Attention! This is a legacy build of the Mega Man RPG from 2017 and is no longer being maintained.
Reported bugs will not be fixed and any progress made here will not be saved.
Return to the archive index for more legacy content or
play the current version of the game for all the new stuff.
Welcome all! As you may know, D&D is a very popular RPG board game that involves limitless adventure, rolls of dice and hours of fun! So, I give myself the responsibility of becoming the Robot Master Master, and will create your adventure from the ground up, as YOU see fit! That's right: give me a scenario and we'll jump right in! (I can also do it for you if requested.)
Rules: -Multiple games can be played on this thread at once. Remember yours. -EVERYTHING is pretty much decided by a roll of the die. Even if I don't show it. Good luck! -This works just like D&D in that, there are no traditional "rules" per se, but as we go along, we'll cross bridges as we come to them. -You may tell me if you'd like that game to be harder, normal, or "beginner friendly". -There will only be 10 stats (5 good and 5 bad) unless otherwise specified: =Strength: How you do damage, move heavy objects, fighting style, etc. =Wisdom: How you solve puzzles, get ideas, invent things, etc. =Skill: How you handle things, get out of situations, etc. =Sneak: How you can steal, move undetected, etc. =Charm: How you can get people on your side, persuade, etc. =Creation: How you can build, make traps, etc. =Destruction: How you can destroy, hack firewalls, etc. =Speed: How fast your character is. =Defense: How you take damage. =Control: How you get viruses, how you can command soldiers or machines, etc. Now, how this works is that you will choose 5 stats to boost and 5 to decrease. I will roll a 100-sided die and tell you your new abilities accordingly. Example: I want to boost strength, but choose to decrease Skill. I roll a 7 for Strength and 56 for Skill. My new stats would be 7 Strength and -56 Skill. If you choose not to boost nor decrease an ability, it will remain at zero. But, if you boost one, you must decrease another, and vice-versa. ABSOLUTELY NO TAKE BACKSIES. Keep in mind: These can change! (For better or worse!)
After the request is made (preferably via PM, as we would like to keep this thread for the game itself.) I'll place your Group Request on this thread and people can join and leave as they please. PLEASE CONFIRM WITH ME FIRST! I will take your Ability boost/decreases to an 100#RNG and give you each a Character Card (kept on a Pastebin, and you can keep on on your Profile if you like). Alternatively, you may boost a stat to whatever you like, but you must decrease another by that much as well.
Well, we need players! For our first game, I'll not limit the amount we can have, but it will be difficult with huge groups. Specify on a number of players you like in your group; the group creator will be Captain. Or, if you'd like, request a Solo Play.
Have fun! Keep in mind, though: My free time is quite limited regularly so, patience is a virtue. Hopefully, it will have been worth the wait.
You walk to... An unexplored area. Let's say... NorthEast.
A shelter is here. it has only one entrance to it; not guarded, but seems important.
There's also a dumpster here.
What will you do now?
Currently, night-time is upon you. Currently, Nice Ice is in the East sector (in right tent). Currently, Nice Ice is hidden. Currently, Nice Ice is not in combat. Currently, Nice Ice has 1 Spoiled Gel(s), a Medkit, a CamJam(3), a Carbine Rifle (15,2; HyperShot), a CapCapsule Set (4) and a Research Note Book+. Currently, Nice Ice has $4. HEALTH: 140/200
Pinto (75) bounces just enough to stick Magneton (250/250) with its needle. It works [Roll: 60], dealing -34 health to Magneton (216/250) [On a 34 roll]!
Met (150/150) goes for a critical strike! It works [Roll: 72]! Magneton (174/250) takes -42 damage [On a 42 roll, +0 destruction]!
It is now Magneton's turn!
Magneton (174/250) tries to magnetize Met! It works [Roll: 80]!
Magneton (174/250) is holding Met (150/150) hostage!
It is now Mikey's turn!
What will you do?
Currently, Andonuts is not in combat. Currently, Andonuts has Pebbles, a Hot Glue Gun and a Gavel. Currently, Andonuts has 33 ﷼. HEALTH: 200/200
Pinto condition: New.
Currently, Met is not in combat. Currently, Met has a Tri-Pea Shooter MKII and a Strong Helmet. Currently, Met has 5000/1000000 KB used on Attack Forme Alpha and Nanobot Search. HEALTH: 150/150
You head South for one or two miles, reaching the school.
