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Mega Man RPG Prototype Roleplay & Games

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Musical
Musical
2,193,837,754 BP
11 TP | 730 PP
Oh no! You, yes, you over there. You are part of a thing known as the Mega Man RPG Prototype. You know that the creator and leader of this buiseness is the one and only Adrian Marceau. But, wait, he's invited you to this odd, murky dungeon. With you and other people you may or may not know, you walk into the mansion. It's remarkable, it's beautiful, but, wait, something seems odd about it. The lights are turned off, and the curtains are pulled shut, there's a note on the ground:

Typical Ransom Note style, this "???" fellow seems new to this kind of thing

Wow, this "Fellow Program" seems to have kidnapped Adrian! Will you be the one to save Adrian? Or will you just be a big weenie and run away home

Now, onto the rules of this hot mess
1. Sign Ups: Okay, this'll be a bit harsh I guess, but I'm still enforcing it. Only characters based off the user, like if you're Ender, your character will be based off of you. BUT, also, you can also use characters from Web Comics/Fanfics floating around this site, as long as they aren't official Mega Man characters. For example, do you want to be Rhythm_BCA's Melodia? Perhaps you'd like being EEKADO from Beta and Mega's comic? What about the fabled Moonstone from MusicalKitty's Megabound? What about [REDACTED] from SSN's game? BUT(t) here's a twist! IF these projects use an official Mega Man character, but are able to make them different to the official character, you can choose them. Pun-Loving Cut's Corner Cut Man and Short Alien Megabound Slur are on the table, however, Super-Fighting Robot BCA/Beta and Mega Mega Man is not on the table. Also, I will deny Non-Project fan characters like Blaze Man or Ninja Man on sight, and likely Official MM Characters that aren't featured in any projects like Fan or Drill Man, unless if you provide a good spin on them, like Emotionless-Killer Fan, or Renowned Mathematician Drill Man.

As of now, I'm starting to consider the use of OCs as player options in Mystery Mansion. I will accept OC characters, but as long as you give them a proper bio and at least something about their personality. If you need help with developing a character's personality, I know how to help:
So, this is only one little thing, but it does go a very long way. Don't describe what the character is, but more what the character does. For example, instead of "She likes animals" you can say "She regularly holds bake sales in order to fund repopulation projects for her favorite endangered animals."
And if you even want, this article by TVtropes may or may not help you out with your bio

2. Sign Up Bios: You must provide information about your character. Their personality, motives, likes and dislikes are good. You may go into more descriptive if you want. I can understand if you pick a character from like Megabound and you cannot provide a really big bio because of the character or whatnot. As for official characters you are willing to take a spin on, I expect a descriptive bio, and at least so it doesn't seem like all you did was make Mega Man green and slightly shorter.

3. Combat-ish system: Along with the Roleplay itself, there will also be a combat-ish system I guess. In your character bio, specify whether your play-style is Aggressive Assertive or Passive and the combat-ish system will be ultra simplified:
-There will only be three stats: Health, Charisma, and Attack There is now five stats! And I've gone into much more detail about these stats as well!

Health:
Health is what keeps the player moving. Health, as in most games, is a value used to calculate how much a player can take before giving out. Every player starts at 20 Base Health, but there are many ways that Health can be boosted:
1.) Being hit by an attack that inflicts more than 1 point of damage will increase the player's Max Health by 1!

2.) Eating different foods. Luxurious or event foods will usually increase the player's health by 10-20. Some more common foods may only boost Health by 2-5.

3.) Quests/Dungeons will also occasionally increase Health when completed.

When a player's Health reaches 0, the player is taken to the entrance of the mansion with one of their items stolen by SSJ3 the moose. However, the player can always try and bribe or persuade him to give the item back.

Charisma:
Charisma, however, may be proven to be a bit more difficult to explain. Charisma is used for many things, such as:
1.) Interacting with enemies. Players may find themselves interacting and conversing with enemies. They might have an item a player is interested in, or the player may be trying to convince them not to attack. The general calculation for if an enemy will listen is usually Charisma = % Chance. Some more stubborn enemies may follow Charisma/2 = % Chance.

2.) Merchant Discounts. Most of the items bought in Mystery Mansion are through the merchants. Charisma will act as a percentage discount to these goods, the equation is (Charisma/10 = % Discount) although the cap for said discount is at 50%

3.) Enemy Drops. Enemies, when defeated, will usually have a small chance to drop an item. These item drops will have a base drop rate, but said rate will be increased by Charisma. The equation for said act is [BaseDrop * (Charisma/10)] = NewDrop. Most item drops will be simply healing items or other trinkets, but in the rare case that the enemy will drop a weapon, it will usually have a base of around 0.1%

4.) Entering Dungeons. Sure, being able to slaughter through anything possible is fun, but if you do not have enough Charisma, your options for dungeons are limited. However, there are always an assortment of quests in places like the Garden, Floor 4, Outside and the Chef's Room. As said earlier, quests are rather quick and give a well amount of money and Charisma.

There are many ways to gain Charisma as well. Many Luxurious foods will raise Charisma, doing quests will give around 5-20 Charisma per quest, and simply befriending an enemy in-battle nets a base amount of 5. Finishing dungeons will even raise the player's Charisma stat as well, although it is possible to lower your Charisma as well, although the only few recorded times it happened in Mystery Mansion were through less conventional means, so no need to worry about randomly losing 15 Charisma if you bump into an enemy on accident.

Attack:
Attack is the stat used to determine the strength of attacks, as well as strength-based overworld actions (such as pushing a heavy rock, the equation for that would be Attack = % of success). The actual damage an attack will do is calculated by [Attack - Defense]. Defeating an enemy will always increase the player's attack, along with getting new weapons, and sometimes even eating Luxurious or event foods!

Immunity -Although players do not have the Immunity stat, some major enemies will have them. Immunity is simply just a defense stat for defense-piercing weapon-based attacks, no need to worry about the stat.

