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Mega Man RPG Prototype Community

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Now Character Bios

December 18th, 2013 at 9:48pm
 
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MegaBossMan
MegaBossMan
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This thread focused on creating descriptions for Robot Masters in the early stages of the process. Since that has long since been completed, this thread isn't all that relevant anymore, so we'll be locking it now!

Dr. Light
Dr. Wily
Dr. Cossack
Mega Man(This is Adrian's right here.)
Roll
Proto Man
Bass
Disco
Rhythm
Cut Man
Guts Man
Bomb Man
Ice Man
Fire Man
Elec Man
Time Man
Oil Man
Bubble Man
Metal Man
Heat Man
Flash Man
Quick Man
Air Man
Wood Man
Crash Man
Needle Man
Magnet Man
Gemini Man
Hard Man
Top Man
Snake Man
Spark Man
Shadow Man
Toad Man
Bright Man
Pharaoh Man
Ring Man
Dust Man
Skull Man
Dive Man
Drill Man

Enker
Punk
Ballade
Quint
Now Character Bios
Posted by MegaBossMan on December 18th, 2013 at 9:48pm
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Posted on March 27th, 2014 at 10:17am Edited on 2014/06/03 at 12:10am
Posted 2014/03/27 at 10:17am Edited 2014/06/03 at 12:10am
#1
Fire Man is on...something, fire. I don't even know anymore.....

Fire Man
"A series first created to work at an incinerator at Waste Production facilities and steel mills, they found that their flames could incinerate many things. They used this knowledge to create the Fire Storm, the perfect match of fire and defense. After that, the Fire Chaser was created to chase down opponents much faster or slower then the unit itself. Although most beings with this knowledge would burn down things, the unit wanted to fix the crime-rate in cities, believing in the "flames of justice". They love camping in the summer, although they prefer to mope around on rainy days. Fire Men have found themselves with many units based on them, but can still keep up with their newer versions."

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MegaBossMan
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Posted on March 27th, 2014 at 10:31am
Posted 2014/03/27 at 10:31am
#2
Heat Man! He's a guy who burns stuff with fire.(Duh)

Heat Man
"A series created to fight, they can burn up to 12,000 with their Atomic Fire. They were created from Fire Man's plan, directly upgrading all his abilities. Scientist around the world are trying to upgrade Heat Man to have an Atomic attack, but nobody knows when it will be done. They don't care much for their work, but are carefree when doing so, although this may cause some accidents. They love summer barbecues, but dislike pools and ice cream. Heat Men are dangerously fiery and could definitely burn down an entire forest within a matter of minutes."
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MegaBossMan
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Posted on March 27th, 2014 at 11:18am
Posted 2014/03/27 at 11:18am
#3
Dust Man!

"A series created to function as a vacuum cleaner, their suction proved to be too much for casual use and often created a mess. They then focused their attention on fighting by sucking up objects to create a large ball and shoots it towards their opponents for large damage. Dust Men like to spring-clean, although because they use their suction to clean up, they have some bad breath. Dust Men have low self-esteem and think they suck, even though the only thing that sucks about them is their suction."
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MegaBossMan
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Posted on March 27th, 2014 at 1:15pm
Posted 2014/03/27 at 1:15pm
#4
Dr. Cossack

"Dr. Mikhail Cossack is a famous scientist known throughout the world from Russia. A long time ago, Dr. Cossack sent out 8 robots to destroy Mega Man, his colleague's own robot. As it turned out, Dr. Wily was manipulating Dr. Cossack by holding his daughter, Kalinka hostage. Mega Man saved the day and everybody lived happily. A few years later, Dr. Cossack helped Dr. Light by forming the "prototype" and together they managed to complete a beta version of it. The day they unveiled the "Prototype", disaster struck and they got split up."

