Attention! This is a legacy build of the Mega Man RPG from 2017 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Mega Man RPG Prototype Ability Database

Ability Database ( 10 / 211 Abilities ) ( Shield Type )

 

Ability Listing ( Shield Type )

 
No.11
Proto Shield's Icon

Proto Shield
Shield Type

Proto Shield
Shield
4
-
100%
10
The user creates a large reflective shield that hovers in front of a target and bolsters its defenses. This causes the target to receive half damage from attacks for the next six turns.
^ Top
 
No.22
Super Arm's Icon

Super Arm
Impact / Shield Type

Super Arm
Impact Shield
8
30 Damage
98%
10
The user creates a blockade using the surrounding environment to bolster shields and reduce damage by 60%! The blockade can also be thrown at the target for massive damage!
^ Top
 
No.50
Leaf Shield's Icon

Leaf Shield
Nature / Shield Type

Leaf Shield
Nature Shield
4
28 Damage
96%
10
The user surrounds itself with sharp leaf-like blades to bolster shields and reduce damage by 40%! The leaf blades can also be thrown at the target for massive damage!
^ Top
 
No.69
Skull Barrier's Icon

Skull Barrier
Shadow / Shield Type

Skull Barrier
Shadow Shield
4
24 Damage
92%
10
The user surrounds itself with tiny skull-like barriers to bolster shields and prevent all damage from attacks for one turn! The shield can also be thrown at the target for massive damage!
^ Top
 
No.74
Star Crash's Icon

Star Crash
Space / Shield Type

Star Crash
Space Shield
4
5 Damage
94%
10
The user raises a shield of tiny star-like reflectors and then throws them at a target robot to deal damage up to three times as it spins!
^ Top
 
No.82
No Image

Plant Barrier
Nature / Shield Type

Plant Barrier
Nature Shield
-
-
-
-
^ Top
 
No.87
No Image

Junk Shield
Earth / Shield Type

Junk Shield
Earth Shield
-
-
-
-
The user surrounds itself with large pieces of scrap metal to bolster shields and prevent all damage from one attack! If the shield survives it can also be thrown at the target for damage!
^ Top
 
No.109
Jewel Satellite's Icon

Jewel Satellite
Crystal / Shield Type

Jewel Satellite
Crystal Shield
4
26 Damage
94%
10
The user raises a shield of orbiting diamonds that protect it from all Flame, Nature, Electric, and Water type damage. The group of diamonds can also be thrown at any target to deal massive damage!
^ Top
 
No.114
No Image

Water Shield
Water / Shield Type

Water Shield
Water Shield
-
-
-
-
^ Top
 
No.127
No Image

Mirror Buster
Shield / Copy Type

Mirror Buster
Shield Copy
-
-
-
-
^ Top
 
No.168
Shield Shot's Icon

Shield Shot
Shield Type

Shield Shot
Shield
-
20 Damage
100%
10
The user fires a small barrier shot at the target to inflict Shield type damage. This ability's power increases if the user if holding a buster charge of the same element.
^ Top
 
No.169
Shield Buster's Icon

Shield Buster
Shield Type

Shield Buster
Shield
4
30 Damage
100%
10
The user charges itself with Shield type energy on the first turn to increase its elemental abilities, then releases a powerful barrier shot at the target on the second to inflict massive damage!
^ Top
 
No.170
Shield Overdrive's Icon

Shield Overdrive
Shield Type

Shield Overdrive
Shield
10
-
100%
10
The user releases all of their stored weapon energy at once in a powerful storm of barrier shots, dealing Shield type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition.
^ Top
 
No.176
Core Shield's Icon

Core Shield
Shield Type

Core Shield
Shield
8
-
100%
10
The user generates an elemental barrier that hovers in front of the target to protect it from damage. This ability's typing appears to be influenced by the energy of nearby cores.
^ Top

(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

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