Attention! This is a legacy build of the Mega Man RPG from 2017 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Mega Man RPG Prototype Ability Database

Ability Database ( 7 / 211 Abilities ) ( Flame Type )

 

Ability Listing ( Flame Type )

 
No.27
Fire Storm's Icon

Fire Storm
Flame Type

Fire Storm
Flame
4
12 Damage
95%
10
The user unleashes a blast of fire at the target, dealing damage and raising the user's defense by 6%! This ability has three levels of power, with damage multiplying on each successive blast until the limit is reached or another technique is used.
^ Top
 
No.28
Fire Chaser's Icon

Fire Chaser
Flame / Swift Type

Fire Chaser
Flame Swift
8
24 Damage
94%
10
The user a unleashes a powerful wave of fire that chases the target to inflict damage. The slower the user is compared to the target, the greater this ability's power.
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No.47
Atomic Fire's Icon

Atomic Fire
Flame Type

Atomic Fire
Flame
4
10 Damage
95%
10
The user unleashes a barrage of fire at the target, dealing damage and raising the user's attack by 8%! This ability has three levels of power, with damage multiplying on each successive barrage until the limit is reached or another technique is used.
^ Top
 
No.48
No Image

Atomic Crasher
Flame / Impact Type

Atomic Crasher
Flame Impact
-
-
-
-
^ Top
 
No.63
Pharaoh Shot's Icon

Pharaoh Shot
Flame Type

Pharaoh Shot
Flame
4
30 Damage
96%
10
The user charges on the first turn to build power and collect solar energy, then releases a powerful shot at the target on the second to inflict massive damage!
^ Top
 
No.64
No Image

Pharaoh Curse
Flame / Shadow Type

Pharaoh Curse
Flame Shadow
-
-
-
-
^ Top
 
No.80
No Image

Flame Blast
Flame Type

Flame Blast
Flame
-
-
-
-
^ Top
 
No.94
No Image

Scorch Wheel
Flame / Swift Type

Scorch Wheel
Flame Swift
-
-
-
-
^ Top
 
No.99
No Image

Flame Sword
Flame / Cutter Type

Flame Sword
Flame Cutter
-
-
-
-
^ Top
 
No.111
No Image

Magma Bazooka
Flame Type

Magma Bazooka
Flame
-
-
-
-
^ Top
 
No.120
No Image

Solar Blaze
Flame Type

Solar Blaze
Flame
-
-
-
-
^ Top
 
No.125
No Image

Wave Burner
Flame Type

Wave Burner
Flame
-
-
-
-
^ Top
 
No.129
No Image

Ballade Cracker
Explode / Flame Type

Ballade Cracker
Explode Flame
-
-
-
-
^ Top
 
No.137
No Image

Photon Missile
Missile / Flame Type

Photon Missile
Missile Flame
-
-
-
-
^ Top
 
No.143
No Image

Sunstar Supernova
Flame / Time Type

Sunstar Supernova
Flame Time
-
-
-
-
^ Top
 
No.145
No Image

Comet Attack
Space / Flame Type

Comet Attack
Space Flame
-
-
-
-
^ Top
 
No.156
Flame Shot's Icon

Flame Shot
Flame Type

Flame Shot
Flame
-
20 Damage
100%
10
The user fires a small fire shot at the target to inflict Flame type damage. This ability's power increases if the user if holding a buster charge of the same element.
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No.157
Flame Buster's Icon

Flame Buster
Flame Type

Flame Buster
Flame
4
30 Damage
100%
10
The user charges itself with Flame type energy on the first turn to increase its elemental abilities, then releases a powerful fire shot at the target on the second to inflict massive damage!
^ Top
 
No.158
Flame Overdrive's Icon

Flame Overdrive
Flame Type

Flame Overdrive
Flame
10
-
100%
10
The user releases all of their stored weapon energy at once in a powerful storm of fire shots, dealing Flame type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition.
^ Top

(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

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