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Mega Man RPG Prototype Roleplay & Games

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Musical
Musical
2,193,837,754 BP
11 TP | 730 PP
Oh no! You, yes, you over there. You are part of a thing known as the Mega Man RPG Prototype. You know that the creator and leader of this buiseness is the one and only Adrian Marceau. But, wait, he's invited you to this odd, murky dungeon. With you and other people you may or may not know, you walk into the mansion. It's remarkable, it's beautiful, but, wait, something seems odd about it. The lights are turned off, and the curtains are pulled shut, there's a note on the ground:

Typical Ransom Note style, this "???" fellow seems new to this kind of thing

Wow, this "Fellow Program" seems to have kidnapped Adrian! Will you be the one to save Adrian? Or will you just be a big weenie and run away home

Now, onto the rules of this hot mess
1. Sign Ups: Okay, this'll be a bit harsh I guess, but I'm still enforcing it. Only characters based off the user, like if you're Ender, your character will be based off of you. BUT, also, you can also use characters from Web Comics/Fanfics floating around this site, as long as they aren't official Mega Man characters. For example, do you want to be Rhythm_BCA's Melodia? Perhaps you'd like being EEKADO from Beta and Mega's comic? What about the fabled Moonstone from MusicalKitty's Megabound? What about [REDACTED] from SSN's game? BUT(t) here's a twist! IF these projects use an official Mega Man character, but are able to make them different to the official character, you can choose them. Pun-Loving Cut's Corner Cut Man and Short Alien Megabound Slur are on the table, however, Super-Fighting Robot BCA/Beta and Mega Mega Man is not on the table. Also, I will deny Non-Project fan characters like Blaze Man or Ninja Man on sight, and likely Official MM Characters that aren't featured in any projects like Fan or Drill Man, unless if you provide a good spin on them, like Emotionless-Killer Fan, or Renowned Mathematician Drill Man.

As of now, I'm starting to consider the use of OCs as player options in Mystery Mansion. I will accept OC characters, but as long as you give them a proper bio and at least something about their personality. If you need help with developing a character's personality, I know how to help:
So, this is only one little thing, but it does go a very long way. Don't describe what the character is, but more what the character does. For example, instead of "She likes animals" you can say "She regularly holds bake sales in order to fund repopulation projects for her favorite endangered animals."
And if you even want, this article by TVtropes may or may not help you out with your bio

2. Sign Up Bios: You must provide information about your character. Their personality, motives, likes and dislikes are good. You may go into more descriptive if you want. I can understand if you pick a character from like Megabound and you cannot provide a really big bio because of the character or whatnot. As for official characters you are willing to take a spin on, I expect a descriptive bio, and at least so it doesn't seem like all you did was make Mega Man green and slightly shorter.

3. Combat-ish system: Along with the Roleplay itself, there will also be a combat-ish system I guess. In your character bio, specify whether your play-style is Aggressive Assertive or Passive and the combat-ish system will be ultra simplified:
-There will only be three stats: Health, Charisma, and Attack There is now five stats! And I've gone into much more detail about these stats as well!

Health:
Health is what keeps the player moving. Health, as in most games, is a value used to calculate how much a player can take before giving out. Every player starts at 20 Base Health, but there are many ways that Health can be boosted:
1.) Being hit by an attack that inflicts more than 1 point of damage will increase the player's Max Health by 1!

2.) Eating different foods. Luxurious or event foods will usually increase the player's health by 10-20. Some more common foods may only boost Health by 2-5.

3.) Quests/Dungeons will also occasionally increase Health when completed.

When a player's Health reaches 0, the player is taken to the entrance of the mansion with one of their items stolen by SSJ3 the moose. However, the player can always try and bribe or persuade him to give the item back.

Charisma:
Charisma, however, may be proven to be a bit more difficult to explain. Charisma is used for many things, such as:
1.) Interacting with enemies. Players may find themselves interacting and conversing with enemies. They might have an item a player is interested in, or the player may be trying to convince them not to attack. The general calculation for if an enemy will listen is usually Charisma = % Chance. Some more stubborn enemies may follow Charisma/2 = % Chance.

