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Mega Man RPG Prototype Roleplay & Games

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Musical
Musical
2,193,837,754 BP
11 TP | 730 PP
Oh no! You, yes, you over there. You are part of a thing known as the Mega Man RPG Prototype. You know that the creator and leader of this buiseness is the one and only Adrian Marceau. But, wait, he's invited you to this odd, murky dungeon. With you and other people you may or may not know, you walk into the mansion. It's remarkable, it's beautiful, but, wait, something seems odd about it. The lights are turned off, and the curtains are pulled shut, there's a note on the ground:

Typical Ransom Note style, this "???" fellow seems new to this kind of thing

Wow, this "Fellow Program" seems to have kidnapped Adrian! Will you be the one to save Adrian? Or will you just be a big weenie and run away home

Now, onto the rules of this hot mess
1. Sign Ups: Okay, this'll be a bit harsh I guess, but I'm still enforcing it. Only characters based off the user, like if you're Ender, your character will be based off of you. BUT, also, you can also use characters from Web Comics/Fanfics floating around this site, as long as they aren't official Mega Man characters. For example, do you want to be Rhythm_BCA's Melodia? Perhaps you'd like being EEKADO from Beta and Mega's comic? What about the fabled Moonstone from MusicalKitty's Megabound? What about [REDACTED] from SSN's game? BUT(t) here's a twist! IF these projects use an official Mega Man character, but are able to make them different to the official character, you can choose them. Pun-Loving Cut's Corner Cut Man and Short Alien Megabound Slur are on the table, however, Super-Fighting Robot BCA/Beta and Mega Mega Man is not on the table. Also, I will deny Non-Project fan characters like Blaze Man or Ninja Man on sight, and likely Official MM Characters that aren't featured in any projects like Fan or Drill Man, unless if you provide a good spin on them, like Emotionless-Killer Fan, or Renowned Mathematician Drill Man.

As of now, I'm starting to consider the use of OCs as player options in Mystery Mansion. I will accept OC characters, but as long as you give them a proper bio and at least something about their personality. If you need help with developing a character's personality, I know how to help:
So, this is only one little thing, but it does go a very long way. Don't describe what the character is, but more what the character does. For example, instead of "She likes animals" you can say "She regularly holds bake sales in order to fund repopulation projects for her favorite endangered animals."
And if you even want, this article by TVtropes may or may not help you out with your bio

2. Sign Up Bios: You must provide information about your character. Their personality, motives, likes and dislikes are good. You may go into more descriptive if you want. I can understand if you pick a character from like Megabound and you cannot provide a really big bio because of the character or whatnot. As for official characters you are willing to take a spin on, I expect a descriptive bio, and at least so it doesn't seem like all you did was make Mega Man green and slightly shorter.

3. Combat-ish system: Along with the Roleplay itself, there will also be a combat-ish system I guess. In your character bio, specify whether your play-style is Aggressive Assertive or Passive and the combat-ish system will be ultra simplified:
-There will only be three stats: Health, Charisma, and Attack There is now five stats! And I've gone into much more detail about these stats as well!

Health:
Health is what keeps the player moving. Health, as in most games, is a value used to calculate how much a player can take before giving out. Every player starts at 20 Base Health, but there are many ways that Health can be boosted:
1.) Being hit by an attack that inflicts more than 1 point of damage will increase the player's Max Health by 1!

2.) Eating different foods. Luxurious or event foods will usually increase the player's health by 10-20. Some more common foods may only boost Health by 2-5.

3.) Quests/Dungeons will also occasionally increase Health when completed.

When a player's Health reaches 0, the player is taken to the entrance of the mansion with one of their items stolen by SSJ3 the moose. However, the player can always try and bribe or persuade him to give the item back.

Charisma:
Charisma, however, may be proven to be a bit more difficult to explain. Charisma is used for many things, such as:
1.) Interacting with enemies. Players may find themselves interacting and conversing with enemies. They might have an item a player is interested in, or the player may be trying to convince them not to attack. The general calculation for if an enemy will listen is usually Charisma = % Chance. Some more stubborn enemies may follow Charisma/2 = % Chance.

