Attention! This is a legacy build of the Mega Man RPG from 2019 and is no longer being maintained.
Reported bugs will not be fixed and any progress made here will not be saved.
Return to the archive index for more legacy content or
play the current version of the game for all the new stuff.
This is was inspired by Copyie and Beta man ¬_¬ Special Thanks To Soren And StupidStudiosN
Update 1: You can use characters from any universe but you have to include what series they're from! Update 2: Posting Multiple Times Is Now Allowed! Update 3: You Can make items and Assist Trophies of your choice! Update 4: A Complete Overhaul To The Archetype System And A More Tidy and Clean Blank Template
Archetypes:
Only 2 Or 3 Can Be Equipped Per Character Slot Simple: Power- Their Attacks Are Usually Powerful Dealing Great Damage and Knockback. Zoning- A Defensive Character Who Doesn’t Like To Be Up Close And Personal. Speed- Fast Movement Speed And Fast Attacks but Sacrifices Power Or Weight To Make Up. All-Round- A Character Who Does Well In All Archetypes Available.
Advanced: Tank- A Bulky Character Who Has GREAT Power And Weight However They Lack Speed Making Them Weak To Zoners. Hit And Run- A Speedy Character Who Likes To Attack Then Retreat. Technical- A Complicated Character Which Takes Time To Get Used To, They Usually Have A Gimmick To Get This Role. Gimmick- The Character Has A Special Ability No Other Character Will Have. For Example Special Inputs, By Inputting Special Actions with the joystick you can perform new moves dealing more damage or new status effects.
Moveset:
Jab: Up tilt: Down tilt: Forward tilt: Dash attack:
Forward Smash: Down Smash: Up Smash:
Neutral Aerial: Forward Aerial: Back Aerial: Down Aerial: Up Aerial: Z Aerial: (Optional: Z-Air)
Grab: Pummel: Up throw: Down throw: Forward throw: Back throw:
Normal Special: Forward Special: Down Special: Up Special: Final Smash:
Wall Jump: (Yes/No) Wall Cling: (Yes/ No) Multiple Jumps: (Yes Then How Many/No) Glide: (Yes/No)
(Optional) Extra: (How Far They Get Launched By Strong Attacks) Weight: Alts: Stage: Music: Items: Adventure Mode Role: Adventure Mode Line:
Example W.I.P Proto Man Zoning/ Power Weight: 91
Jab: Buster Shot (More Powerful at the cannon and the Shots itself But There is 2 instead of 3 bullets) Up tilt: Burst Shot- Proto Quickly Used A Burst Of Energy to attack Infront and above Proto Man Like Mii Gunner Down tilt: Proto Slide Forward tilt: Walking Buster Shot Dash attack: Charge Slide (A More Powerful Proto Slide however it is more vulnerable at the end)
Getup Attack: A Swift Kick Attack Opponents From Both Sides Edge Attack: A Weak Long reach Kick
Forward Smash: Proto Strike- A Long Range Projectile That Deals A Lot Of Damage And Knockback the move get more stale a lot quicker than other moves however Down Smash: Junk Shield- Proto Man Summons Debris From The Ground Briefly Protecting Him From Damage It doesn’t have that much Knockback though Up Smash: Gyro Attack- Proto Man Summon A Gyro Blade That hits multiple Times A Blows Enemies Away
Neutral Aerial: Proto Shield + Buster Shot (The Shield Deflects All Projectiles however Dies Quicker To Physical Attacks, Theres a chance that strong attack can break the shield for 45 seconds) Forward Aerial: Flame Sword- Less Knockback But It Now Deals Chip Damage/ Burns The Target Back Aerial: Slash Claw Down Aerial: Top Spin Up Aerial: Tornado Hold- Shoots 3 Tornados Going Directly Upwards
Grab: Super Arm Pummel: Electric Spark Up throw: Throws The Enemy Above His Head Down throw: Throws the enemy into the ground Forward throw: Throws the enemy infront of him Back throw: Throws The Enemy Behind Himself
Normal Special: Shadow Blade- A More Powerful Metal Blade That Can Be Angled Up Only And it can he grabbed if it sticks to a surface. Forward Special:Danger Wrap- A Bomb Protected by a small bubble. If it hits when created the enemy will be sent up into the air and explode if not you will get a bomb that will explode if anyone Attacks It Down Special: Jewel Satellite- A Weak Barrier Dealing Damage At The start and when the barrier is thrown only, However All projectiles And Physical Attacks Will Not Do Damage To Proto Man. To make up for that it can only take 4 Attacks to break the shield. Up Special: Proto Coil- This Is Similar Rush Coil Final Smash: Mega Legends With Proto Man And Proto Man EXE too.