Dr. Light

"Dr. Thomas Light is a famous scientist and is accredited for creating the first "living" robot, Blues. However, there was something wrong with Blues's generator and he left, while Dr. Light was left to mourn. He then created Rock and Roll and went on to make many others. After Dr. Wily started his quest to conquer the world, Dr. Light upgraded Rock to be Mega Man and continues to help Mega Man for his goal of peace. Lately, Dr. Light started working on a "prototype" with Dr. Cossack. When they unveiled it, disaster struck and they found themselves in a virtual world. How will they get out?"
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MegaBossMan
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Posted on March 27th, 2014 at 1:28pm Edited on 2014/06/03 at 12:14am
Posted 2014/03/27 at 1:28pm Edited 2014/06/03 at 12:14am
#5
Dive Man. With this, 4 is done.
"A series created to act as a submarine and catch fish, they are equipped with the Dive Missile. This is a missile that functions as an auto-locking missile that functions as well as water as it does on land. A design mistake in their body allow him to fire himself as a missile. Ironically, they get motion sickness easily and fitting with their naval theme, they're good listeners. They don't like pirates, putting them at odds with the Pirate Man unit. With their Dive Missile, they can always put up a good fight."

Flash Man
"A series created for combat, Flash Man has the Flash Stopper. This weapon can freeze time entirely which goes great with the Flash Men's rapid fire buster. Flash Men complain over almost everything, even though deep down they're benevolent leaders. They like cameras and baths, going as far to stop time just to extend a bath. They also wish they had hair, even though they could just ask their creator."

EDIT:
Bubble Man
"Being the first unit to be created for underwater use, the Bubble Man unit have great use in water. Even though the mystery on how to get them to actually walk on land remains, they found a way to mimic that ability even though nobody actually modified them to do that. Their Bubble Lead appears to be a harmless bubble, except for the fact that the bubble is made out of a dangerous type of lead. They are high-spirited, even though they're the butt of many jokes. They are lavish spenders and love hot springs, but when they see water pollution, they aren't going to stand there and look."
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MegaBossMan
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Posted on March 27th, 2014 at 2:15pm
Posted 2014/03/27 at 2:15pm
#6
Guts Man
"A series created for civil engineering, the Guts Man unit have incredible strength. With the Super Arm, they can pick up a huge object many times heavier than them. They also can throw their opponents across a Football field and still not break a sweat. Guts Men also are hot-tempered and are stubborn, although deep inside they're softies. They love karaoke and have a surprising singing voice. Guts Men may have muscles of steel, but they have a heart of gold. "

Ice Man
" Created to function under cold climate conditions, they have an advantage in the snow. Their Ice Slasher is a sharp piece of ice they release from their mouth. Ice Men are show-offs because they believe they're the coolest, and the admiration from Freeze Men don't help. They love snow fights and Winter, but hate Saunas. Whether they are the coolest robots are unknown, but the Ice Slasher is a good piece of evidence. "

Bomb Man
"To work in conjunction with Guts Men is the Bomb Men's duty, and they definitely help. Their Hyper Bomb is a bomb with a special material that blows up much larger than normal bombs. With this weapon comes great agility and jumping which helps in battle. They like Bowling and firework festivals, due to their obsession with bombs. However with the obsession with bombs come with great risk, and somehow they handle it like a pro."
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Posted on May 21st, 2014 at 2:49pm Edited on 2014/05/21 at 7:25pm
Posted 2014/05/21 at 2:49pm Edited 2014/05/21 at 7:25pm
#7
Mega Man 3 is coming! Yay! But wait.....Doesn't that mean?.... I get off work early just to do more work......
Needle Man

"A series made to mine, it was taken to work for Wily's nefarious purposes. It's design was found useful for battle, and was modified for battle. Despite the 'Air-Man' type build, the series is quite light-weight and can jump to remarkable heights. It's main weapon, Needle Cannon is extremely fast and can pierce through 10-inch stone, making Needle Man's allies a little cautious of their placement around him. Needle Men can be overly-sarcastic and make a few too many puns, but taking the series for a injection usually shuts them up."
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MegaBossMan
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Posted on May 21st, 2014 at 2:58pm Edited on 2014/05/21 at 3:10pm
Posted 2014/05/21 at 2:58pm Edited 2014/05/21 at 3:10pm
#8
Magnet Man sure is "attracting" me! Ha!

"The Magnet Men series were made to control incredible magnetic disasters if the occasion ever arrived. Although they were never able to fulfill that role, various doctors around the globe found a new use for them. They can fire the Magnet Missile, a horseshoe shaped object that can follow any robot to their doom. They can also attract robots to their position with their magnetic powers, but that requires heavy mastery of their powers. Magnet Men are also good in the field of management, but they have an abrasive personality and is considered to have no sense of direction. They also have to stay away from many electronic devices due to easily corrupting them. One notorious Magnet Man dated a Roll unit but unfortunately had a brief dispute with the Rock unit and it was forced to end the relationship. That Magnet Man then became the first country-singer robot."

