Attention! This is a legacy build of the Mega Man RPG from 2017 and is no longer being maintained.
Reported bugs will not be fixed and any progress made here will not be saved.
Return to the archive index for more legacy content or
play the current version of the game for all the new stuff.
Oh no! You, yes, you over there. You are part of a thing known as the Mega Man RPG Prototype. You know that the creator and leader of this buiseness is the one and only Adrian Marceau. But, wait, he's invited you to this odd, murky dungeon. With you and other people you may or may not know, you walk into the mansion. It's remarkable, it's beautiful, but, wait, something seems odd about it. The lights are turned off, and the curtains are pulled shut, there's a note on the ground:
Wow, this "Fellow Program" seems to have kidnapped Adrian! Will you be the one to save Adrian? Or will you just be a big weenie and run away home
Now, onto the rules of this hot mess1. Sign Ups: Okay, this'll be a bit harsh I guess, but I'm still enforcing it. Only characters based off the user, like if you're Ender, your character will be based off of you. BUT, also, you can also use characters from Web Comics/Fanfics floating around this site, as long as they aren't official Mega Man characters. For example, do you want to be Rhythm_BCA's Melodia? Perhaps you'd like being EEKADO from Beta and Mega's comic? What about the fabled Moonstone from MusicalKitty's Megabound? What about [REDACTED] from SSN's game? BUT(t) here's a twist! IF these projects use an official Mega Man character, but are able to make them different to the official character, you can choose them. Pun-Loving Cut's Corner Cut Man and Short Alien Megabound Slur are on the table, however, Super-Fighting Robot BCA/Beta and Mega Mega Man is not on the table. Also, I will deny Non-Project fan characters like Blaze Man or Ninja Man on sight, and likely Official MM Characters that aren't featured in any projects like Fan or Drill Man, unless if you provide a good spin on them, like Emotionless-Killer Fan, or Renowned Mathematician Drill Man.
As of now, I'm starting to consider the use of OCs as player options in Mystery Mansion. I will accept OC characters, but as long as you give them a proper bio and at least something about their personality. If you need help with developing a character's personality, I know how to help: So, this is only one little thing, but it does go a very long way. Don't describe what the character is, but more what the character does. For example, instead of "She likes animals" you can say "She regularly holds bake sales in order to fund repopulation projects for her favorite endangered animals." And if you even want, this article by TVtropes may or may not help you out with your bio
2. Sign Up Bios: You must provide information about your character. Their personality, motives, likes and dislikes are good. You may go into more descriptive if you want. I can understand if you pick a character from like Megabound and you cannot provide a really big bio because of the character or whatnot. As for official characters you are willing to take a spin on, I expect a descriptive bio, and at least so it doesn't seem like all you did was make Mega Man green and slightly shorter.
3. Combat-ish system: Along with the Roleplay itself, there will also be a combat-ish system I guess. In your character bio, specify whether your play-style is AggressiveAssertive or Passive and the combat-ish system will be ultra simplified: -There will only be three stats: Health, Charisma, and Attack There is now five stats! And I've gone into much more detail about these stats as well!
Health: Health is what keeps the player moving. Health, as in most games, is a value used to calculate how much a player can take before giving out. Every player starts at 20 Base Health, but there are many ways that Health can be boosted: 1.) Being hit by an attack that inflicts more than 1 point of damage will increase the player's Max Health by 1!
2.) Eating different foods. Luxurious or event foods will usually increase the player's health by 10-20. Some more common foods may only boost Health by 2-5.
3.) Quests/Dungeons will also occasionally increase Health when completed.
When a player's Health reaches 0, the player is taken to the entrance of the mansion with one of their items stolen by SSJ3 the moose. However, the player can always try and bribe or persuade him to give the item back.
Charisma: Charisma, however, may be proven to be a bit more difficult to explain. Charisma is used for many things, such as: 1.) Interacting with enemies. Players may find themselves interacting and conversing with enemies. They might have an item a player is interested in, or the player may be trying to convince them not to attack. The general calculation for if an enemy will listen is usually Charisma = % Chance. Some more stubborn enemies may follow Charisma/2 = % Chance.
