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Make-a-Moveset Super Smash bros edition

August 24th, 2018 at 8:27am
 
RageSwitch
RageSwitch
36,898,472 BP
44 TP | 1037 PP
This is was inspired by Copyie and Beta man ¬_¬
Special Thanks To Soren And StupidStudiosN

Update 1: You can use characters from any universe but you have to include what series they're from!
Update 2: Posting Multiple Times Is Now Allowed!
Update 3: You Can make items and Assist Trophies of your choice!
Update 4: A Complete Overhaul To The Archetype System And A More Tidy and Clean Blank Template

Archetypes:

Only 2 Or 3 Can Be Equipped Per Character Slot
Simple:
Power- Their Attacks Are Usually Powerful Dealing Great Damage and Knockback.
Zoning- A Defensive Character Who Doesn’t Like To Be Up Close And Personal.
Speed- Fast Movement Speed And Fast Attacks but Sacrifices Power Or Weight To Make Up.
All-Round- A Character Who Does Well In All Archetypes Available.

Advanced:
Tank- A Bulky Character Who Has GREAT Power And Weight However They Lack Speed Making Them Weak To Zoners.
Hit And Run- A Speedy Character Who Likes To Attack Then Retreat.
Technical- A Complicated Character Which Takes Time To Get Used To, They Usually Have A Gimmick To Get This Role.
Gimmick- The Character Has A Special Ability No Other Character Will Have. For Example Special Inputs, By Inputting Special Actions with the joystick you can perform new moves dealing more damage or new status effects.

Moveset:

Jab:
Up tilt:
Down tilt:
Forward tilt:
Dash attack:

Forward Smash:
Down Smash:
Up Smash:

Neutral Aerial:
Forward Aerial:
Back Aerial:
Down Aerial:
Up Aerial:
Z Aerial:
(Optional: Z-Air)

Grab:
Pummel:
Up throw:
Down throw:
Forward throw:
Back throw:

Normal Special:
Forward Special:
Down Special:
Up Special:
Final Smash:

Wall Jump: (Yes/No)
Wall Cling: (Yes/ No)
Multiple Jumps: (Yes Then How Many/No)
Glide: (Yes/No)

Taunts
Taunt Animation:
Taunt Quote:

Victory theme
Animation 1:
Animation 2:
Animation 3:
Victory Music:

(Optional)
Extra:
(How Far They Get Launched By Strong Attacks)
Weight:
Alts:
Stage:
Music:
Items:
Adventure Mode Role:
Adventure Mode Line:

Example
W.I.P
Proto Man
Zoning/ Power
Weight: 91

Jab: Buster Shot (More Powerful at the cannon and the Shots itself But There is 2 instead of 3 bullets)
Up tilt: Burst Shot- Proto Quickly Used A Burst Of Energy to attack Infront and above Proto Man Like Mii Gunner
Down tilt: Proto Slide
Forward tilt: Walking Buster Shot
Dash attack: Charge Slide (A More Powerful Proto Slide however it is more vulnerable at the end)

Getup Attack: A Swift Kick Attack Opponents From Both Sides
Edge Attack: A Weak Long reach Kick

Forward Smash: Proto Strike- A Long Range Projectile That Deals A Lot Of Damage And Knockback the move get more stale a lot quicker than other moves however
Down Smash: Junk Shield- Proto Man Summons Debris From The Ground Briefly Protecting Him From Damage It doesn’t have that much Knockback though
Up Smash: Gyro Attack- Proto Man Summon A Gyro Blade That hits multiple Times A Blows Enemies Away

Neutral Aerial: Proto Shield + Buster Shot (The Shield Deflects All Projectiles however Dies Quicker To Physical Attacks, Theres a chance that strong attack can break the shield for 45 seconds)
Forward Aerial: Flame Sword- Less Knockback But It Now Deals Chip Damage/ Burns The Target
Back Aerial: Slash Claw
Down Aerial: Top Spin
Up Aerial: Tornado Hold- Shoots 3 Tornados Going Directly Upwards

Grab: Super Arm
Pummel: Electric Spark
Up throw: Throws The Enemy Above His Head
Down throw: Throws the enemy into the ground
Forward throw: Throws the enemy infront of him
Back throw: Throws The Enemy Behind Himself

Normal Special: Shadow Blade- A More Powerful Metal Blade That Can Be Angled Up Only And it can he grabbed if it sticks to a surface.
Forward Special:Danger Wrap- A Bomb Protected by a small bubble. If it hits when created the
enemy will be sent up into the air and explode if not you will get a bomb that will explode if anyone Attacks It

Down Special: Jewel Satellite- A Weak Barrier Dealing Damage At The start and when the barrier is thrown only, However All projectiles And Physical Attacks Will Not Do Damage To Proto Man. To make up for that it can only take 4 Attacks to break the shield.
Up Special: Proto Coil- This Is Similar Rush Coil
Final Smash: Mega Legends With Proto Man And Proto Man EXE too.
Make-a-Moveset Super Smash bros edition
Posted by RageSwitch on August 24th, 2018 at 8:27am
Viewed 1074 Times
 
RageSwitch
36,898,472 BP
44 TP | 1037 PP
Posted on August 24th, 2018 at 10:10am Edited on 2018/08/25 at 2:16pm
Posted 2018/08/24 at 10:10am Edited 2018/08/25 at 2:16pm
#1
Example

Zero.