Mega's reference......
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Posted on May 21st, 2014 at 3:10pm Edited on 2014/06/01 at 1:00pm
Posted 2014/05/21 at 3:10pm Edited 2014/06/01 at 1:00pm
#9
Only two left?! That didn't take long!

Snake Man
"A series made to explore narrow places, they didn't exactly enjoy the job. They found they preferred the adrenaline of battle and enjoyed doing that. They managed to have an easy time ambushing their opponent due to the Search Snake, a weapon that acts like a tracking device and also acts as a great device for spying! They are sneaky creatures that love cornering their prey, which the mighty giants, the Hard Men do not agree with. This makes the Snake Series frustrated but Toad Men always cheers them up, even though they don't exactly feel the same. The Snake Man series are tenacious opponents that aren't exactly fans of playing fair, but this seems to work in their favor."
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MegaBossMan
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Posted on May 21st, 2014 at 3:21pm
Posted 2014/05/21 at 3:21pm
#10
Last Third number! Trust me, the spark is there!

Spark Man
"When Spark Man was first created, it was made to produce twice as much as electricity as Elec Man. Although they do have the energy, the scatterbrained Spark Man can't focus enough to bring it out. It does however have the Spark Shot, a pure ball of electricity that makes even the mightiest of foes tremble before it's power. They like fishing for Catfish and Electric Eels, due to the aquatic creatures' ability to release electricity. Spark Men are also very friendly and get depressed when left along for too long, but are very good friends to have. Even though they can produce a lot of electricity, their most powerful feature is their friendliness."
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MegaBossMan
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Posted on June 3rd, 2014 at 2:17pm
Posted 2014/06/03 at 2:17pm
#11
A better version for Bass.

"First created to scrap Mega Man, reproductions of this unit came quick, due to this robot's extreme power and their amazing battle sense. This unit has the Bass Buster, a dashing technique, a copy chip and some even have a Super Adaptor, allowing them to fuse with their Support Unit. Although the Bass unit has incredible power, commanding this unit is almost impossible. They're reckless and do whatever they please, and sometimes this leads to attacking their own doctor! Even though the Bass unit is hard to control, they are still an asset in battle...If they want to be."
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Spinstrike
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Posted on June 4th, 2014 at 7:14pm
Posted 2014/06/04 at 7:14pm
#12
Hey MegaBossMan, would you mind if I handled mecha (and possibly field) bios? I'd like a piece of the bio pie... :D
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MegaBossMan
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Posted on June 4th, 2014 at 7:33pm Edited on 2014/06/05 at 1:55pm
Posted 2014/06/04 at 7:33pm Edited 2014/06/05 at 1:55pm
#13
Course you can....for mechas. Can you do more than 576 fields?

Could you limit it to three sentences or less though? I don't believe any mecha has such an important role to have more.

Anyway, have plenty of the pie! There's enough for the whole website! 3.14somethingsomething

EDIT: Based on Adrian's new post, you can do fields too. I don't know how you're going to do 576 fields though.....Good luck?
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Spinstrike
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Posted on June 5th, 2014 at 6:59pm Edited on 2014/06/05 at 7:01pm
Posted 2014/06/05 at 6:59pm Edited 2014/06/05 at 7:01pm
#14
Thanks!

For the record, I'm only doing base fields. Too many fusion fields for me. :(
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Reisrat
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Posted on June 5th, 2014 at 10:04pm
Posted 2014/06/05 at 10:04pm
#15
Maybe a two-part bio, with them getting mixed for Fusion Fields.
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CHAOS_FANTAZY
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Posted on June 6th, 2014 at 11:43pm
Posted 2014/06/06 at 11:43pm
#16
For the record, I think it would make sense to provide descriptions for only the single fields. After all, the Fusion Fields would be difficult to make unique explanations for, and it's way easier to just have the blanket explanation of "The Prototype took data from [x location] and data from [y location] and synthesized them together to create a new location with new features."

As an aside, I'd tackle them the same way I've tackled my brief descriptions of fields in the Make-A-Moveset topic: tell a little bit about it, perhaps its historical significance (e.g., which Robot made claim to it, and perhaps why, if such information is known), and then describe its appearance in brief...or maybe skip that part, since they'll be accompanied by the field's sprites.
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