2.) Merchant Discounts. Most of the items bought in Mystery Mansion are through the merchants. Charisma will act as a percentage discount to these goods, the equation is (Charisma/10 = % Discount) although the cap for said discount is at 50%

3.) Enemy Drops. Enemies, when defeated, will usually have a small chance to drop an item. These item drops will have a base drop rate, but said rate will be increased by Charisma. The equation for said act is [BaseDrop * (Charisma/10)] = NewDrop. Most item drops will be simply healing items or other trinkets, but in the rare case that the enemy will drop a weapon, it will usually have a base of around 0.1%

4.) Entering Dungeons. Sure, being able to slaughter through anything possible is fun, but if you do not have enough Charisma, your options for dungeons are limited. However, there are always an assortment of quests in places like the Garden, Floor 4, Outside and the Chef's Room. As said earlier, quests are rather quick and give a well amount of money and Charisma.

There are many ways to gain Charisma as well. Many Luxurious foods will raise Charisma, doing quests will give around 5-20 Charisma per quest, and simply befriending an enemy in-battle nets a base amount of 5. Finishing dungeons will even raise the player's Charisma stat as well, although it is possible to lower your Charisma as well, although the only few recorded times it happened in Mystery Mansion were through less conventional means, so no need to worry about randomly losing 15 Charisma if you bump into an enemy on accident.

Attack:
Attack is the stat used to determine the strength of attacks, as well as strength-based overworld actions (such as pushing a heavy rock, the equation for that would be Attack = % of success). The actual damage an attack will do is calculated by [Attack - Defense]. Defeating an enemy will always increase the player's attack, along with getting new weapons, and sometimes even eating Luxurious or event foods!

Immunity -Although players do not have the Immunity stat, some major enemies will have them. Immunity is simply just a defense stat for defense-piercing weapon-based attacks, no need to worry about the stat.

P.Defense:
P.Defense stands for Player Defense, and is the defense stat used when attacked by player characters. This stat was mainly added in so players have a harder time with killing each other as easy as a 1000 C hot knife through soft butter. Player Defense can be increased by using items (such as the disposable equipment such as knives or ribbons that provide a +10 stat boost) and by getting hit by another player character as well will increase it by 5. Don't worry though, the mansion is a rather peaceful place and there will never be a 24/7 fear of being knocked out by other players.

N.Defense:
N.Defense stands for eNcounter Defense, and is the defense stat used when attacked by enemies. N.Defense is a rather hard stat to upgrade, only really being able to be increased by high level merchants on the higher floors of the mansion, or taking up any quests that involve creating an armor.

I'll also explain the three Play styles as well:
Aggressive Starting stats: Attack: 85 Charisma: 35
A play style for those who don't really want to befriend any encounters in the mansion, and just fight them. I should note that just because you pick an Aggressive play style, you aren't prohibited from befriending encounters.

Assertive Starting stats: Attack: 60 Charisma: 60
A play style for those that cannot choose between Aggressive or Passive, or want to be able to have the options to effectively kill or befriend encounters.

Passive Starting stats: Attack: 35 Charisma: 85
A play style for those who want to befriend the encounters in the mansion. I shall note that I will try to make the three play styles as equal as possible in terms of difficulty

4. Literary Roleplaying- Yes, I know that this'll be hard for me to explain unless if I do this, so:
Case A: "He flirts with the encounter, attempting to compliment its looks
Case B: "*flirts with encounter*"
I'd rather you to do this in the style of Case A. Write this as if you are writing a story, and please make your posts longer than three words.

Okay, I think that's it. If you do indeed have questions, I will answer them. This roleplay will start when at least two people join and are accepted, but you could join any time you want

Sign Ups
?/? People

I don't care, you can join when you want to, I don't mind

(Sign Ups end 10/31/4016)
By the way, Mystery Mansion has its own Discord chat now.
check out the thing

The Discord server is great for players that want to improve their characters and get feedback on them, or give feedback about Mystery Mansion itself. Don't be afraid to check it out; I'm the only moderator and the server itself doesn't have any rules beyond "Don't be r00d and don't ruin the servers vibes"
First to hit 700 Comments- 11/27/16
First to hit 800 Comments- 12/24/16
First to hit 900 Comments- 1/13/17
First to hit 1000 Comments- 1/30/17 (Woo!)
EDIT: In no way whatsoever is this forum game perfect. It is slowly improving everyday, and I would really appreciate if you (the player) include any suggestions when you participate. Even a little comment on a stat under your post I would love!

I would also love if I were to get more players on this. Now, I'm not complaining that not enough people are playing my game, but I just love participating in Mystery Mansion, and introducing this world to new players is always very fun for me!

