Astro Man |
DWN-058 |
Space Core |
Mega Man 8 |
Holographic Illusions Robot |
… |
Missile Shadow |
Space Wind |
None |
None |
104 |
84 |
108 |
104 |
"Oh man, how did you find me!?" |
"Can we at least settle this fairly? No?" |
"I won? But, how'd that happen?" |
"I can't take this anymore! It's too embarrassing!" |
Originally designed by Dr. Wily back when he was making robots for commercial use, his blueprints were modified to be more fit for combat. Astro Man focuses on keeping his opponents away with illusions and the like. If the opponent gets too close, they'll wish they didn't, as Astro Man has the Astro Crush, which causes artificial energy Meteors to rain from the sky and attack the opponent. In case you didn't get the point, it causes meteors to attack the opponent! Sheesh! However, this attack takes up quite a bit of weapon energy, so Astro has to use it wisely. Astro Man sounds like a pretty strong combat robot, but his personality limits his use in battle. He's scared at the slightest spooks, and is a huge coward. On the bright side, he's good at hide-and-seek? In fact, he's actually the world champion. Some time ago, Astro Man was outfitted with Evil Energy and was placed in a planetarium in Norway, where he fought Mega Man in battle. After his loss, he went into hiding, only to be found and recruited by King. However, King felt the Astro Crush might give off the wrong impression, so he instead enhanced Astro's vision-making abilities. Despite being a scardey-cat, Astro Man is still a powerful foe to face in battle. Just don't spook him with any loud noises.... |
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(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.