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Mega Man RPG Prototype Roleplay & Games

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Musical
Musical
2,193,837,754 BP
11 TP | 730 PP
Oh no! You, yes, you over there. You are part of a thing known as the Mega Man RPG Prototype. You know that the creator and leader of this buiseness is the one and only Adrian Marceau. But, wait, he's invited you to this odd, murky dungeon. With you and other people you may or may not know, you walk into the mansion. It's remarkable, it's beautiful, but, wait, something seems odd about it. The lights are turned off, and the curtains are pulled shut, there's a note on the ground:

Typical Ransom Note style, this "???" fellow seems new to this kind of thing

Wow, this "Fellow Program" seems to have kidnapped Adrian! Will you be the one to save Adrian? Or will you just be a big weenie and run away home

Now, onto the rules of this hot mess
1. Sign Ups: Okay, this'll be a bit harsh I guess, but I'm still enforcing it. Only characters based off the user, like if you're Ender, your character will be based off of you. BUT, also, you can also use characters from Web Comics/Fanfics floating around this site, as long as they aren't official Mega Man characters. For example, do you want to be Rhythm_BCA's Melodia? Perhaps you'd like being EEKADO from Beta and Mega's comic? What about the fabled Moonstone from MusicalKitty's Megabound? What about [REDACTED] from SSN's game? BUT(t) here's a twist! IF these projects use an official Mega Man character, but are able to make them different to the official character, you can choose them. Pun-Loving Cut's Corner Cut Man and Short Alien Megabound Slur are on the table, however, Super-Fighting Robot BCA/Beta and Mega Mega Man is not on the table. Also, I will deny Non-Project fan characters like Blaze Man or Ninja Man on sight, and likely Official MM Characters that aren't featured in any projects like Fan or Drill Man, unless if you provide a good spin on them, like Emotionless-Killer Fan, or Renowned Mathematician Drill Man.

As of now, I'm starting to consider the use of OCs as player options in Mystery Mansion. I will accept OC characters, but as long as you give them a proper bio and at least something about their personality. If you need help with developing a character's personality, I know how to help:
So, this is only one little thing, but it does go a very long way. Don't describe what the character is, but more what the character does. For example, instead of "She likes animals" you can say "She regularly holds bake sales in order to fund repopulation projects for her favorite endangered animals."
And if you even want, this article by TVtropes may or may not help you out with your bio

2. Sign Up Bios: You must provide information about your character. Their personality, motives, likes and dislikes are good. You may go into more descriptive if you want. I can understand if you pick a character from like Megabound and you cannot provide a really big bio because of the character or whatnot. As for official characters you are willing to take a spin on, I expect a descriptive bio, and at least so it doesn't seem like all you did was make Mega Man green and slightly shorter.

3. Combat-ish system: Along with the Roleplay itself, there will also be a combat-ish system I guess. In your character bio, specify whether your play-style is Aggressive Assertive or Passive and the combat-ish system will be ultra simplified:
-There will only be three stats: Health, Charisma, and Attack There is now five stats! And I've gone into much more detail about these stats as well!

Health:
Health is what keeps the player moving. Health, as in most games, is a value used to calculate how much a player can take before giving out. Every player starts at 20 Base Health, but there are many ways that Health can be boosted:
1.) Being hit by an attack that inflicts more than 1 point of damage will increase the player's Max Health by 1!

2.) Eating different foods. Luxurious or event foods will usually increase the player's health by 10-20. Some more common foods may only boost Health by 2-5.

3.) Quests/Dungeons will also occasionally increase Health when completed.

When a player's Health reaches 0, the player is taken to the entrance of the mansion with one of their items stolen by SSJ3 the moose. However, the player can always try and bribe or persuade him to give the item back.

Charisma:
Charisma, however, may be proven to be a bit more difficult to explain. Charisma is used for many things, such as:
1.) Interacting with enemies. Players may find themselves interacting and conversing with enemies. They might have an item a player is interested in, or the player may be trying to convince them not to attack. The general calculation for if an enemy will listen is usually Charisma = % Chance. Some more stubborn enemies may follow Charisma/2 = % Chance.

2.) Merchant Discounts. Most of the items bought in Mystery Mansion are through the merchants. Charisma will act as a percentage discount to these goods, the equation is (Charisma/10 = % Discount) although the cap for said discount is at 50%

3.) Enemy Drops. Enemies, when defeated, will usually have a small chance to drop an item. These item drops will have a base drop rate, but said rate will be increased by Charisma. The equation for said act is [BaseDrop * (Charisma/10)] = NewDrop. Most item drops will be simply healing items or other trinkets, but in the rare case that the enemy will drop a weapon, it will usually have a base of around 0.1%

4.) Entering Dungeons. Sure, being able to slaughter through anything possible is fun, but if you do not have enough Charisma, your options for dungeons are limited. However, there are always an assortment of quests in places like the Garden, Floor 4, Outside and the Chef's Room. As said earlier, quests are rather quick and give a well amount of money and Charisma.

