Attention! This is a legacy build of the Mega Man RPG from 2017 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Mega Man RPG Prototype Robot Database

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Cold Man
Freeze Core

Cold Man
Freeze Core
Mega Man & Bass
Deep Freeze Robot
Electric Flame

Battle Quotes

"Time for a 'cold', forget it."
"*Yawn* This is more boring than my job..."
"Now I have something to talk about at work, at least."
"Does this mean I can take the rest of the day off?"

Description Text

Cold Man was a robot designed for storing prehistoric DNA within his body, working within a science lab. However, this job was rather boring, so Cold Man ended up joining King's coup, hoping to find a way to live that was more suited to his style. He was equipped with the Ice Wall, designed to keep any advancing enemies away and into any nearby pits. His body is also kept at absolute zero at all times, making him a bit cold to be around. Unfortunately, Cold Man wasn't suited to the fighting job either, and quickly became bored with that as well, resulting in a loss for King's troops. He's a bit of a carefree robot, and can be rather slow to react to things. He also likes drinking coffee, and dislikes the El Nino effect. If it hasn't been made clearly obvious at this point, Cold Man easily gets bored with things, like his jobs over the years, and would prefer a job where he could socialize with his customers. He eventually ended up in the soda vendor business, but who knows where that will go? He has found quite a bit of success here, and hasn't seemed to be disliking it so far. Cold Man is a tough opponent to impress, and any battles he finds boring, he'll quickly end the fight. Entertain him, however, and it'll be a freezing fight to the finish!

Ability Compatibility

Community Records

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(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

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This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)