2.) Merchant Discounts. Most of the items bought in Mystery Mansion are through the merchants. Charisma will act as a percentage discount to these goods, the equation is (Charisma/10 = % Discount) although the cap for said discount is at 50%

3.) Enemy Drops. Enemies, when defeated, will usually have a small chance to drop an item. These item drops will have a base drop rate, but said rate will be increased by Charisma. The equation for said act is [BaseDrop * (Charisma/10)] = NewDrop. Most item drops will be simply healing items or other trinkets, but in the rare case that the enemy will drop a weapon, it will usually have a base of around 0.1%

4.) Entering Dungeons. Sure, being able to slaughter through anything possible is fun, but if you do not have enough Charisma, your options for dungeons are limited. However, there are always an assortment of quests in places like the Garden, Floor 4, Outside and the Chef's Room. As said earlier, quests are rather quick and give a well amount of money and Charisma.

There are many ways to gain Charisma as well. Many Luxurious foods will raise Charisma, doing quests will give around 5-20 Charisma per quest, and simply befriending an enemy in-battle nets a base amount of 5. Finishing dungeons will even raise the player's Charisma stat as well, although it is possible to lower your Charisma as well, although the only few recorded times it happened in Mystery Mansion were through less conventional means, so no need to worry about randomly losing 15 Charisma if you bump into an enemy on accident.

Attack:
Attack is the stat used to determine the strength of attacks, as well as strength-based overworld actions (such as pushing a heavy rock, the equation for that would be Attack = % of success). The actual damage an attack will do is calculated by [Attack - Defense]. Defeating an enemy will always increase the player's attack, along with getting new weapons, and sometimes even eating Luxurious or event foods!

Immunity -Although players do not have the Immunity stat, some major enemies will have them. Immunity is simply just a defense stat for defense-piercing weapon-based attacks, no need to worry about the stat.

P.Defense:
P.Defense stands for Player Defense, and is the defense stat used when attacked by player characters. This stat was mainly added in so players have a harder time with killing each other as easy as a 1000 C hot knife through soft butter. Player Defense can be increased by using items (such as the disposable equipment such as knives or ribbons that provide a +10 stat boost) and by getting hit by another player character as well will increase it by 5. Don't worry though, the mansion is a rather peaceful place and there will never be a 24/7 fear of being knocked out by other players.

N.Defense:
N.Defense stands for eNcounter Defense, and is the defense stat used when attacked by enemies. N.Defense is a rather hard stat to upgrade, only really being able to be increased by high level merchants on the higher floors of the mansion, or taking up any quests that involve creating an armor.

I'll also explain the three Play styles as well:
Aggressive Starting stats: Attack: 85 Charisma: 35
A play style for those who don't really want to befriend any encounters in the mansion, and just fight them. I should note that just because you pick an Aggressive play style, you aren't prohibited from befriending encounters.

Assertive Starting stats: Attack: 60 Charisma: 60
A play style for those that cannot choose between Aggressive or Passive, or want to be able to have the options to effectively kill or befriend encounters.

Passive Starting stats: Attack: 35 Charisma: 85
A play style for those who want to befriend the encounters in the mansion. I shall note that I will try to make the three play styles as equal as possible in terms of difficulty

4. Literary Roleplaying- Yes, I know that this'll be hard for me to explain unless if I do this, so:
Case A: "He flirts with the encounter, attempting to compliment its looks
Case B: "*flirts with encounter*"
I'd rather you to do this in the style of Case A. Write this as if you are writing a story, and please make your posts longer than three words.