There are many ways to gain Charisma as well. Many Luxurious foods will raise Charisma, doing quests will give around 5-20 Charisma per quest, and simply befriending an enemy in-battle nets a base amount of 5. Finishing dungeons will even raise the player's Charisma stat as well, although it is possible to lower your Charisma as well, although the only few recorded times it happened in Mystery Mansion were through less conventional means, so no need to worry about randomly losing 15 Charisma if you bump into an enemy on accident.

Attack:
Attack is the stat used to determine the strength of attacks, as well as strength-based overworld actions (such as pushing a heavy rock, the equation for that would be Attack = % of success). The actual damage an attack will do is calculated by [Attack - Defense]. Defeating an enemy will always increase the player's attack, along with getting new weapons, and sometimes even eating Luxurious or event foods!

Immunity -Although players do not have the Immunity stat, some major enemies will have them. Immunity is simply just a defense stat for defense-piercing weapon-based attacks, no need to worry about the stat.

P.Defense:
P.Defense stands for Player Defense, and is the defense stat used when attacked by player characters. This stat was mainly added in so players have a harder time with killing each other as easy as a 1000 C hot knife through soft butter. Player Defense can be increased by using items (such as the disposable equipment such as knives or ribbons that provide a +10 stat boost) and by getting hit by another player character as well will increase it by 5. Don't worry though, the mansion is a rather peaceful place and there will never be a 24/7 fear of being knocked out by other players.

N.Defense:
N.Defense stands for eNcounter Defense, and is the defense stat used when attacked by enemies. N.Defense is a rather hard stat to upgrade, only really being able to be increased by high level merchants on the higher floors of the mansion, or taking up any quests that involve creating an armor.

I'll also explain the three Play styles as well:
Aggressive Starting stats: Attack: 85 Charisma: 35
A play style for those who don't really want to befriend any encounters in the mansion, and just fight them. I should note that just because you pick an Aggressive play style, you aren't prohibited from befriending encounters.

Assertive Starting stats: Attack: 60 Charisma: 60
A play style for those that cannot choose between Aggressive or Passive, or want to be able to have the options to effectively kill or befriend encounters.

Passive Starting stats: Attack: 35 Charisma: 85
A play style for those who want to befriend the encounters in the mansion. I shall note that I will try to make the three play styles as equal as possible in terms of difficulty

4. Literary Roleplaying- Yes, I know that this'll be hard for me to explain unless if I do this, so:
Case A: "He flirts with the encounter, attempting to compliment its looks
Case B: "*flirts with encounter*"
I'd rather you to do this in the style of Case A. Write this as if you are writing a story, and please make your posts longer than three words.

Okay, I think that's it. If you do indeed have questions, I will answer them. This roleplay will start when at least two people join and are accepted, but you could join any time you want

Sign Ups
?/? People

I don't care, you can join when you want to, I don't mind

(Sign Ups end 10/31/4016)
By the way, Mystery Mansion has its own Discord chat now.
check out the thing

The Discord server is great for players that want to improve their characters and get feedback on them, or give feedback about Mystery Mansion itself. Don't be afraid to check it out; I'm the only moderator and the server itself doesn't have any rules beyond "Don't be r00d and don't ruin the servers vibes"
First to hit 700 Comments- 11/27/16
First to hit 800 Comments- 12/24/16
First to hit 900 Comments- 1/13/17
First to hit 1000 Comments- 1/30/17 (Woo!)
EDIT: In no way whatsoever is this forum game perfect. It is slowly improving everyday, and I would really appreciate if you (the player) include any suggestions when you participate. Even a little comment on a stat under your post I would love!

I would also love if I were to get more players on this. Now, I'm not complaining that not enough people are playing my game, but I just love participating in Mystery Mansion, and introducing this world to new players is always very fun for me!

I'd also want to get more players on board because it really would help me with improving Mystery Mansion. Doc is (as of Feb. 12) inactive, and he was the most helpful player to me in terms of improving Mystery Mansion! But now, the game has heavily developed, and a lot of decisions (like the Valentine's Season and Item Drops) I have never gotten through with someone, and it feels as if I may be doing something horribly wrong that might even break Mystery Mansion.

In short, I love you guys that play Mystery Mansion, but I also depend on you for feedback on new additions to the game
EDIT: Ey guys I have school now and it's stressful as heck so please don't yell at me if I don't update this weekly because I haven't forgotten about this thread yet
Adrian's Mansion (The Dramatic Mansion Mystery)
Posted by Musical on July 20th, 2016 at 10:55pm
Viewed 48281 Times
 
Musical
2,193,837,754 BP
11 TP | 730 PP
Posted on August 9th, 2017 at 6:13pm
Posted 2017/08/09 at 6:13pm
#1
@Walter : Proto Man Mk II moonwalked his way into the Chef's Room, but due to his over average balance, he didn't trip on anything whilst he walked backwards.