2.) Merchant Discounts. Most of the items bought in Mystery Mansion are through the merchants. Charisma will act as a percentage discount to these goods, the equation is (Charisma/10 = % Discount) although the cap for said discount is at 50%
3.) Enemy Drops. Enemies, when defeated, will usually have a small chance to drop an item. These item drops will have a base drop rate, but said rate will be increased by Charisma. The equation for said act is [BaseDrop * (Charisma/10)] = NewDrop. Most item drops will be simply healing items or other trinkets, but in the rare case that the enemy will drop a weapon, it will usually have a base of around 0.1%
4.) Entering Dungeons. Sure, being able to slaughter through anything possible is fun, but if you do not have enough Charisma, your options for dungeons are limited. However, there are always an assortment of quests in places like the Garden,Floor 4,Outside and the Chef's Room. As said earlier, quests are rather quick and give a well amount of money and Charisma.
There are many ways to gain Charisma as well. Many Luxurious foods will raise Charisma, doing quests will give around 5-20 Charisma per quest, and simply befriending an enemy in-battle nets a base amount of 5. Finishing dungeons will even raise the player's Charisma stat as well, although it is possible to lower your Charisma as well, although the only few recorded times it happened in Mystery Mansion were through less conventional means, so no need to worry about randomly losing 15 Charisma if you bump into an enemy on accident.
Attack: Attack is the stat used to determine the strength of attacks, as well as strength-based overworld actions (such as pushing a heavy rock, the equation for that would be Attack = % of success). The actual damage an attack will do is calculated by [Attack - Defense]. Defeating an enemy will always increase the player's attack, along with getting new weapons, and sometimes even eating Luxurious or event foods!
Immunity -Although players do not have the Immunity stat, some major enemies will have them. Immunity is simply just a defense stat for defense-piercing weapon-based attacks, no need to worry about the stat.
P.Defense: P.Defense stands for Player Defense, and is the defense stat used when attacked by player characters. This stat was mainly added in so players have a harder time with killing each other as easy as a 1000 C hot knife through soft butter. Player Defense can be increased by using items (such as the disposable equipment such as knives or ribbons that provide a +10 stat boost) and by getting hit by another player character as well will increase it by 5. Don't worry though, the mansion is a rather peaceful place and there will never be a 24/7 fear of being knocked out by other players.
N.Defense: N.Defense stands for eNcounter Defense, and is the defense stat used when attacked by enemies. N.Defense is a rather hard stat to upgrade, only really being able to be increased by high level merchants on the higher floors of the mansion, or taking up any quests that involve creating an armor.
I'll also explain the three Play styles as well: Aggressive Starting stats: Attack: 85Charisma: 35 A play style for those who don't really want to befriend any encounters in the mansion, and just fight them. I should note that just because you pick an Aggressive play style, you aren't prohibited from befriending encounters.
Assertive Starting stats: Attack: 60Charisma: 60 A play style for those that cannot choose between Aggressive or Passive, or want to be able to have the options to effectively kill or befriend encounters.
Passive Starting stats: Attack: 35Charisma: 85 A play style for those who want to befriend the encounters in the mansion. I shall note that I will try to make the three play styles as equal as possible in terms of difficulty
4. Literary Roleplaying- Yes, I know that this'll be hard for me to explain unless if I do this, so: Case A: "He flirts with the encounter, attempting to compliment its looks Case B: "*flirts with encounter*" I'd rather you to do this in the style of Case A. Write this as if you are writing a story, and please make your posts longer than three words.
Okay, I think that's it. If you do indeed have questions, I will answer them. This roleplay will start when at least two people join and are accepted, but you could join any time you want
Sign Ups?/? People
I don't care, you can join when you want to, I don't mind
(Sign Ups end 10/31/4016)By the way, Mystery Mansion has its own Discord chat now. check out the thing
The Discord server is great for players that want to improve their characters and get feedback on them, or give feedback about Mystery Mansion itself. Don't be afraid to check it out; I'm the only moderator and the server itself doesn't have any rules beyond "Don't be r00d and don't ruin the servers vibes"First to hit 700 Comments- 11/27/16 First to hit 800 Comments- 12/24/16 First to hit 900 Comments- 1/13/17 First to hit 1000 Comments- 1/30/17 (Woo!)EDIT: In no way whatsoever is this forum game perfect. It is slowly improving everyday, and I would really appreciate if you (the player) include any suggestions when you participate. Even a little comment on a stat under your post I would love!