Okay, I think that's it. If you do indeed have questions, I will answer them. This roleplay will start when at least two people join and are accepted, but you could join any time you want

Sign Ups
?/? People

I don't care, you can join when you want to, I don't mind

(Sign Ups end 10/31/4016)
By the way, Mystery Mansion has its own Discord chat now.
check out the thing

The Discord server is great for players that want to improve their characters and get feedback on them, or give feedback about Mystery Mansion itself. Don't be afraid to check it out; I'm the only moderator and the server itself doesn't have any rules beyond "Don't be r00d and don't ruin the servers vibes"
First to hit 700 Comments- 11/27/16
First to hit 800 Comments- 12/24/16
First to hit 900 Comments- 1/13/17
First to hit 1000 Comments- 1/30/17 (Woo!)
EDIT: In no way whatsoever is this forum game perfect. It is slowly improving everyday, and I would really appreciate if you (the player) include any suggestions when you participate. Even a little comment on a stat under your post I would love!

I would also love if I were to get more players on this. Now, I'm not complaining that not enough people are playing my game, but I just love participating in Mystery Mansion, and introducing this world to new players is always very fun for me!

I'd also want to get more players on board because it really would help me with improving Mystery Mansion. Doc is (as of Feb. 12) inactive, and he was the most helpful player to me in terms of improving Mystery Mansion! But now, the game has heavily developed, and a lot of decisions (like the Valentine's Season and Item Drops) I have never gotten through with someone, and it feels as if I may be doing something horribly wrong that might even break Mystery Mansion.

In short, I love you guys that play Mystery Mansion, but I also depend on you for feedback on new additions to the game
EDIT: Ey guys I have school now and it's stressful as heck so please don't yell at me if I don't update this weekly because I haven't forgotten about this thread yet
Adrian's Mansion (The Dramatic Mansion Mystery)
Posted by Musical on July 20th, 2016 at 10:55pm
Viewed 48289 Times
 
NiceIce
770,544,761 BP
8 TP | 730 PP
Posted on August 4th, 2016 at 10:40pm
Posted 2016/08/04 at 10:40pm
#1
@MusicalKitty-SST- : Uh huh...*ATTACKKKKKKKKKKKKK*
^ Top
 
Moderator
TheDoc
1,348,940,198 BP
3 TP | 718 PP
Posted on August 4th, 2016 at 10:42pm
Posted 2016/08/04 at 10:42pm
#2
Ring Man catches the ring on the return and addresses it.
ring-man Well, you can do basic fastballs, but what if I give you something more complicated?

Ring Man fans out 4 rings and throws them in a spread, ricocheting them off the wall and towards Subject Dust-Man-Barf.
^ Top
 
RotomSlashBlast
1,567,654,000 BP
13 TP | 874 PP
Posted on August 5th, 2016 at 9:00am
Posted 2016/08/05 at 9:00am
#3
Rotom looks for some dang healing items on floor 2.
^ Top
 
Holly Jolly Beta
1,657,007,431 BP
37 TP | 1543 PP
Posted on August 5th, 2016 at 2:55pm
Posted 2016/08/05 at 2:55pm
#4
@MusicalKitty-SST- :

Hm, alright, could come in handy.

Beta takes the items (whatever I got).
^ Top
 
Musical
2,193,837,754 BP
11 TP | 730 PP
Posted on August 5th, 2016 at 6:51pm
Posted 2016/08/05 at 6:51pm
#5
@Beta Man : Beta obtains the Eclair and Laser Cannon

What will you do next?
@RotomSlashBlast : under the carpet in the hallway, Rotom finds a Dry Donut!

What will you do next?
@TheDoc : Ring Man can throw up to 4 Rings at one time, the power of them determined by die roll, and if they hit or not determined by coin flip:
Tails
Heads- 30 Damage
Heads- 10 Damage
Tails

Subject 014-ABCDEF-100
Subject 014-ABCDEF-100
Health: 710/1000
Defense: 15
Attack: 4

Subject 014-ABCDEF-100 attempts to tamper with Ring Man's stats... (tails)
Subect 014-ABCDEF-100's attempt fails

What will you do next?
@Nice Ice : NiceIce inflicted 40 Damage onto the Aubergine Attack Model

Aubergine Attack Model
Aubergine Attack Model
Health: 20/60
Attack: 14
Defense: 10