In the Chef's Room, the Chef was behind a counter, selling food (obviously). There wasn't very much food that Proto could steal, but there was a Half-Eaten Lemon Pie on an unoccupied table. There was also an intact Strawberry Shortcake still packaged, sitting in a garbage can, though the garbage can was kind of sketchy. The garbage can might've been an actual monster itself!

What will you do next?
^ Top
 
Musical
2,193,837,754 BP
11 TP | 730 PP
Posted on August 9th, 2017 at 6:19pm Edited on 2017/08/09 at 6:32pm
Posted 2017/08/09 at 6:19pm Edited 2017/08/09 at 6:32pm
#2
Update-ish: In order to combat the lack of type variety in the weapons that players have, every player's normal attack will now be half Neutral, and half whatever core type they're listed as in Mystery Mansion (which is 9 times out of 10, whatever core type the player chose as their profile color).
For example, Rotom's profile color is Time, so his normal attack is half-Time.

Oh and we hit 1100 comments too. Rad

NICEICE
NiceIce has Key, LynxKey, Expensive Wineglass (filled with F. Water), Anomaly Badge, Paper (13), Ghost Badge, Wooden Kazoo, Robbie Sax, Zenny Radar, Pie Crust (1), Bagel (2), Burned Fish, Green Ticket, Carnations (9), Storm Tornado v0.1
>Wallet: 189.8 Zenny
>>Badges: Anomaly Badge, Baudelaire Badge, Bronze Marceau Badge (3/7)

>>>Stats: 295 Charisma, 160 Attack, 40 P.Defense, 16 N.Defense, 117/144 Health>
>>>>Weapon: Ice Slasher- 25% chance of Freezing. +10 Attack
Normal Attack: Neutral/Freeze (Note: Ice Slasher is not your Normal Attack.)

NiceIce's Roll:
roll Roll: 44/50 Health, 45 Attack, 1 Defense, 22 Heal. Power [4/9 XP, Level 3]
Roll's Stats
>Moves: Support Shot, Roll Heal, Attack Shot, Storm Tornado v0.1

BETA SERIF
Beta Serif has Zenny Radar, Orange (x3), Apple Pie, Wooden Kazoo, Marionberry Pie, Pie Crust (2), Carnation (2), Battlechip 26: Copy Beam
>Wallet: 12.6 Zenny
>>Badges: Lake Badge (1/7)

>>>Stats: 75 Charisma, 75 Attack, 15 P.Defense, 5 N.Defense 32/44 Health
>>>>Quest-
Metal Unit: 20/20
Aluminum Unit: 10/10

Normal Attack: Neutral/Shadow (Note: Bone Attack is not your neutral attack)

URA
Ura has Zenny Radar, Plums (2), Green Jar, Met Helmet, Brash Roses
>Wallet: 36 Zenny
>>Quest Log: Ura's Quest Log

>>>Stats: 80 Charisma, 65 Attack, 15 P.Defense, 3 N.Defense 17/21 Health
Normal Attack: Neutral/Crystal

Ura's Electric Fox:
Lonnie: 40 Charisma, 40 Attack, 5 Defense, 14/18 Health [1/7 XP, Level 2]
> Electric Fox write-up
Moves: Electric Shock

CAPE
Cape has Zenny Radar, Paper (46), Frosted Donut, Bread Sauce, Luxurious Cheesecake, Carnation (6), Sausage
>Wallet: 99.9 Zenny 8.3 Bones
>>Quest Log: Cape's Quest Log

>>>Stats: 150 Charisma, 100 Attack, 15 P.Defense, 3 N.Defense 27/42 Health
Normal Attack: Neutral/Space

PIXEL
Pixel has Zenny Radar, and Eclair
>Wallet: 15 Zenny

>>>Stats: 90 Charisma, 35 Attack, 15 P.Defense, 3 N.Defense 20/20 Health
Normal Attack: Neutral/Laser

ROTOM
Rotom has Bolts (346), Wooden Kazoo, Nature Core, Tin (6), Zenny Radar
>Wallet: 20 Zenny

>>>Stats: Rotom: 105 Charisma, 140 Attack, 30 +25 P.Defense, 9 N.Defense 52/52 Health
>>>>: PC- Electric Shock (Inflicts 70 damage, recovers 4 Health)
>>>>>Forms: Form Inventory
Normal Attack: Neutral/Time


PROTO MAN MARK II
Proto Man Mark II has Halloween Cookie (1), Zeny Radar
>Wallet: [5.75 Zenny]{flame

>>>Stats: 50 Charisma, 100 Attack, 15 P.Defense, 3 N.Defense 26/26 Health
Normal Attack: Neutral/Empty
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RotomSlashBlast
1,567,654,000 BP
13 TP | 874 PP
Posted on August 9th, 2017 at 7:12pm
Posted 2017/08/09 at 7:12pm
#3
>Rotom: Gear Grind that *REGGAE'D*.