I would also love if I were to get more players on this. Now, I'm not complaining that not enough people are playing my game, but I just love participating in Mystery Mansion, and introducing this world to new players is always very fun for me!
I'd also want to get more players on board because it really would help me with improving Mystery Mansion. Doc is (as of Feb. 12) inactive, and he was the most helpful player to me in terms of improving Mystery Mansion! But now, the game has heavily developed, and a lot of decisions (like the Valentine's Season and Item Drops) I have never gotten through with someone, and it feels as if I may be doing something horribly wrong that might even break Mystery Mansion.
In short, I love you guys that play Mystery Mansion, but I also depend on you for feedback on new additions to the gameEDIT: Ey guys I have school now and it's stressful as heck so please don't yell at me if I don't update this weekly because I haven't forgotten about this thread yet
Adrian's Mansion (The Dramatic Mansion Mystery) Posted by Musical on July 20th, 2016 at 10:55pm Viewed 48272 Times
Ring Man gets Adrian's attention as quietly as possible. When Adrian looks up, Ring Man points around him and makes a thumbs-up/thumbs-down gesture asking if it's safe.
Posted on December 4th, 2016 at 11:07amEdited on 2016/12/04 at 12:45pm
Posted 2016/12/04 at 11:07amEdited 2016/12/04 at 12:45pm
#3
@HeatMiser : Adrian simply stared blankly at Ring Man. In reply to the thumbs-up/down signal, the professor's head sprung up from a spring on his neck, the head bouncing about as the body slumped over on one of the jail cell walls. The Adrian was, indeed, a decoy! A maniacal laugh could be heard from the other end of the room, and was revealed to be a short woman with bright pink hair, who was wearing a dull black armor. "I have Adrian locked away in these Headquarters, but you'll have to pry him out of my cold, dead hands!"
Adrina! Health: 1750/1750 Defense: 40 Attack: 8
>(You have the option to immediately return to Floor 5, and come back if not prepared)
What will you do next?@NiceIce : The Robbies all gasped, and fell to the floor in defeat! [+10 Attack, +8 Vegetable Seeds, +5 Steel Units, +4 Wood Units] The four Robbies fled, leaving something in amidst the scene.
Robbie Sax Very valuable, can be sold for high price to merchants. (assuming Robbie Sax is pocketed) NiceIce then looks about the area...
What will you do next?@RotomSlashBlast : Rotom looks for an enemy on floor 4. Unfortunately, they aren't the strong variety...
Angry Guitar Health: 80/80 Defense: 5 Attack: 9
Angry Guitar bashed into Rotom [No Damage!]