P.Defense:
P.Defense stands for Player Defense, and is the defense stat used when attacked by player characters. This stat was mainly added in so players have a harder time with killing each other as easy as a 1000 C hot knife through soft butter. Player Defense can be increased by using items (such as the disposable equipment such as knives or ribbons that provide a +10 stat boost) and by getting hit by another player character as well will increase it by 5. Don't worry though, the mansion is a rather peaceful place and there will never be a 24/7 fear of being knocked out by other players.

N.Defense:
N.Defense stands for eNcounter Defense, and is the defense stat used when attacked by enemies. N.Defense is a rather hard stat to upgrade, only really being able to be increased by high level merchants on the higher floors of the mansion, or taking up any quests that involve creating an armor.

I'll also explain the three Play styles as well:
Aggressive Starting stats: Attack: 85 Charisma: 35
A play style for those who don't really want to befriend any encounters in the mansion, and just fight them. I should note that just because you pick an Aggressive play style, you aren't prohibited from befriending encounters.

Assertive Starting stats: Attack: 60 Charisma: 60
A play style for those that cannot choose between Aggressive or Passive, or want to be able to have the options to effectively kill or befriend encounters.

Passive Starting stats: Attack: 35 Charisma: 85
A play style for those who want to befriend the encounters in the mansion. I shall note that I will try to make the three play styles as equal as possible in terms of difficulty

4. Literary Roleplaying- Yes, I know that this'll be hard for me to explain unless if I do this, so:
Case A: "He flirts with the encounter, attempting to compliment its looks
Case B: "*flirts with encounter*"
I'd rather you to do this in the style of Case A. Write this as if you are writing a story, and please make your posts longer than three words.

Okay, I think that's it. If you do indeed have questions, I will answer them. This roleplay will start when at least two people join and are accepted, but you could join any time you want

Sign Ups
?/? People

I don't care, you can join when you want to, I don't mind

(Sign Ups end 10/31/4016)
By the way, Mystery Mansion has its own Discord chat now.
check out the thing

The Discord server is great for players that want to improve their characters and get feedback on them, or give feedback about Mystery Mansion itself. Don't be afraid to check it out; I'm the only moderator and the server itself doesn't have any rules beyond "Don't be r00d and don't ruin the servers vibes"
First to hit 700 Comments- 11/27/16
First to hit 800 Comments- 12/24/16
First to hit 900 Comments- 1/13/17
First to hit 1000 Comments- 1/30/17 (Woo!)
EDIT: In no way whatsoever is this forum game perfect. It is slowly improving everyday, and I would really appreciate if you (the player) include any suggestions when you participate. Even a little comment on a stat under your post I would love!

I would also love if I were to get more players on this. Now, I'm not complaining that not enough people are playing my game, but I just love participating in Mystery Mansion, and introducing this world to new players is always very fun for me!

I'd also want to get more players on board because it really would help me with improving Mystery Mansion. Doc is (as of Feb. 12) inactive, and he was the most helpful player to me in terms of improving Mystery Mansion! But now, the game has heavily developed, and a lot of decisions (like the Valentine's Season and Item Drops) I have never gotten through with someone, and it feels as if I may be doing something horribly wrong that might even break Mystery Mansion.

In short, I love you guys that play Mystery Mansion, but I also depend on you for feedback on new additions to the game
EDIT: Ey guys I have school now and it's stressful as heck so please don't yell at me if I don't update this weekly because I haven't forgotten about this thread yet
Adrian's Mansion (The Dramatic Mansion Mystery)
Posted by Musical on July 20th, 2016 at 10:55pm
Viewed 48293 Times
 
Musical
2,193,837,754 BP
11 TP | 730 PP
Posted on January 13th, 2017 at 11:04pm Edited on 2017/01/13 at 11:30pm
Posted 2017/01/13 at 11:04pm Edited 2017/01/13 at 11:30pm
#1
@uraccountcrashed : The Electric Fox has been named "Lonnie!"
Ura heads into the Drill Room. The Drill Room was set as a small, apartment-like room. A bed lied near the door, and a woman wearing a completely black set of clothes was seen dusting off a bookshelf. She turned around, rather surprised to see Ura and Lonnie.
"Oh! I haven't had visitors since... Uh... Mid-November! I'm guessing you're new to this mansion?"

What will you do next?
@NiceIce : NiceIce bashes into the Brawling Centipede [-120 Health] the centipede dissolves into thousands of pieces [+5 Attack, +5 Zenny]

NiceIce walks up to the entrance of Lynx 6, poking the lit-up crystal ball [+999 Health]. He then steps into Lynx 6, which looked like every other room beforehand. NiceIce was in a small, clean room. The wooden floor sparkled, clearly polished, and the reflection of a certain Lynx could be seen through the reflection...
DUNGEON BOSS
Mr. Baudelaire
Health: 150/150
Defense: 25
Immunity: 5
Attack: 5

^^_N__B
B = Mr. Baudelaire
N = NiceIce
^ = Spikes

Mr. Baudelaire stared up to NiceIce with a friendly smile.
"This dungeon was made for beginners, and you look quite strong... Anyway, that doesn't mean we can't have a good old-fashioned fight, right?" Mr. Baudelaire pulled out a Wind Star 0.5 from his breastpocket and applied it to himself [+20 Health, +5 Defense]

Mr. Baudelaire gently pushed NiceIce away with a gust of wind! [-3 Health]

^^N___B

"Oh, you might want to watch where you're stepping,"

Mr. Baudelaire
Health: 170/170
Defense: 30
Immunity: 5
Attack: 5

What will you do next?
@RotomSlashBlast : Rotom finds a series of quests that he can complete:

Floor 4
(Choir Director Ghost) Sabotage the Band Director: 15 Zenny, 10 Charisma, 10 Attack
-More info: Sabotage the band by destroying at least 3 of their instruments. Be careful, they fight back.

(Band Director Ghost) Sabotage the Choir Director: 10 Zenny, 5 Charisma, 15 Attack
-More info: Sabotage the choir by destroying all 4 of their pitch pipes. Unfortunately, these pitch pipes fight back.

