Attention! This is a legacy build of the Mega Man RPG from 2017 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Mega Man RPG Prototype Field Database

Bonus Field's Avatar

Bonus Field Neutral Type

Bonus Field
Neutral Type
Mega Man RPG Prototype
Experience x 2.0

Sprite Sheets


Sprite Editing by Adrian Marceau / Ageman20XX | Original Artwork by Capcom

Description Text

This field was never programmed into the system, but unlike Final Destination, the source of evil, this place is more of a glitch in the system. You can’t guarantee who you’re going to fight, as this field is always changing, and you can fight past enemies or even robots whose data aren’t even in the Prototype! The Boosters here range from a small boost to the maximum boost you can get, multiplying your attacks by 1000%! This place is great for training, and contains no evil at all, acting like a Battle Simulator! After your hard-quest, isn’t this place a great reward for your team?
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(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

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This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)