Attention! This is a legacy build of the Mega Man RPG from 2017 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Mega Man RPG Prototype Boss Database

No.5
Quint's Mugshot

Quint
Swift Core

Quint
SVN-001
Swift Type
Mega Man II
Future Megaman Hunter
Time Space
Shadow
None
None
110
119
139
132

Sprites Sheets RightLeft

Quint | Base Sprite Right
Quint | Base Sprite Left
Quint | Taunt Sprite Right
Quint | Taunt Sprite Left
Quint | Victory Sprite Right
Quint | Victory Sprite Left
Quint | Defeat Sprite Right
Quint | Defeat Sprite Left
Quint | Shoot Sprite Right
Quint | Shoot Sprite Left
Quint | Throw Sprite Right
Quint | Throw Sprite Left
Quint | Summon Sprite Right
Quint | Summon Sprite Left
Quint | Slide Sprite Right
Quint | Slide Sprite Left
Quint | Defend Sprite Right
Quint | Defend Sprite Left
Quint | Damage Sprite Right
Quint | Damage Sprite Left
Quint | Base2 Sprite Right
Quint | Base2 Sprite Left

Sprite Editing by Sean Adamson / MetalMan | Original Artwork by Capcom

Battle Quotes

"I'm certain this battle will be the one to change my future!"
"If I scrap you, will I disappear from the timeline?"
"Exactly like history said you were! Disappointing..."
"This didn't happen originally! My visit must have screwed up the timeline!"

Description Text

The original Quint was Mega Man from the future reprogrammed but reproductions of this unit are only copies of this robot. They possess the same skills as Mega Man, but have a weapon called Sakugarne which functions as some sort of cross between a jackhammer and a pogo-stick. This unit's personality is very sadistic but enjoys fortunetelling but hates time-zone fatigue. They do not like the Mega Man unit, but are they really hating themselves?

Ability Compatibility

Community Records

60 Times
0 Times
50 Times
32 Times

(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

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This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)