Make-a-Moveset Super Smash bros edition Posted by RageSwitch on August 24th, 2018 at 8:27am Viewed 1074 Times
Posted on August 24th, 2018 at 11:19amEdited on 2018/09/14 at 9:39pm
Posted 2018/08/24 at 11:19amEdited 2018/09/14 at 9:39pm
#2
Beta Man
Archetype: Power
Moveset
Jab: Punch, Punch, Uppercut Up Tilt: Upwards Punch Down Tilt: Sweep Kick Forward Tilt: Hook Dash Attack: Charges Forwards with an Elbow.
Forward Smash: Elbow Down Smash: Slide Up Smash: Upwards Headbutt
Neutral Aerial: Spin Forward Aerial: Knee Back Aerial: Backwards Elbow Down Aerial: Stomp Up Aerial: Uppercut
Grab: Grabs the foe with one hand and lifts them upwards by what could be considered as a neck area. Pummel: Punches foes in the gut. Up Throw: Tosses the foe into the air. Down Throw: Slams the foe into the ground. Forward Throw: Drops the foe and quickly follows up with a heavy punch. Back Throw: Tosses the foe over his shoulders with both hands.
Normal Special: Beta Blast- A ball of explosive shadow energy. Explodes upon contact with an opponent, but disappears once it hits a certain length, goes off-screen, or hits a wall. Only goes straight. Forward Special: Beta Rush- Dashes forwards while shrouded in shadow energy. This move is not affected by gravity. Down Special: Beta Swordplay- A counter move that strikes through opponents with a blade shrouded in shadow energy. Up Special: Beta Boost- Uses a Beta Blast to boost momentum, sending Beta further into the air while damaging foes around him heavily.
Final Smash: Beta Burst- A charged-up Beta Blast that comes out in a powerful beam of shadow energy. Aim of the attack cannot be changed, and post-Final Smash temporarily leaves him more vulnerable.
Taunts Up Taunt: Shades suddenly appear over his eyes as he crosses his arms to look cool. The shades disappear after a while. Side Taunt: Does this pose: "Face the true All-Star!" Down Taunt: Takes a sip of an E-Tank. Does not heal.
Victory Animation 1: Tosses a Beta Blast into the air to absorb "weapon data" with. The Beta Blast then falls back down onto Beta, who absorbs it and the "weapon data". "Mission complete!" Animation 2: Beta gives the screen a thumbs up. "That was a good fight!" Animation 3: Flips on-screen with shades on, nailing the landing. "Better luck next time!" Victory Theme: Mega Man 9- We're the Robots
@Proto%20Bass : If you meant how I used it for my post, simple: I just do this:
[image](imageurlgoeshere)
You can also replace "image" with any sort of text for mouse-over text (the text that shows up on an image sometimes when you put your mouse over it.) It's quite simple, really. I recommend looking over the "Show Formatting Options" option below the text box you use to type in, it really comes in handy when it comes down to working with formatting like images, core-based background around the text, ect. Just... do format testing here if you wish to mess around with it and practice with formatting.
If you're asking how I got it in the game... I, uh, didn't.
Posted on August 25th, 2018 at 1:20pmEdited on 2018/09/04 at 7:47pm
Posted 2018/08/25 at 1:20pmEdited 2018/09/04 at 7:47pm
#5
Well my new one failed but i still like this thing
Copyie Archetype: Speed
Jab:Punch,Punch,Roundhouse Kick Up tilt: Upwards Punch Down tilt:Crounching Punch Forward tilt:Hook Dash attack:Jumping Kick
Forward Smash:Roundhouse Kick Down Smash:Sweep Up Smash:Uppercut
Neutral Aerial:Jumping Punch Forward Aerial:Jumping Kick Back Aerial:Backwards Elbow Down Aerial:Downwards Kick Up Aerial:Air Uppercut
Grab:Grabs the opponent Pummel:Punches the opponent Up throw:Throws the opponent upwards Down throw:Throws the opponent on the ground Forward throw:Punches the opponent many times and finishes with a kick Back throw:Spins the opponent and throws him backwards
Normal Special:Copy Attack(if it's a 1v1 match copies the enemy Normal Special if not it's just a chargeable buster shot) Forward Special:Thunder Beam Down Special:Crash Bomb Up Special:Astro Heavy Uppercut(Combines Astro Crush with Heavy Knuckle and does an uppercut
Final Smash:Chaos Blaster(Copyie combines all of his weapons and fires a massive beam
Taunts Up Taunt:Reality Stone(Copyie uses a fake reality stone):ReAlItY sToNe Side Taunt:Copyie Fires a fake Buster Shot Down Taunt:Shouts Terry Bogards classic Hey Cmon
Victory theme Animation 1:Does Ryu's classic win pose and says:Talk is cheap , wait a minute this isn't a taunt Animation 2:Puts a Flame Sword on the ground and says:I fight for my friends Animation 3:Does Ragna's win pose but without effects Victory Music:SRW Z2 Heats
Hey update with alts they look like recolors cause i do color mods
Dark Grey/Orange Blue/Yellow(Jin Kisaragi from Blazblue) Yellow/Dark Blue(Gilgamesh from the Fate series White/Brown(Jin Saotome from Cyberbots Dark Green/Green(Bardock from Dragon Ball Yellow/Black(Dio from JoJo All those color(Izanami from Blazblue Green/Yellow/Blue(Brasil Flag
Posted on August 29th, 2018 at 2:41amEdited on 2019/03/26 at 4:34am
Posted 2018/08/29 at 2:41amEdited 2019/03/26 at 4:34am
#6
StupidStudiosN Crashes Into Battle!