So far, there's nothing here at the entrance...
What will you do?
Currently, you are now on Main Street 3/10. Currently, Allix is not in combat. Currently, Allix has nothing. Currently, Allix has a Liquarcane Single Spell. Currently, Allix has (1500/1500) Magicka.
You check the dumpster. Mostly metal waste, but there are...
Glasses; not broken, but not in ideal shape either. Cans, presumably for oil. And a pair of Rusted Boots.
What will you do now?
Currently, night-time is upon you. Currently, Nice Ice is in the NorthEast sector. Currently, Nice Ice is hidden. Currently, Nice Ice is not in combat. Currently, Nice Ice has 1 Spoiled Gel(s), a Medkit, a CamJam(3), a Carbine Rifle (15,2; HyperShot), a CapCapsule Set (4) and a Research Note Book+. Currently, Nice Ice has $4. HEALTH: 140/200
You decide to hang around the school, patrolling. Not but just a few minutes afterward, at the back of the school, You can spot 3 Punks hanging around. They look like they're waiting on something.
What will you do?
Currently, you are now on Main Street 3/10 (School). Currently, Allix is not in combat. Currently, Allix has nothing. Currently, Allix has a Liquarcane Single Spell. Currently, Allix has (1500/1500) Magicka.
NICE' ICE'S GAME Sorry, I'll fix it! / @RotomSlashBlast : MY MAN!
You start to go into the building, but stop when you see that something behind the dumpster glints in the floodlight.
Parts! But these don't looks like regular old parts. It looks like something special, something methodically taken apart. You could take it back to Nin, but it'd be a haul...
What will you do now?
Currently, twilight will be upon you soon. Currently, Nice Ice is in the NorthEast sector. Currently, Nice Ice is hidden. Currently, Nice Ice is not in combat. Currently, Nice Ice has 1 Spoiled Gel(s), a Medkit, a CamJam(3), a Carbine Rifle (15,2; HyperShot), a CapCapsule Set (4) and a Research Note Book+. Currently, Nice Ice has $4. HEALTH: 140/200
You "casually" walk by them, hoping to get "past" [Sneak: -25]. It doesn't turn out...
Punk 1: Hey! HEY YOU! Dis ain't yo turf!
What will you do/say?
Currently, you are now on Main Street 3/10 (School). Currently, Allix is not in combat. Currently, Allix has nothing. Currently, Allix has a Liquarcane Single Spell. Currently, Allix has (1500/1500) Magicka. Health: 200/200
Posted on July 15th, 2016 at 8:43pmEdited on 2016/07/15 at 8:48pm
Posted 2016/07/15 at 8:43pmEdited 2016/07/15 at 8:48pm
#16
MUSICALKITTY'S GAME.
Magneton (174/250) does not appreciate Met (150/150)!
Pinto (75/75) tries to pry Met (150/150) from the magnet. It works [Roll:87]!
Met (150/150) is freed!
Magneton (174/250) is stunned by shock [Roll: 3] for a turn!
It is now Mikey's turn!
What will you do?
Currently, Andonuts is not in combat. Currently, Andonuts has Pebbles, a Hot Glue Gun and a Gavel. Currently, Andonuts has 33 ﷼. HEALTH: 200/200
Pinto condition: New.
Currently, Met is not in combat. Currently, Met has a Tri-Pea Shooter MKII and a Strong Helmet. Currently, Met has 5000/1000000 KB used on Attack Forme Alpha and Nanobot Search. HEALTH: 150/150
Pinto (75/75) jumps and tries to pry a Magnemite (Um.../Er...) from the group! It fails [Roll: 34]!
Met (150/150), I assume, attacks! Magneton (74/250) takes -100 damage [On a 34 roll, +64 Attack!]!
Magneton (74/250) was surprised by Pinto (75/75)! It tries to shake it off! It failed [Roll: 9]! Magneton (74/250) is still shaking it off!
It is now Mikey's turn!
What will you do?
Currently, Andonuts is combating Magneton. Currently, Andonuts has Pebbles, a Hot Glue Gun and a Gavel. Currently, Andonuts has 33 ﷼. HEALTH: 200/200
Pinto condition: New.
Currently, Met is combating Magneton. Currently, Met has a Tri-Pea Shooter MKII and a Strong Helmet. Currently, Met has 5000/1000000 KB used on Attack Forme Alpha and Nanobot Search. HEALTH: 150/150
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