(Guardian Doberman) Make a new blender to replace mine: Old Lawnmower (Rotom Form), 20 Charisma
-More info: Create a new lawnmower by collecting 30 Steel Units, 10 Iron Units, and a rotary blade from defeated monsters.

Garden
(Quiz Tree) Take a quiz!: 30 Paper, 5 Charisma, Zenny Radar
-More info: Answer these 7 Questions of Galileo Galilei correctly, and earn your much needed award!

(Robot Assist Merchant) Fight off these burglars!: 35 Zenny, 5 Charisma
-More info: Please take down these 2 burglars, my Level 8 Centaur Man may be strong, but he can't hold out much longer...

What will you do next?
@Capejedi : The Lion Merchant pointed over to the three rats running away with a bagel.
"Those were the rats! They've been taking my stuff for the last three weeks, could you get them?"

Plague Rat A
Health: 40/40
Defense: 15
Attack: 4

Plague Rat B
Health: 40/40
Defense: 15
Attack: 4

Plague Rat C
Health: 40/40
Defense: 15
Attack: 4

Plague Rat A was too busy eating its bagel
Plague Rat B snapped its teeth at Cape! [-2 Health]
Plague Rat C rammed itself into Cape! [-1 Health]

What will you do next?
@TheDoc : Ring Man knew it was his time to strike. He got up and rammed his drill into the boomerang on Quick Man's forehead. The Boomerang snapped from the impact, and soon, the Field Support- Quick dissolved into the regular Floor 5. Quick Man burst into a colorful explosion of light, and was immediately Disabled [+25 Zenny, +5 Attack]

Swift Core (15 * 7.5) > 100% [+1 Swift Core]
Swift Star (1 * 7.5)= 7.5%... Fail
Quick Bash Weapon (1 * 7.5) = 7.5% ... Success! [+1 Quick Bash*]

*Follows Swift-efficiency. The user bashes into the enemies at a high speed. Hits all enemies, lowers Defense and Immunity by 10

What will you do next?
Woo, 900 Comments! Also, for those that are wondering about the weird ASCII sign under Mr. Baudelaire's stats, it's something I thought of to add a layer of complexity to some battles.
The little ascii sign is supposed to be a simple model of a battlefield, like this:

B__P__E
B = Boss
P = Player
E = Enemy

The player can move freely on the battlefield, and attack at the same time. However, if they're using a melee weapon, the player will stand directly in front of the target. There will also be some obstacles as well, such as spikes that will deplete 25% of a player's maximum health (About one third if the enemy in question is cutter-core, probably 20% when fighting an earth-bot, and so on). I hope this'll clear up any confusion about the little field.
^ Top
 
Musical
2,193,837,754 BP
11 TP | 730 PP
Posted on January 13th, 2017 at 11:16pm Edited on 2017/01/14 at 8:11pm
Posted 2017/01/13 at 11:16pm Edited 2017/01/14 at 8:11pm
#2
NiceIce has Key, LynxKey, Expensive Wineglass (filled with F. Water), Anomaly Badge, Paper (13), Ghost Badge, Wooden Kazoo, Robbie Sax, Zenny Radar, Pie Crust (1), Bagel (2)
>Wallet: 154.2 Zenny
Cut Man has Key, LynxKey, Green Feather, Cuukie, Paper (4), Ghost Badge, Wooden Kazoo
Ring Man has Key, Inhaler, E-Tank (1), Cookie, Lake Key, Wooden Kazoo, Zenny Radar, RM Radar, Swift Core
>Wallet: 75 Zenny
>>Radar: Radar Data
REDACTED has Paper (0), NoteBundle (2/20 Notecards), Pen, Water (2 uses), Gold Key, Croissant, Anomaly Badge, Wooden Kazoo, Plums (10)
Meta has Key, Cookie, Wooden Kazoo
Rotom has Bolts (346), Wooden Kazoo, Nature Core
Beta Serif has Zenny Radar, Eclair, Orange (x3), Apple Pie, Wooden Kazoo, Marionberry Pie, Pie Crust (2)
>Wallet: 27.6 Zenny
Proto Man Mark II has Hallowee Cookie (2), Zeny Radar
>Wallet: 5.75 Zenny
MegaBoy has Electric Star Shard, Wooden Kazoo
>Maps: MegaBoy's Dungeon Map
Char has nothing
Ura has Zenny Radar
Cape has Zenny Radar

NiceIce: 225 Charisma, 130 Attack, 40 P.Defense, 16 N.Defense, 124/128 Health
>>Weapon: Ice Slasher- 25% chance of Freezing Ice Slasher
Cut Man: 125 Charisma, 30 Attack, 15 P.Defense, 3 N.Defense 34/34 Health
Ring Man: 75 Charisma, 220 Attack, 55 P.Defense, 8 N.Defense 16/76 Health
>>Weapon: Shiny Rings/Standard Rings Standard Rings / Shiny Rings
>>>RM Weapons: Quick Bash
>>>>Ring Driller: +60 Attack. 25.8/69 Units of Water. 1.60 units per use. 22/35 Experience, +5 Exp per use Ring Driller
[REDACTED]: 6 Charisma, 95 Attack, 15 P.Defense, 3 N.Defense 77/77 Health/Personality B: 55 Charisma, 60 Attack, 15 P.Defense, 3 N.Defense
>>Ghost Virus: 79/80 Health, 10 Defense, Indefinite uses Ghost Virus
>>Changkey Child: 40/40 Health, 7 Uses Changkey Child
Meta: 60 Charisma, 65 Attack, 15 P.Defense, 3 N.Defense 40/40 Health
Rotom: 30 Charisma, 110 Attack, 30 + 25 P.Defense, 9 N.Defense 12/44 Health
>Violin Form: 60 Attack, 6 N.Defense, 8/11 Health (Move: Chord- 4/8 XP)
>>Move: Parasitic Shock Parasitic Shock
>>>>Attack: 70 (Heals Rotom by 4) 8/32 XP
>>>>>> Form Inventory
Beta Serif: 70 Charisma, 65 Attack, 15 P.Defense, 5 N.Defense 28/41 Health
Proto Man Mark II: 20 Charisma, 100 Attack, 15 P.Defense, 3 N.Defense 12/20 Health
MegaBoy: 60 Charisma, 60 Attack, 15 P.Defense, 3 N.Defense 14/22 Health
Char: 100 Charisma, 20 Attack, 15 P.Defense, 3 N.Defense 20/20 Health
Ura: 65 Charisma, 60 Attack, 15 P.Defense, 3 N.Defense 19/20 Health
>Lonnie: 30 Charisma, 30 Attack, 4 Defense, 15/15 Health [0/6 XP]
> Electric Fox write-up
Cape: 60 Charisma, 60 Attack, 15 P.Defense, 3 N.Defense 17/21 Health
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Moderator
TheDoc
1,348,940,198 BP
3 TP | 718 PP
Posted on January 14th, 2017 at 12:41am Edited on 2017/01/14 at 1:41am
Posted 2017/01/14 at 12:41am Edited 2017/01/14 at 1:41am
#3
Panting over Quick Man's silent shell, Ring Man reached inside and grabbed Quick Man's core. The Starforce's power shattered with the boomerang on his head, but at least his core could be salvaged; he was sure it could be put to good use somehow.

