Attention! This is a legacy build of the Mega Man RPG from 2017 and is no longer being maintained.
Reported bugs will not be fixed and any progress made here will not be saved.
Return to the archive index for more legacy content or
play the current version of the game for all the new stuff.
Welcome all! As you may know, D&D is a very popular RPG board game that involves limitless adventure, rolls of dice and hours of fun! So, I give myself the responsibility of becoming the Robot Master Master, and will create your adventure from the ground up, as YOU see fit! That's right: give me a scenario and we'll jump right in! (I can also do it for you if requested.)
Rules: -Multiple games can be played on this thread at once. Remember yours. -EVERYTHING is pretty much decided by a roll of the die. Even if I don't show it. Good luck! -This works just like D&D in that, there are no traditional "rules" per se, but as we go along, we'll cross bridges as we come to them. -You may tell me if you'd like that game to be harder, normal, or "beginner friendly". -There will only be 10 stats (5 good and 5 bad) unless otherwise specified: =Strength: How you do damage, move heavy objects, fighting style, etc. =Wisdom: How you solve puzzles, get ideas, invent things, etc. =Skill: How you handle things, get out of situations, etc. =Sneak: How you can steal, move undetected, etc. =Charm: How you can get people on your side, persuade, etc. =Creation: How you can build, make traps, etc. =Destruction: How you can destroy, hack firewalls, etc. =Speed: How fast your character is. =Defense: How you take damage. =Control: How you get viruses, how you can command soldiers or machines, etc. Now, how this works is that you will choose 5 stats to boost and 5 to decrease. I will roll a 100-sided die and tell you your new abilities accordingly. Example: I want to boost strength, but choose to decrease Skill. I roll a 7 for Strength and 56 for Skill. My new stats would be 7 Strength and -56 Skill. If you choose not to boost nor decrease an ability, it will remain at zero. But, if you boost one, you must decrease another, and vice-versa. ABSOLUTELY NO TAKE BACKSIES. Keep in mind: These can change! (For better or worse!)
After the request is made (preferably via PM, as we would like to keep this thread for the game itself.) I'll place your Group Request on this thread and people can join and leave as they please. PLEASE CONFIRM WITH ME FIRST! I will take your Ability boost/decreases to an 100#RNG and give you each a Character Card (kept on a Pastebin, and you can keep on on your Profile if you like). Alternatively, you may boost a stat to whatever you like, but you must decrease another by that much as well.
Well, we need players! For our first game, I'll not limit the amount we can have, but it will be difficult with huge groups. Specify on a number of players you like in your group; the group creator will be Captain. Or, if you'd like, request a Solo Play.
Have fun! Keep in mind, though: My free time is quite limited regularly so, patience is a virtue. Hopefully, it will have been worth the wait.
The nametag reads: "Cranjis 'McBasket' Ball". You hold it with you. While you're at it, you also take the Epic Throwing Dagger! It's Epic!
What will you do, both of you?
Currently, Nice Ice is combating Bandit. Currently, Nice Ice has a Carbine Rifle (*13,2; HyperShot*), a CapCapsule Set (4), a "Union" Card, Epic Throwing Dagger, Cranjis' Name Tag and a Research Note Book. Currently, Nice Ice has $3. HEALTH: 72/200
Currently, MegaBoy is combating Bandit. Currently, MegaBoy has nothing. Currently, MegaBoy has no money. HEALTH: 350/350
Posted on July 21st, 2016 at 12:00amEdited on 2016/07/21 at 12:06am
Posted 2016/07/21 at 12:00amEdited 2016/07/21 at 12:06am
#4
NICE ICE'S GAME.
Ro cringes. More like... Ro "Cringes 'McBasket' Ball".
You lead MegaBoy further into Crank Forest. You can find a Deague Crest here! It has 2 cohorts.
You also find Kabukill wandering about.
You also find a pond and some trees...
What will you do, both of you?
Currently, Nice Ice is not in combat. Currently, Nice Ice has a Carbine Rifle (*13,2; HyperShot*), a CapCapsule Set (4), a "Union" Card, Cranjis' Name Tag and a Research Note Book. Currently, Nice Ice has $3. HEALTH: 72/200
Currently, MegaBoy is not in combat. Currently, MegaBoy has an Epic Throwing Dagger Currently, MegaBoy has no money. HEALTH: 350/350
Joe check out the pond. It's wet. But you also find some coins!
What will you do, both of you?
Currently, Nice Ice is not in combat. Currently, Nice Ice has a Carbine Rifle (*13,2; HyperShot*), a CapCapsule Set (4), a "Union" Card, some Odd Coins, Cranjis' Name Tag and a Research Note Book. Currently, Nice Ice has $3. HEALTH: 80/200
Currently, MegaBoy is not in combat. Currently, MegaBoy has an Epic Throwing Dagger Currently, MegaBoy has no money. HEALTH: 350/350
Mikey notices the train is stopped next to him, and boards quickly! Nice, I didn't think of doing that.
Luckily, the doors close posthaste, and the party is safe! ...For now...
You stand in the midst of a train, only a few passengers in this car.
Oh, it's over! I need-a sleep...
What will you do?
Currently, Andonuts is not in combat. Currently, Andonuts has Pebbles and a Hot Glue Gun. Currently, Andonuts has 63 ﷼. HEALTH: 200/200
Pinto condition: Very good.
James' condition: Asleep
Currently, Met is not in combat. Currently, Met has a Tri-Pea Shooter MKII and a Strong Helmet. Currently, Met has 5000/1000000 KB used on Attack Forme Alpha and Nanobot Search. HEALTH: 150/150
Allix wakes up unexpectedly. Turns out her Dream Vial is low. Well, what could she do about that?
What will you do?
Currently, you are now on Main Street 6/10 (A's Office). Currently, Allix is not in combat. Currently, Allix has nothing. Currently, Allix has a Liquarcane Single Spell. Currently, Allix has (1500/1500) Magicka; (10/100) Dream [I guess...?][spoiler} Health: 300/300
Joe (80/200) and MegaBoy (200/200) sneak up on Kabukill (300/300) and try their luck! Strangely, Kabukill's head turns completely around and it's body snaps to it [Roll:30]!
Kabukill (300/300)doesn't appreciate you two! It wags its finger...!
What will you do, both of you?
Currently, Nice Ice is combating Kabukill. Currently, Nice Ice has a Carbine Rifle (*13,2; HyperShot*), a CapCapsule Set (4), a "Union" Card, some Odd Coins, Cranjis' Name Tag and a Research Note Book. Currently, Nice Ice has $3. HEALTH: 80/200
Currently, MegaBoy is combating Kabukill. Currently, MegaBoy has an Epic Throwing Dagger Currently, MegaBoy has no money. HEALTH: 350/350
Ro (80/200) fires another bullet! Kabukill (300/300)... Catches it [Roll: 15]!? He then proceeds to drop it.
MegaBoy (350/350) tries to stab Kabukill (300/300)! He disappears before he gets stabbed [Roll: 13]!
Kabukill trips over his own feet [Roll: 27]!
It's your turns!
What will you do, both of you?
Currently, Nice Ice is combating Kabukill. Currently, Nice Ice has a Carbine Rifle (*13,2; HyperShot*), a CapCapsule Set (4), a "Union" Card, some Odd Coins, Cranjis' Name Tag and a Research Note Book. Currently, Nice Ice has $3. HEALTH: 80/200
Currently, MegaBoy is combating Kabukill. Currently, MegaBoy has an Epic Throwing Dagger Currently, MegaBoy has no money. HEALTH: 350/350
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