Attention! This is a legacy build of the Mega Man RPG from 2017 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Mega Man RPG Prototype Ability Database

Ability Database ( 5 / 211 Abilities ) ( Crystal Type )

 

Ability Listing ( Crystal Type )

 
No.53
Gemini Laser's Icon

Gemini Laser
Crystal / Laser Type

Gemini Laser
Crystal Laser
4
12 Damage
100%
10
The user fires a powerful laser that bounces back and forth across the battle field, damaging all target robots until it runs out of power!
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No.77
No Image

Crystal Eye
Crystal / Impact Type

Crystal Eye
Crystal Impact
-
-
-
-
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No.109
Jewel Satellite's Icon

Jewel Satellite
Crystal / Shield Type

Jewel Satellite
Crystal Shield
4
26 Damage
94%
10
The user raises a shield of orbiting diamonds that protect it from all Flame, Nature, Electric, and Water type damage. The group of diamonds can also be thrown at any target to deal massive damage!
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No.135
No Image

Grab Buster
Freeze / Crystal Type

Grab Buster
Freeze Crystal
-
-
-
-
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No.162
Crystal Shot's Icon

Crystal Shot
Crystal Type

Crystal Shot
Crystal
-
10 Damage
100%
10
The user fires a small diamond shot at the target to inflict Crystal type damage. This ability's power increases if the user if holding a buster charge of the same element.
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No.163
Crystal Buster's Icon

Crystal Buster
Crystal Type

Crystal Buster
Crystal
4
30 Damage
100%
10
The user charges itself with Crystal type energy on the first turn to increase its elemental abilities, then releases a powerful diamond shot at the target on the second to inflict massive damage!
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No.164
Crystal Overdrive's Icon

Crystal Overdrive
Crystal Type

Crystal Overdrive
Crystal
10
-
100%
10
The user releases all of their stored weapon energy at once in a powerful storm of diamond shots, dealing Crystal type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition.
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(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

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