Attention! This is a legacy build of the Mega Man RPG from 2019 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Mega Man RPG Prototype Community

Community  »  Bug Reports  » 

Danger Bomb

January 21st, 2014 at 10:19am
 
Contributor
Brorman
Brorman
2,827,551 BP
15 TP | 139 PP
This weapon, is rather uhm... broken. Not in the sense of overpowered, but as in bugged.



Napalm Man used Danger Bomb:




Also, switching player stages still results in a loop of endless loading (same goes for switching around abilities), meaning you have to change the menu you're in before you can change more stages. It gets quite annoying once you're collecting stars.

Adrian Edit on 2019/01/31 - Danger Bomb lowers both robot's Defense stat now instead of their Energy, so this is no longer possible. Thanks for the bug report though! Locking thread.
Danger Bomb
Posted by Brorman on January 21st, 2014 at 10:19am
Viewed 853 Times

2 Comments

 
ProtoMan
2,265,489 BP
3 TP | 30 PP
Posted on January 21st, 2014 at 8:55pm
Posted 2014/01/21 at 8:55pm
#1
Wait, what? HornetMan? What kind of post-game shenanigans is this?
^ Top
 
Administrator
MegaBossMan
53,376,288 BP
55 TP | 1808 PP
Posted on January 22nd, 2014 at 5:04pm
Posted 2014/01/22 at 5:04pm
#2
That's the bonus field where you fight enemies not in the game yet.


Also, I guess thats why they call it Danger Bomb. HAHA!
^ Top
2 Comments

- comments disabled -

« Back to Home | Mega Man and all related names and characters are © Capcom 1986 - 2026. | Contact & Feedback | Data API
This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)