StupidStudiosN
Archetype: Unique
Moveset
Jab: Sword Swing, Sword Swing, Sword Swing (No-Input) or Energy Flash (Up/Down-Input) Up tilt: Upward Slash Down tilt: Sweeping Kick Forward tilt: Wide-Sword Swing
Ability: Astral Retribution : The more damage taken will increase an energy meter that alters the effects of Special Attacks when filled.
Forward Smash: SSN summons the Claimh Solais, and swings it infront of him. Down Smash: SSN strikes both sides with columns of light from slightly above him. If performed near a ledge, the column will travel downwards (Capable of meteor-smashing). Up Smash: SSN strikes a dramatic pose, pointing a hand upwards, and summons a large Claimh Solais from the ground, flying shortly above-head.
Neutral Aerial: A ring of magic pulses around SSN Forward Aerial: A vertically-cutting sword slash Back Aerial: A backwards somersault kick with an energy trail (Capable of meteor-smashing) Down Aerial: SSN rides a summoned meteor diagonally-downwards, exploding upon contact with either the ground or another fighter. (Capable of meteor-smashing) Up Aerial: SSN stretches his hand upward, and small energy blasts appear from a magic glyph over his hand.
Grab: SSN binds his opponent in mid-air using a string-like magic Pummel: SSN balls his fist, constricting the magic strings Up throw: SSN makes a swift gesture up, releasing his opponent, (Doesn't throw far at low percents) Down throw: SSN slams his hand down, throwing the opponent to the ground Forward throw: SSN pushes forward, throwing the opponent slightly backwards Back throw: SSN swings around, throwing the opponent behind him with a midway-decent amount of force.
Normal Special: Phantom Burst - A chargable dash attack that deals strong horizontal knockback (Alt) Phantom Burst - A fully-charged dash attack that deals strong horizontal knockback Forward Special: Shooting Star - SSN opens up a wormhole above his head and summons a meteor aimed at a downwards arc. (Capable of meteor-smashing) (Alt) Shooting Star(s) - SSN opens up a wormhole above his head and summons a flurry of meteors aimed at a downwards arc. (Capable of meteor-smashing) Down Special: Tome of Vyrna - SSN recites text from an ancient spellbook, creating a shadowy mist around him that stuns opponents nearby temporarily, and deals chip damage (Alt) Tome of Vyrna - SSN recites text from a dark book, creating a shadowy mist around him that inflicts both the Sleep and Flower statuses onto nearby enemies, but automatically KOs at 100% or above Up Special: Void Erasure - SSN is temporarily dragged into the void, but reappears after 5 seconds wherever moved to. Can manually reappear by pressing the Special button again. (Alt) Void Erasure - SSN is temporarily dragged into the void, but reappears after 5 seconds wherever moved to. Movement is faster and harder to control, but can be used to travel through terrain. Can manually reappear by pressing the Special button again.
Final Smash: Immortal Star - SSN points to the skies as the camera pans up, and a storm of meteors comes crashing into the other fighters, dealing mid-high damage and high knockback.
Taunts Up Taunt: SSN gives a two-fingered salute "Ciao" Side Taunt: SSN winks at the camera, and gives a thumbs up, with a star popping up above his thumb. During the animation, the open eye glows teal-blue. Down Taunt: SSN brings down the mic on his headset, and puts a hand to one of the muffs, while looking around the arena (Used for the StupidStudios Banter calls)
Victory Animation 1: SSN is looking the other way holding out a hand with the Star of Immortality levitating around, but turns his head to look at the camera with glowing eyes and a smirk Animation 2: SSN waves his hands around, emitting some blue star particle effects and stops with one arm pointed infront of him Animation 3: SSN poses by covering an eye with one of his hands, looking at the camera with glowing eyes Victory Theme: Mekakucity Actors- Blindfold Code
Posted on August 29th, 2018 at 2:42amEdited on 2019/03/31 at 4:42pm
Posted 2018/08/29 at 2:42amEdited 2019/03/31 at 4:42pm
#7
(Bonus Stuff That Wouldn't Fit In The Previous Post)
Alternate Costumes Default - Sky Blue/Black Alt 1 - Red/Black, resembles the color scheme used for StupidStudiosN2 and StupidStudiosA Alt 2 - Green/Black, resembles the color scheme used for StupidStudiosJ and StupidStudiosW Alt 3 - Purple/Black, resembles the color scheme used for StupidStudiosC2 as well as SSN's original color scheme Alt 4 - Sky Blue/White, resembles the color scheme used for StupidStudiosW-Zero Alt 5 - Beige/Grey, inspired by the color scheme of Shuuya Kano from Mekakucity Actors Alt 6 - Darkness Alt 7 - Awakened
StupidStudios Banter
EDIT (1/5/2019):
Spirit Battle: >Robin (Blue Alt.) >Stage: Unova Pokemon League (Hazards Off) >Warp Stars Spawn More Frequently >Enemy Is Easily Distracted By Items >Minions: Isabelle (Purple Alt.), Chrom (Red Alt.), Bowser (Green Alt.)