What will you do next?@Everyone : Congrats, 700 Comments! Er... Everyone gets a Wooden KazooNiceIce has Key, LynxKey, Expensive Wineglass, Anomaly Badge, Paper (13), Old Armor, Cookie, Ghost Badge, Wooden Kazoo >Quest: Vegetable Seeds 32/30 Wooden Units 12/20 Steel Units 18/15 Neutralized Subject-F 1/1 Cut Man has Key, LynxKey, Green Feather, Cuukie, Paper (4), Ghost Badge, Wooden Kazoo Ring Man has Key, Inhaler, Pecan Pie, E-Tank (2), Cookie, Cooked Fish, Lake Key, Wooden Kazoo [REDACTED] has Paper (0), NoteBundle (2/20 Notecards), Pen, Water (2 uses), Gold Key, Croissant, Anomaly Badge, Wooden Kazoo Meta has Key, Cookie, Wooden Kazoo Rotom has Bolts (291), Wooden Kazoo Beta Serif has Zenny Radar ,Eclair, Orange (x3), Apple Pie, Wooden Kazoo MegaBoy has Electric Star Shard, Wooden Kazoo
NiceIce: 175 Charisma, 65 Attack, 40 P.Defense, 8 N.Defense, 27/67 Health >>Weapon: Ice Slasher- 12.5% chance of Freezing Cut Man: 125 Charisma, 30 Attack, 15 P.Defense, 3 N.Defense 34/34 Health Ring Man: 55 Charisma, 195 Attack, 15 P.Defense, 3 N.Defense 32/44 Health >>Weapon: Shiny Rings/Standard Rings / >>>>Ring Driller: +50 Attack. 40/40 Units of Water. 4 units per use. 2/10 Experience [REDACTED]: 6 Charisma, 85 Attack, 15 P.Defense, 3 N.Defense 49/72 Health/Personality B: 55 Charisma, 60 Attack, 15 Defense >>Ghost Virus: 79/80 Health, 10 Defense, Indefinite uses >>Changkey Child: 40/40 Health, 7 Uses Meta: 60 Charisma, 65 Attack, 15 P.Defense, 3 N.Defense 40/40 Health Rotom: 30 Charisma, 95 Attack, 30 P.Defense, 9 N.Defense 19/36 Health >>Move: Fire Storm Beta Serif: 60 Charisma, 65 Attack, 15 P.Defense, 5 N.Defense 38/38 Health Proto Man Mark II: 20 Charisma, 100 Attack, 15 P.Defense, 3 N.Defense 12/20 Health MegaBoy: 60 Charisma, 60 Attack, 15 P.Defense, 3 N.Defense 19/20 Health
i think this is the right place to post my stuff so here???? beat me up if it isnt ok?
Name: Char
Motive to go in: wanted to prove to herself that she isn't a total wuss and go into a big spooky mansion.
Personality: Char is incredibly clingy and obsesses over things way too much, she's known to be quite quiet when around those she doesn't really know too well. She's pretty dumb and speaks in an edgy, kinda deep for a little girl, monotone voice to seem cool. She's incredibly sensitive and hates loud noises. Despite the fact that shes a pretty crappy person, she tries to see the best in all things and people. There a downside to that though, such as her forgiving people very easily, and being quite ignorant towards how people really are. She doesn't like arguments, or yelling for that matter. Ironically though she has a bit of a temper, and will blow a fuse if angered or talked about in a negative light a little bit too much. Char has a tendency to fall in love with multiple fictional characters, by the way, and is pretty lonely. She talks to herself, and sometimes talks in her own character's voices because she, and I quote, "Feels like it". Char enjoys listening to political arguments, a certain Glambot ;), Original characters, fruity drinks, and dogs. And as stated before, she hates Loud noises, yelling, the dark, and those Raggedy Ann and Andy dolls. (you know, those creepy string haired things)
Combat style I guess??: Pacifist (okay this isnt because of undertale i promise. it's because im incredibly weak, TRUST ME)
Posted on December 4th, 2016 at 4:03pmEdited on 2016/12/04 at 4:26pm
Posted 2016/12/04 at 4:03pmEdited 2016/12/04 at 4:26pm
#8
Char looked up at the mansion, eyes wide, trembling. What in God's name was this child doing? She's clearly going to get herself freaking k i l l e d. She took a deep breath, and didn't let it out after a solid 5 minutes. "Alright...I just gotta go in...take a quick tour...and I'll be fine..." She said, holding her hands together as tight as hell, She walked to the door, opened it with her sweaty nerd hands, and went inside. "i'm going to *das a bad word car* die :)" Char said quietly to herself, fixing her hair. Might as well look nice before you DIE. She walked around cautiously, jerking her head in the direction of any noises she heard.
