Attention! This is a legacy build of the Mega Man RPG from 2017 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Mega Man RPG Prototype Mecha Database

No.18
Crazy Cannon's Mugshot

Crazy Cannon
Time Type

Crazy Cannon 1st Gen
CRAZ-001
Time Type
Mega Man 2
Tachyon Cannon Mecha
Photon Collider
Nature Earth
Space Swift
None
Time
30
100
35
35

Sprites Sheets Crazy CannonAltAlt 2 | RightLeft

Crazy Cannon | Base Sprite Right
Crazy Cannon | Base Sprite Left
Crazy Cannon | Taunt Sprite Right
Crazy Cannon | Taunt Sprite Left
Crazy Cannon | Victory Sprite Right
Crazy Cannon | Victory Sprite Left
Crazy Cannon | Defeat Sprite Right
Crazy Cannon | Defeat Sprite Left
Crazy Cannon | Shoot Sprite Right
Crazy Cannon | Shoot Sprite Left
Crazy Cannon | Throw Sprite Right
Crazy Cannon | Throw Sprite Left
Crazy Cannon | Summon Sprite Right
Crazy Cannon | Summon Sprite Left
Crazy Cannon | Slide Sprite Right
Crazy Cannon | Slide Sprite Left
Crazy Cannon | Defend Sprite Right
Crazy Cannon | Defend Sprite Left
Crazy Cannon | Damage Sprite Right
Crazy Cannon | Damage Sprite Left
Crazy Cannon | Base2 Sprite Right
Crazy Cannon | Base2 Sprite Left
Crazy Cannon (2nd Gen) | Base Sprite Right
Crazy Cannon (2nd Gen) | Base Sprite Left
Crazy Cannon (2nd Gen) | Taunt Sprite Right
Crazy Cannon (2nd Gen) | Taunt Sprite Left
Crazy Cannon (2nd Gen) | Victory Sprite Right
Crazy Cannon (2nd Gen) | Victory Sprite Left
Crazy Cannon (2nd Gen) | Defeat Sprite Right
Crazy Cannon (2nd Gen) | Defeat Sprite Left
Crazy Cannon (2nd Gen) | Shoot Sprite Right
Crazy Cannon (2nd Gen) | Shoot Sprite Left
Crazy Cannon (2nd Gen) | Throw Sprite Right
Crazy Cannon (2nd Gen) | Throw Sprite Left
Crazy Cannon (2nd Gen) | Summon Sprite Right
Crazy Cannon (2nd Gen) | Summon Sprite Left
Crazy Cannon (2nd Gen) | Slide Sprite Right
Crazy Cannon (2nd Gen) | Slide Sprite Left
Crazy Cannon (2nd Gen) | Defend Sprite Right
Crazy Cannon (2nd Gen) | Defend Sprite Left
Crazy Cannon (2nd Gen) | Damage Sprite Right
Crazy Cannon (2nd Gen) | Damage Sprite Left
Crazy Cannon (2nd Gen) | Base2 Sprite Right
Crazy Cannon (2nd Gen) | Base2 Sprite Left
Crazy Cannon (3rd Gen) | Base Sprite Right
Crazy Cannon (3rd Gen) | Base Sprite Left
Crazy Cannon (3rd Gen) | Taunt Sprite Right
Crazy Cannon (3rd Gen) | Taunt Sprite Left
Crazy Cannon (3rd Gen) | Victory Sprite Right
Crazy Cannon (3rd Gen) | Victory Sprite Left
Crazy Cannon (3rd Gen) | Defeat Sprite Right
Crazy Cannon (3rd Gen) | Defeat Sprite Left
Crazy Cannon (3rd Gen) | Shoot Sprite Right
Crazy Cannon (3rd Gen) | Shoot Sprite Left
Crazy Cannon (3rd Gen) | Throw Sprite Right
Crazy Cannon (3rd Gen) | Throw Sprite Left
Crazy Cannon (3rd Gen) | Summon Sprite Right
Crazy Cannon (3rd Gen) | Summon Sprite Left
Crazy Cannon (3rd Gen) | Slide Sprite Right
Crazy Cannon (3rd Gen) | Slide Sprite Left
Crazy Cannon (3rd Gen) | Defend Sprite Right
Crazy Cannon (3rd Gen) | Defend Sprite Left
Crazy Cannon (3rd Gen) | Damage Sprite Right
Crazy Cannon (3rd Gen) | Damage Sprite Left
Crazy Cannon (3rd Gen) | Base2 Sprite Right
Crazy Cannon (3rd Gen) | Base2 Sprite Left

Sprite Editing by Adrian Marceau / Ageman20XX | Original Artwork by Capcom

Battle Quotes

"Shotto!"
"Sho! Sho! Shotto!"
"Shoooooooo!"
"Shooooo…"

Description Text

Based on an unused security robot design, Dr. Wily outfitted each unit of the Crazy Cannon series with a weaker variant of the Tachyon Capacitor used in the construction of Flash Man. Said capacitor allows the Crazy Cannon to fire quantum energy shots faster than the speed of light.

Ability Compatibility

Cannon Shot IconCannon ShotStartTime Type16 Damage98% Accuracy

Community Records

6,702 Times
319 Times
6,035 Times
564 Times

(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

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This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)