The ability database contains detailed information on all 52 Neutral Type unlockable abilities that appear or will appear in the prototype, including each ability's base stats, compatible robots, sprite sheets, and more. Click any of the icons below to scroll to an ability's summarized database entry and click the more link to see its full page with sprites and extended info. If you wish to reset the ability type filter, please click here.
Buster Shot |
Neutral |
- |
12 Damage |
100% |
11 |
The user fires a small plasma shot at the target to inflict damage. This ability's power increases if the user if holding a buster charge. |
Buster Charge |
Neutral |
- |
- |
100% |
10 |
The user takes a defensive stance and charges themselves to restore depleted weapon energy by up to 0%. |
Buster Relay |
Neutral |
- |
- |
100% |
10 |
The user relays a buster charge they are currently holding to another robot on their side of the field, transferring any effects or elemental boosts to the new robot. Charges transferred this way intensify in power with each passing and will automatically merge with others of the same kind and element. |
Mega Buster |
Neutral |
2 |
36 Damage |
100% |
10 |
The user charges on the first turn to build power and raise defense by 10%, then releases a powerful energy shot on the second to inflict massive damage! |
Mega Slide |
Neutral |
6 |
40 Damage |
100% |
15 |
The user quickly slides toward the target at blinding speed, inflicting damage with a 60% chance of critical hit! |
Bass Buster |
Neutral |
2 |
34 Damage |
96% |
10 |
The user charges on the first turn to build power and raise attack by 10%, then releases a powerful energy shot on the second to inflict massive damage! |
Bass Baroque |
Neutral |
6 |
50 Damage |
100% |
15 |
The user swiftly summons a dark aura around the target that inflicts massive damage with a 50% chance of critical hit! |
Proto Buster |
Neutral |
2 |
38 Damage |
98% |
10 |
The user charges on the first turn to build power and raise speed by 10%, then releases a powerful energy shot on the second to inflict massive damage! |
Proto Strike |
Neutral |
6 |
60 Damage |
100% |
15 |
The user unleashes a giant, lightspeed energy blast at the target to inflict massive damage with a 40% chance of critical hit! |
Roll Buster |
Neutral |
2 |
36% Damage |
100% |
10 |
The user charges on the first turn to build power and recover life energy by 10%, then releases a powerful shot on the second to inflict 36% damage to shield sytems! |
Roll Swing |
Neutral |
8 |
10 Damage |
98% |
10 |
The user swings a hand-held weapon at the target to deal damage! The exact weapon used for this ability and the resulting damage appear to rotate with each turn that passes... |
Disco Buster |
Neutral |
2 |
36% Damage |
100% |
10 |
The user charges on the first turn to build power and recover life energy by 10%, then releases a powerful shot on the second to inflict 36% damage to weapon sytems! |
Rhythm Buster |
Neutral |
2 |
36% Damage |
100% |
10 |
The user charges on the first turn to build power and recover life energy by 10%, then releases a powerful shot on the second to inflict 36% damage to mobility sytems! |
Light Buster |
Neutral |
4 |
34 Damage |
100% |
10 |
An adaptation of the Mega Buster created for use on other robot masters. The user charges on the first turn to build power and raise defense by 10%, then releases a powerful energy shot on the second to inflict massive damage! This ability's power increases when used by a robot belonging to Dr. Light. |
Wily Buster |
Neutral |
4 |
32 Damage |
96% |
10 |
An adaptation of the Bass Buster created for use on other robot masters. The user charges on the first turn to build power and raise attack by 10%, then releases a powerful energy shot on the second to inflict massive damage! This ability's power increases when used by a robot belonging to Dr. Wily. |
Cossack Buster |
Neutral |
4 |
36 Damage |
98% |
10 |
An adaptation of the Proto Buster created for use on other robot masters. The user charges on the first turn to build power and raise speed by 10%, then releases a powerful energy shot on the second to inflict massive damage! This ability's power increases when used by a robot belonging to Dr. Cossack. |
Omega Pulse |
Neutral |
4 |
16 Damage |
100% |
10 |
The user taps into its hidden power to generate a pulse of elemental energy. This ability's type appears to differ between robots. |
Omega Wave |
Neutral |
8 |
32 Damage |
100% |
10 |
The users taps into their hidden power to generate a wave of elemental energy. This ability's types appear to differ between player-robot combinations. |
Energy Boost |
Neutral |
6 |
22% Recovery |
100% |
10 |
The user manually repairs its own body to restore life energy by up to 22% its max value! |
Energy Break |
Neutral |
6 |
22% Damage |
98% |
10 |
The user bypasses the target's shields to deal direct life enery damage of up to 22% its max value! |
Energy Swap |
Neutral |
8 |
- |
100% |
10 |
The user triggers a glitch in the prototype that swaps the user's own life energy with the target's! |
Energy Support |
Neutral |
8 |
11% Recovery |
100% |
8 |