Aubergine Attack Model attempts to attack NiceIce with its seven deformed limbs
Heads [-5 Health]
Tails
Tails
Heads [-5 Health]
Tails
Heads [-5 Health]
Tails
Aubergine Attack Model needs to rest before it attacks again

What will you do next?
NiceIce has Key, LynxKey, Expensive Wineglass, Anomaly Badge, Red Tulip (2) and Ghost Badge
Cut Man has Key, LynxKey, Green Feather, Paper (4), and Ghost Badge
Ring Man has Key, Inhaler, Small Ruby, and Anomaly Badge
[REDACTED] has Paper (-11), NoteBundle (2/20 Notecards), Pen, Water (2 uses), Gold Key, and Anomaly Badge
Meta has Key
Rotom has Dry Donut
Beta Serif has Laser Cannon, Eclair
Zero has nothing
NiceIce: 150 Charisma, 50 Attack, 15 Defense, 5/55 Health
Cut Man: 125 Charisma, 30 Attack, 15 Defense, 34/34 Health
Ring Man: 35 Charisma, 135 Attack, 15 Defense, 35/40 Health
>>Weapon: Shiny Rings
[REDACTED]: 1 Charisma, 85 Attack, 15 Defense, 54/54 Health/Personality B: 60 Charisma, 60 Attack, 15 Defense
>>Ghost Virus: 80/80 Health, 10 Defense, 23 uses
>>Spicy Infant: 40/40 Health, 9 Uses
Meta: 60 Charisma, 65 Attack, 15 Defense, 40/40 Health
Rotom: 25 Charisma, 95 Attack, 15 Defense, 8/20 Health
>>Move: Bubble
Beta Serif: 60 Charisma, 60 Attack, 15 Defense, 20/20 Health
Zero: 60 Charisma, 60 Attack, 15 Defense, 10/20 Health


Cheetah General: 65 Defense, 29 Attack, 925/925 Health
SSJ3 the Moose: 100 Defense, 5 Attack, 3K/3K Health, has 50$
Team Memester: 30 Defense, 7 Attack, 230/250 Health
Team Memester Inv.: Sushi [1/6 Spaces]
SSJ: 30 Defense, 5 Attack, 600/600 Health
Paper Lion: 55 Defense, 2 Attack, 355/425 Health
^ Top
 
RotomSlashBlast
1,567,654,000 BP
13 TP | 874 PP
Posted on August 5th, 2016 at 7:50pm
Posted 2016/08/05 at 7:50pm
#6
Rotom uses the CHECK command on the dry Donut. If there is no CHECK command, he searches the item on the Wiki. If there isn't a Wiki for this, he keeps it on him. If there are no bad side effects, Rotom eats it.
^ Top
 
NiceIce
770,544,761 BP
8 TP | 730 PP
Posted on August 5th, 2016 at 9:54pm
Posted 2016/08/05 at 9:54pm
#7
@MusicalKitty-SST- : *FAH RO DUS. Kill it*
^ Top
 
Moderator
TheDoc
1,348,940,198 BP
3 TP | 718 PP
Posted on August 5th, 2016 at 11:26pm
Posted 2016/08/05 at 11:26pm
#8
OOC: Eh, I think just going with half the attack power for each ring would be less UP for the Multi-Ring attack. The chances of me getting higher than my attack as it is now aren't worth the risk...

Ring Man winced.
ring-man Yea, that was painful to watch. Let's just stick with the ol' fashioned ones. They'll do the job right, quick and dirty.

>Fight: Ring Man pulls out a Standard Ring, winds up, and screwballs the ring at the Subject's....butterfly-wing lookin' thing.
^ Top
 
2018StudiosN
658,104,324 BP
6 TP | 426 PP
Posted on August 6th, 2016 at 4:24pm
Posted 2016/08/06 at 4:24pm
#9
*[REDACTED] begins flying around the mansion to look for a medical bay of some kind, hoping to find some stomach medication*
^ Top
 
RotomSlashBlast
1,567,654,000 BP
13 TP | 874 PP
Posted on August 6th, 2016 at 6:25pm
Posted 2016/08/06 at 6:25pm
#10
Wait what. That's.. THAT ⑨ WHO BEAT ME UP! I'm going to find some high level gear. Wait why am I talking to myself?