What caught him off-guard was the surge he felt when making contact with Quick Man. He raised his hand uneasily and widened his eyes as it starts vibrating ridiculously quick.

Oh!.....
Oh ho ho HO.....THIS is unexpected.

Ring Man made Ring Knuckles on his right fist as he sprinted at Mick Quan's stand and splintered it down the middle in the blink of an eye. A giddy laugh escaped him.

THIS is TOO MUCH!!!!! When did I get the equipment for this?? Marceau musta done something right!
ring-man I should be careful, though. All copy mechanisms are limited in some fashion and I'm not entirely sure just how this is limited. Maybe's it's the core?
Either way, I'm getting too excited. Where's the next one?

Ring Man pulls up the radar and studies it.

Flash and Heat are way too far away for me to bother with them. I was up here to see the doc anyways, so I'd do that before even considering going down again.
Nowait he has that fancy portal thing, right?
Either way, Air Man's literally upstairs, so I could pay him a visit first and foremost. I don't know how that rumor of him being unbeatable got around; the guy's full of hot air.
.....................
Did I just say that?
Wow. I disgust myself.

Ring Man stows the radar and walks into the master bedroom.
(Assuming Adrian's there) ring-man So, last I remember, I had 3,000 zenny left in my budget. You got anything else I can spend that on different from last time? I'm assuming you've been working non-stop on a way to make me incredibly powerful.
Right?
^ Top
 
Capejedi
33,956,040 BP
1 TP | 131 PP
Posted on January 14th, 2017 at 9:49am Edited on 2017/01/14 at 9:54am
Posted 2017/01/14 at 9:49am Edited 2017/01/14 at 9:54am
#4
proto-manWell that escalated quickly

Fight- Cape attacks Plague Rat A with Flame Sword
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NiceIce
770,544,761 BP
8 TP | 730 PP
Posted on January 14th, 2017 at 12:34pm Edited on 2017/01/14 at 2:01pm
Posted 2017/01/14 at 12:34pm Edited 2017/01/14 at 2:01pm
#5
@Musical : "Really?" *Ice Slashers him from the other side of the arena.* "Wait... are those spikes insta-kill..." *FALL ON THE GROUND AND MOVE ONE SPACE AHEAD* "SCREEEEEEEEEEEEEEEEEEEEEEEEEEE"
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RotomSlashBlast
1,567,654,000 BP
13 TP | 874 PP
Posted on January 14th, 2017 at 1:57pm Edited on 2017/01/14 at 2:03pm
Posted 2017/01/14 at 1:57pm Edited 2017/01/14 at 2:03pm
#6
>Rotom: A new form, huh? You better take the blender request.

Turns out these quests actually seem promising! Plus, you have another excuse to grind levels! You look for an enemy in need of a beating.
^ Top
 
Musical
2,193,837,754 BP
11 TP | 730 PP
Posted on January 14th, 2017 at 3:48pm Edited on 2017/01/14 at 3:49pm
Posted 2017/01/14 at 3:48pm Edited 2017/01/14 at 3:49pm
#7
@RotomSlashBlast : Rotom takes the Lawnmower Quest, and goes to Guardian Doberman.
"Look, my lawnmower stopped working, and I'm so glad that you're helping me out with this. Now, you might be able to find the steel and iron needed to make a lawnmower, and I know that there's a certain monster on the 3rd floor that will most likely have a Rotary Blade

(Optional): Collect 2 Ruthenium Units for +15 Charisma

Steel Units: 0/30
Iron Units: 0/10
Rotary Blade: 0/1
[Ruthenium Units: 0/2]

Dismantle
Sink- Steel
Chair- Wood
Table- Wood
Pencil- Wood/Graphite
Can- Tin
Frying Pan- Iron
Fridge- Steel

What will you do next?
@NiceIce : NiceIce shoots his Ice Slasher through Mr. Baudelaire! [-100 Health] (TT) unfortunately, the Ice Slasher's ice was actually powdered sugar!
Mr. Baudelaire's Dungeon Skill activated as he dropped to >50% Health!
A great wave of water came up from Mr. Baudelaire, crashing into NiceIce [-5 Health]. The great wave pushed NiceIce back two spaces, into a group of spikes! [129 * 0.2 = -30 Health].

The field is now flooded!

