The ability database contains detailed information on all 16 Electric Type unlockable abilities that appear or will appear in the prototype, including each ability's base stats, compatible robots, sprite sheets, and more. Click any of the icons below to scroll to an ability's summarized database entry and click the more link to see its full page with sprites and extended info. If you wish to reset the ability type filter, please click here.
Thunder Strike |
Electric |
4 |
14 Damage |
100% |
10 |
The user summons a powerful bolt of electricity from above that crashes into any target to inflict massive damage! |
Thunder Beam |
Electric Laser |
8 |
24 Damage |
85% |
10 |
The user throws a powerful bolt of electricity at the target, inflicting damage and occasionally raising the user's attack by 20%! |
Magnet Missile |
Missile Electric |
4 |
14 Damage |
100% |
10 |
The user fires a large magnet-shaped missile at any target robot for guaranteed damage! |
Spark Shock |
Electric |
4 |
16 Damage |
90% |
10 |
The user looses a large ball of electricity at the target that disrupts internal systems to inflict damage and lower defense by 10%! |
Bright Burst |
Time Electric |
4 |
16 Damage |
100% |
10 |
The user warps time to create an intense flash of light that damages the target and lowers its defense by 8%! |
Electric Shot |
Electric |
- |
20 Damage |
100% |
10 |
The user fires a small lightning shot at the target to inflict Electric type damage. This ability's power increases if the user if holding a buster charge of the same element. |
Electric Buster |
Electric |
4 |
30 Damage |
100% |
10 |
The user charges itself with Electric type energy on the first turn to increase its elemental abilities, then releases a powerful lightning shot at the target on the second to inflict massive damage! |
Electric Overdrive |
Electric |
10 |
- |
100% |
10 |
The user releases all of their stored weapon energy at once in a powerful storm of lightning shots, dealing Electric type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition. |
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.