You access your FORM ARMILLARY and switch to Lawnmower Form, using Gear Grind to attack.
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NiceIce
770,544,761 BP
8 TP | 730 PP
Posted on August 9th, 2017 at 9:00pm
Posted 2017/08/09 at 9:00pm
#4
@Musical : "Well isn't THAT neat. Spiders huh? Wonder what those two seem to be talking about... And these weaklings? Look bubs, do you REALLY think, you can take on the WIND and ICE. You would be BLOWN away to your doom. And don't get me started on my ICE SLASHER. You would FREEZE to death immediately, look bub, you have NO chance." Try to get them to back off by INTIMIDATION. If successful, open the chest in the room.
^ Top
 
Capejedi
33,956,040 BP
1 TP | 131 PP
Posted on August 9th, 2017 at 9:23pm
Posted 2017/08/09 at 9:23pm
#5
Cape reluctantly hands over a carnation.
Then he heads inside.
^ Top
 
Pixel23
474,681 BP
1 TP | 30 PP
Posted on August 12th, 2017 at 6:23pm
Posted 2017/08/12 at 6:23pm
#6
I go to the chef's room, and after briefly looking at a moon-walking robot, head up to the counter to speak to the chef.
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Walter
366,533 BP
0 TP | 42 PP
Posted on August 13th, 2017 at 7:32am
Posted 2017/08/13 at 7:32am
#7
boop Okay I've got to the kitchen now RrRRrRRrUUUUUUUUUUUUUuuuuun

Proto instantly rushes the chef, grabs the food, and sprints da heck out!
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Holly Jolly Beta
1,657,007,431 BP
37 TP | 1543 PP
Posted on August 13th, 2017 at 1:15pm
Posted 2017/08/13 at 1:15pm
#8
Thanks for the offer, but I'll pass.

Serif, after taking the needed materials and the Battlechip already handed to him, heads his way back to Mike (be it teleporter if it followed him or going all the way back to the lake if not).
^ Top
 
Musical
2,193,837,754 BP
11 TP | 730 PP
Posted on August 14th, 2017 at 6:15pm
Posted 2017/08/14 at 6:15pm
#9
@Beta Man : Beta entered the green teleporter, and had reached Mike's abode within a matter of seconds.

~~~

When Beta had reached Mike's building, he was already working on SOL-000, repairing the robot's frame.
"Oh, you have the materials? That's great, now I can finally work on the Starforce Filter." Mikey grabbed the materials and lied them on the table, pulling a small, red bill and an attachable pin, handing the objects to Beta.
"Like I promised, I would pay you for the errand. I only have 40 Zenny to give you, but I also have this Filter Badge I would like to hand to you."

-Beta Serif has obtained a Filter Badge-

"The Filter Badge is a badge of mine that I have developed to be used to combat against the effects of Starforce. Not only does this badge allow you to buy the Centaur Man, Tomahawk Man, Auto, and Reggae assists from Caesar, but the power of all Neutral attacks will be boosted by 50% (Note: attacks that are half-Neutral will only have a 25% boost) and if you're hit by an attack affected by an efficiency, the damage will be reduced by 25%"

Mikey continued working with the materials, eventually ending up with a small, cylindrical device attached to the side of SOL's visor. It appeared very much like a water filter.
"Now, if you want another badge, you can find the Morph Badge deep into the lab on Floor 3. Most monsters up on Floor 3 are affected by Starforce, so that new badge you have would be perfect for dealing with them."

What will you do next?
@Walter : Proto Man Mk II grabbed the packaged Strawberry Shortcake from the top of the garbage can and dashed away. The garbage can rattled a bit, and a voice could be heard mumbling inside of it. Eventually, a girl with pale skin in a purple sweater popped out from the garbage can, shaking her fist at Proto Man Mk II.
"Eyy, I stole that first!" she then threw a rock at Proto, but the throw was too weak to actually inflict damage upon Proto.

Strawberry Shortcake
Not actually made by the Chef, but by the Baker on floor 4. Increases Health by 10, Charisma by 20, and N.Defense by 3. Attack stat is lowered by 15, however.

The price is estimated to be about 35 Zenny, but the player can choose to sell it for more or less than the original amount.
Proto Mk II safely arrived back to Floor 2, safe from whoever was living in the trash can.

What will you do next?
@Pixel23 : When Pixel had arrived to talk with the Chef, he was preparing a plate of lasagna for a fat, orange cat who was sitting at the counter. When he had caught sight of Pixel, the Chef flashed a smile to him and handed the plate over to the cat.
"Hello there, I don't think I've ever seen you here before! Well, in the case you haven't, I am the Chef, and I am one of the two people that cooks all of the food in this mansion. Although I do sell basic foods, I love making big, extravagant dishes for people. The only price I ask for these Luxurious Dishes is practically anything green!"

For Sale:
Loaf of Plain Bread: 1 0.9 Zenny
Replenishes 1 Health. The taste is so dull that it has inspired people to put nuts, fruits, cinnamon, raisins, jellies, butters, and even powdered sugar on it!
Orange Juice: 5 4.55 Zenny
Replenishes 6-8 Health, has a 10% to increase Charisma by 5.
orange juice is the best beverage in the world and you can't tell me otherwise
Eclair: 8.5 7.75 Zenny
Replenishes 10-15 Health
Ketchup-Covered Egg 20 18.5 Zenny
Replenishes 25-35 Health. Such a sinful combination
Nut Bread: Green Cloth
Replenishes 50-55 Health. Raises Health by 4, Charisma by 10, P.Defense by 15, and N.Defense by 1. If the player has 4 Nuts and a Loaf of Plain Bread, the chef will make this for 5 Zenny.

"If you can't afford my food at the moment, I do have some errands you could do for me for food."

Quests
"Defeat the Spaghetti Monster!"
Reward: French Toast (Max HP +12)
Info: Head into the kitchen and deal with the eldritch spaghetti fiend inside. The Spaghetti Monster has about 115 Health, an a 2x weakness to Neutral attacks

"Collect Rare Ingredients"
Reward: Blackberry Cobbler (Max HP +6, Charisma +25)
Info: The Chef will give you 25 Zenny to go to the Garden and purchase 15 Blackberries (1 Blackberry costs about 1.5 Zenny)

What will you do next?
Oh geez, character limit
^ Top
 
Musical
2,193,837,754 BP
11 TP | 730 PP
Posted on August 14th, 2017 at 6:16pm Edited on 2017/08/14 at 6:17pm
Posted 2017/08/14 at 6:16pm Edited 2017/08/14 at 6:17pm
#10
@Capejedi : The gargoyle grabbed the carnation, giving an ambiguously evil grin.
"Oh yes, finally! I finally have a carnation!" the gargoyle screeched out in joy, shoving the flower into his mouth. The gargoyle then started to morph into the shape of an old woman in a sunhat. She jumped off from the ledge and joined the other gardeners, joining a conversation with the other gardeners while Cape entered Floor 4.

