Attention! This is a legacy build of the Mega Man RPG from 2017 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Mega Man RPG Prototype Mecha Database

No.38
Skullmet's Mugshot

Skullmet
Shadow Type

Skullmet 1st Gen
SKMT-001
Shadow Type
Mega Man 4
Armored Skull Mecha
Robosaur Boneyard
Freeze Crystal
Flame Impact Wind
None
None
40
50
85
25

Sprites Sheets SkullmetAltAlt 2 | RightLeft

Skullmet | Base Sprite Right
Skullmet | Base Sprite Left
Skullmet | Taunt Sprite Right
Skullmet | Taunt Sprite Left
Skullmet | Victory Sprite Right
Skullmet | Victory Sprite Left
Skullmet | Defeat Sprite Right
Skullmet | Defeat Sprite Left
Skullmet | Shoot Sprite Right
Skullmet | Shoot Sprite Left
Skullmet | Throw Sprite Right
Skullmet | Throw Sprite Left
Skullmet | Summon Sprite Right
Skullmet | Summon Sprite Left
Skullmet | Slide Sprite Right
Skullmet | Slide Sprite Left
Skullmet | Defend Sprite Right
Skullmet | Defend Sprite Left
Skullmet | Damage Sprite Right
Skullmet | Damage Sprite Left
Skullmet | Base2 Sprite Right
Skullmet | Base2 Sprite Left
Skullmet (2nd Gen) | Base Sprite Right
Skullmet (2nd Gen) | Base Sprite Left
Skullmet (2nd Gen) | Taunt Sprite Right
Skullmet (2nd Gen) | Taunt Sprite Left
Skullmet (2nd Gen) | Victory Sprite Right
Skullmet (2nd Gen) | Victory Sprite Left
Skullmet (2nd Gen) | Defeat Sprite Right
Skullmet (2nd Gen) | Defeat Sprite Left
Skullmet (2nd Gen) | Shoot Sprite Right
Skullmet (2nd Gen) | Shoot Sprite Left
Skullmet (2nd Gen) | Throw Sprite Right
Skullmet (2nd Gen) | Throw Sprite Left
Skullmet (2nd Gen) | Summon Sprite Right
Skullmet (2nd Gen) | Summon Sprite Left
Skullmet (2nd Gen) | Slide Sprite Right
Skullmet (2nd Gen) | Slide Sprite Left
Skullmet (2nd Gen) | Defend Sprite Right
Skullmet (2nd Gen) | Defend Sprite Left
Skullmet (2nd Gen) | Damage Sprite Right
Skullmet (2nd Gen) | Damage Sprite Left
Skullmet (2nd Gen) | Base2 Sprite Right
Skullmet (2nd Gen) | Base2 Sprite Left
Skullmet (3rd Gen) | Base Sprite Right
Skullmet (3rd Gen) | Base Sprite Left
Skullmet (3rd Gen) | Taunt Sprite Right
Skullmet (3rd Gen) | Taunt Sprite Left
Skullmet (3rd Gen) | Victory Sprite Right
Skullmet (3rd Gen) | Victory Sprite Left
Skullmet (3rd Gen) | Defeat Sprite Right
Skullmet (3rd Gen) | Defeat Sprite Left
Skullmet (3rd Gen) | Shoot Sprite Right
Skullmet (3rd Gen) | Shoot Sprite Left
Skullmet (3rd Gen) | Throw Sprite Right
Skullmet (3rd Gen) | Throw Sprite Left
Skullmet (3rd Gen) | Summon Sprite Right
Skullmet (3rd Gen) | Summon Sprite Left
Skullmet (3rd Gen) | Slide Sprite Right
Skullmet (3rd Gen) | Slide Sprite Left
Skullmet (3rd Gen) | Defend Sprite Right
Skullmet (3rd Gen) | Defend Sprite Left
Skullmet (3rd Gen) | Damage Sprite Right
Skullmet (3rd Gen) | Damage Sprite Left
Skullmet (3rd Gen) | Base2 Sprite Right
Skullmet (3rd Gen) | Base2 Sprite Left

Sprite Editing by Adrian Marceau / Ageman20XX | Original Artwork by Capcom

Battle Quotes

"Suka! Sukaruuuu!"
"Mettoooooooo!"
"Mettomettometto!"
"Sukaru…metto!."

Description Text

The Skullmet series is an automated anti-infantry cannon designed for urban warfare. Their small size allows them to maneuver through crowded city streets, and their armored hides can revisit most conventional firearms. However, a shot through their lightly-armored photoreceptors can deal significant damage to their internal systems.

Ability Compatibility

Skull Shot IconSkull ShotStartShadow Type17 Damage94% Accuracy

Community Records

5,741 Times
150 Times
5,147 Times
525 Times

(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

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This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)