The field database contains detailed information on all 42 battle fields that appear or will appear in the prototype, including each field's robot masters, mechas, stats, sprite sheets, and more. Click any of the icons below to scroll to an field's summarized database entry and click the more link to see its full page with sprites and extended info.
Intro Field |
Neutral Type |
Mega Man RPG Prototype |
Boss Theme (Sega Genesis) 2 3 4 |
None |
Met |
Experience x 2.0 |
Light Laboratory |
Neutral Type |
Mega Man |
MM9 Special Stage (Sega Genesis) |
Mega Man Roll |
Met |
Experience x 2.0 Recovery x 1.5 |
Wily Castle |
Neutral Type |
Mega Man |
MM1 Wily Fortress 1 (Sega Genesis) |
Bass Disco |
Met |
Experience x 2.0 Damage x 1.5 |
Cossack Citadel |
Neutral Type |
Mega Man 4 |
MM4 Cossack Fortess 2 (Sega Genesis) |
Proto Man Rhythm |
Met |
Experience x 2.0 Recovery x 0.5 Damage x 0.5 |
Abandoned Warehouse |
Cutter Type |
Mega Man |
MM1 Cut Man (Sega Genesis) |
Cut Man |
Flea |
Cutter x 1.5 Missile x 1.3 Time x 0.8 |
Mountain Mines |
Impact Type |
Mega Man |
MM1 Guts Man (Sega Genesis) |
Guts Man |
Picket Man |
Impact x 1.5 Explode x 1.1 Cutter x 0.6 |
Arctic Jungle |
Freeze Type |
Mega Man |
MM1 Ice Man (Sega Genesis) |
Ice Man |
Peng |
Freeze x 1.5 Flame x 1.2 Nature x 0.7 |
Orb City |
Explode Type |
Mega Man |
MM1 Bomb Man (Sega Genesis) |
Bomb Man |
Bombomb |
Explode x 1.5 Impact x 0.8 Freeze x 0.6 |
Steel Mill |
Flame Type |
Mega Man |
MM1 Fire Man (Sega Genesis) |
Fire Man |
Tackle Fire |
Flame x 1.5 Water x 0.7 Nature x 0.5 |
Electrical Tower |
Electric Type |
Mega Man |
MM1 Elec Man (Sega Genesis) |
Elec Man |
Spine |
Electric x 1.5 Impact x 1.1 Wind x 0.5 |
Clock Citadel |
Time Type |
Mega Man Powered Up |
MM&B Astro Man (Sega Genesis) |
Time Man |
Flutter Fly |
Time x 1.5 Impact x 0.8 Swift x 0.5 |
Oil Wells |
Earth Type |
Mega Man Powered Up |
MM&B Tengu Man (Sega Genesis) |
Oil Man |
Beetle Borg |
Earth x 1.5 Electric x 0.9 Water x 0.6 |
Industrial Facility |
Cutter Type |
Mega Man 2 |
MM2 Metal Man (Sega Genesis) |
Metal Man |
Pierrobot |
Cutter x 1.5 Electric x 1.2 Missile x 0.7 |
Waterfall Institute |
Water Type |
Mega Man 2 |
MM2 Bubble Man (Sega Genesis) |
Bubble Man |
Snapper |
Water x 1.5 Nature x 1.3 Flame x 0.5 |
Underground Laboratory |
Swift Type |
Mega Man 2 |
MM2 Quick Man (Sega Genesis) |
Quick Man |
Spring Head |
Swift x 1.5 Laser x 1.2 Crystal x 0.5 |
Pipe Station |
Explode Type |
Mega Man 2 |
MM2 Crash Man (Sega Genesis) |
Crash Man |
Killer Bullet |
Explode x 1.5 Missile x 0.7 Flame x 0.6 |
Photon Collider |
Time Type |
Mega Man 2 |
MM2 Flash Man (Sega Genesis) |
Flash Man |
Crazy Cannon |
Time x 1.5 Laser x 0.8 Swift x 0.5 |
Atomic Furnace |
Flame Type |
Mega Man 2 |
MM2 Heat Man (Sega Genesis) |
Heat Man |
Telly |
Flame x 1.5 Nature x 0.6 Freeze x 0.5 |
Preserved Forest |
Nature Type |
Mega Man 2 |
MM2 Wood Man (Sega Genesis) |
Wood Man |
Batton |
Nature x 1.5 Shield x 1.2 Wind x 0.7 |
Construction Site |
Cutter Type |
Mega Man 3 |
