Attention! This is a legacy build of the Mega Man RPG from 2017 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Mega Man RPG Prototype Ability Database

Ability Database ( 4 / 211 Abilities ) ( Time Type )

 

Ability Listing ( Time Type )

 
No.31
Time Arrow's Icon

Time Arrow
Time Type

Time Arrow
Time
4
12 Damage
90%
10
The user directs a mysterious arrow at the target, dealing damage and cutting speed by 10% for the duration of the next turn!
^ Top
 
No.32
Time Slow's Icon

Time Slow
Time Type

Time Slow
Time
8
20% Damage
100%
10
The user charges on the first turn and builds power then releases a wave of temporal energy on the second to deal massive speed damage to the opposing team!
^ Top
 
No.45
No Image

Flash Pulse
Time Type

Flash Pulse
Time
-
-
-
-
^ Top
 
No.46
Flash Stopper's Icon

Flash Stopper
Time Type

Flash Stopper
Time
4
32 Damage
100%
10
The user triggers a flash in space-time that damages all robots on the target's side of the field! This ability's effects appear to be more powerful when there are fewer robots on the opponent's side of the field…
^ Top
 
No.59
Bright Burst's Icon

Bright Burst
Time / Electric Type

Bright Burst
Time Electric
4
16 Damage
100%
10
The user warps time to create an intense flash of light that damages the target and lowers its defense by 8%!
^ Top
 
No.79
No Image

Centaur Flash
Time / Nature Type

Centaur Flash
Time Nature
-
-
-
-
^ Top
 
No.143
No Image

Sunstar Supernova
Flame / Time Type

Sunstar Supernova
Flame Time
-
-
-
-
^ Top

(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

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This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)