As A Spirit: StupidStudiosN >Primary Spirit (Attack) >Ace Class Spirit *** >(Skill Unlocked at Level 99) >One Slot
StupidStudiosN (Star of Immortality) >Primary Spirit (Attack) >Legend Class Spirit **** >(Fast Final Smash Meter) >Two Slots
Posted on August 31st, 2018 at 12:30pmEdited on 2018/09/08 at 1:33pm
Posted 2018/08/31 at 12:30pmEdited 2018/09/08 at 1:33pm
#9
Ninja Man
Archetype: Speed
Moveset
Jab: Chop, Kick, Kick (Hold for rapid attack) Up Tilt: Uppercut Down Tilt: Sweep Kick Forward Tilt: Wide Chop Dash Attack: Tackle
Forward Smash: Slashes forwards with the Ninja Katana. Down Smash: Split Kick Up Smash: Slashes overhead with the Ninja Katana.
Neutral Aerial: Spins around with the Ninja Katana. Forward Aerial: Jabs forwards with the Ninja Katana. Back Aerial: Kicks with both feet backwards. Down Aerial: Slashes downwards with the Ninja Katana. Up Aerial: Spins around whilst thrusting the Ninja Katana upwards.
Grab: Grasps the foe with one hand and holds the Ninja Katana in the other. Pummel: Hits the foe with the handle of the Ninja Katana. Up Throw: Tosses the foe into the air and thrusts the Ninja Katana upwards. Down Throw: Slams the foe into the ground and slams the Ninja Katana into them. Forward Throw: Launches the foe with the Ninja Katana. Back Throw: Rolls backwards and tosses the foe.
Normal Special: Ninja Accelerate- Increases Ninja Man's speed. Also uses a pulse of time-based energy to nullify projectiles and trip up nearby foes. Forward Special: Ninja Shuriken/Star- Tosses up to 3 ninja stars. Also, similar to Samus, you can use Ninja Star to toss a stronger, energy-based ninja star if the move is used like a Smash attack, though sacrifices the multi-toss. Down Special: Ninja Vanish- A counter attack that has Ninja Man vanish, then strike foes from behind with the Ninja Katana. Up Special: Ninja Katana- Slashes upwards with the Ninja Katana.
Final Smash: Omega Form- Goes into Omega Form and slashes through opponents with the Ninja Katana, trapping them within a combo before launching them and reverting to normal.
Taunts Up Taunt: Crosses his arms and rolls his eyes. "Hmph." Side Taunt: Pulls out his katana and uses the "Come and get me" gesture. "Come on already!" Down Taunt: Does the general ninja pose.
Victory Animation 1: Turns his back on the camera before teleporting out. "Next time, actually try to fight." Animation 2: Tosses his Omega Stone into the air a few times, smirking at the screen. "Better luck next time. Not." Animation 3: Tosses the Ninja Katana into the air and catches it before pointing it towards the screen. "Never forget: I am Wily's Greatest Robot!" Bonus Voiceline: (Beating Beta Man) "Finally, I have defeated Beta Man!" Victory Theme: Ninja Gaiden- Unbreakable Determination
And since I like N's idea, here are some Alts: Default- Red/White| Alt 1- Orange/Yellow- Fire Chaser and Scorch Wheel| Alt 2- Pink/Pink- Quick Boomerang| Alt 3- Grey/Pink(?)- Top Spin| Alt 4- Orange(?)/White- Charge Kick| Alt 5- Purple/Pink- Rebound Striker| Alt 6- Grey/White- Wheel Cutter| Alt 7- Blue/White- Shadow Man
And some for Beta as well: Default- Purple/Grey| Alt 1: Blue-Purple/Grey- Comic Colorization| Alt 2: Pink/Pink- Shadow Blade| Alt 3: Blue/Blue- Skull Barrier| Alt 4: Purple/Blue- Noise Crush| Alt 5: Grey/Pink- Magic Card| Alt 6: Brown(?)/Green- Magic Card (Bass Variant)| Alt 7: Orangish Red/Blue- MegaBoy
Jab: Punch, Punch, Kick Up Tilt: Upwards Jab Down Tilt: Sweep Kick Forward Tilt: Arm Thrust Dash Attack: Generates a small explosion from his buster.