MM3 Needle Man (Sega Genesis) |
Needle Man |
Needle Ned |
Cutter x 1.5 Earth x 1.3 Time x 0.7 |
Magnetic Generator |
Missile Type |
Mega Man 3 |
MM3 Magnet Man (Sega Genesis) |
Magnet Man |
Mag Fly |
Missile x 1.5 Electric x 1.4 Explode x 0.6 |
Reflection Chamber |
Crystal Type |
Mega Man 3 |
MM3 Gemini Man (Sega Genesis) |
Gemini Man |
Nitron R Nitron B Nitron Y |
Crystal x 1.5 Laser x 1.2 Explode x 0.5 |
Rocky Plateau |
Impact Type |
Mega Man 3 |
MM3 Hard Man (Sega Genesis) |
Hard Man |
Monking R |
Impact x 1.5 Cutter x 0.8 Shadow x 0.6 |
Spinning Greenhouse |
Swift Type |
Mega Man 3 |
MM3 Top Man (Sega Genesis) |
Top Man |
Spin Fiend |
Swift x 1.5 Flame x 1.2 Electric x 0.8 |
Serpent Column |
Nature Type |
Mega Man 3 |
MM3 Snake Man (Sega Genesis) |
Snake Man |
Petit Snakey |
Nature x 1.5 Impact x 0.9 Swift x 0.7 |
Power Plant |
Electric Type |
Mega Man 3 |
MM3 Spark Man (Sega Genesis) |
Spark Man |
Elec'n |
Electric x 1.5 Swift x 1.2 Wind x 0.8 |
Septic System |
Shadow Type |
Mega Man 3 |
MM3 Shadow Man (Sega Genesis) |
Shadow Man |
Ribbitron |
Shadow x 1.5 Nature x 0.8 Flame x 0.6 |
Lighting Control |
Electric Type |
Mega Man 4 |
MM4 Bright Man (Sega Genesis) |
Bright Man |
Bulb Blaster |
Electric x 1.5 Cutter x 1.2 Shadow x 0.5 |
Rainy Sewers |
Water Type |
Mega Man 4 |
MM4 Toad Man (Sega Genesis) |
Toad Man |
Robo Fishtot |
Water x 1.5 Electric x 1.3 Flame x 0.5 |
Mineral Quarry |
Earth Type |
Mega Man 4 |
MM4 Drill Man (Sega Genesis) |
Drill Man |
Drill Mole |
Earth x 1.5 Explode x 1.2 Electric x 0.5 |
Egyptian Excavation |
Flame Type |
Mega Man 4 |
MM4 Pharaoh Man (Sega Genesis) |
Pharaoh Man |
Pyre Fly |
Flame x 1.5 Shadow x 1.2 Wind x 0.8 |
Space Simulator |
Space Type |
Mega Man 4 |
MM4 Ring Man (Sega Genesis) |
Ring Man |
Ring Ring |
Space x 1.5 Wind x 0.6 Earth x 0.5 |
Rusty Scrapheap |
Wind Type |
Mega Man 4 |
MM4 Dust Man (Sega Genesis) |
Dust Man |
Lady Blader |
Wind x 1.5 Electric x 1.1 Nature x 0.7 |
Submerged Armory |
Missile Type |
Mega Man 4 |
MM4 Dive Man (Sega Genesis) |
Dive Man |
Manta Missile |
Missile x 1.5 Water x 1.4 Earth x 0.7 |
Robosaur Boneyard |
Shadow Type |
Mega Man 4 |
MM4 Skull Man (Sega Genesis) |
Skull Man |
Skullmet |
Shadow x 1.5 Impact x 1.3 Swift x 0.6 |
Crystal Catacombs |
Crystal Type |
Mega Man 5 |
MM5 Crystal Man (Sega Genesis) |
Crystal Man |
None |
Crystal x 1.5 Earth x 1.3 Cutter x 0.8 |
Gemstone Cavern |
Crystal Type |
Mega Man 9 |
MM9 Jewel Man (Sega Genesis) |
Jewel Man |
None |
Crystal x 1.5 Electric x 0.8 Freeze x 0.5 |
Final Destination |
Neutral Type |
Mega Man RPG Prototype |
MM10 Special (Sega Genesis) 2 3 |
??? |
??? |
Recovery x 2.0 Experience x 2.0 |
Final Destination II |
Neutral Type |
Mega Man RPG Prototype |
MM9 Wily Fortress (Sega Genesis) |
??? |
??? |
Damage x 2.5 Experience x 2.5 |
Final Destination III |
Neutral Type |
Mega Man RPG Prototype |
MM9 Wily Fortress 2 (Sega Genesis) |
??? |
??? |
Experience x 3.0 Recovery x 1.5 Damage x 1.5 |
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.