The ability database contains detailed information on all 14 Shield Type unlockable abilities that appear or will appear in the prototype, including each ability's base stats, compatible robots, sprite sheets, and more. Click any of the icons below to scroll to an ability's summarized database entry and click the more link to see its full page with sprites and extended info. If you wish to reset the ability type filter, please click here.
Proto Shield |
Shield |
4 |
- |
100% |
10 |
The user creates a large reflective shield that hovers in front of a target and bolsters its defenses. This causes the target to receive half damage from attacks for the next six turns. |
Leaf Shield |
Nature Shield |
4 |
28 Damage |
96% |
10 |
The user surrounds itself with sharp leaf-like blades to bolster shields and reduce damage by 40%! The leaf blades can also be thrown at the target for massive damage! |
Skull Barrier |
Shadow Shield |
4 |
24 Damage |
92% |
10 |
The user surrounds itself with tiny skull-like barriers to bolster shields and prevent all damage from attacks for one turn! The shield can also be thrown at the target for massive damage! |
Star Crash |
Space Shield |
4 |
5 Damage |
94% |
10 |
The user raises a shield of tiny star-like reflectors and then throws them at a target robot to deal damage up to three times as it spins! |
Junk Shield |
Earth Shield |
- |
- |
- |
- |
The user surrounds itself with large pieces of scrap metal to bolster shields and prevent all damage from one attack! If the shield survives it can also be thrown at the target for damage! |
Jewel Satellite |
Crystal Shield |
4 |
26 Damage |
94% |
10 |
The user raises a shield of orbiting diamonds that protect it from all Flame, Nature, Electric, and Water type damage. The group of diamonds can also be thrown at any target to deal massive damage! |
Shield Shot |
Shield |
- |
20 Damage |
100% |
10 |
The user fires a small barrier shot at the target to inflict Shield type damage. This ability's power increases if the user if holding a buster charge of the same element. |
Shield Buster |
Shield |
4 |
30 Damage |
100% |
10 |
The user charges itself with Shield type energy on the first turn to increase its elemental abilities, then releases a powerful barrier shot at the target on the second to inflict massive damage! |
Shield Overdrive |
Shield |
10 |
- |
100% |
10 |
The user releases all of their stored weapon energy at once in a powerful storm of barrier shots, dealing Shield type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition. |
Core Shield |
Shield |
8 |
- |
100% |
10 |
The user generates an elemental barrier that hovers in front of the target to protect it from damage. This ability's typing appears to be influenced by the energy of nearby cores. |
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.