~~~~~~~~~~

Like what others had talked about, Floor 4 was a large and rather fancy room, with many bored, rich people running about. The main room had a large choir of ghosts to make the room feel more ambient. There was a large, black counter on the other side of the room that served Generic Buffet Food but besides that, the room was rather barren. However, there were three doors to Cape's right.

Doors
Door 1: Baker's Cafe
Similar to the Chef's Room. Contains a large, cafe-like room with a Baker selling fresh baked goods and juices. Many customers in the cafe may trade items for Zenny here.
Door 2: Open Market
Contains a keysmith, a farmer's market, one of Caesar's Battlechip kiosks, and a cheetah selling magic rings (effects of rings depend on what is used as the jewel. Anything from rocks to gems to bones will work.)

Stairs
Floor 3
Floor 5

What will you do next?
@NiceIce : NiceIce attempts to intimidate the spiders (160 Attack/4 = 40% Chance *1.15 (Wind) *1.25 (Freeze) = 58% chance)

(No. Gen = 85) Angry Spider 1 stayed put [-5 Health]
(No. Gen = 53) Angry Spider 2 ran away [+3 Zenny]
(No. Gen =40) Angry Spider 3 ran away [+5 Zenny]
(No. Gen =13) Angry Spider 4 ran away [+18.5 Zenny]
(No. Gen =33) Angry Spider 5 ran away [8.5 Zenny]
Zenny Total: 35 Zenny

Angry Spider 1
Health: 65/70
Defense: 0
Attack: 3

Angry Spider 1 shot a poisonous needle at Roll! [-2 Health]

Wind efficiency: 1.3x
Freeze efficiency: 1.5x

What will you do next?
@RotomSlashBlast : Rotom switched to Lawnmower Form! [Stats = 180 Attack, 2 Defense, 54 Health]

Rotom used Gear Grind! [Cutter Weakness = 1.2x]
(HH)

(180 + 30 - 10 = 200 * 1.2 * 1.25 = [-300 Health]

Ring.exe
Health: 2700/3000
Attack: ???
Defense: 0
Immunity: 10

Ability: Net Phase- Ring.exe's attacks aren't affected by the opponent's Defense stats, but still affected by damage lowering moves
"Since this is the first round, I'll go easy on you!" Ring.exe computed a randomized string of commands...
B2-C2-A1

B2- Attack +1
Ring's attack for the rest of the turn was raised by 1

C2- Cannon
Ring aimed the cannon to Rotom, then shot the blast in his direction! [3 + 1 = -4 Health]

A1- Ring Rang
Ring tossed two rings at Rotom! [2(2 + 1) = -6 Health]

Total Health loss: 10

What will you do next?
^ Top
 
Musical
2,193,837,754 BP
11 TP | 730 PP
Posted on August 14th, 2017 at 6:17pm
Posted 2017/08/14 at 6:17pm
#11

