Attention! This is a legacy build of the Mega Man RPG from 2017 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Mega Man RPG Prototype Robot Database

No.87
No Image

Dynamo Man
Electric Core

Dynamo Man
KGN-001
Electric Core
Mega Man & Bass
Power-Plant Supervisor Robot
Space Shadow
Wind
Electric
None
106
107
87
100

Battle Quotes

"Get away from me before I shock you!"
"I'm surprised you haven't ran away yet!"
"I told you that you should've run away! Like everyone else...."
"Darn, now I need to recharge! I'll see you soon..."

Description Text

Dynamo Man was originally made as a tour robot in a power plant for budding students on field trips, but he spent a small amount of time enlisted in King’s militia. During his time with King, his electric storage was heavily modified due to the power generator that King added to Dynamo. However, the upgraded electric generation causes bugs in Dynamo Man’s programming, giving him a more aggressive and unstable personality. Although this prevents him from being very sociable, his personality does assist him in combat, especially with the use of his Lightning Bolt. Lightning Bolt creates a surprisingly strong current through the air, electricity flowing between Dynamo Man’s electrical field and the opposing robot, which should speak volumes for how strong Dynamo Man’s electrical output is. He also has a custom designed recharging station, which can re-power him within seconds. If his banter about being alone doesn’t warn you to retreat, the strong Lightning Bolt should get the message across.

Ability Compatibility

Level Up
Lightning Bolt IconLightning BoltStartElectric Type10 Damage90% Accuracy
Core Match
Thunder Strike IconThunder Strike Electric Type14 Damage100% Accuracy Thunder Beam IconThunder Beam Electric / Laser24 Damage85% Accuracy Magnet Missile IconMagnet Missile Missile / Electric14 Damage100% Accuracy Spark Shock IconSpark Shock Electric Type16 Damage90% Accuracy Bright Burst IconBright Burst Time / Electric16 Damage100% Accuracy Gravity Hold IconGravity Hold Electric / Space10 Damage90% Accuracy Thunder Bolt IconThunder Bolt Electric Type10 Damage90% Accuracy Thunder Claw IconThunder Claw Electric Type10 Damage90% Accuracy Plug Ball IconPlug Ball Electric Type10 Damage90% Accuracy Thunder Wool IconThunder Wool Electric Type10 Damage90% Accuracy Spark Chaser IconSpark Chaser Laser / Electric10 Damage90% Accuracy Electric Shock IconElectric Shock Electric / Wind10 Damage90% Accuracy Electric Shot IconElectric Shot Electric Type20 Damage100% Accuracy Electric Buster IconElectric Buster Electric Type30 Damage100% Accuracy Electric Overdrive IconElectric Overdrive Electric Type100% Accuracy
Player Only
Buster Shot IconBuster Shot 12 Damage100% Accuracy Attack Boost IconAttack Boost 33% Recovery100% Accuracy Attack Break IconAttack Break 33% Damage98% Accuracy Attack Swap IconAttack Swap 100% Accuracy Attack Mode IconAttack Mode 30% D60% R100% Accuracy Defense Boost IconDefense Boost 33% Recovery100% Accuracy Defense Break IconDefense Break 33% Damage98% Accuracy Defense Swap IconDefense Swap 100% Accuracy Defense Mode IconDefense Mode 30% D60% R100% Accuracy Speed Boost IconSpeed Boost 33% Recovery100% Accuracy Speed Break IconSpeed Break 33% Damage98% Accuracy Speed Swap IconSpeed Swap 100% Accuracy Speed Mode IconSpeed Mode 30% D60% R100% Accuracy Energy Boost IconEnergy Boost 22% Recovery100% Accuracy Energy Break IconEnergy Break 22% Damage98% Accuracy Energy Swap IconEnergy Swap 100% Accuracy Energy Mode IconEnergy Mode 20% D60% R100% Accuracy Field Support IconField Support 100% Accuracy Mecha Support IconMecha Support 100% Accuracy Light Buster IconLight Buster 34 Damage100% Accuracy Wily Buster IconWily Buster 32 Damage96% Accuracy Cossack Buster IconCossack Buster 36 Damage98% Accuracy

Community Records

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(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

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This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)