Anyway, Rotom prepares to fight SSJ3 the Moose.
^ Top
 
Musical
2,193,837,754 BP
11 TP | 730 PP
Posted on August 6th, 2016 at 10:46pm
Posted 2016/08/06 at 10:46pm
#11
@RotomSlashBlast : There is indeed a Wiki, too bad it is only accessible on the computer on the third floor. Rotom merely gained 8 Health from the donut, and is now challenging SSJ3 the Moose!

...However, Rotom has an attack stat of 95 while SSJ3 the Moose has a defense stat of 100
Proceed with the battle anyway?
@Nice Ice : Aubergine Attack Model melted into a pile of bodily fluids [+5 Attack to NiceIce]. Ring Man and Subject 014-ABCDEF-100 can be seen in the distance.

What will you do next?
@TheDoc : Good idea, I thought that would make them easily overpowered though, but I guess if each of the rings are determined by coin flip, on average it'll do pretty much the same as the Ring Boomerang/Shiny Ring. Thank you for the feedback though.

Ring Man threw the Standard Ring at Subject 014-ABCDEF-100, and inflicted [-150 Health] onto the monster.

Subject 014-ABCDEF-100
Subject 014-ABCDEF-100
Health: 560/1000
Defense: 15
Attack: 4

Subject 014-ABCDEF-100 attempts to tamper with Ring Man's stats... (heads)
Ring Man's Maximum Health dropped by 1! (tails)
Subject 014-ABCDEF-100's attack stopped

What will you do next?
@StupidStudiosN : [REDACTED] flies around the Mansion, and finds Medical Powder in a small, glass container. There's a note on it too...

"Ingest the powder without the help of a liquid. One hour after ingesting the powder, drink 1 (one) cup of water, and wait approximately 3 hours before eating again."

What will you do next?
NiceIce has Key, LynxKey, Expensive Wineglass, Anomaly Badge, Red Tulip (2) and Ghost Badge
Cut Man has Key, LynxKey, Green Feather, Paper (4), and Ghost Badge
Ring Man has Key, Inhaler, Small Ruby, and Anomaly Badge
[REDACTED] has Paper (-11), NoteBundle (2/20 Notecards), Pen, Water (2 uses), Gold Key, and Anomaly Badge
Meta has Key
Rotom has Dry Donut
Beta Serif has Laser Cannon, Eclair
Zero has nothing
NiceIce: 150 Charisma, 50 Attack, 15 Defense, 5/55 Health
Cut Man: 125 Charisma, 30 Attack, 15 Defense, 34/34 Health
Ring Man: 35 Charisma, 135 Attack, 15 Defense, 34/39 Health
>>Weapon: Shiny Rings
[REDACTED]: 1 Charisma, 85 Attack, 15 Defense, 54/54 Health/Personality B: 60 Charisma, 60 Attack, 15 Defense
>>Ghost Virus: 80/80 Health, 10 Defense, 23 uses
>>Spicy Infant: 40/40 Health, 9 Uses
Meta: 60 Charisma, 65 Attack, 15 Defense, 40/40 Health
Rotom: 25 Charisma, 95 Attack, 15 Defense, 16/20 Health
>>Move: Bubble
Beta Serif: 60 Charisma, 60 Attack, 15 Defense, 20/20 Health
Zero: 60 Charisma, 60 Attack, 15 Defense, 10/20 Health


Cheetah General: 65 Defense, 29 Attack, 925/925 Health
SSJ3 the Moose: 100 Defense, 5 Attack, 3K/3K Health, has 50$
Team Memester: 30 Defense, 7 Attack, 230/250 Health
Team Memester Inv.: Sushi [1/6 Spaces]
SSJ: 30 Defense, 5 Attack, 600/600 Health
Paper Lion: 55 Defense, 2 Attack, 355/425 Health
^ Top
 
