Attention! This is a legacy build of the Mega Man RPG from 2017 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Mega Man RPG Prototype Field Database

Robosaur Boneyard's Avatar

Robosaur Boneyard Shadow Type

Robosaur Boneyard
Shadow Type
Mega Man 4
MM4 Skull Man (Sega Genesis)
Skull Man
Shadow x 1.5 Impact x 1.3 Swift x 0.6

Sprite Sheets


Sprite Editing by Adrian Marceau / Ageman20XX | Original Artwork by Capcom

Description Text

The Robosaur Boneyard was originally just a wasteland, until someone buried a bunch of electronic dinosaur parts from a haunted house attraction from a nearby amusement park. Skull Man actually thought this area was where the dinosaurs became extinct, so he took it over, befitting his theme. The “Shadowy forces” boost Shadow, Explode, and Impact attacks, but even Swift-Cores will slow down in grief. The Skullmets protect the way to Skull Man, attacking with deadly fashion. A rumor states that Shade Man flies around here, seeming to be the only robot who’s seeing through this ruse. (What’s even weirder is that Shade Man has no data in the Prototype yet.)
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(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

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This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)