@Char-Coal C2 : Char's hair was rather cute that day, although that didn't stop the fearful Magic Lions with Rabies from attacking...! Just kidding, they're just kittens that decided to absolutely ruin Char's hair. Poor Char "Haha your hair's ugly :)" Said one of the cats
Locations Outside Floor 1- Center Room, Ghostly Ghost Room, Left Room, Cat Village, Chef's Room Floor 2
What will you do next?@SantaStudiosN : OOC: Let's just skip a few turns since I'm too lazy to get the stats for it I guess... Walnut Child rotted away from the poison! [+5 Health, +10 Attack]
What will you do next?@RotomSlashBlast : The Angry Guitar burns down [+5 Attack, +35 Bolts]
What will you do next?@NiceIce : NiceIce dismantles everything: Chair: 4 units Table: 12 units Frying Pan: 4 Iron units Sink: 3 Steel Units Fridge: 10 Steel units
NiceIce then goes to Laki, giving him the Quest Items "Great. You're going to need these when you explore into the lab on this floor, the monsters get pretty scary..." NiceIce waited at the scene, and Laki got the Guardian PAnda and Ghost Biologist to help making the armor. Eventually, it was finished, and equipped onto NiceIce [+15 Health, 5 N.Defense, 10 Attack, 30 Charisma]
What will you do next?NiceIce has Key, LynxKey, Expensive Wineglass, Anomaly Badge, Paper (13), Old Armor, Cookie, Ghost Badge, Wooden Kazoo >Quest: Vegetable Seeds 32/30 Wooden Units 12/20 Steel Units 18/15 Neutralized Subject-F 1/1 Cut Man has Key, LynxKey, Green Feather, Cuukie, Paper (4), Ghost Badge, Wooden Kazoo Ring Man has Key, Inhaler, Pecan Pie, E-Tank (2), Cookie, Cooked Fish, Lake Key, Wooden Kazoo [REDACTED] has Paper (0), NoteBundle (2/20 Notecards), Pen, Water (2 uses), Gold Key, Croissant, Anomaly Badge, Wooden Kazoo Meta has Key, Cookie, Wooden Kazoo Rotom has Bolts (291), Wooden Kazoo Beta Serif has Zenny Radar ,Eclair, Orange (x3), Apple Pie, Wooden Kazoo MegaBoy has Electric Star Shard, Wooden Kazoo Char has nothing
NiceIce: 205 Charisma, 75 Attack, 40 P.Defense, 13 N.Defense, 82/82 Health >>Weapon: Ice Slasher- 12.5% chance of Freezing Cut Man: 125 Charisma, 30 Attack, 15 P.Defense, 3 N.Defense 34/34 Health Ring Man: 55 Charisma, 195 Attack, 15 P.Defense, 3 N.Defense 32/44 Health >>Weapon: Shiny Rings/Standard Rings / >>>>Ring Driller: +50 Attack. 40/40 Units of Water. 4 units per use. 2/10 Experience [REDACTED]: 6 Charisma, 85 Attack, 15 P.Defense, 3 N.Defense 49/72 Health/Personality B: 55 Charisma, 60 Attack, 15 Defense >>Ghost Virus: 79/80 Health, 10 Defense, Indefinite uses >>Changkey Child: 40/40 Health, 7 Uses Meta: 60 Charisma, 65 Attack, 15 P.Defense, 3 N.Defense 40/40 Health Rotom: 30 Charisma, 95 Attack, 30 P.Defense, 9 N.Defense 19/36 Health >>Move: Fire Storm Beta Serif: 60 Charisma, 65 Attack, 15 P.Defense, 5 N.Defense 38/38 Health Proto Man Mark II: 20 Charisma, 100 Attack, 15 P.Defense, 3 N.Defense 12/20 Health MegaBoy: 60 Charisma, 60 Attack, 15 P.Defense, 3 N.Defense 19/20 Health Char: 100 Charisma, 20 Attack, 15 P.Defense, 3 N.Defense 20/20 Health
First, it was the head of the Doc dummy that sprung out and bobbed from left to right. It slightly startled him at first, but it wasn't as creepy as it would've been if he hadn't been used to that Wily trick so many times over the years.
Second, the maniacal laugh he heard from the other end of the room moments before he turned reminded him of the cackle of a witch from a Disney movie. Like one of those high-pitched, cringy cackles that tells you the source is a tryhard villain.
So it was the actual person that caught him off-guard.
>Laugh: It's like a wannabe fantasy-novel hero meets a loli brat from a psychedelic rom-com anime, and after all that preparation and all the crap he's had to go through to reach Marceau, this is the apex of his journey. All of his emotion could no longer contain itself, and the most condescending laughter he could've managed busts out of his audio box.