Forward Smash: Generates 3 small explosions in front of him. Down Smash: Generates 2 small explosions among the ground- one in front, one behind. Up Smash: Generates 3 small explosions above him.
Neutral Aerial: Wide Chop Forward Aerial: Midair Kick Back Aerial: Generates a small explosion behind himself. This also boosts him forwards a bit. Down Aerial: Kicks downwards. Up Aerial: Generates a small explosion above himself.
Grab: Grasps the foe with both hands. Pummel: Hits the foe with his knee. Up Throw: Tosses the foe into the air. Down Throw: Raises the foe into the air and slams them onto his knee back-first. Forward Throw: Kicks the foe away. Back Throw: Spins around and tosses the foe backwards.
Normal Special: Sergeant Missile- Launches a single missile if tapped, but fires a barrage of 3 if held. Tracks down nearby foes. Forward Special: Sergeant Grenade- Tosses a singular grenade that explodes on contact. Down Special: Sergeant Rocket- Launches a bigger and more powerful version of Sergeant Missile from his rocket launcher. Has no tracking properties. Up Special: Sergeant Shield- Dashes upwards with his shield, MVC Captain America's Stars and Stripes-style.
Final Smash: Sergeant Barrage- Blasts foes with his rocket launcher before firing a large barrage of Sergeant Missiles at them to launch them.
Taunts Up Taunt: Fires a firework into the air with his buster. Side Taunt: Stands firm and salutes. Down Taunt: Raises his shield into the air. "Never surrender!"
Victory Animation 1: Fights the air for a bit. "Next time, try fighting seriously." Animation 2: Stands there crossing his arms before looking at the camera. "Operation successful." Animation 3: Fires a few missiles in the air, which explodes in said area. "Kill confirmed." Bonus Voiceline: (Beating Ninja Man) "If you can't beat me, you'll never beat Beta Man." Victory Theme: Mega Man 9- We're the Robots
Alts: Default- Green/Yellow| Alt 1: Orange/White- Needle Cannon| Alt 2: Redish-Orange/Grey- Magnet Missile| Alt 3: Blue/White- Dive Missile| Alt 4: Brown/White- Search Missile| Alt 5: Brownish-Orange/Grey- Commando Bomb| Alt 6: Blue/Light Blue- False Sergeant| Alt 7: Dark Grey/Grey- Bt Ghost
Posted on September 9th, 2018 at 4:15amEdited on 2018/09/15 at 9:28am
Posted 2018/09/09 at 4:15amEdited 2018/09/15 at 9:28am
#11
Name: Test Man
Archetype:Speed
Jab: Punch Kick uppercut
Up tilt: Upper cutter
Down tilt: Lighting Dash
Forward tilt:Lighting Blade
Dash attack: Test Dash
Forward Smash: Test Beam
Down Smash: Test Spin
Up Smash: Test Missile
Neutral Aerial: Test Flare
Forward Aerial: Power Spark
Back Aerial: Electro Shock
Down Aerial: Zap attack
Up Aerial: Thunder Beam
Grab: Energy whip
Pummel: Test Burst
Up throw: Test Burst- charges a mini Test Blast
Down throw: Slam the opponent into the ground (head first)
Forward throw: Kicks the foes that zaps them
Back throw: Uses a Lighting Blade to send the opponent behind him
Normal Special: Test Ball-Kick a test ball,the effect varies
Forward Special: Test Rush- Rams into the opponent
Down Special: Test Adapters- Charges energy to use Double gear adapter, that will increase all stats but it will cause to go slower and die easier (inspiration from MM11
Up Special: Test E-Launch - Restore health/ Launch you into the air to glide
Final Smash: Adapter Overdrive- Test Man use his 4 Gears (Speed,Power,Super,Time) to turn into Ultra adapter, Test man stop time to hit everyone in range using a barrage of attacks, if the Test adapter is in use he will fly of stage and charge up a Test Blast(cursor included)
Animation 1: Your not bad (while holding his Test sword)
Animation 2: You suck why battle when you don't stand a chance (while sipping an E-Tank)
Animation 3: If get zenny every time I win a match I make you into my personal sandbag (Then run out of the frame)
Victory Music: Super Bomberman R- Victory theme
Taunts
1: Electricity surrounds while levitating
2: *Yawns* (lol)
3: Turns the background into an Electric environment (THAT HEALS HIM)
Something interesting
Stage: Beta facility
Advantages: Electric environments
Disadvantages: Quick Sand
I would like to know how you guys make those alt sprites
Jab: Punch, Punch, Uppercut Up Tilt: Double-Arm Bash (idk what it's called) Down Tilt: Sweep Kick Forward Tilt: Lunge Dash Attack: Charges Forwards with an Elbow.