NICEICE
NiceIce has Key, LynxKey, Expensive Wineglass (filled with F. Water), Anomaly Badge, Paper (13), Ghost Badge, Wooden Kazoo, Robbie Sax, Zenny Radar, Pie Crust (1), Bagel (2), Burned Fish, Green Ticket, Carnations (9), Storm Tornado v0.1
>Wallet: 224.8 Zenny
>>Badges: Anomaly Badge, Baudelaire Badge, Bronze Marceau Badge (3/7)

>>>Stats: 295 Charisma, 160 Attack, 40 P.Defense, 16 N.Defense, 117/144 Health>
>>>>Weapon: Ice Slasher- 25% chance of Freezing. +10 Attack
Normal Attack: Neutral/Freeze (Note: Ice Slasher is not your Normal Attack.)

NiceIce's Roll:
roll Roll: 42/50 Health, 45 Attack, 1 Defense, 22 Heal. Power [4/9 XP, Level 3]
Roll's Stats
>Moves: Support Shot, Roll Heal, Attack Shot, Storm Tornado v0.1

BETA SERIF
Beta Serif has Zenny Radar, Orange (x3), Apple Pie, Wooden Kazoo, Marionberry Pie, Pie Crust (2), Carnation (2), Battlechip 26: Copy Beam
>Wallet: 52.6 Zenny
>>Badges: Lake Badge, Filter Badge(1/7)
>>>Filter Badge: Power of Neutral Attacks +50%, Power of enemy's starforce-boosted attacks -25%

>>>Stats: 75 Charisma, 75 Attack, 15 P.Defense, 5 N.Defense 32/44 Health

Normal Attack: Neutral/Shadow (Note: Bone Attack is not your neutral attack)

URA
Ura has Zenny Radar, Plums (2), Green Jar, Met Helmet, Brash Roses
>Wallet: 36 Zenny
>>Quest Log: Ura's Quest Log

>>>Stats: 80 Charisma, 65 Attack, 15 P.Defense, 3 N.Defense 17/21 Health
Normal Attack: Neutral/Crystal

Ura's Electric Fox:
Lonnie: 40 Charisma, 40 Attack, 5 Defense, 14/18 Health [1/7 XP, Level 2]
> Electric Fox write-up
Moves: Electric Shock

CAPE
Cape has Zenny Radar, Paper (46), Frosted Donut, Bread Sauce, Luxurious Cheesecake, Carnation (5), Sausage
>Wallet: 99.9 Zenny 8.3 Bones
>>Quest Log: Cape's Quest Log

>>>Stats: 150 Charisma, 100 Attack, 15 P.Defense, 3 N.Defense 27/42 Health
Normal Attack: Neutral/Space

PIXEL
Pixel has Zenny Radar, and Eclair
>Wallet: 15 Zenny

>>>Stats: 90 Charisma, 35 Attack, 15 P.Defense, 3 N.Defense 20/20 Health
Normal Attack: Neutral/Laser

ROTOM
Rotom has Bolts (346), Wooden Kazoo, Nature Core, Tin (6), Zenny Radar
>Wallet: 20 Zenny

>>>Stats: Rotom: 105 Charisma, 140 Attack, 30 +25 P.Defense, 9 N.Defense 52/52 Health
>>>>: Lawnmower Rotom: 180 Attack, 2 Defense, 44/54 Health
>>>>: Gear Grind: Attack +30, Cutter. Flip two coins; HH = 1.25x damage. HT = 1x damage. TT = .66x damage
>>>>>Forms: Form Inventory
Normal Attack: Neutral/Time

PROTO MAN MARK II
Proto Man Mark II has Halloween Cookie (1), Zeny Radar, Strawberry Shortcake
>Wallet: [5.75 Zenny]{flame

>>>Stats: 50 Charisma, 100 Attack, 15 P.Defense, 3 N.Defense 26/26 Health
Normal Attack: Neutral/Empty
^ Top
 
Holly Jolly Beta
1,657,007,431 BP
37 TP | 1543 PP
Posted on August 14th, 2017 at 7:03pm
Posted 2017/08/14 at 7:03pm
#12
Actually, can I be real with you for a sec?
You see, one day, I was minding my own business, when suddenly, I noticed some kind of portal.
Curiosity got the best of me, and then... Well, here I am, trying to find some way to get back home.
And I wasn't just here to ask about those robots and the connection with one of those foxes...
...Just to sum things up... Do you know a thing or two about "inter-dimensional portals"? The one I entered through to get here kinda vanished when I went through.
^ Top
 
Walter
366,533 BP
0 TP | 42 PP
Posted on August 14th, 2017 at 9:30pm Edited on 2017/08/14 at 9:36pm
Posted 2017/08/14 at 9:30pm Edited 2017/08/14 at 9:36pm
#13
 Well, that was close.

 Eh, you snooze you lose. I'm gonna go on a higher floor now.