Mr. Baudelaire
Health: 70/170
Defense: 30
Immunity: 5
Attack: 5
Skill: Tsunami- Follows water-efficiency, pushes the player back 2 spaces

^N____B
Water: 1.7x
Earth: 1.2x
Flame: 0.4x

What will you do next?
@Capejedi : Cape slashes through Plague Rat A with a Flame Sword! [-60 Health]. Plague Rat A was defeated! [+5 Attack, +2.8 Zenny]

Donut Drop Rate: 3% * 6 (or Charisma/10) = 18%... Failure

Plague Rat B
Health: 40/40
Defense: 15
Attack: 4

Plague Rat C
Health: 40/40
Defense: 15
Attack: 4

Plague Rat tripped on a rock!
Plague Rat C rammed into Cape's chestplate! [-1 Health]

What will you do next?
@TheDoc : Ring Man found Adrian sitting in his bedroom, working on his smelting experiments. However, he was attempting to morph a Crazy Cannon and a Tackle Fire together. However, the Crazy Cannon seemed to be melting from exposure to the Tackle Fire. Adrian turned around and shrugged, staring at his mess of a room.
"Well, I do have some upgrades I can apply to you, but most of the new ones will only help if you have a weapon with a certain core type..."

Swift Boost: 1,000 Zenny (500 if a Swift-core is traded to Adrian as well)
Will boost the attacking power of any swift-core weapon by 20. Swift efficiency in-battle will be boosted by 20%, while Time and Impact-based efficiency will be lowered by 10%

Impact Boost: 1,000 Zenny (500 if an Impact-core is traded to Adrian)
Will boost the attacking power of any impact-core weapon by 20. Impact efficiency in-battle will be boosted by 20%, while Shield and Laser-based efficiency will be lowered by 10%

Cutter Boost: 1,000 Zenny (500 if a Cutter-core is traded to Adrian)
Will boost the attacking power of any cutter-core weapon by 20. Cutterr efficiency in-battle will be boosted by 20%, while Earth and Impact-based efficiency will be lowered by 10%

Zenny Radar 1.15: 1,200 Zenny
Zenny dropped by enemies will increase by 15%

Regenerate: 500 Zenny
Recover 3 Health per turn (doesn't take into effect in-battle)

3,000 * 1.10 * 1.10 * 1.10 = 3993 Zenny (Researching for 3 Weeks)

What will you do next?
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Musical
2,193,837,754 BP
11 TP | 730 PP
Posted on January 14th, 2017 at 3:49pm
Posted 2017/01/14 at 3:49pm
#8
NiceIce has Key, LynxKey, Expensive Wineglass (filled with F. Water), Anomaly Badge, Paper (13), Ghost Badge, Wooden Kazoo, Robbie Sax, Zenny Radar, Pie Crust (1), Bagel (2)
>Wallet: 154.2 Zenny
Cut Man has Key, LynxKey, Green Feather, Cuukie, Paper (4), Ghost Badge, Wooden Kazoo
Ring Man has Key, Inhaler, E-Tank (1), Cookie, Lake Key, Wooden Kazoo, Zenny Radar, RM Radar, Swift Core
>Wallet: 75 Zenny
>>Radar: Radar Data
REDACTED has Paper (0), NoteBundle (2/20 Notecards), Pen, Water (2 uses), Gold Key, Croissant, Anomaly Badge, Wooden Kazoo, Plums (10)
Meta has Key, Cookie, Wooden Kazoo
Rotom has Bolts (346), Wooden Kazoo, Nature Core
>Quest: Building Lawnmower
-0/30 Steel Units
-0/10 Iron Units
-0/2 Ruthenium Units (optional)
-0/1 Rotary Blade
Beta Serif has Zenny Radar, Eclair, Orange (x3), Apple Pie, Wooden Kazoo, Marionberry Pie, Pie Crust (2)
>Wallet: 27.6 Zenny
Proto Man Mark II has Hallowee Cookie (2), Zeny Radar
>Wallet: 5.75 Zenny
MegaBoy has Electric Star Shard, Wooden Kazoo
>Maps: MegaBoy's Dungeon Map
Char has nothing
Ura has Zenny Radar
Cape has Zenny Radar

NiceIce: 225 Charisma, 130 Attack, 40 P.Defense, 16 N.Defense, 89/129 Health
>>Weapon: Ice Slasher- 25% chance of Freezing Ice Slasher
Cut Man: 125 Charisma, 30 Attack, 15 P.Defense, 3 N.Defense 34/34 Health
Ring Man: 75 Charisma, 220 Attack, 55 P.Defense, 8 N.Defense 16/76 Health
>>Weapon: Shiny Rings/Standard Rings Standard Rings / Shiny Rings
>>>RM Weapons: Quick Bash
>>>>Ring Driller: +60 Attack. 25.8/69 Units of Water. 1.60 units per use. 22/35 Experience, +5 Exp per use Ring Driller
[REDACTED]: 6 Charisma, 95 Attack, 15 P.Defense, 3 N.Defense 77/77 Health/Personality B: 55 Charisma, 60 Attack, 15 P.Defense, 3 N.Defense
>>Ghost Virus: 79/80 Health, 10 Defense, Indefinite uses Ghost Virus
>>Changkey Child: 40/40 Health, 7 Uses Changkey Child
Meta: 60 Charisma, 65 Attack, 15 P.Defense, 3 N.Defense 40/40 Health
Rotom: 30 Charisma, 110 Attack, 30 + 25 P.Defense, 9 N.Defense 12/44 Health
>Violin Form: 60 Attack, 6 N.Defense, 8/11 Health (Move: Chord- 4/8 XP)
>>Move: Parasitic Shock Parasitic Shock
>>>>Attack: 70 (Heals Rotom by 4) 8/32 XP
>>>>>> Form Inventory
Beta Serif: 70 Charisma, 65 Attack, 15 P.Defense, 5 N.Defense 28/41 Health
Proto Man Mark II: 20 Charisma, 100 Attack, 15 P.Defense, 3 N.Defense 12/20 Health
MegaBoy: 60 Charisma, 60 Attack, 15 P.Defense, 3 N.Defense 14/22 Health
Char: 100 Charisma, 20 Attack, 15 P.Defense, 3 N.Defense 20/20 Health
Ura: 65 Charisma, 60 Attack, 15 P.Defense, 3 N.Defense 19/20 Health
>Lonnie: 30 Charisma, 30 Attack, 4 Defense, 15/15 Health [0/6 XP]
> Electric Fox write-up
Cape: 60 Charisma, 60 Attack, 15 P.Defense, 3 N.Defense 16/21 Health
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NiceIce
770,544,761 BP
8 TP | 730 PP
Posted on January 14th, 2017 at 4:12pm
Posted 2017/01/14 at 4:12pm
#9
@Musical : .... "YYYYYAAAAAAAAAAAAAAAAAAAAAA" *RIP THE SPIKE OUT OF THE GROUND AND THROW IT AT MR.BAUDELAIRE*
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Capejedi
33,956,040 BP
1 TP | 131 PP
Posted on January 14th, 2017 at 5:01pm
Posted 2017/01/14 at 5:01pm
#10
Fight: Cape uses Atomic Fire on Rat B
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Moderator
TheDoc
1,348,940,198 BP
3 TP | 718 PP
Posted on January 14th, 2017 at 7:25pm
Posted 2017/01/14 at 7:25pm
#11
Ring Man studied the boosts dubiously.