Forward Smash: Elbow Down Smash: Slide Up Smash: Flip Kick
Neutral Aerial: Spin Forward Aerial: Knee Back Aerial: Backwards Elbow Down Aerial: Stomp Up Aerial: Upwards Kick
Grab: Grabs the foe with one hand and lifts them upwards by what could be considered as a neck area. Pummel: Punches foes in the gut. Up Throw: Tosses the foe into the air. Down Throw: Slams the foe into the ground. Forward Throw: Drops the foe and quickly follows up with a heavy punch. Back Throw: Tosses the foe backwards and follows up with a punch.
Normal Special: Epsilon Blast- A ball of explosive shadow energy. Explodes upon contact with an opponent, but disappears once it goes off-screen or hits a wall. Direction can be controlled, but Epsilon is left more vulnerable when controlling it. Forward Special: Epsilon Rush- Dashes forwards while shrouded in shadow energy. This move is not affected by gravity. More powerful than Beta Rush, but with shorter distance. Down Special: Epsilon Swordplay- A counter move that strikes through opponents with a blade shrouded in shadow energy. More powerful if countering from behind. Up Special: Epsilon Boost- Uses a Beta Blast to boost momentum, sending Beta further into the air while damaging foes around him heavily. Explosion has higher launch potency, but has slightly less height to it.
Final Smash: Epsilon Burst- A charged-up Epsilon Blast that comes out in a powerful beam of shadow energy. Aim of the attack cannot be changed. Unlike Beta Burst, Epsilon is not left vulnerable afterwards, and the radius of the beam is larger. However, the beam is aimed diagonally upwards rather than straight ahead.
Taunts Up Taunt: Crosses his arms and lets his scarf blow in the wind a bit. Side Taunt: Clutches his fist in front of himself, the fist surrounded with a shadowy flame. "Come on!" Down Taunt: Takes a sip from an E-Tank. Does not heal.
Victory Animation 1: Tosses an Epsilon Blast into the air to absorb "weapon data" with as Epsilon turns his back to the screen and crosses his arms. The Epsilon Blast then falls back down onto Epsilon, who absorbs it and the "weapon data" while looking back at the screen. "I've seen the future. And you do not exist there." Animation 2: Epsilon takes off his helmet and looks at the screen. "Why don't you stay down." Animation 3: Holds an Epsilon Blast in his hand and crushes it to cause an explosion. "Better luck next time." Bonus Voiceline: (Beating Ninja Man) "No matter the timeline, you'll never beat me." Victory Theme: Mega Man 9- We're the Robots
Alts: Default: Blue/Grey| Alt 1: Green/Yellow- Quint| Alt 2: White/Blue- Silver (Sonic the Hedgehog)| Alt 3: Blue/Purple- Future Trunks (Dragon Ball)| Alt 4: Green/Red- Grovyle (Pokemon Mystery Dungeon)| Alt 5: Lighter Blue/Grey- Dialga (Pokemon)| Alt 6: Blue/Yellow- Chrono (Chrono Trigger)| Alt 7: Purple/Grey- Beta Man
And here's a stage for my entire character collective.
Stage: Phantom Dojo (Ninja Ghost's Fortress) Advantages: Disappearing Blocks appear often over Bottomless Pits. Disadvantages: ...Oh yeah, there are Bottomless Pits. 3 in total, actually. Also, Ninja Ghost appears at times to attack all fighters there.
Posted on November 2nd, 2018 at 11:49pmEdited on 2018/11/03 at 12:48am
Posted 2018/11/02 at 11:49pmEdited 2018/11/03 at 12:48am
#15
Here's an Echo Fighter for Ninja Man, since I've recently created all new alternate versions of both him and Beta.
Ninja Man Z
Archetype: Speed
Moveset
Jab: Chop, Kick, Kick Up Tilt: Uppercut Down Tilt: Sweep Kick Forward Tilt: Wide Chop Dash Attack: Tackle
Forward Smash: Slashes forwards with the Ninja Katana. Down Smash: Slashes both forwards and backwards with Ninja Katana. Up Smash: Slashes overhead with the Ninja Katana.
Neutral Aerial: Spins around with the Ninja Katana. Forward Aerial: Jabs forwards with the Ninja Katana. Back Aerial: Jabs backwards with the Ninja Katana. Down Aerial: Slashes downwards with the Ninja Katana. Up Aerial: Spins around whilst thrusting the Ninja Katana upwards.