I'd also want to get more players on board because it really would help me with improving Mystery Mansion. Doc is (as of Feb. 12) inactive, and he was the most helpful player to me in terms of improving Mystery Mansion! But now, the game has heavily developed, and a lot of decisions (like the Valentine's Season and Item Drops) I have never gotten through with someone, and it feels as if I may be doing something horribly wrong that might even break Mystery Mansion.

In short, I love you guys that play Mystery Mansion, but I also depend on you for feedback on new additions to the game
EDIT: Ey guys I have school now and it's stressful as heck so please don't yell at me if I don't update this weekly because I haven't forgotten about this thread yet
Adrian's Mansion (The Dramatic Mansion Mystery)
Posted by Musical on July 20th, 2016 at 10:55pm
Viewed 48295 Times
 
RotomSlashBlast
1,567,654,000 BP
13 TP | 874 PP
Posted on November 9th, 2016 at 11:51am
Posted 2016/11/09 at 11:51am
#1
Imgur You're KIDDING ME! ICE is here too!?
Imgur This is NOT my lucky day...
Imgur Whatever! DIE!
Rotom tries to attack before Ice is able to!
^ Top
 
NiceIce
770,544,761 BP
8 TP | 730 PP
Posted on November 9th, 2016 at 1:23pm
Posted 2016/11/09 at 1:23pm
#2
@RotomSlashBlast : *Attacked rotom! while also getting attacked by rotom.*
^ Top
 
Holly Jolly Beta
1,657,007,431 BP
37 TP | 1543 PP
Posted on November 9th, 2016 at 3:36pm
Posted 2016/11/09 at 3:36pm
#3
@Musical : Beta is still unprepared for battle with a Guardian at the moment. He'll need a way to get stronger or a few healing items WITHOUT killing or attacking anyone. ...Beta doesn't really fight without a good reason to.
^ Top
 
Musical
2,193,837,754 BP
11 TP | 730 PP
Posted on November 9th, 2016 at 8:19pm
Posted 2016/11/09 at 8:19pm
#4
@RotomSlashBlast :
@NiceIce : Come on you weebs, you know that you both would die from one attack anyway

The two weebs robots attacked, both being send all the way back to the entrance of the mansion [although gaining +5 Player Defense for being attacked by another player] and losing an item to SSJ3 the Moose!

NiceIce: Anomaly Badge (Cannot go to 3rd floor as of now)
Rotom: Lake Key (Cannot enter the Lake as of now)

SSJ3 the Moose stands, items in hand and ready to fight for them.

SSJ3 the Moose
Health: 500
Defense: 40
Attack: 4

>Pet >Haggle >Slap

What will you do next?
@TheDoc : The four trash cans were knocked down, revealing the junk held within

Red Can: Glass Bottles (24oz), Empty Disinfectant Spray Can (14oz)
Blue Can: Dirty Rags (8oz)
Normal Can: Newspaper Clippings (2oz) Glasses (4oz)
Spooky Can: Halloween Decorations (50oz)

What will you do next?
@Beta Man : Many people stand nearby, perhaps they could inform Beta on where to go to train

Christmas Caroling Ghost
Pilgrim Fox
Nerd Fish

What will you do next?
Meanwhile, in the lake...
Adrina got back into the Lake Center, where Adrian was held at, jingling a bag of Zenny about.
"Wow, I just bought a new coat with this! Who knew your house would have such a stable economy?" Adrina chuckled maniacally, sitting down at a desk to log into a small laptop set on it. She looked through the Mansion's website and looking at the hours in which certain merchants are active
"There's this one lion on the first floor who's only open 3 hours a day. I think he sleeps for the other 21."
NiceIce has Key, LynxKey, Anomaly Badge, Paper (0), Old Armor, and Ghost Badge
Cut Man has Key, LynxKey, Green Feather, Paper (4), and Ghost Badge
Ring Man has Key, Inhaler, and Lake Key
Wallet: Zenny (5.00)
[REDACTED] has Paper (0), NoteBundle (2/20 Notecards), Pen, Water (2 uses), Gold Key, and Anomaly Badge
Meta has Key, and Chicken Cordon Bleu
Rotom has Bolts (641), and Lake Key
Beta Serif has Eclair, and Lake Key
Proto Man Mark II has nothing

