Attention! This is a legacy build of the Mega Man RPG from 2017 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Mega Man RPG Prototype Robot Database

No.89
No Image

Ground Man
Earth Core

Ground Man
KGN-003
Earth Core
Mega Man & Bass
Underground Drilling Robot
Explode Crystal
Earth Swift
None
None
103
111
106
80

Battle Quotes

"Hmm, a fight? I must warn you, I'm no pushover."
"The ground below contains many treasures, don't you think?"
"Giving up already? You'll never find treasure that way!"
"Our fight was a rather rare experience, a treasure I will cherish forever..."

Description Text

Ground Man was created by the same company that employed Drill Man, and he was set to work in mining precious materials in caves. He did this quickly with the Spread Drill, a mining drill that could cover ground fast. However, he was enraged by the fact that he couldn't keep any of his precious treasures, when a robot by the name of King invited Ground Man to join his army and to preserve the treasures he finds under his control. Ground Man quickly accepted, and ended up fighting aganist Mega Man and Bass. Ground Man is a deep thinker, but he never speaks his mind and prefers to keep to himself most of the time. He's also a collector of priceless treasures, hence why he enlisted himself in King's army. Ground Man also never gives up on his drilling, unless he's ordered to by a higher figure. After King was defeated, Ground Man returned to his old job, working harder with the new skills he found in King's army. He quickly rose the ranks, and is now allowed his own little treasure collection, although it can't leave company grounds. Ground Man is as tough as the ground itself, but there has to be a weapon that can break the ground itself!

Ability Compatibility

Community Records

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(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

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This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)