What will you do next?@NiceIce : The Ghost Geologist shrugged, then moved up next to NiceIce. "Sure. There are a few samples of monsters I'd love to get. However, you'll have to do all of the work in terms of subduing them. No, see that dark hallway by the computer over there? That leads to Floor 3B. Now, I'll stay by your side then..."
Geologist Ghost joins NiceIce's side!@HeatMiser : Adrina groaned as Ring Man burst into laughter. She had to strike fear into her enemy, or she'd never be able to show that she's the boss 'round these parts! Adrina headed towards a coat rack and pulled out an umbrella, but it actually wasn't an umbrella! It was a rather sharp kitchen knife. "Geez, could you at least take this seriously?
What will you do next?NiceIce has Key, LynxKey, Expensive Wineglass, Anomaly Badge, Paper (13), Old Armor, Cookie, Ghost Badge, Wooden Kazoo >>NPC-controlled Ally: 25 Attack, 23 Defense, 113/113 Health Cut Man has Key, LynxKey, Green Feather, Cuukie, Paper (4), Ghost Badge, Wooden Kazoo Ring Man has Key, Inhaler, Pecan Pie, E-Tank (2), Cookie, Cooked Fish, Lake Key, Wooden Kazoo [REDACTED] has Paper (0), NoteBundle (2/20 Notecards), Pen, Water (2 uses), Gold Key, Croissant, Anomaly Badge, Wooden Kazoo Meta has Key, Cookie, Wooden Kazoo Rotom has Bolts (291), Wooden Kazoo Beta Serif has Zenny Radar ,Eclair, Orange (x3), Apple Pie, Wooden Kazoo MegaBoy has Electric Star Shard, Wooden Kazoo Char has nothing
NiceIce: 205 Charisma, 75 Attack, 40 P.Defense, 13 N.Defense, 82/82 Health >>Weapon: Ice Slasher- 12.5% chance of Freezing Cut Man: 125 Charisma, 30 Attack, 15 P.Defense, 3 N.Defense 34/34 Health Ring Man: 55 Charisma, 195 Attack, 15 P.Defense, 3 N.Defense 32/44 Health >>Weapon: Shiny Rings/Standard Rings / >>>>Ring Driller: +50 Attack. 40/40 Units of Water. 4 units per use. 2/10 Experience [REDACTED]: 6 Charisma, 85 Attack, 15 P.Defense, 3 N.Defense 49/72 Health/Personality B: 55 Charisma, 60 Attack, 15 Defense >>Ghost Virus: 79/80 Health, 10 Defense, Indefinite uses >>Changkey Child: 40/40 Health, 7 Uses Meta: 60 Charisma, 65 Attack, 15 P.Defense, 3 N.Defense 40/40 Health Rotom: 30 Charisma, 95 Attack, 30 P.Defense, 9 N.Defense 19/36 Health >>Move: Fire Storm Beta Serif: 60 Charisma, 65 Attack, 15 P.Defense, 5 N.Defense 38/38 Health Proto Man Mark II: 20 Charisma, 100 Attack, 15 P.Defense, 3 N.Defense 12/20 Health MegaBoy: 60 Charisma, 60 Attack, 15 P.Defense, 3 N.Defense 19/20 Health Char: 100 Charisma, 20 Attack, 15 P.Defense, 3 N.Defense 20/20 Health
>Patronize: Ring Man waits for himself to stop laughing and takes a deep breath. That's adorable, it really is, but I don't have a lot of patience left, cupcake, so how's about you just let Adrian free so we can both walk away happy?
>Question: Why does a brat like you even want him prisoner anyways?
*[REDACTED] begins searching the mansion for stat-boosting items, prioritizing healing items*
OOC: Quick Heads-Up, Musical, but you should probably put [REDACTED]'s stat changes on the Narrator posts. (For future reference, perhaps modifying the stats while making the reply, so it's fresh in your mind(?))
Posted on December 8th, 2016 at 6:49pmEdited on 2016/12/10 at 7:17pm
Posted 2016/12/08 at 6:49pmEdited 2016/12/10 at 7:17pm
#18
@RotomSlashBlast : Rotom pulls up Guardian Lion's crime records!