ring-man Unless there's a way to easily equip/unequip the boosts, I'm gonna pass on that for now. Too soon to commit to one type. For now, I'll invest in that Zenny Radar.
ring-man So are the boosts unequippable?

OOC: How long is a "turn" concerning the Regenerate upgrade if it's not in battle? That seems to encourage posts that don't have a lot of action in them in order to take advantage of the "turn-based" regen rate.
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RotomSlashBlast
1,567,654,000 BP
13 TP | 874 PP
Posted on January 14th, 2017 at 7:29pm
Posted 2017/01/14 at 7:29pm
#12
>Rotom: Dismantle the fri-
No, you fool! Rotom somehow manages to smack sense into you from beyond the fourth wall. He tries to see if his FORM ARMILLARY is compatible with the fridge.
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Musical
2,193,837,754 BP
11 TP | 730 PP
Posted on January 14th, 2017 at 11:11pm
Posted 2017/01/14 at 11:11pm
#13
@RotomSlashBlast : Rotom checks the fridge...

Fridge
Stats: 60 Health. 5 Attack, 4 Defense
Attack: Search- Gain 1.5x as many units from dismantling objects. This form cannot actually attack, however...

What will you do next?
@TheDoc : Ring Man buys the Zenny Radar 1.15! [-1,200 Zenny]
"Well, you can only keep one of each boost on you, but you can pretty much equip as many as you like (if you have enough weapons). If you don't enjoy the boost, you can just unequip it and put it back into your inventory. Now, is there any other upgrades you'd like to buy?"

Zenny: 2793

What will you do next?

OOC: I was thinking about merely making it every time I update Mystery Mansion (with the player replying, of course) but now that you bring it up, perhaps I should limit one "turn" to once a day (unless if the player with Regenerate isn't active that day).
@Capejedi : Cape blasts Plague Rat B with a partially charged Atomic Fire! [-50 Health]. Plague Rat B was defeated! [+5 Attack, 2.8 Zenny]

Donut: 3% * 6 = 18%... Failure

Plague Rat C
Health: 40/40
Defense: 15
Attack: 4

Plague Rat C dashed into a corner, holding a stale, 2-day old donut with white frosting on it, waving it about.
"I surrender, I surrender! Take this donut and let me leave, I promise I won't steal anything for another day of my life!"

What will you do next?
@NiceIce : NiceIce attempted to rip the spike from the ground (Attack: 130= >100% chance) and succeeded. He tossed the rooted spike at Mr. Baudelaire! [-100 Health]

Mr. Baudelaire slowly got up from the ground, the effects of the Wind Star draining from him.
"Good job, dude. I usualy don't use stars in battle, but I'm glad I could test the effects on you. You might want to consider buying an Assist soon too. I have one, and I absolutely needs my Auto when I need to go into Floor 3B, especially since Floor 3B's where I get my vitamins." Mr. Baudelaire popped a green, apple-shaped gummy candy into his mouth "Anyway, good job on completing the dungeon!"

Mr. Baudelaire grabs a small badge from his pocket, poking it onto NiceIce's jacket [+5 Attack, +15 Charisma, +5 Max. Health, +40 Zenny]
"That is the Baudelaire Badge. Although the badge itself serves no use, you need at least 7 Badges, and the General Pin, to go into Floor B1. I know that you have an Anomaly Badge from the Cat Village too, so you're one step closer to going into B1! You'll get a badge for every dungeon you go to, and there are a few holiday-themed badges you can even buy from Winston and Wilbur on the fifth floor! Anyway, good luck with the other dungeons!" Mr. Baudelaire pressed a small, green button at the back of the room. A door slowly opened up, and Mr. Baudelaire went into it, making sure NiceIce was behind him. NiceIce found himself back in Mr. Baudelaire's room, the door back onto Floor 2 in front of him.

