Time Man |
DLN-00A |
Time Core |
Mega Man Powered Up |
Prototype Time-Control Robot |
Clock Citadel |
Electric Nature |
None |
None |
Time |
102 |
126 |
64 |
108 |
Sprite Editing by Adrian Marceau / Ageman20XX | Original Artwork by Capcom
"Please don't waste my time..." |
"You're ahead of schedule... let me slow you down!" |
"I mean really, your timing was all off!" |
"Oh my, I must have miscalculated..." |
Time Man was created for research on time, but unforeseen time restraints stopped production on Time Man. The main problem was his confusing algorithm system that Dr. Light thought would make him too “Powered Up” compared to other robots, so he thought he’d hold off on the project. Sometime not far after, Dr. Wily stole him and completed him, although not without some flaws. Time Man was originally supposed to be able to stop time completely for a few short seconds, but now he can only slow down time for a few seconds, something his successor improved. To make up for this, Dr. Wily gave him the Time Arrow to slow down opponents and damage them. He can also slow down time for a brief amount, but sometimes a brief amount is all you need. Time Man prefers for everything to be on time, and he even plans his day out the week before! Time Man has found use as the top researcher at the Chronos Time-Space Institute and has finished work with other workers on a “Time Skipper”, although it requires a large amount of energy, which was unfortunately wasted when Dr. Wily stole it for his nefarious purposes. Time Man does annoy others with his schedule, but it seems this way gives him a lot of free time...And allows him to end battles all the quicker. |
1,741 Players |
23,377 Times |
35,993 Times |
19,885 Times |
2,634 Times |
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.