The ability database contains detailed information on all 13 Water Type unlockable abilities that appear or will appear in the prototype, including each ability's base stats, compatible robots, sprite sheets, and more. Click any of the icons below to scroll to an ability's summarized database entry and click the more link to see its full page with sprites and extended info. If you wish to reset the ability type filter, please click here.
Bubble Spray |
Water |
4 |
16 Damage |
98% |
10 |
The user sprays the target with a thick layer of bubbles, surrounding them in a wet foam and doubling the damage they receive from the next electric-based attack! |
Bubble Lead |
Water Earth |
8 |
28 Damage |
96% |
10 |
The user creates a super-dense bubble that rolls along the ground until it collides with the target to inflict damage! |
Rain Flush |
Water |
4 |
1 Damage |
100% |
10 |
The user releases a large capsule into the air that showers the field in acid rain and damages all robots on the opponent's side of the battle! This ability's base damage is equal to the user's level and is not affected by attack, defense, or position variables. |
Dive Twister |
Missile Water |
- |
- |
- |
- |
The user propells itself toward the target using a high speed twister to deal massive damage with a 0% chance of critical hit! |
Laser Trident |
Water Laser |
8 |
20 Damage |
94% |
10 |
The user fires a powerful three-pronged energy beam at the target to deal damage and reduce their attack power by 20%. |
Bubble Bomb |
Explode Water |
8 |
20 Damage |
90% |
10 |
The user throws a large bubble at the target that explodes on contact, causing massive damage and occasionally lowering its attack by 10%! |
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.