What will you do next?
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Musical
2,193,837,754 BP
11 TP | 730 PP
Posted on January 14th, 2017 at 11:14pm Edited on 2017/01/15 at 10:01pm
Posted 2017/01/14 at 11:14pm Edited 2017/01/15 at 10:01pm
#14
NiceIce has Key, LynxKey, Expensive Wineglass (filled with F. Water), Anomaly Badge, Paper (13), Ghost Badge, Wooden Kazoo, Robbie Sax, Zenny Radar, Pie Crust (1), Bagel (2)
>Wallet: 194.2 Zenny
>>Badges: Anomaly Badge, Baudelaire Badge (2/7)
Cut Man has Key, LynxKey, Green Feather, Cuukie, Paper (4), Ghost Badge, Wooden Kazoo
Ring Man has Key, Inhaler, E-Tank (1), Cookie, Lake Key, Wooden Kazoo, Zenny Radar 1.15, RM Radar, Swift Core
>Wallet: 75 Zenny
>>Radar: Radar Data
REDACTED has Paper (0), NoteBundle (2/20 Notecards), Pen, Water (2 uses), Gold Key, Croissant, Anomaly Badge, Wooden Kazoo, Plums (10)
Meta has Key, Cookie, Wooden Kazoo
Rotom has Bolts (346), Wooden Kazoo, Nature Core
>Quest: Building Lawnmower
-0/30 Steel Units
-0/10 Iron Units
-0/2 Ruthenium Units (optional)
-0/1 Rotary Blade
Beta Serif has Zenny Radar, Eclair, Orange (x3), Apple Pie, Wooden Kazoo, Marionberry Pie, Pie Crust (2)
>Wallet: 27.6 Zenny
Proto Man Mark II has Hallowee Cookie (2), Zeny Radar
>Wallet: 5.75 Zenny
MegaBoy has Electric Star Shard, Wooden Kazoo
>Maps: MegaBoy's Dungeon Map
Char has nothing
Ura has Zenny Radar
Cape has Zenny Radar
>Wallet: 5.6 Zenny

NiceIce: 240 Charisma, 135 Attack, 40 P.Defense, 16 N.Defense, 94/134 Health
>>Weapon: Ice Slasher- 25% chance of Freezing Ice Slasher
Cut Man: 125 Charisma, 30 Attack, 15 P.Defense, 3 N.Defense 34/34 Health
Ring Man: 75 Charisma, 220 Attack, 55 P.Defense, 8 N.Defense 16/76 Health
>>Weapon: Shiny Rings/Standard Rings Standard Rings / Shiny Rings
>>>RM Weapons: Quick Bash
>>>>Ring Driller: +60 Attack. 25.8/69 Units of Water. 1.60 units per use. 22/35 Experience, +5 Exp per use Ring Driller
[REDACTED]: 6 Charisma, 95 Attack, 15 P.Defense, 3 N.Defense 77/77 Health/Personality B: 55 Charisma, 60 Attack, 15 P.Defense, 3 N.Defense
>>Ghost Virus: 79/80 Health, 10 Defense, Indefinite uses Ghost Virus
>>Changkey Child: 40/40 Health, 7 Uses Changkey Child
Meta: 60 Charisma, 65 Attack, 15 P.Defense, 3 N.Defense 40/40 Health
Rotom: 30 Charisma, 110 Attack, 30 + 25 P.Defense, 9 N.Defense 12/44 Health
>Violin Form: 60 Attack, 6 N.Defense, 8/11 Health (Move: Chord- 4/8 XP)
>>Move: Parasitic Shock Parasitic Shock
>>>>Attack: 70 (Heals Rotom by 4) 8/32 XP
>>>>>> Form Inventory
Beta Serif: 70 Charisma, 65 Attack, 15 P.Defense, 5 N.Defense 28/41 Health
Proto Man Mark II: 20 Charisma, 100 Attack, 15 P.Defense, 3 N.Defense 12/20 Health
MegaBoy: 60 Charisma, 60 Attack, 15 P.Defense, 3 N.Defense 14/22 Health
Char: 100 Charisma, 20 Attack, 15 P.Defense, 3 N.Defense 20/20 Health
Ura: 65 Charisma, 60 Attack, 15 P.Defense, 3 N.Defense 19/20 Health
>Lonnie: 30 Charisma, 30 Attack, 4 Defense, 15/15 Health [0/6 XP]
> Electric Fox write-up
Cape: 60 Charisma, 70 Attack, 15 P.Defense, 3 N.Defense 16/21 Health
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RotomSlashBlast
1,567,654,000 BP
13 TP | 874 PP
Posted on January 15th, 2017 at 3:08am
Posted 2017/01/15 at 3:08am
#15
Rotom adds the Fridge to his FORM ARMILLARY and tries to get rid of the SINK.
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Capejedi
33,956,040 BP
1 TP | 131 PP
Posted on January 15th, 2017 at 11:04am
Posted 2017/01/15 at 11:04am
#16
proto-man...You're trying to bribe me off using a stale donut?

Fight:After a moment's pause, Cape uses slash Claw on the rat
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NiceIce
770,544,761 BP
8 TP | 730 PP
Posted on January 15th, 2017 at 11:14am Edited on 2017/01/15 at 11:19am
Posted 2017/01/15 at 11:14am Edited 2017/01/15 at 11:19am
#17
@Musical : "Expect to see another challenger more to your level soon, his name is Megaboy, should have a yellow scarf and is mostly red." *Leave the dungeon.... and go into... THE LAKEEEEEEEEEEEEEEEE OOOOOOOOOO* "I'm pretty sure I got a lake key from rotom or sumthin...."
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Musical
2,193,837,754 BP
11 TP | 730 PP
Posted on January 15th, 2017 at 9:37pm
Posted 2017/01/15 at 9:37pm
#18
@NiceIce : NiceIce heads to the Lake, seeing the Guardian Lion standing in front of the entrance.
"Hmm... I'll let you go in. Just be careful of the Sea Lynxes!" The Guardian Lion pushes NiceIce into the lake, and NiceIce entered the dungeon with a loud splash.

The water was rather clear, NiceIce could perfectly see the schools of fish that swam around him. The water was actually quite refreshing, feeling as if it has been regularly cleaned... [+999 Health]

There were no Sea Lynxes in sight. NiceIce is safe, for now...
(Water 1/8)

What will you do next?
@Capejedi : Cape uses Slash Claw on the rat [-55 Health] and defeats the final Plague Rat [+5 Attack, +2.8 Zenny, +1 Frosted Donut]

The Merchant Lion was clapping excitedly for Cape, cheering the robot on.
"Great job, someone finally got those rats for me!" [+10 Charisma, 20 Zenny, 3 Paper] "It looked like those rats really put up a fight too, I'll just slip you a Donut just this one time. People have told me that my food have healing properties, but that can't be true; my donuts are day-old at the freshest,"

What will you do next?
@RotomSlashBlast : Rotom equips his new Fridge Form and dismantles the sink!

