Attention! This is a legacy build of the Mega Man RPG from 2017 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Mega Man RPG Prototype Ability Database

Ability Database ( 4 / 211 Abilities ) ( Shadow Type )

 

Ability Listing ( Shadow Type )

 
No.8
Bass Crush's Icon

Bass Crush
Shadow Type

Bass Crush
Shadow
4
-
100%
10
The user summons a large tablet that hovers behind a target and crushes its spirits. This causes the target to receive double damage from attacks for the next six turns.
^ Top
 
No.58
Shadow Blade's Icon

Shadow Blade
Shadow / Cutter Type

Shadow Blade
Shadow Cutter
4
16 Damage
90%
10
The user swiftly throws a dark ninja star at the target to inflict massive damage and occasionally lower an overpowered stat by 10%!
^ Top
 
No.64
No Image

Pharaoh Curse
Flame / Shadow Type

Pharaoh Curse
Flame Shadow
-
-
-
-
^ Top
 
No.69
Skull Barrier's Icon

Skull Barrier
Shadow / Shield Type

Skull Barrier
Shadow Shield
4
24 Damage
92%
10
The user surrounds itself with tiny skull-like barriers to bolster shields and prevent all damage from attacks for one turn! The shield can also be thrown at the target for massive damage!
^ Top
 
No.93
No Image

Noise Crush
Shadow Type

Noise Crush
Shadow
-
-
-
-
^ Top
 
No.126
Magic Card's Icon

Magic Card
Shadow Type

Magic Card
Shadow
4
10 Damage
100%
10
The user throws pair of magical cards at an unlucky target to deal damage and steal life energy, restoring the user's own by up to 100% of the damage dealt!
^ Top
 
No.139
No Image

Black Hole
Shadow / Impact Type

Black Hole
Shadow Impact
-
-
-
-
^ Top

(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

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