Crimes: Getting an A- on his 8th grade Science test.
What will you do next?@NiceIce : NiceIce enters floor 3B, a black wind passing through him as he walks through the floor. Eventually, he comes up to three doors, labeled 1, 2, and 3.1415
What will you do nexf?@SantaStudiosN : OOC: That's actually a good idea tho [REDACTED] starts to search through the mansion, finding an abundance of healing items in the Garden. They spot three bushes, bound with newly grown fruit
Plum Bush 13 Plums, heals 6 Health each Owned by the Mansion - Take as many as needed
Lion Claw Pastry Bush 3 Lionclaws, boosts max health by 4 Owned by Chef -Insert a Green Feather in the coinslot to take a Lionclaw (Zenny Alternative- 20 Z)
Money Growing Tree 2 Money Growing Trees, grows .25 Paper and .25 Zenny per turn per water in inventory. Grows over time Owned by Paper Lion -Insert a Notecard in the coinslot to take a Money Growing Bush (Zenny Alternative- 50 Z)
What will you do next?@HeatMiser : "Well, with Adrian as prisoner, I can use all of his wealth for my own good! Why else?" Adrina answered "And I don't think you have the right to call me "cupcake" if you have the offensive capabilities of one."
What will you do next?NiceIce has Key, LynxKey, Expensive Wineglass, Anomaly Badge, Paper (13), Old Armor, Cookie, Ghost Badge, Wooden Kazoo >>NPC-controlled Ally: 25 Attack, 23 Defense, 113/113 Health Cut Man has Key, LynxKey, Green Feather, Cuukie, Paper (4), Ghost Badge, Wooden Kazoo Ring Man has Key, Inhaler, Pecan Pie, E-Tank (2), Cookie, Cooked Fish, Lake Key, Wooden Kazoo [REDACTED] has Paper (0), NoteBundle (2/20 Notecards), Pen, Water (2 uses), Gold Key, Croissant, Anomaly Badge, Wooden Kazoo Meta has Key, Cookie, Wooden Kazoo Rotom has Bolts (291), Wooden Kazoo Beta Serif has Zenny Radar ,Eclair, Orange (x3), Apple Pie, Wooden Kazoo MegaBoy has Electric Star Shard, Wooden Kazoo Char has nothing
NiceIce: 205 Charisma, 75 Attack, 40 P.Defense, 13 N.Defense, 82/82 Health >>Weapon: Ice Slasher- 12.5% chance of Freezing Cut Man: 125 Charisma, 30 Attack, 15 P.Defense, 3 N.Defense 34/34 Health Ring Man: 55 Charisma, 195 Attack, 15 P.Defense, 3 N.Defense 32/44 Health >>Weapon: Shiny Rings/Standard Rings / >>>>Ring Driller: +50 Attack. 40/40 Units of Water. 4 units per use. 2/10 Experience [REDACTED]: 6 Charisma, 95 Attack, 15 P.Defense, 3 N.Defense 49/77 Health/Personality B: 55 Charisma, 60 Attack, 15 Defense >>Ghost Virus: 79/80 Health, 10 Defense, Indefinite uses >>Changkey Child: 40/40 Health, 7 Uses Meta: 60 Charisma, 65 Attack, 15 P.Defense, 3 N.Defense 40/40 Health Rotom: 30 Charisma, 95 Attack, 30 P.Defense, 9 N.Defense 19/36 Health >>Move: Fire Storm Beta Serif: 60 Charisma, 65 Attack, 15 P.Defense, 5 N.Defense 38/38 Health Proto Man Mark II: 20 Charisma, 100 Attack, 15 P.Defense, 3 N.Defense 12/20 Health MegaBoy: 60 Charisma, 60 Attack, 15 P.Defense, 3 N.Defense 19/20 Health Char: 100 Charisma, 20 Attack, 15 P.Defense, 3 N.Defense 20/20 Health
OOC: I'm going to start this by saying that the reason I was inactive was because I was waiting for MegaBoy to get to the Garden to team up with him. But since I've waited long enough... Eh.
Beta decided to look around for people who might need help. (Just in case the quest list changed.)
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