ThatOneEnder
4,279,483,687 BP
10 TP | 592 PP
Posted on August 6th, 2016 at 10:48pm
Posted 2016/08/06 at 10:48pm
#12
elec-man So um, we haven't actually done anything lately...um...soo...what now....?
ring-man Let's see here...We could go upstairs, see what's up there, we were supposed to find that...what is it, "Adrian" guy on the top floor...so let's go up there.
elec-man Sounds like a better idea than laying around doing nothing.
*Team Memester goes as far up the stairs as possible*
^ Top
 
2018StudiosN
658,104,324 BP
6 TP | 426 PP
Posted on August 6th, 2016 at 10:49pm
Posted 2016/08/06 at 10:49pm
#13
*[REDACTED] ingests the Medical Powder, and drinks one use of his water supply, then goes flying about the mansion in search of easy foes and/or stat-increasing items*
^ Top
 
RotomSlashBlast
1,567,654,000 BP
13 TP | 874 PP
Posted on August 6th, 2016 at 11:08pm Edited on 2016/08/06 at 11:23pm
Posted 2016/08/06 at 11:08pm Edited 2016/08/06 at 11:23pm
#14
Nope, forget that! Rotom ABSCONDS to Floor 3!
^ Top
 
Moderator
TheDoc
1,348,940,198 BP
3 TP | 718 PP
Posted on August 7th, 2016 at 12:43am Edited on 2016/08/07 at 1:06am
Posted 2016/08/07 at 12:43am Edited 2016/08/07 at 1:06am
#15
OOC: So, if the damage is spread over coin flips for all rings (Multi-Ring throws), do Shiny Rings still get a chance for a return hit, each? For now, I'll just use Standard. Also, since I can do up to four rings, is there damage scaling for doing 2 or 3? Again, for now I'll just stick with the 4 rings we've agreed upon. I just wanted to be sure of anything at my disposal and get that squared away before I end up doing something I didn't actually understand...
Also ALSO, would it be better to put the attack at 165? This way it won't be confusing as to what my standard attack is as opposed to being modified by the Shiny Rings. Unless the Shiny Rings' penalty was permanent, in which case I may snap said Shiny Rings in two and stomp them into beautiful dust particles.


Suddenly, Ring Man felt a sinking feeling of sorts. He ran a flash scan of his systems and was puzzled to find that some of his armor integrity had.....vanished? It wasn't damaged or otherwise compromised in any way, but instead just ceased to exist...
ring-man What the heck....That's one PSYCHO trash monster. This needs to end quick...

>Fight: Ring Man readied 4 more Standard Rings (2 in each hand) and let them fly.
^ Top
 
Musical
2,193,837,754 BP
11 TP | 730 PP
Posted on August 7th, 2016 at 2:16pm
Posted 2016/08/07 at 2:16pm
#16
@TheDoc : Yeah, I'll change the attack back to 165, since that seems to be a better idea. I will not scale the attack power for 2 and 3 Rings, but I believe that just having the Rings inflict half of the player's attack is a better idea. Maybe making the Shiny Rings also come back when 4 rings is thrown is also a better idea
Ring Man throws 4 Standard Rings
Tails
Heads - 80 Damage
Heads - 80 Damage
Heads - 80 Damage
Ring Man inflicts a total of 195 damage (Defense is calculated for each Ring)

Subject 014-ABCDEF-100
Subject 014-ABCDEF-100
Health: 465/100
Defense: 15
Attack: 4

Subject 014-ABCDEF-100 separates for this turn!
Subject-A bites Ring Man [-2 Health] (heads)
Subject-B flaps about, spreading a volatile powder [-3 Health] (heads)
Subject-C eats some dust [+40 Health] (heads)
Subject-D flails about (tails)
Subject-E rams into Ring Man [-3 Health]
Subject-F is too busy keeping Subject 014-ABCDEF-100 standing to attack (tails)

What will you do next?
@RotomSlashBlast : Rotom is on the Third Floor.

