The ability database contains detailed information on all 12 Space Type unlockable abilities that appear or will appear in the prototype, including each ability's base stats, compatible robots, sprite sheets, and more. Click any of the icons below to scroll to an ability's summarized database entry and click the more link to see its full page with sprites and extended info. If you wish to reset the ability type filter, please click here.
Rhythm Satellite |
Space |
4 |
- |
100% |
10 |
The user creates a pair of orbiting satellites that hover behind a target and enhance its attacks. This causes the target to deal double damage from attacks for the next six turns. |
Ring Boomerang |
Space Cutter |
4 |
10 Damage |
100% |
10 |
The user throws a large, boomerang-like ring at the target, striking twice with perfect accuracy and inflicting damage each time! |
Star Crash |
Space Shield |
4 |
5 Damage |
94% |
10 |
The user raises a shield of tiny star-like reflectors and then throws them at a target robot to deal damage up to three times as it spins! |
Space Shot |
Space |
- |
20 Damage |
100% |
10 |
The user fires a small cosmic shot at the target to inflict Space type damage. This ability's power increases if the user if holding a buster charge of the same element. |
Space Buster |
Space |
4 |
30 Damage |
100% |
10 |
The user charges itself with Space type energy on the first turn to increase its elemental abilities, then releases a powerful cosmic shot at the target on the second to inflict massive damage! |
Space Overdrive |
Space |
10 |
- |
100% |
10 |
The user releases all of their stored weapon energy at once in a powerful storm of cosmic shots, dealing Space type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition. |
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.