NiceIce: 165 Charisma, 60 Attack, 40 Defense, 65/65 Health
>>Weapon: Ice Slasher- 12.5% chance of Freezing Ice Slasher
Cut Man: 125 Charisma, 30 Attack, 15 Defense, 34/34 Health
Ring Man: 55 Charisma, 185 Attack, 15 Defense, 28/44 Health
>>Weapon: Shiny Rings/Standard Rings Standard Rings / Shiny Rings
>>>>Ring Driller: +50 Attack. 21/40 Units of Water. 4 units per use. 1/10 Experience Ring Driller
[REDACTED]: 6 Charisma, 85 Attack, 15 Defense, 59/59 Health/Personality B: 55 Charisma, 60 Attack, 15 Defense
>>Ghost Virus: 80/80 Health, 10 Defense, Indefinite uses Ghost Virus
>>Changkey Child: 40/40 Health, 8 Uses Changkey Child
Meta: 60 Charisma, 65 Attack, 15 Defense, 40/40 Health
Rotom: 30 Charisma, 95 Attack, 20 Defense, 20/20 Health
>>Move: Fire Storm Fire Storm
Beta Serif: 60 Charisma, 60 Attack, 15 Defense, 20/20 Health
Proto Man Mark II: 20 Charisma, 100 Attack, 15 Defense, 20/20 Health

Cheetah General/Winchester: 80 Defense, 29 Attack, 1100/1100 Health
Team Memester: 40 Defense, 32 Attack, 420/420 Health
Team Memester Inv.: Paper (2), Eclair, Donut, Rose Pink Wings, Forte Mace [5/6 Spaces]
^ Top
 
NiceIce
770,544,761 BP
8 TP | 730 PP
Posted on November 9th, 2016 at 8:45pm
Posted 2016/11/09 at 8:45pm
#5
@Musical : *Haggle for my Ghost Badge for the Lake Key.*
^ Top
 
RotomSlashBlast
1,567,654,000 BP
13 TP | 874 PP
Posted on November 9th, 2016 at 8:47pm Edited on 2016/11/09 at 9:33pm
Posted 2016/11/09 at 8:47pm Edited 2016/11/09 at 9:33pm
#6
Rotom promptly gets a Game Over screen.






Imgur Owowow...

Rotom discovers that his key went missing AGAIN!

Imgur THAT *reggae'd*ING MOOSE!

Rotom instantly rushes to the moose's location and takes a regular attack to him!
^ Top
 
Holly Jolly Beta
1,657,007,431 BP
37 TP | 1543 PP
Posted on November 9th, 2016 at 9:33pm
Posted 2016/11/09 at 9:33pm
#7
"Beta Serif has Eclair, and Lake Key"
...I thought he gave the key to Rotom.
^ Top
 
Moderator
TheDoc
1,348,940,198 BP
3 TP | 718 PP
Posted on November 9th, 2016 at 11:12pm
Posted 2016/11/09 at 11:12pm
#8
OOC: My pecan pie is still missing....Also, how do I know how much I can carry? I'm just assuming those ounces were put there to limit me.
^ Top
 
Musical
2,193,837,754 BP
11 TP | 730 PP
Posted on November 10th, 2016 at 12:30am Edited on 2016/11/11 at 7:31pm
Posted 2016/11/10 at 12:30am Edited 2016/11/11 at 7:31pm
#9
@TheDoc : OOC: Wow I'm a mess.
1. I thought you already ate the pie, so I kept it missing, but I probably shouldn't do that with my trash memory
2. Did I forget that too? Well, robots are pretty stronk, so 100oz will be the set limit (However, each item has a different cost per ounce, but Junk Man will get into that later)
@Beta Man : OOC Wow I'm a hot mess
Since both you and Rotom were involved in the act of obtaining the key, I made a copy for the both of you for convenience sake
@NiceIce :
@RotomSlashBlast :

SSJ3 considers NiceIce's haggle, and sits in deep thought.
As Rotom bashes into him, SSJ3 is triggered sent into a rampage and slams into the boiii [-8 Health]

SSJ3 the Moose
Health: 445
Defense: 40
Attack: 4

What will you do next?
NiceIce has Key, LynxKey, Anomaly Badge, Paper (0), Old Armor, and Ghost Badge
Cut Man has Key, LynxKey, Green Feather, Paper (4), and Ghost Badge
Ring Man has Pecan Pie, Key, Inhaler, and Lake Key
Wallet: Zenny (5.00)
Junk Bag: 0/100oz (nothing)
[REDACTED] has Paper (0), NoteBundle (2/20 Notecards), Pen, Water (2 uses), Gold Key, and Anomaly Badge
Meta has Key, and Chicken Cordon Bleu
Rotom has Bolts (641), and Lake Key
Beta Serif has Eclair, and Lake Key
Proto Man Mark II has nothing

