Attention! This is a legacy build of the Mega Man RPG from 2017 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Mega Man RPG Prototype Robot Database

Clown Man's Mugshot

Clown Man
Electric Core

Clown Man
Electric Core
Mega Man 8
Electrifying Entertainer Robot
Wind Cutter
Electric Shadow

Sprites Sheets RightLeft

Clown Man | Base Sprite Right
Clown Man | Base Sprite Left
Clown Man | Taunt Sprite Right
Clown Man | Taunt Sprite Left
Clown Man | Victory Sprite Right
Clown Man | Victory Sprite Left
Clown Man | Defeat Sprite Right
Clown Man | Defeat Sprite Left
Clown Man | Shoot Sprite Right
Clown Man | Shoot Sprite Left
Clown Man | Throw Sprite Right
Clown Man | Throw Sprite Left
Clown Man | Summon Sprite Right
Clown Man | Summon Sprite Left
Clown Man | Slide Sprite Right
Clown Man | Slide Sprite Left
Clown Man | Defend Sprite Right
Clown Man | Defend Sprite Left
Clown Man | Damage Sprite Right
Clown Man | Damage Sprite Left
Clown Man | Base2 Sprite Right
Clown Man | Base2 Sprite Left

Sprite Editing by Miki Bossman / MegaBossMan | Original Artwork by Capcom

Battle Quotes

"Wimp, my Thunder Carnival act is no laughing matter!"
"Don’t expect any funny business! I’m serious!"
"Geeky, your performance was boring! That was a joke to watch!"
"Ouch! This must be a dream!"

Description Text

During his eighth plot of taking over the world, Wily stole an entertainment robot from an amusement park, and adapted it for combat using his newly found Evil Energy, becoming Clown Man. Dr. Wily had apparently meant for Clown Man to be much larger, as many of the spare parts went towards Frost Man. His already long arms and trapeze skills were enhanced with electrical properties, which Clown Man calls the Thunder Claw. He's able to send his arms out and swing himself along any outwards stretching object while creating an electrical field around him, damaging any who come hear them. Clown Man also can perform the Thunder Carnival, which is when Clown Man rolls in a ball around the room while sending off sparks of electricity. Due to his years of being laughed at while working at the amusement park, Clown Man has become insecure, going through bouts of happiness, sadness, and anger. Although normally a fair sport in combat, he'll take the time to insult you if you're doing poorly, his favorite seeming to be “geeky”. Laugh at Clown Man all you want, but if he sees you in his dreams, what do you see in your nightmares? Clowns are spooky!

Ability Compatibility

Level Up
Thunder Claw IconThunder ClawStartElectric Type10 Damage90% Accuracy
Core Match
Thunder Strike IconThunder Strike Electric Type14 Damage100% Accuracy Thunder Beam IconThunder Beam Electric / Laser24 Damage85% Accuracy Magnet Missile IconMagnet Missile Missile / Electric14 Damage100% Accuracy Spark Shock IconSpark Shock Electric Type16 Damage90% Accuracy Bright Burst IconBright Burst Time / Electric16 Damage100% Accuracy Gravity Hold IconGravity Hold Electric / Space10 Damage90% Accuracy Thunder Bolt IconThunder Bolt Electric Type10 Damage90% Accuracy Plug Ball IconPlug Ball Electric Type10 Damage90% Accuracy Thunder Wool IconThunder Wool Electric Type10 Damage90% Accuracy Lightning Bolt IconLightning Bolt Electric Type10 Damage90% Accuracy Spark Chaser IconSpark Chaser Laser / Electric10 Damage90% Accuracy Electric Shock IconElectric Shock Electric / Wind10 Damage90% Accuracy Electric Shot IconElectric Shot Electric Type20 Damage100% Accuracy Electric Buster IconElectric Buster Electric Type30 Damage100% Accuracy Electric Overdrive IconElectric Overdrive Electric Type100% Accuracy
Player Only
Buster Shot IconBuster Shot 12 Damage100% Accuracy Attack Boost IconAttack Boost 33% Recovery100% Accuracy Attack Break IconAttack Break 33% Damage98% Accuracy Attack Swap IconAttack Swap 100% Accuracy Attack Mode IconAttack Mode 30% D60% R100% Accuracy Defense Boost IconDefense Boost 33% Recovery100% Accuracy Defense Break IconDefense Break 33% Damage98% Accuracy Defense Swap IconDefense Swap 100% Accuracy Defense Mode IconDefense Mode 30% D60% R100% Accuracy Speed Boost IconSpeed Boost 33% Recovery100% Accuracy Speed Break IconSpeed Break 33% Damage98% Accuracy Speed Swap IconSpeed Swap 100% Accuracy Speed Mode IconSpeed Mode 30% D60% R100% Accuracy Energy Boost IconEnergy Boost 22% Recovery100% Accuracy Energy Break IconEnergy Break 22% Damage98% Accuracy Energy Swap IconEnergy Swap 100% Accuracy Energy Mode IconEnergy Mode 20% D60% R100% Accuracy Field Support IconField Support 100% Accuracy Mecha Support IconMecha Support 100% Accuracy Light Buster IconLight Buster 34 Damage100% Accuracy Wily Buster IconWily Buster 32 Damage96% Accuracy Cossack Buster IconCossack Buster 36 Damage98% Accuracy

Community Records

0 Players
591 Times
0 Times
509 Times
203 Times

(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

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This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)