Grab: Grasps the foe with one hand and holds the Ninja Katana in the other. Pummel: Hits the foe with the handle of the Ninja Katana. Up Throw: Tosses the foe into the air and thrusts the Ninja Katana upwards. Down Throw: Slams the foe into the ground and slams the Ninja Katana into them. Forward Throw: Launches the foe with the Ninja Katana. Back Throw: Tosses the foe backwards and strikes with the Ninja Katana.
Note: When using the Ninja Katana, Ninja Man Z has a wider range than regular Ninja Man, but it deals slightly less damage and has less knockback the further away the opponent is hit.
Normal Special: Ninja Accelerate- Increases Ninja Man's speed. Lacks the pulse of time-based energy that the original Ninja Man uses. Forward Special: Ninja Shuriken- Tosses up to 5 ninja stars. Unlike Ninja Man, the attack cannot be changed into the stronger Ninja Star. Down Special: Ninja Vanish- A counter attack that has Ninja Man vanish, then strikes the foe from behind with Ninja Chop, which deals no knockback but works similar to Ryu's Focus Attack. Up Special: Ninja Katana- Slashes upwards with the Ninja Katana. Deals slightly less damage but goes higher.
Final Smash: Katana Combo- Slashes through opponents with the Ninja Katana, trapping them within a combo before launching them and reverting to normal. Hits more times than Ninja Man's Omega Form Final Smash, but the strikes deal less damage than they do with Omega Form.
Taunts Up Taunt: Crosses his arms and smirks. "That the best you got?" Side Taunt: Points his Katana forwards. "Come at me!" Down Taunt: Does the general ninja pose.
Victory Animation 1: Turns his back on the camera. "Not bad, but not good enough!" Animation 2: Crosses his arms and laughs a bit. Animation 3: Tosses the Ninja Katana into the air and catches it before putting it away. "Strength isn't everything, you know." Victory Theme: Ninja Gaiden- Unbreakable Determination
Alts: Default- Dark Grey/Red| Alt 1- Blue/Pink- Greninja (Pokemon)| Alt 2- White/Red- Ryu (Street Fighter)| Alt 3- Lighter Blue/Blue- Ryu Hayabusa (Ninja Gaiden)| Alt 4- Light Purple/Red- Strider Hiryu (Strider)| Alt 5- White/Grey- Samurai Jack| Alt 6- Orange/Blue- Naruto| Alt 7- Blue/Purple- Beta Man Z
They aren't the best, but they're something.And in addition, some Assist Trophies for two characters I won't be using for this sort of thing:
Name: Bt Ghost Action: Floats around the person who summoned him and fires his buster whenever the player presses the A button before eventually disappearing. Cannot move while firing.
Name: Beta Man Z (Because I'm not giving Beta a second Echo Fighter.) Action: Runs around and launches Beta Blasts at foes. Can be KO'd.
@Swift : Because I already made Epsilon an Echo Fighter for Beta Man, and I'm not going to make a second Beta Man Echo, NOR am I going to remove Epsilon from my fighters list because "Oh, everything else is dead so nothing else matters". And before you talk about Beta Z being more important than Epsilon, while it may not be on here exactly, Epsilon as a character has been more utilized as a Discord-specific Character than Beta Z has been as a Forums-specific Character.
Epsilon will remain Beta's Echo, and Beta Z will remain an Assist Trophy. I even plan to throw in one more Beta (Beta Shadow, and THAT OTHER BETA will not appear because he's exempt from existing) as a character, so there's too many Beta Men to begin with. Just be thankful not all of them are fighters.
Thank you, and please never ask me for anything ever again understand.
Posted on March 20th, 2019 at 10:56amEdited on 2019/03/24 at 5:38am
Posted 2019/03/20 at 10:56amEdited 2019/03/24 at 5:38am
#19
Yo Salt, that moveset blows chunks. let me show you how it's done Well heck, you got rid of it. Still gonna showoff on ya.
Name: who do you think
Archetype:Unique
Gimmick:Mirror Body - Energy and magic projectiles are reflected back so long as the user faces the attack, but the user takes more knockback from flame attacks. Too much damage causes the mirrors break, reducing the weakness to flame attacks but removing projectile reflection and increases knockback from normal, battering attacks.
Moveset
Onscreen Appearance Rises out of the ground, wreathed in frost
Jab: Two swipes, then a stab with Skewer Spike. Does multiple, albeit sluggish stabs when held. Up Tilt: Uppercut Down Tilt: Sliding Kick Forward Tilt: Hook Dash Attack: Side Kick
Forward Smash: Prepares and violently jabs with Skewer Spike. Down Smash: Split Kick Up Smash: Spins, then performs a scissor kick
Neutral Aerial: Backflip Forward Aerial: Cartwheel Back Aerial: Reverse Dropkick Down Aerial: Stall-then-fall Stomp, has a meteor smash effect Up Aerial: Reverse Backflip
Grab: Reaches out and grabs the foe by the neck Pummel: Headbutts the foe Up Throw: Throws the foe above and stabs them with a Skewer Spike. Down Throw: Slams the foe on the ground and blasts them with Virus Breath, dealing darkness damage. Forward Throw: Drags the foe on the ground for some distance. Back Throw: Underhandedly tosses the foe backwards.