NiceIce: 165 Charisma, 60 Attack, 40 Defense, 65/65 Health
>>Weapon: Ice Slasher- 12.5% chance of Freezing Ice Slasher
Cut Man: 125 Charisma, 30 Attack, 15 Defense, 34/34 Health
Ring Man: 55 Charisma, 185 Attack, 15 Defense, 28/44 Health
>>Weapon: Shiny Rings/Standard Rings Standard Rings / Shiny Rings
>>>>Ring Driller: +50 Attack. 21/40 Units of Water. 4 units per use. 1/10 Experience Ring Driller
[REDACTED]: 6 Charisma, 85 Attack, 15 Defense, 59/59 Health/Personality B: 55 Charisma, 60 Attack, 15 Defense
>>Ghost Virus: 80/80 Health, 10 Defense, Indefinite uses Ghost Virus
>>Changkey Child: 40/40 Health, 8 Uses Changkey Child
Meta: 60 Charisma, 65 Attack, 15 Defense, 40/40 Health
Rotom: 30 Charisma, 95 Attack, 20 Defense, 12/20 Health
>>Move: Fire Storm Fire Storm
Beta Serif: 60 Charisma, 60 Attack, 15 Defense, 20/20 Health
Proto Man Mark II: 20 Charisma, 100 Attack, 15 Defense, 20/20 Health

Cheetah General/Winchester: 80 Defense, 29 Attack, 1100/1100 Health
Team Memester: 40 Defense, 32 Attack, 420/420 Health
Team Memester Inv.: Paper (2), Eclair, Donut, Rose Pink Wings, Forte Mace [5/6 Spaces]
^ Top
 
RedBomber
13,580,823 BP
3 TP | 188 PP
Posted on November 10th, 2016 at 12:50am Edited on 2016/11/11 at 10:12am
Posted 2016/11/10 at 12:50am Edited 2016/11/11 at 10:12am
#10
Proto is baffled as to why the witch is there and why it's complaning, but he saves his curiosity for later on.

..Well, now I know I'm not the only one is this mansion. I'd better just do the right thing.

Proto calmly walks up to the witch, ready to try and get some info.

.Um, pardon me, But, why are you complaining? Is something wrong? If so, can I help?

^ Top
 
Moderator
TheDoc
1,348,940,198 BP
3 TP | 718 PP
Posted on November 10th, 2016 at 12:55am
Posted 2016/11/10 at 12:55am
#11
ring-man Welp....uh.....he's gonna have to manage with this.

Ring Man takes all but the Newspaper Clippings (24+14=38, 38+8+4=50, 50+50=100) and descends back down to Junk Man's corner of self-pity, setting the junk in front of him.

ring-man Buddy, this junk took the Zenny you gave me and then some. You better pay me at least more than 100z or I'll be angry. You can ask the bodies I've left behind that you don't want to see me angry.
^ Top
 
NiceIce
770,544,761 BP
8 TP | 730 PP
Posted on November 10th, 2016 at 6:26am
Posted 2016/11/10 at 6:26am
#12
@Musical : *Pet him, because mooses are awesome...also i'm canadian.*
^ Top
 
RotomSlashBlast
1,567,654,000 BP
13 TP | 874 PP
Posted on November 10th, 2016 at 11:04am
Posted 2016/11/10 at 11:04am
#13
Rotom uses Fire Storm on the moose!
^ Top
 
Meta
1,588,665,489 BP
54 TP | 1661 PP
Posted on November 10th, 2016 at 5:02pm
Posted 2016/11/10 at 5:02pm
#14
Meta walks over to the other side (away from the chef's room).

bassI need to find out what door that key fits into!
^ Top
 
2018StudiosN
658,104,324 BP
6 TP | 426 PP
Posted on November 10th, 2016 at 11:38pm
Posted 2016/11/10 at 11:38pm
#15
*[REDACTED] casually heads to the garden, grabs an orange, then goes back to searching for enemies to fight in the mansion*
^ Top
 