MKII does the worm (another dance move) while going upstairs.
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RotomSlashBlast
1,567,654,000 BP
13 TP | 874 PP
Posted on August 15th, 2017 at 12:54pm
Posted 2017/08/15 at 12:54pm
#14
>Rotom: Gear Grind, AGAIN.

You do just that.
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Pixel23
474,681 BP
1 TP | 30 PP
Posted on August 15th, 2017 at 1:35pm
Posted 2017/08/15 at 1:35pm
#15
I ask about the Spaghetti monster quest, more specifically, if I have to kill it.
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NiceIce
770,544,761 BP
8 TP | 730 PP
Posted on August 15th, 2017 at 6:27pm
Posted 2017/08/15 at 6:27pm
#16
@Musical : Look down at the remaining spider... "You. Idiot." Stomp on the thing multiple times, before moving on.
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Musical
2,193,837,754 BP
11 TP | 730 PP
Posted on August 19th, 2017 at 2:30am
Posted 2017/08/19 at 2:30am
#17
@NiceIce : the spider screeched and dissolved into nothing after only 2 or 3 stomps. [+2 exp, +3.5 Zenny, +5 Attack]
(assuming NiceIce would head to the chest)
NiceIce opened up the treasure chest, Finding inside an Attack Capsule

ATTACK CAPSULE
Effect: Raises Attack by 5.
Who will NiceIce use it on?

What will you do next?
@Pixel23 : The Chef shook his head.
"Oh no, of course not! Inside the kitchen, there's an oven nearby. If you can successfully push the monster into the oven without killing it, I suppose I can make any food that you request... within reason, of course."

Will Pixel take the quest?

What will you do next?
@RotomSlashBlast : Rotom aims to Ring.exe, then shoots two large, spinning gears at Ring! (HT)
[200 * 1.2 * 1 = -240 Health]

Ring.exe
Health: 2460/3000
Attack: ???
Defense: 0
Immunity: 10

Ability: Net Phase- Ring.exe's attacks aren't affected by the opponent's Defense stats, but still affected by damage lowering moves

Ring.exe looks into her source code, and adds in the D#, E#, and F# Commands
Ring.exe computed a randomized string of code...

A1 - B2 - C1 - D4 - E4 - F4

B2: Attack +1
Ring's attack for the turn was raised by 1

C1: Guard
Ring formed a thin, protective barrier around her and will reduce damage next turn by 15%

D4: Magnet Bomb
Ring tossed a small, electrical bomb to Rotom, inflicting 2 damage

E4: AntiRecovery
Ring.exe checked to see if Rotom used any Healing items...
...
... It failed

F4: Whirlpool
Ring.exe tossed a ring onto the ground. A rush of water emerged from the ring and submerged the battlefiald, lowering Rotom's Health by 4 and increasing the Aqua efficiency to 1.5x

A1: Ring Rang
Ring tossed two rings at Rotom! [-4 Health]

