The ability database contains detailed information on all 7 Crystal Type unlockable abilities that appear or will appear in the prototype, including each ability's base stats, compatible robots, sprite sheets, and more. Click any of the icons below to scroll to an ability's summarized database entry and click the more link to see its full page with sprites and extended info. If you wish to reset the ability type filter, please click here.
Gemini Laser |
Crystal Laser |
4 |
12 Damage |
100% |
10 |
The user fires a powerful laser that bounces back and forth across the battle field, damaging all target robots until it runs out of power! |
Jewel Satellite |
Crystal Shield |
4 |
26 Damage |
94% |
10 |
The user raises a shield of orbiting diamonds that protect it from all Flame, Nature, Electric, and Water type damage. The group of diamonds can also be thrown at any target to deal massive damage! |
Crystal Shot |
Crystal |
- |
10 Damage |
100% |
10 |
The user fires a small diamond shot at the target to inflict Crystal type damage. This ability's power increases if the user if holding a buster charge of the same element. |
Crystal Buster |
Crystal |
4 |
30 Damage |
100% |
10 |
The user charges itself with Crystal type energy on the first turn to increase its elemental abilities, then releases a powerful diamond shot at the target on the second to inflict massive damage! |
Crystal Overdrive |
Crystal |
10 |
- |
100% |
10 |
The user releases all of their stored weapon energy at once in a powerful storm of diamond shots, dealing Crystal type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition. |
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.