Musical
2,193,837,754 BP
11 TP | 730 PP
Posted on November 11th, 2016 at 2:32am Edited on 2016/11/11 at 7:32pm
Posted 2016/11/11 at 2:32am Edited 2016/11/11 at 7:32pm
#16
@StupidStudiosN : [REDACTED] snatched a citrus-filled, scurvy-destroying Orange, and finds another challenger in the garden

Walnut Child*
Health: 250/250
Defense: 10
Attack: 1

*Upon defeat, grants +3 Max Health, +5 Attack
@Meta : Meta walks into the room to see...
@RedBomber : Proto Man MK II!
They both watch the witch mumbling under her breath and picking up the heavy cauldron rather easily
"The Halloween season is over and rent skyrocketed! I can't afford 8$ a month!" The Witch warped away, leaving two Halloween Cookies, one for each of the children

What will you do next?
@NiceIce :
@RotomSlashBlast :
SSJ3 feels important when the iceweeb NiceIce pet him. He coughed out the Lake Key and Anomaly Badge. He then left the scene (but not before taking a Fire Storm to the butt.)

What will you do next?
@TheDoc : Junk Man took the junk, inspecting it closely.
"Hmmm, got some interesting stuff here..."

Glass Bottles: .5z per oz- .5*24 = 12
Empty Disinfectant Spray Can: .8z per oz- .8*14 = 11.2
Dirty Rags "Eh, you could've done better..": .2z per oz- .2*8 = 1.6
Glasses "Whoa, I like these!": 2.3z per oz- 2.3*4 = 9.2
Halloween Decorations "Ooh, out of season too! (.5z/oz bonus)": 1.75 per oz- 1.5*50 = 75

12 + 11.2 + 1.6 = 24.8 + 9.3 + 75 = 109.1
"Thank you for all of this junk, here's your 109.1z"

What will you do next?
NiceIce has Key, LynxKey, Anomaly Badge, Paper (0), Old Armor, and Ghost Badge
Cut Man has Key, LynxKey, Green Feather, Paper (4), and Ghost Badge
Ring Man has Pecan Pie, Key, Inhaler, and Lake Key
Wallet: Zenny (114.10)
Junk Bag: 0/100oz (nothing)
[REDACTED] has Paper (0), NoteBundle (2/20 Notecards), Pen, Water (2 uses), Gold Key, Anomaly Badge, and Orang
Meta has Key, Chicken Cordon Bleu, and Halloween Cookie
Rotom has Bolts (641), and Lake Key
Beta Serif has Eclair, and Lake Key
Proto Man Mark II has Halloween Cookie

NiceIce: 165 Charisma, 60 Attack, 40 Defense, 65/65 Health
>>Weapon: Ice Slasher- 12.5% chance of Freezing Ice Slasher
Cut Man: 125 Charisma, 30 Attack, 15 Defense, 34/34 Health
Ring Man: 55 Charisma, 185 Attack, 15 Defense, 28/44 Health
>>Weapon: Shiny Rings/Standard Rings Standard Rings / Shiny Rings
>>>>Ring Driller: +50 Attack. 21/40 Units of Water. 4 units per use. 1/10 Experience Ring Driller
[REDACTED]: 6 Charisma, 85 Attack, 15 Defense, 59/59 Health/Personality B: 55 Charisma, 60 Attack, 15 Defense
>>Ghost Virus: 80/80 Health, 10 Defense, Indefinite uses Ghost Virus
>>Changkey Child: 40/40 Health, 8 Uses Changkey Child
Meta: 60 Charisma, 65 Attack, 15 Defense, 40/40 Health
Rotom: 30 Charisma, 95 Attack, 20 Defense, 20/20 Health
>>Move: Fire Storm Fire Storm
Beta Serif: 60 Charisma, 60 Attack, 15 Defense, 20/20 Health
Proto Man Mark II: 20 Charisma, 100 Attack, 15 Defense, 12/20 Health

Cheetah General/Winchester: 80 Defense, 29 Attack, 1100/1100 Health
Team Memester: 40 Defense, 32 Attack, 420/420 Health
Team Memester Inv.: Paper (2), Eclair, Donut, Rose Pink Wings, Forte Mace [5/6 Spaces]
^ Top
 
NiceIce
770,544,761 BP
8 TP | 730 PP
Posted on November 11th, 2016 at 6:53am
Posted 2016/11/11 at 6:53am
#17
@Musical : *GRAB THE LAKE KEY AND RUN FOR THE LAKE...aka enter the lake*
^ Top
 
RedBomber
13,580,823 BP
3 TP | 188 PP
Posted on November 11th, 2016 at 10:01am Edited on 2016/11/11 at 10:09am
Posted 2016/11/11 at 10:01am Edited 2016/11/11 at 10:09am
#18
......