Ghost Geologist seems to want to talk
Guardian Panda blocks the way
There's a Computer, Bed, and Sink nearby

What will you do next?
@StupidStudiosN : [REDACTED] flies about the mansion, seeing three boxes
Box 1 has something
Box 2 has something
Box 3 has something

Which Box will [REDACTED] look in?
@ThatOneEnderMan : Ender and Alto were blocked from entering Floor 3 by the Guardian Fox
"Sorry kids, I just can't let anyone up there. I would let you in there, but you look like you can't even pick up that bundle of paper over there" Guardian Fox pointed to a nearby Bundle of Paper sitting on the floor

What will you do nexr?
NiceIce has Key, LynxKey, Expensive Wineglass, Anomaly Badge, Red Tulip (2) and Ghost Badge
Cut Man has Key, LynxKey, Green Feather, Paper (4), and Ghost Badge
Ring Man has Key, Inhaler, Small Ruby, and Anomaly Badge
[REDACTED] has Paper (-11), NoteBundle (2/20 Notecards), Pen, Water (2 uses), Gold Key, and Anomaly Badge
Meta has Key
Rotom has nothing
Beta Serif has Laser Cannon, Eclair
Zero has nothing
NiceIce: 150 Charisma, 50 Attack, 15 Defense, 5/55 Health
Cut Man: 125 Charisma, 30 Attack, 15 Defense, 34/34 Health
Ring Man: 35 Charisma, 165 Attack, 15 Defense, 26/39 Health
>>Weapon: Shiny Rings/Standard Rings
[REDACTED]: 1 Charisma, 85 Attack, 15 Defense, 54/54 Health/Personality B: 60 Charisma, 60 Attack, 15 Defense
>>Ghost Virus: 80/80 Health, 10 Defense, 23 uses
>>Spicy Infant: 40/40 Health, 9 Uses
Meta: 60 Charisma, 65 Attack, 15 Defense, 40/40 Health
Rotom: 25 Charisma, 95 Attack, 15 Defense, 16/20 Health
>>Move: Bubble
Beta Serif: 60 Charisma, 60 Attack, 15 Defense, 20/20 Health
Zero: 60 Charisma, 60 Attack, 15 Defense, 10/20 Health


Cheetah General: 65 Defense, 29 Attack, 925/925 Health
SSJ3 the Moose: 100 Defense, 5 Attack, 3K/3K Health, has 50$
Team Memester: 30 Defense, 7 Attack, 230/250 Health
Team Memester Inv.: Sushi [1/6 Spaces]
SSJ: 30 Defense, 5 Attack, 600/600 Health
Paper Lion: 55 Defense, 2 Attack, 355/425 Health
^ Top
 
RotomSlashBlast
1,567,654,000 BP
13 TP | 874 PP
Posted on August 7th, 2016 at 5:03pm
Posted 2016/08/07 at 5:03pm
#17
Rotom checks the stats of the computer, bed, and sink.
^ Top
 
Moderator
TheDoc
1,348,940,198 BP
3 TP | 718 PP
Posted on August 7th, 2016 at 5:13pm Edited on 2016/08/07 at 6:21pm
Posted 2016/08/07 at 5:13pm Edited 2016/08/07 at 6:21pm
#18
>Fight: Ring Man winds up and slings a Standard Ring at the thing's gut.
^ Top
 
NiceIce
770,544,761 BP
8 TP | 730 PP
Posted on August 7th, 2016 at 5:33pm
Posted 2016/08/07 at 5:33pm
#19
@MusicalKitty-SST- : *Find some paper. Because I need to buy healing items*
^ Top
 
ThatOneEnder
4,279,483,687 BP
10 TP | 592 PP
Posted on August 7th, 2016 at 6:54pm
Posted 2016/08/07 at 6:54pm
#20
ring-man ...Um...Its just a bundle of paper, but...sure...?
*Ender easily lifts the bundle of paper*
^ Top

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