Ring.exe
Health: 2460/3000
Attack: ???
Defense: 0
Immunity: 10

Damage Reduction: 15%
AntiRecovery: In Effect

Aqua Efficiency: 1.5x

Total Damage Loss: 10

What will you do next?
@Walter : Proto MK II heads up to Floor 3

~~~~~~
Floor 3 is rather barren now, a former shell of itself. However, it still does have a few attraction. There's a PC, in which Rotom is standing at, and a series of beds. Further is the Guardian Panda's Hut, and beyond the hut is a sea of darkness...

Interactable Objects
PC (Has Rotom, fighting Ring.exe)
Beds
Sink
Guardian Panda's Hut
Head into the darkness

What will you do next?
@Beta Man : At the mention of inter-dimensional portals, Mikey's glasses flashed a bit.
"Inter-Dimensional Portals? Well... Panda and I have been working on a few portals of sorts, well, it depends on your definition of portals..." Mikey grabbed a purple glove and put it onto his right hand. He then headed into another room. After about a minute or so, Mikey came out holding a small, basketball-sized orb. It was mainly black, with an odd, purple mist floating about inside of it. It beared a heavy resemblance to a robot core...

"I've been working on this for months now, all the way back in February! This thing here, is called a Wonder Core, and it may look very similar to a robot's core, but it actually holds something much more than that! Inside each of these cores is what we call a microcosm, or another dimension held within a smaller object within a much larger dimension. Now, keep in mind that not all of these are man-made, and a lot of them are much less linear than this Mansion, so it can get kind of hard to keep track of yourself inside of a microcosm..." With the red glove, Mikey poked at the Wonder Core. The core showed a projection of the dimension within...
It was a town set among the desert. It seemed to be very similar to Ancient Egypt, with a variety of small, stone houses among an endless, sandy area, and a large, oversized temple. There was a group of people building a rather tall, thin structure out of stones and in front of it, a fox and a panda were talking to a lion, who was wearing rather extravagant clothing. They appeared very similar to the Guardian animal of their species, it was almost uncanny.

"As you can see, this microcosm shows a dimension that is as technologically advanced as Ancient Egypt was in out dimension. This is a manmade microcosm, of course, as those characters down there look very similar to the Guardians in this mansion. I have about four of these Microcosms in total, but only one is a natural Dimension which means that'll most likely get you on the track home... Would you like me to explain more about these? I know that it's hard to wrap your brain around these types of things,"

What will you do next?
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Musical
2,193,837,754 BP
11 TP | 730 PP
Posted on August 19th, 2017 at 2:30am
Posted 2017/08/19 at 2:30am
#18

NICEICE
NiceIce has Key, LynxKey, Expensive Wineglass (filled with F. Water), Anomaly Badge, Paper (13), Ghost Badge, Wooden Kazoo, Robbie Sax, Zenny Radar, Pie Crust (1), Bagel (2), Burned Fish, Green Ticket, Carnations (9), Storm Tornado v0.1
>Wallet: 228.3 Zenny
>>Badges: Anomaly Badge, Baudelaire Badge, Bronze Marceau Badge (3/7)

>>>Stats: 295 Charisma, 165 Attack, 40 P.Defense, 16 N.Defense, 117/144 Health
>>>>Weapon: Ice Slasher- 25% chance of Freezing. +10 Attack
Normal Attack: Neutral/Freeze (Note: Ice Slasher is not your Normal Attack.)

NiceIce's Roll:
roll Roll: 42/50 Health, 45 Attack, 1 Defense, 22 Heal. Power [6/9 XP, Level 3]
Roll's Stats
>Moves: Support Shot, Roll Heal, Attack Shot, Storm Tornado v0.1

BETA SERIF
Beta Serif has Zenny Radar, Orange (x3), Apple Pie, Wooden Kazoo, Marionberry Pie, Pie Crust (2), Carnation (2), Battlechip 26: Copy Beam
>Wallet: 52.6 Zenny
>>Badges: Lake Badge, Filter Badge(1/7)
>>>Filter Badge: Power of Neutral Attacks +50%, Power of enemy's starforce-boosted attacks -25%

>>>Stats: 75 Charisma, 75 Attack, 15 P.Defense, 5 N.Defense 32/44 Health

Normal Attack: Neutral/Shadow (Note: Bone Attack is not your neutral attack)

URA
Ura has Zenny Radar, Plums (2), Green Jar, Met Helmet, Brash Roses
>Wallet: 36 Zenny
>>Quest Log: Ura's Quest Log

>>>Stats: 80 Charisma, 65 Attack, 15 P.Defense, 3 N.Defense 17/21 Health
Normal Attack: Neutral/Crystal

Ura's Electric Fox:
Lonnie: 40 Charisma, 40 Attack, 5 Defense, 14/18 Health [1/7 XP, Level 2]
> Electric Fox write-up
Moves: Electric Shock

CAPE
Cape has Zenny Radar, Paper (46), Frosted Donut, Bread Sauce, Luxurious Cheesecake, Carnation (5), Sausage
>Wallet: 99.9 Zenny 8.3 Bones
>>Quest Log: Cape's Quest Log

>>>Stats: 150 Charisma, 100 Attack, 15 P.Defense, 3 N.Defense 27/42 Health
Normal Attack: Neutral/Space

PIXEL
Pixel has Zenny Radar, and Eclair
>Wallet: 15 Zenny

>>>Stats: 90 Charisma, 35 Attack, 15 P.Defense, 3 N.Defense 20/20 Health
Normal Attack: Neutral/Laser

ROTOM
Rotom has Bolts (346), Wooden Kazoo, Nature Core, Tin (6), Zenny Radar
>Wallet: 20 Zenny

>>>Stats: Rotom: 105 Charisma, 140 Attack, 30 +25 P.Defense, 9 N.Defense 52/52 Health
>>>>: Lawnmower Rotom: 180 Attack, 2 Defense, 34/54 Health
>>>>: Gear Grind: Attack +30, Cutter. Flip two coins; HH = 1.25x damage. HT = 1x damage. TT = .66x damage
>>>>>Forms: Form Inventory
Normal Attack: Neutral/Time

PROTO MAN MARK II
Proto Man Mark II has Halloween Cookie (1), Zeny Radar, Strawberry Shortcake
>Wallet: [5.75 Zenny]{flame

>>>Stats: 50 Charisma, 100 Attack, 15 P.Defense, 3 N.Defense 26/26 Health
Normal Attack: Neutral/Empty
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Walter
366,533 BP
0 TP | 42 PP
Posted on August 19th, 2017 at 10:45am
Posted 2017/08/19 at 10:45am
#19
 I really don't want anything to do with Rotom right now.

MKII does the dab, then walks into the Hut.
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Capejedi
33,956,040 BP
1 TP | 131 PP
Posted on August 19th, 2017 at 10:54am
Posted 2017/08/19 at 10:54am
#20
Cape decides a lightbulb would be easier to find in the market, and probably gain less dirty looks.
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