Oil Man |
DLN-00B |
Earth Core |
Mega Man Powered Up |
Slick Sliding Robot |
Oil Wells |
Flame Freeze |
Water Electric |
None |
None |
104 |
64 |
96 |
136 |
Sprite Editing by Adrian Marceau / Ageman20XX | Original Artwork by Capcom
"Yeah, it's showtime!" |
"You're a bit rusty. Want a little oil?" |
"You gotta keep it real, know what I'm sayin'?" |
"Ow, that was harsh!" |
Oil Man was made to solve the impending energy crisis that came with the new robots that Light was working on, but eventually, Light decided to use solar energy and decided to hold off on Oil Man. The main problem was his confusing algorithm system that Dr. Light thought would make him too “Powered Up” compared to other robots, so he thought he’d hold off on the project. Some time not far after, Dr. Wily stole him and completed him, although not without some flaws. It was too late for Dr. Wily to convert his energy source to solar, so he decided to keep the oil source he already had which requires constant refilling. Oil Man has the Oil Shooter, a buster attachment that allows him to create oil to splat the enemies. This goes great with the Oil Slider on which he slides at high speeds to damage enemies head-on. Oil Man works at an Oil Refinery, where he pays constant attention to the oil progress. Oil Man has a very loose personality and prefers to do things at the last minute, much to the dismay of Time Man. Despite being an oil-bot, this seems to be to his advantage in battle, as the enemies don’t seem to want to covered in oil...and defeat. |
1,632 Players |
19,847 Times |
26,352 Times |
16,526 Times |
2,301 Times |
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.