posted on May 31st, 2016 at 2:52pm Edited on 2016/05/31 at 2:55pm
Posted 2016/05/31 at 2:52pm Edited 2016/05/31 at 2:55pm
#3
(Glad I helped Ender.) picket-man : *Moves two spaces up.*
^ Top
 
RotomSlashBlast
1,567,654,000 BP
13 TP | 874 PP
Posted on May 31st, 2016 at 5:00pm
Posted 2016/05/31 at 5:00pm
#4
(yes, i'm bustering the met till it drops. Also I thought skullman was attacking a different met.)
^ Top
 
RedBomber
13,580,823 BP
3 TP | 188 PP
Posted on May 31st, 2016 at 5:49pm Edited on 2016/05/31 at 5:51pm
Posted 2016/05/31 at 5:49pm Edited 2016/05/31 at 5:51pm
#5
*runs to the end of the map*
^ Top
 
Musical
2,193,837,754 BP
11 TP | 730 PP
Posted on May 31st, 2016 at 7:24pm
Posted 2016/05/31 at 7:24pm
#6
..
Musical moves three spaces ^
^ Top
 
MegaBoy
11,821,991 BP
31 TP | 601 PP
Posted on May 31st, 2016 at 7:33pm
Posted 2016/05/31 at 7:33pm
#7
I heard Mega Man's coming!

MegaBoy moves 1 down so that he can prepare for new enemies to come through
^ Top
 
Brimstone
18,073,331 BP
0 TP | 226 PP
Posted on May 31st, 2016 at 9:01pm
Posted 2016/05/31 at 9:01pm
#8
Eh, I'll attack the Met again.
^ Top
 
Retro Pikachu
3,561,826,418 BP
30 TP | 621 PP
Posted on May 31st, 2016 at 11:44pm
Posted 2016/05/31 at 11:44pm
#9
Stay in position to prepare for the Sniper Joe.
^ Top
 
TailsMK4Omega
2,413,905,683 BP
20 TP | 467 PP
Posted on June 1st, 2016 at 6:37pm
Posted 2016/06/01 at 6:37pm
#10
Ender Man restores 2 LE with Energy Pellet! Ender Man attacks the Met with Earth Shot!

ATK 5 VS DEF 4
Result: 1

Met took 1 LE damage!

Met attacks Ender Man with Met Shot!

ATK 2 VS DEF 4
Result: 1

Ender Man takes 1 LE damage!

Ender Man
LE: 2/3
WE: 5/5

VS

Met
LE: 1/2


That's one battle still ongoing, let's check out the other battle, shal...

Frostray attacks the Met with Buster Shot!

ATK 5 VS DEF 4
Result: 1

Met took 1 LE damage!

Skull Man attacks the Met with Buster Shot!

ATK 7 VS DEF 4
Result: 3

Met took 3 LE damage! The Met was disabled!

That Met didn't last any longer than the other Mets...but then suddenly, the lab is invaded by Sniper Joes!

mega-man Sniper Joes...I should have known. I'm on my way to help!
roll Be careful Mega Man, the security log says that the middle entrance has TWO Sniper Joes in it!
mega-man Thanks for the info, Roll! I should be ok, but I'm worried about the help we got...

The Sniper Joes have invaded the lab. Be careful, as they are stronger than the Mets that have attacked previously. Mega Man's worst fear comes true, however...one of the robots is ambushed by the Sniper Joes!


MegaBoyX7 was ambushed by Sniper Joe A, entering battle!

Sniper Joe attacks MegaBoyX7 with Sniper Shot!

ATK 6 VS DEF 3
Result: 3

MegaBoyX7 takes 3 LE damage and was disabled...

Oh no! The Sniper Joes have already disabled one of the robots that answered the distress call! Be careful approaching them...the Sniper Joes have made it clear they mean business. This also means that MegaBoyX7 is out for the rest of the mission. Make sure this doesn't happen to any of you! Dr. Light needs your help!
^ Top
 
MegaBoy
11,821,991 BP
31 TP | 601 PP
Posted on June 1st, 2016 at 6:47pm
Posted 2016/06/01 at 6:47pm
#11
@TailsMK4Omega : MegaBoy will be revived next mission
^ Top
 
NiceIce
770,544,761 BP
8 TP | 730 PP
Posted on June 1st, 2016 at 7:08pm Edited on 2016/06/01 at 7:54pm
Posted 2016/06/01 at 7:08pm Edited 2016/06/01 at 7:54pm
#12
picket-man : *Moves 2 spaces down and ambushes the sniper joe!* GET DUNKED! *Uses impact shot*
^ Top
 
Musical
2,193,837,754 BP
11 TP | 730 PP
Posted on June 1st, 2016 at 7:13pm
Posted 2016/06/01 at 7:13pm
#13
time-man No mercy!

Musical moves three spaces down, ambushing the Joe and teaming up with Mettaur Man
^ Top
 
NiceIce
770,544,761 BP
8 TP | 730 PP
Posted on June 1st, 2016 at 7:56pm
Posted 2016/06/01 at 7:56pm
#14
sniper-joe : OBJECTIVES. 1. DESTROY MASTER COMPUTER. 2. ELIMINATE ATTACKERS.
^ Top
 
Retro Pikachu
3,561,826,418 BP
30 TP | 621 PP
Posted on June 1st, 2016 at 8:00pm Edited on 2016/06/01 at 8:02pm
Posted 2016/06/01 at 8:00pm Edited 2016/06/01 at 8:02pm
#15
Move 1 Down then 1 Left

Moves 2 down and ambush the Sniper Joe!
^ Top
 
Brimstone
18,073,331 BP
0 TP | 226 PP
Posted on June 1st, 2016 at 8:22pm
Posted 2016/06/01 at 8:22pm
#16
I move one tile right.
^ Top
 
RotomSlashBlast
1,567,654,000 BP
13 TP | 874 PP
Posted on June 2nd, 2016 at 3:41pm
Posted 2016/06/02 at 3:41pm
#17
I move two tiles UP. These guys ain't messing around.
^ Top
 
Zero The Link
332,297,151 BP
11 TP | 526 PP
Posted on June 2nd, 2016 at 11:41pm
Posted 2016/06/02 at 11:41pm
#18
-ZeroDXZ decides to "Ambush" taking to a Sniper Joe with his Z-Saber equipped-

bass:..hmph...i'll make you pay for disabling my comrade!!
^ Top
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