In a blur, Proto quickly grabs both Halloween Cookies and sprints out the room, afraid Meta might find him.

..Huh, that was way too close for comfort. I'd better move quickly.

Without thinking, Proto runs to the Center Room, wondering what could be in there?
^ Top
 
RotomSlashBlast
1,567,654,000 BP
13 TP | 874 PP
Posted on November 11th, 2016 at 4:22pm
Posted 2016/11/11 at 4:22pm
#19
Rotom is NOT letting that moose get away, no matter what! He regular attacks the moose!
^ Top
 
Musical
2,193,837,754 BP
11 TP | 730 PP
Posted on November 11th, 2016 at 7:32pm
Posted 2016/11/11 at 7:32pm
#20
@RotomSlashBlast : SSJ3 screeched as he was attacked!

SSJ3 the Moose
Health: 390
Defense: 40
Attack: 4

SSJ3 is just lazing around

What will you do next?
@RedBomber : Proto grabs the two Halloween Cookies and heads off to the Center Room
The Center Room was merely the entrance to the mansion...

Locations
2nd Floor
Chef's Room
Ghostly Leisure Room
Cat Village
Outside

NPCs
Paper Lion [Merchant]

What will you do next?
@NiceIce : A voice echoes from the sky, it was... Professor Oak!
Professor Oak : NICEICE, now isn't the time to use that!

(the Lake Key can only be used via the balcony on the fifth floor. However, the balcony is in the master bedroom, blocked by Guardian Lion)

What will you do next?
Meanwhile, in the Lake...
Adrian recently learned how Cookies worked on the computer, sending one to each player. Great job hitting 600 Comments, guys.
NiceIce has Cookie, Key, LynxKey, Anomaly Badge, Paper (0), Old Armor, Lake Key and Ghost Badge
Cut Man has Cookie, Key, LynxKey, Green Feather, Paper (4), and Ghost Badge
Ring Man has Cookie, Pecan Pie, Key, Inhaler, and Lake Key
Wallet: Zenny (114.10)
Junk Bag: 0/100oz (nothing)
[REDACTED] has Cookie, Paper (0), NoteBundle (2/20 Notecards), Pen, Water (2 uses), Gold Key, Anomaly Badge, and Orange
Meta has Cookie, Key, Chicken Cordon Bleu
Rotom has Bolts (641)
Beta Serif has Eclair, and Lake Key
Proto Man Mark II has Halloween Cookie (2)

NiceIce: 165 Charisma, 60 Attack, 40 Defense, 65/65 Health
>>Weapon: Ice Slasher- 12.5% chance of Freezing Ice Slasher
Cut Man: 125 Charisma, 30 Attack, 15 Defense, 34/34 Health
Ring Man: 55 Charisma, 185 Attack, 15 Defense, 28/44 Health
>>Weapon: Shiny Rings/Standard Rings Standard Rings / Shiny Rings
>>>>Ring Driller: +50 Attack. 21/40 Units of Water. 4 units per use. 1/10 Experience Ring Driller
[REDACTED]: 6 Charisma, 85 Attack, 15 Defense, 59/59 Health/Personality B: 55 Charisma, 60 Attack, 15 Defense
>>Ghost Virus: 80/80 Health, 10 Defense, Indefinite uses Ghost Virus
>>Changkey Child: 40/40 Health, 8 Uses Changkey Child
Meta: 60 Charisma, 65 Attack, 15 Defense, 40/40 Health
Rotom: 30 Charisma, 95 Attack, 20 Defense, 20/20 Health
>>Move: Fire Storm Fire Storm
Beta Serif: 60 Charisma, 60 Attack, 15 Defense, 20/20 Health
Proto Man Mark II: 20 Charisma, 100 Attack, 15 Defense, 12/20 Health

Cheetah General/Winchester: 80 Defense, 29 Attack, 1100/1100 Health
Team Memester: 40 Defense, 32 Attack, 420/420 Health
Team Memester Inv.: Paper (2), Eclair, Donut, Rose Pink Wings, Forte Mace [5/6 Spaces]
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