|Mega Man 7|
|Strongest Challenger Robot|
Sprite Editing by Jonathan Backstrom / Rhythm_BCA | Original Artwork by Capcom
|"So you want to challenge me? Alright then, let's go!"|
|"Don't just stand there… Fight me, robot!"|
|"Yes! Behold the power of the world's strongest robot!"|
|"Could it be? Are you the most powerful?!"|
Dr. Wily, experiencing multiple failures, decided that perhaps his Robot Masters were too focused on one singular aspect, hence their failures aganist his nemesis. However, after going through Mega Man's schematics, he eventually decided to make a robot just as adaptable as Mega Man, the end result being Bass, the most recurring rival of the Blue Bomber. Bass is equipped with the Bass Buster, an accelerating system, and the Variable Weapons System, just like Mega Man. He also generously uses the Super Adaptor technology he "borrowed" from Dr. Light, which allows him to fuse with Treble, his Support Unit. Although Bass has incredible power, commanding him is almost impossible. He’s reckless and he does whatever he pleases, and sometimes this leads to attacking Dr. Wily, his creator! Although one might suppose Bass is pure evil, he has helped justice before, stopping a robot revolution and a robot-influenza, along with Mega Man and Proto Man, showing that perhaps he isn't as cruel as he leads on. In fact, even the robot who can sense justice within people, Duo, could see a glimmer of it in Bass. Like the tails to Mega Man's heads, they both strongly fight for what they believe in....These beliefs just happen to conflict though.
Level UpBuster ShotStart12 Damage100% Accuracy Bass BusterLv 1234 Damage96% Accuracy Bass CrushLv 16Shadow Type100% Accuracy Bass BaroqueLv 2250 Damage100% Accuracy
Copy Core robots can equip any type ability!
Copy Core robots can equip any player ability!
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.