Attention! This is a legacy build of the Mega Man RPG from 2017 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Mega Man RPG Prototype Field Database

Light Laboratory's Avatar

Light Laboratory Neutral Type

Light Laboratory
Neutral Type
Mega Man
MM9 Special Stage (Sega Genesis)
Mega Man Roll
Experience x 2.0 Recovery x 1.5

Sprite Sheets


Sprite Editing by Adrian Marceau / Ageman20XX | Original Artwork by Capcom

Description Text

Dr. Light’s lab, where the Light family reside. Although from the outside, it may appear quite small, it is actually a huge building on the outside, even having an entire second floor!(Which is where Gamma, the giant peacekeeping robot, was worked on.) Mega Man and Roll will defend Dr. Light from any harm if they have to, meaning that battles with the great hero and his sister will always be difficult. Experience is doubled here, and Recovery has a boost, making this a place that relies on healing and growing stronger faster! Although the Lab doesn’t naturally have Mechas, Dr. Light still has a few Mechas lying around. With Roll’s support, Dr. Light’s genius, and Mega Man’s heroism, it’s no wonder why this family has stayed on top.
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(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

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This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)