Attention! This is a legacy build of the Mega Man RPG from 2017 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Mega Man RPG Prototype Mecha Database

No.16
Spring Head's Mugshot

Spring Head
Swift Type

Spring Head 1st Gen
SPNG-001
Swift Type
Mega Man 2
Spring Headbutt Mecha
Underground Laboratory
Nature Cutter Water
Impact Explode Wind
None
None
50
70
10
70

Sprites Sheets Spring HeadAltAlt 2 | RightLeft

Spring Head | Base Sprite Right
Spring Head | Base Sprite Left
Spring Head | Taunt Sprite Right
Spring Head | Taunt Sprite Left
Spring Head | Victory Sprite Right
Spring Head | Victory Sprite Left
Spring Head | Defeat Sprite Right
Spring Head | Defeat Sprite Left
Spring Head | Shoot Sprite Right
Spring Head | Shoot Sprite Left
Spring Head | Throw Sprite Right
Spring Head | Throw Sprite Left
Spring Head | Summon Sprite Right
Spring Head | Summon Sprite Left
Spring Head | Slide Sprite Right
Spring Head | Slide Sprite Left
Spring Head | Defend Sprite Right
Spring Head | Defend Sprite Left
Spring Head | Damage Sprite Right
Spring Head | Damage Sprite Left
Spring Head | Base2 Sprite Right
Spring Head | Base2 Sprite Left
Spring Head (2nd Gen) | Base Sprite Right
Spring Head (2nd Gen) | Base Sprite Left
Spring Head (2nd Gen) | Taunt Sprite Right
Spring Head (2nd Gen) | Taunt Sprite Left
Spring Head (2nd Gen) | Victory Sprite Right
Spring Head (2nd Gen) | Victory Sprite Left
Spring Head (2nd Gen) | Defeat Sprite Right
Spring Head (2nd Gen) | Defeat Sprite Left
Spring Head (2nd Gen) | Shoot Sprite Right
Spring Head (2nd Gen) | Shoot Sprite Left
Spring Head (2nd Gen) | Throw Sprite Right
Spring Head (2nd Gen) | Throw Sprite Left
Spring Head (2nd Gen) | Summon Sprite Right
Spring Head (2nd Gen) | Summon Sprite Left
Spring Head (2nd Gen) | Slide Sprite Right
Spring Head (2nd Gen) | Slide Sprite Left
Spring Head (2nd Gen) | Defend Sprite Right
Spring Head (2nd Gen) | Defend Sprite Left
Spring Head (2nd Gen) | Damage Sprite Right
Spring Head (2nd Gen) | Damage Sprite Left
Spring Head (2nd Gen) | Base2 Sprite Right
Spring Head (2nd Gen) | Base2 Sprite Left
Spring Head (3rd Gen) | Base Sprite Right
Spring Head (3rd Gen) | Base Sprite Left
Spring Head (3rd Gen) | Taunt Sprite Right
Spring Head (3rd Gen) | Taunt Sprite Left
Spring Head (3rd Gen) | Victory Sprite Right
Spring Head (3rd Gen) | Victory Sprite Left
Spring Head (3rd Gen) | Defeat Sprite Right
Spring Head (3rd Gen) | Defeat Sprite Left
Spring Head (3rd Gen) | Shoot Sprite Right
Spring Head (3rd Gen) | Shoot Sprite Left
Spring Head (3rd Gen) | Throw Sprite Right
Spring Head (3rd Gen) | Throw Sprite Left
Spring Head (3rd Gen) | Summon Sprite Right
Spring Head (3rd Gen) | Summon Sprite Left
Spring Head (3rd Gen) | Slide Sprite Right
Spring Head (3rd Gen) | Slide Sprite Left
Spring Head (3rd Gen) | Defend Sprite Right
Spring Head (3rd Gen) | Defend Sprite Left
Spring Head (3rd Gen) | Damage Sprite Right
Spring Head (3rd Gen) | Damage Sprite Left
Spring Head (3rd Gen) | Base2 Sprite Right
Spring Head (3rd Gen) | Base2 Sprite Left

Sprite Editing by Adrian Marceau / Ageman20XX | Original Artwork by Capcom

Battle Quotes

"Ringa!"
"Ringring!"
"Supuuuuuringa!"
"Su…pu!"

Description Text

Dr. Wily created the Spring Head series as a perimeter security robot for his various installations, using programing from scrapped Spines. When a Spring Head detects an intruder, it will rush toward them to deliver a spring-powered head-butt capable of knocking a human out cold.

Ability Compatibility

Spring Headbutt IconSpring HeadbuttStartSwift Type14 Damage98% Accuracy

Community Records

6,798 Times
168 Times
6,282 Times
527 Times

(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

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This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)