Sink- 5 Steel units * 1.5 ~ 8 Steel units [+3 XP]

Dismantle
Chair- Wood
Table- Wood
Pencil- Wood/Graphite
Can- Tin
Frying Pan- Iron

What will you do next?
NiceIce has Key, LynxKey, Expensive Wineglass (filled with F. Water), Anomaly Badge, Paper (13), Ghost Badge, Wooden Kazoo, Robbie Sax, Zenny Radar, Pie Crust (1), Bagel (2)
>Wallet: 194.2 Zenny
>>Badges: Anomaly Badge, Baudelaire Badge (2/7)
Cut Man has Key, LynxKey, Green Feather, Cuukie, Paper (4), Ghost Badge, Wooden Kazoo
Ring Man has Key, Inhaler, E-Tank (1), Cookie, Lake Key, Wooden Kazoo, Zenny Radar 1.15, RM Radar, Swift Core
>Wallet: 75 Zenny
>>Radar: Radar Data
REDACTED has Paper (0), NoteBundle (2/20 Notecards), Pen, Water (2 uses), Gold Key, Croissant, Anomaly Badge, Wooden Kazoo, Plums (10)
Meta has Key, Cookie, Wooden Kazoo
Rotom has Bolts (346), Wooden Kazoo, Nature Core
>Quest: Building Lawnmower
-8/30 Steel Units
-0/10 Iron Units
-0/2 Ruthenium Units (optional)
-0/1 Rotary Blade
Beta Serif has Zenny Radar, Eclair, Orange (x3), Apple Pie, Wooden Kazoo, Marionberry Pie, Pie Crust (2)
>Wallet: 27.6 Zenny
Proto Man Mark II has Hallowee Cookie (2), Zeny Radar
>Wallet: 5.75 Zenny
MegaBoy has Electric Star Shard, Wooden Kazoo
>Maps: MegaBoy's Dungeon Map
Char has nothing
Ura has Zenny Radar
Cape has Zenny Radar, Paper (3), Donut, Frosted Donut
>Wallet: 28.4 Zenny

NiceIce: 240 Charisma, 135 Attack, 40 P.Defense, 16 N.Defense, 134/134 Health
>>Weapon: Ice Slasher- 25% chance of Freezing Ice Slasher
Cut Man: 125 Charisma, 30 Attack, 15 P.Defense, 3 N.Defense 34/34 Health
Ring Man: 75 Charisma, 220 Attack, 55 P.Defense, 8 N.Defense 16/76 Health
>>Weapon: Shiny Rings/Standard Rings Standard Rings / Shiny Rings
>>>RM Weapons: Quick Bash
>>>>Ring Driller: +60 Attack. 25.8/69 Units of Water. 1.60 units per use. 22/35 Experience, +5 Exp per use Ring Driller
[REDACTED]: 6 Charisma, 95 Attack, 15 P.Defense, 3 N.Defense 77/77 Health/Personality B: 55 Charisma, 60 Attack, 15 P.Defense, 3 N.Defense
>>Ghost Virus: 79/80 Health, 10 Defense, Indefinite uses Ghost Virus
>>Changkey Child: 40/40 Health, 7 Uses Changkey Child
Meta: 60 Charisma, 65 Attack, 15 P.Defense, 3 N.Defense 40/40 Health
Rotom: 30 Charisma, 110 Attack, 30 + 25 P.Defense, 9 N.Defense 12/44 Health
>Violin Form: 60 Attack, 6 N.Defense, 8/11 Health (Move: Chord- 4/8 XP)
>Fridge Form: 5 Attack, 4 Defense, 55/55 Health (Move: Search- 3/8 XP)
>>Move: Parasitic Shock Parasitic Shock
>>>>Attack: 70 (Heals Rotom by 4) 8/32 XP
>>>>>> Form Inventory
Beta Serif: 70 Charisma, 65 Attack, 15 P.Defense, 5 N.Defense 28/41 Health
Proto Man Mark II: 20 Charisma, 100 Attack, 15 P.Defense, 3 N.Defense 12/20 Health
MegaBoy: 60 Charisma, 60 Attack, 15 P.Defense, 3 N.Defense 14/22 Health
Char: 100 Charisma, 20 Attack, 15 P.Defense, 3 N.Defense 20/20 Health
Ura: 65 Charisma, 60 Attack, 15 P.Defense, 3 N.Defense 19/20 Health
>Lonnie: 30 Charisma, 30 Attack, 4 Defense, 15/15 Health [0/6 XP]
> Electric Fox write-up
Cape: 75 Charisma, 75 Attack, 15 P.Defense, 3 N.Defense 16/21 Health
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Copyie
463,148,659 BP
6 TP | 153 PP
Posted on January 16th, 2017 at 11:24am
Posted 2017/01/16 at 11:24am
#19
oh well i have nothing to do so why not

i will join as the poopyhead nerfed edtion(if you remember musical he was suposed to be an op boss so he is now a normal character so just call him poopyhed)

well uh he dont actualy have a story so i will just give his origin

the poopy head the idiot who thinks that the people dont deserve be happy , he will try to screw up with everyone he encounters even if he need his meme powers to do so
after being defeated in his last plan to stole christmas he searches for a new place to remove the joy and happines of everyone and keep all their precious stuff for him
the only thing that he actualy want are friends but the guy who build him made him to be to be an a@3 h%$e so now he dont care for nothing more than stealing


personality : thief , meme lord
motivation : steal people happines and goods
likes : stealing , memes
dislikes : the generic idea that everthing that involves ice need to be pictured as an ice man and so dislikes iceman like robots(wow that was realy big for one thing only
playstile : agressive

(well i think thats enough for a joke character right)
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RotomSlashBlast
1,567,654,000 BP
13 TP | 874 PP
Posted on January 16th, 2017 at 12:42pm
Posted 2017/01/16 at 12:42pm
#20
Rotom gets rid of the CAN by dismantling it!
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