Attention! This is a legacy build of the Mega Man RPG from 2017 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Mega Man RPG Prototype Field Database

Final Destination III's Avatar

Final Destination III Neutral Type

Final Destination III
Neutral Type
Mega Man RPG Prototype
MM9 Wily Fortress 2 (Sega Genesis)
Experience x 3.0 Recovery x 1.5 Damage x 1.5

Sprite Sheets


Sprite Editing by Adrian Marceau / Ageman20XX | Original Artwork by Capcom

Description Text

This field is an entirely new area not programmed into the Prototype, with all the sources of evil coming from here. No team has ever made it far enough to get here, and thus, the opponents are unknown, but reports say they’ve seen their exact team of robots on the top somehow. With experience tripled, Damage and Recovery boosted, this battle is a test of wills, who wants it more, which makes it truly befitting for a final battle. All Mecha data is programmed onto this field, giving you an almost-limitless option of Mechas to fight with. With the hope of the world on your shoulders, this place truly is your final battle and your Final Destination. Fight, our heroes, for everlasting peace!
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(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

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This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)