Normal Special: Diamond Dust - Deals ice damage with a breath of frost. Causes extra recoil if hurt while charging. Forward Special: Cross Chill - Slides and slashes at the foe with a long blade. Leaves a sheet of slippery ice behind for a few seconds Down Special: Luster Mirror - Summons a mirror to reflect all energy and magic-based projectiles, except fire. Can be held and thrown to deal damage, but makes the holder move very slowly. Shatters after hitting something or being hit by non-energy damage. Up Special: Tidal Jet - Launches self using a torrent of water. Has a meteor smash effect.
Final Smash:Lux Elysium - Releases a devastating two-streamed blast of dark, freezing plasma, leaving anyone directly in the way frozen and launches them away. Instantly KOs after 100%.
Poses
Idle Poses Idle 1: Exhales frost and shudders slightly Idle 2: Looks around cautiously
Taunts Up Taunt: Rears back and guffaws Side Taunt: Gives the foe a beckoning gesture with a sharp grin Down Taunt: Punches open palm with fist, while eyes glint red (or cyan for Alt 4)
Victory Poses Animation 1: Performs Diamond Dust and screeches at the sky, eyes blazing Animation 2: Violently snaps thrice before raising fist to the air with a battle cry Animation 3: Crosses arms and looks upwards, glaring at the camera
Alts
Spirits, Assists, better alts and actual 3D renders coming soon, gosh I'm brilliant
Posted on March 23rd, 2019 at 11:51amEdited on 2019/03/23 at 2:06pm
Posted 2019/03/23 at 11:51amEdited 2019/03/23 at 2:06pm
#20
@Shiver : Wow those alts are impressive now let me try. Also you forgot to name the character . Name: Salt Archetype: Unique Flash Form Once he reaches 75% he will turn into rage form amplifying all of his attacks and speed, however, once he reaches 150% he will transform back to his normal form unable to attack for 7 seconds. Also his spear is disjointed
Entrance: Like Mega Man but he poses too
Jab: Like Final cutter, Two Swipes then jumps up into the air and stabs the opponent below. Up tilt: Upwards stab Down tilt: Roundhouse Stab- Like power slide he dashes close to the ground while attack with his spear Side tilt: Crystal Storm- Spins his spear releasing a storm of crystals Dash attack: Dynamo Charge- Charges towards the enemy surrounding himself with electric energy
Smash Attacks
Forward Smash- Rock Storm- Raises his hand then he unleashes a torrent of rocks. Up Smash- Tornado Storm- Taken by Tornado MK-1 Salt spins his spear generating a giant tornado Down Smash - Spin Kick
Aerials
Neutral Aerial: Like Kirby's Nair- He spins his spear at high speeds Up air: Like Ichigo Up special in SSF2: Spins his spear above him anyone near will sent into the air Down air: Light his Spear on fire then uses it to spike the opponent if they get burned if not Inkling's dair Forward Air: Like Ridley's Fair- He stabs with his spear three times Back Air: Reverse Dropkick like Shiver
Throws:
Animation: Keep the enemy in place with Psychokinesis Pummel: Punch there face Up throw: Summons an air shooter below the opponent Down throw: Throws the opponent into the grab if they input down again he summons a thunder strike dealing high damage Forward Throw: Like Ridley's forward special Salt drags the opponent across the ground using Psychokinesis Back Throw: Warps the opponent behind him then he tackles the opponent
Specials (normal):
Neutral Special: Mirror Buster: Copy any of the opponent attack but he can only take one. Forward Special: Flash Pulse- Swap position with the play who was caught if not stun them for a long time Down Special: Mirror Flash- Charges up power using his Flash Form then he unleashes a laser dealing heavy damage. He will heal while charge but the laser will leave you vulnerable. Up Special: Power Glide-Jumps high into the air and come down slowly with a power shield protect it.
Final Smash- Flash Illusion- Salt transform into Flash Form he gets his spear and he does a 3-hit combo which with a Rising Upper dealing Heavy Damage. If the opponent is at 110% they will be K.O instantly.
Idle Animation- 1: Yawns while he waits for the opponent 2:Looks at the camera and gives it a thumbs up
Taunt 1: Hovers in the air and spinning simultaneously 2. Get Shades out of nowhere and fold his arms 3. Sip from an E-tank
Victory
1. Fly across the screen at lightning speed then stop to exit the camera 2. Performs a Crystal Storm then lands by hovering in the air 3. Enters in the way of MM then he poses in front of the camera
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