Attention! This is a legacy build of the Mega Man RPG from 2017 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Mega Man RPG Prototype Field Database

Spinning Greenhouse's Avatar

Spinning Greenhouse Swift Type

Spinning Greenhouse
Swift Type
Mega Man 3
MM3 Top Man (Sega Genesis)
Top Man
Spin Fiend
Swift x 1.5 Flame x 1.2 Electric x 0.8

Sprite Sheets


Sprite Editing by Adrian Marceau / Ageman20XX | Original Artwork by Capcom

Description Text

The Spinning Greenhouse was built on the belief that plant-life would benefit if constantly spun, thus catching all angles of sunlight(which was perfect for the spin-happy Top Man.) Due to all the spinning around here, Swift attacks are harder to out-run, but Shadow attacks will do less damage. All the grass around here can catch fire easily, boosting Flame attacks, but it also lowers Electrical power. The Spin Fiends, rebuilt Fan Fiends, guard the greenhouse, and despite the fact they attack with tops, they’re quite deadly. Charge Man likes to charge around here, trying to keep his balance and still move fast.
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(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

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This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)