Attention! This is a legacy build of the Mega Man RPG from 2017 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Mega Man RPG Prototype Mecha Database

No.32
Robo Fishtot's Mugshot

Robo Fishtot
Water Type

Robo Fishtot 1st Gen
FTOT-001
Water Type
Mega Man 4
Underwater Patrol Mecha
Rainy Sewers
Cutter Electric
Flame
Water
None
40
35
65
60

Sprites Sheets Robo FishtotAltAlt 2 | RightLeft

Robo Fishtot | Base Sprite Right
Robo Fishtot | Base Sprite Left
Robo Fishtot | Taunt Sprite Right
Robo Fishtot | Taunt Sprite Left
Robo Fishtot | Victory Sprite Right
Robo Fishtot | Victory Sprite Left
Robo Fishtot | Defeat Sprite Right
Robo Fishtot | Defeat Sprite Left
Robo Fishtot | Shoot Sprite Right
Robo Fishtot | Shoot Sprite Left
Robo Fishtot | Throw Sprite Right
Robo Fishtot | Throw Sprite Left
Robo Fishtot | Summon Sprite Right
Robo Fishtot | Summon Sprite Left
Robo Fishtot | Slide Sprite Right
Robo Fishtot | Slide Sprite Left
Robo Fishtot | Defend Sprite Right
Robo Fishtot | Defend Sprite Left
Robo Fishtot | Damage Sprite Right
Robo Fishtot | Damage Sprite Left
Robo Fishtot | Base2 Sprite Right
Robo Fishtot | Base2 Sprite Left
Robo Fishtot (2nd Gen) | Base Sprite Right
Robo Fishtot (2nd Gen) | Base Sprite Left
Robo Fishtot (2nd Gen) | Taunt Sprite Right
Robo Fishtot (2nd Gen) | Taunt Sprite Left
Robo Fishtot (2nd Gen) | Victory Sprite Right
Robo Fishtot (2nd Gen) | Victory Sprite Left
Robo Fishtot (2nd Gen) | Defeat Sprite Right
Robo Fishtot (2nd Gen) | Defeat Sprite Left
Robo Fishtot (2nd Gen) | Shoot Sprite Right
Robo Fishtot (2nd Gen) | Shoot Sprite Left
Robo Fishtot (2nd Gen) | Throw Sprite Right
Robo Fishtot (2nd Gen) | Throw Sprite Left
Robo Fishtot (2nd Gen) | Summon Sprite Right
Robo Fishtot (2nd Gen) | Summon Sprite Left
Robo Fishtot (2nd Gen) | Slide Sprite Right
Robo Fishtot (2nd Gen) | Slide Sprite Left
Robo Fishtot (2nd Gen) | Defend Sprite Right
Robo Fishtot (2nd Gen) | Defend Sprite Left
Robo Fishtot (2nd Gen) | Damage Sprite Right
Robo Fishtot (2nd Gen) | Damage Sprite Left
Robo Fishtot (2nd Gen) | Base2 Sprite Right
Robo Fishtot (2nd Gen) | Base2 Sprite Left
Robo Fishtot (3rd Gen) | Base Sprite Right
Robo Fishtot (3rd Gen) | Base Sprite Left
Robo Fishtot (3rd Gen) | Taunt Sprite Right
Robo Fishtot (3rd Gen) | Taunt Sprite Left
Robo Fishtot (3rd Gen) | Victory Sprite Right
Robo Fishtot (3rd Gen) | Victory Sprite Left
Robo Fishtot (3rd Gen) | Defeat Sprite Right
Robo Fishtot (3rd Gen) | Defeat Sprite Left
Robo Fishtot (3rd Gen) | Shoot Sprite Right
Robo Fishtot (3rd Gen) | Shoot Sprite Left
Robo Fishtot (3rd Gen) | Throw Sprite Right
Robo Fishtot (3rd Gen) | Throw Sprite Left
Robo Fishtot (3rd Gen) | Summon Sprite Right
Robo Fishtot (3rd Gen) | Summon Sprite Left
Robo Fishtot (3rd Gen) | Slide Sprite Right
Robo Fishtot (3rd Gen) | Slide Sprite Left
Robo Fishtot (3rd Gen) | Defend Sprite Right
Robo Fishtot (3rd Gen) | Defend Sprite Left
Robo Fishtot (3rd Gen) | Damage Sprite Right
Robo Fishtot (3rd Gen) | Damage Sprite Left
Robo Fishtot (3rd Gen) | Base2 Sprite Right
Robo Fishtot (3rd Gen) | Base2 Sprite Left

Sprite Editing by Adrian Marceau / Ageman20XX | Original Artwork by Capcom

Battle Quotes

"Gyottoto!"
"Gyo-gyo!"
"Tooooooootooooo!"
"Gyooo…"

Description Text

The Robot Fishtot series is used to maintain the sewage systems of major cities. The grinders inside their oversized maws allow them to ‘chew’ through clogged pipes with ease.

Ability Compatibility

Fishtot Tackle IconFishtot TackleStartWater Type16 Damage94% Accuracy

Community Records

7,620 Times
295 Times
6,449 Times
450 Times

(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

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This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)