The user triggers system repairs for all robots on their side of the field to boost energy by up to 11% its max value! |
Energy Assault |
Neutral |
8 |
11% Damage |
100% |
8 |
The user triggers system breaks for all robots on the target's side of the field to lower energy by up to 11% its max value! |
Energy Mode |
Neutral |
4 |
20% Damage 60% Recovery |
100% |
10 |
The user lowers its attack, defense, and speed by 20% to repair damaged systems and recover up to 60% energy! |
Attack Boost |
Neutral |
4 |
33% Recovery |
100% |
10 |
The user optimizes internal systems to improve weapons and raise attack by up to 33%! |
Attack Break |
Neutral |
4 |
33% Damage |
98% |
10 |
The user breaks down the target's weapon systems, lowering its attack by up to 33%! |
Attack Swap |
Neutral |
4 |
- |
100% |
10 |
The user triggers a glitch in the prototype that swaps the user's own attack stats with the target's! |
Attack Support |
Neutral |
6 |
22% Recovery |
100% |
8 |
The user triggers weapon optimizations for all robots on their side of the field to boost attack by up to 22%! |
Attack Assault |
Neutral |
6 |
22% Damage |
98% |
8 |
The user triggers weapon damage to all robots on the target's side of the field to lower attack by up to 22%! |
Attack Mode |
Neutral |
4 |
30% Damage 60% Recovery |
100% |
10 |
The user lowers its defense and speed by 30% to greatly raise attack and improve weapons by 60%! |
Defense Boost |
Neutral |
4 |
33% Recovery |
100% |
10 |
The user optimizes internal systems to improve shields and raise defense by up to 33%! |
Defense Break |
Neutral |
4 |
33% Damage |
98% |
10 |
The user breaks down the target's shield systems, lowering its defense by up to 33%! |
Defense Swap |
Neutral |
4 |
- |
100% |
10 |
The user triggers a glitch in the prototype that swaps the user's own defense stats with the target's! |
Defense Support |
Neutral |
6 |
22% Recovery |
100% |
8 |
The user triggers shield optimizations for all robots on their side of the field to boost defense by up to 22%! |
Defense Assault |
Neutral |
6 |
22% Damage |
98% |
8 |
The user triggers shield damage to all robots on the target's side of the field to lower defense by up to 22%! |
Defense Mode |
Neutral |
4 |
30% Damage 60% Recovery |
100% |
10 |
The user lowers its attack and speed by 30% to greatly raise defense and improve shields by 60%! |
Speed Boost |
Neutral |
4 |
33% Recovery |
100% |
10 |
The user optimizes internal systems to improve mobility and raise speed by up to 33%! |
Speed Break |
Neutral |
4 |
33% Damage |
98% |
10 |
The user breaks down the target's mobility systems, lowering its speed by up to 33%! |
Speed Swap |
Neutral |
4 |
- |
100% |
10 |
The user triggers a glitch in the prototype that swaps the user's own speed stats with the target's! |
Speed Support |
Neutral |
6 |
22% Recovery |
100% |
8 |
The user triggers mobility optimizations for all robots on their side of the field to boost speed by up to 22%! |
Speed Assault |
Neutral |
6 |
22% Damage |
98% |
8 |
The user triggers mobility damage to all robots on the target's side of the field to lower speed by up to 22%! |
Speed Mode |
Neutral |
4 |
30% Damage 60% Recovery |
100% |
10 |
The user lowers its attack and defense by 30% to greatly raise speed and improve mobility by 60%! |
Damage Booster |
Neutral |
6 |
30% Recovery |
100% |
7 |
The user alters the conditions of the field to boost the damaging effects of abilities by 30%! This ability appears to be unaffected by existing field multipliers. |
Damage Breaker |
Neutral |
6 |
30% Damage |
100% |
7 |
The user alters the conditions of the field to lower the damaging effects of abilities by 30%! This ability appears to be unaffected by existing field multipliers. |
Recovery Booster |
Neutral |
6 |
30% Recovery |
100% |
7 |
The user alters the conditions of the field to boost the recovery effects of abilities by 30%! This ability appears to be unaffected by existing field multipliers. |
Recovery Breaker |
Neutral |
6 |
30% Damage |
100% |
7 |
The user alters the conditions of the field to lower the recovery effects of abilities by 30%! This ability appears to be unaffected by existing field multipliers. |
Experience Booster |
Neutral |
6 |
30% Recovery |
100% |
7 |
The user alters the conditions of the field to boost experience points earned in battle by 30%! This ability appears to be unaffected by other field multipliers. |
Experience Breaker |
Neutral |
6 |
30% Damage |
100% |
7 |
The user alters the conditions of the field to lower experience points earned in battle by 30%! This ability appears to be unaffected by other field multipliers. |
Field Support |
Neutral |
5 |
- |
100% |
19 |
Using its own home field as a base, the user alters the conditions of the current battle by raising or lowering familiar type multipliers. This ability seems to work differently for Neutral and Copy Core robots... |
Mecha Support |
Neutral |
5 |
- |
100% |
19 |
The user summons a familiar support mecha from their own home field to their side of the battle, allowing it to temporarily fight as part of the user's own team! This ability seems to work differently for Neutral and Copy Core robots... |
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.