Attention! This is a legacy build of the Mega Man RPG from 2017 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Mega Man RPG Prototype Boss Database

No.3
Punk's Mugshot

Punk
Cutter Core

Punk
MKN-002
Cutter Type
Mega Man III
Brutal Megaman Hunter
Final Destination
Explode Wind
Shadow
None
None
110
141
114
135

Sprites Sheets RightLeft

Punk | Base Sprite Right
Punk | Base Sprite Left
Punk | Taunt Sprite Right
Punk | Taunt Sprite Left
Punk | Victory Sprite Right
Punk | Victory Sprite Left
Punk | Defeat Sprite Right
Punk | Defeat Sprite Left
Punk | Shoot Sprite Right
Punk | Shoot Sprite Left
Punk | Throw Sprite Right
Punk | Throw Sprite Left
Punk | Summon Sprite Right
Punk | Summon Sprite Left
Punk | Slide Sprite Right
Punk | Slide Sprite Left
Punk | Defend Sprite Right
Punk | Defend Sprite Left
Punk | Damage Sprite Right
Punk | Damage Sprite Left
Punk | Base2 Sprite Right
Punk | Base2 Sprite Left

Sprite Editing by Sean Adamson / MetalMan | Original Artwork by Capcom

Battle Quotes

"Put up your dukes, twerp! This'll be over quick..."
"You call yourself a robot? More like a tin can!"
"Feel like calling your mommy yet, loser?"
"Next time I see you, you're dead!"

Description Text

Punk was created to be the next line of the Mega Man Killers and are arguably the most brutal of the Killers. They has great power and can morph themselves in a spiked ball to do great damage to any opponent. The Punk unit are usually quiet robots but some have displayed traits of high school bullies. They do not follow orders to anything but strangely, the Enker unit. They are dangerous opponents to fight and must be fought with great caution.

Ability Compatibility

Community Records

1,144 Times
0 Times
1,022 Times
380 Times

(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

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This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)