SBFC1 (Smash bros Fan creation 1)
Archetype:Unique

Moveset

Jab: P.Buster

Up tilt: Shoryoken

Down tilt: Slide

Forward tilt: Fire storm

Dash attack: Flame Sword

Down Smash: Gemini Laser

Forward Smash: Proto Bass Cannon

Up Smash: Spark Man

Neutral Aerial: Jewel Satellite

Forward aerial: Drill Blitz

Back aerial: Shadow Blade

Up Aerial: Magnet Missile

Down Aerial: Proto Sabber

Grab: Get his clone to grab the opponent

Pummel: Rapid Fire

Up throw: Use Tornado man Weapon

Down throw: Throws the opponent down to the ground while using P.Buster

Forward throw: Basic telekinesis throw

Back throw: Basic telekinesis back throw

Normal Special: Proto Beam

Forward Special: Treble Dash

Down Special: Clone Team

Up Special: Teleport

Final Smash: Black Hole Combo

Taunts (If you want)

Taunt: Bring it on!

Victory theme

Animation 1: You guys are retarded? (With his back facing the screen)
Animation 2: Come back, when you can put up a fight!(Walking out of the frame)

Victory Music: Mega man 2 Wily's Castle 1

Abilities:Dragon rush- Dashes into the opponent (only used 1 unless if you touch the ground) and Duplication
^ Top
 
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on August 24th, 2018 at 11:19am Edited on 2018/09/14 at 9:39pm
Posted 2018/08/24 at 11:19am Edited 2018/09/14 at 9:39pm
#2
Beta Man

Archetype: Power

Moveset

Jab: Punch, Punch, Uppercut
Up Tilt: Upwards Punch
Down Tilt: Sweep Kick
Forward Tilt: Hook
Dash Attack: Charges Forwards with an Elbow.

Forward Smash: Elbow
Down Smash: Slide
Up Smash: Upwards Headbutt

Neutral Aerial: Spin
Forward Aerial: Knee
Back Aerial: Backwards Elbow
Down Aerial: Stomp
Up Aerial: Uppercut

Grab: Grabs the foe with one hand and lifts them upwards by what could be considered as a neck area.
Pummel: Punches foes in the gut.
Up Throw: Tosses the foe into the air.
Down Throw: Slams the foe into the ground.
Forward Throw: Drops the foe and quickly follows up with a heavy punch.
Back Throw: Tosses the foe over his shoulders with both hands.

Normal Special: Beta Blast- A ball of explosive shadow energy. Explodes upon contact with an opponent, but disappears once it hits a certain length, goes off-screen, or hits a wall. Only goes straight.
Forward Special: Beta Rush- Dashes forwards while shrouded in shadow energy. This move is not affected by gravity.
Down Special: Beta Swordplay- A counter move that strikes through opponents with a blade shrouded in shadow energy.
Up Special: Beta Boost- Uses a Beta Blast to boost momentum, sending Beta further into the air while damaging foes around him heavily.

Final Smash: Beta Burst- A charged-up Beta Blast that comes out in a powerful beam of shadow energy. Aim of the attack cannot be changed, and post-Final Smash temporarily leaves him more vulnerable.

Taunts
Up Taunt: Shades suddenly appear over his eyes as he crosses his arms to look cool. The shades disappear after a while.
Side Taunt: Does this pose: "Face the true All-Star!"
Down Taunt: Takes a sip of an E-Tank. Does not heal.

Victory
Animation 1: Tosses a Beta Blast into the air to absorb "weapon data" with. The Beta Blast then falls back down onto Beta, who absorbs it and the "weapon data". "Mission complete!"
Animation 2: Beta gives the screen a thumbs up. "That was a good fight!"
Animation 3: Flips on-screen with shades on, nailing the landing. "Better luck next time!"
Victory Theme: Mega Man 9- We're the Robots
^ Top
 
RageSwitch
36,898,472 BP
44 TP | 1037 PP
Posted on August 24th, 2018 at 12:16pm
Posted 2018/08/24 at 12:16pm
#3
@Beta Man : How did you get your art into the game
^ Top
 
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on August 24th, 2018 at 2:37pm
Posted 2018/08/24 at 2:37pm
#4
@Proto%20Bass : If you meant how I used it for my post, simple: I just do this:

[image](imageurlgoeshere)

You can also replace "image" with any sort of text for mouse-over text (the text that shows up on an image sometimes when you put your mouse over it.) It's quite simple, really. I recommend looking over the "Show Formatting Options" option below the text box you use to type in, it really comes in handy when it comes down to working with formatting like images, core-based background around the text, ect. Just... do format testing here if you wish to mess around with it and practice with formatting.

If you're asking how I got it in the game... I, uh, didn't.
^ Top
 
Copyie
7,378,235 BP
7 TP | 169 PP
Posted on August 25th, 2018 at 1:20pm Edited on 2018/09/04 at 7:47pm
Posted 2018/08/25 at 1:20pm Edited 2018/09/04 at 7:47pm
#5
Well my new one failed but i still like this thing

Copyie
Archetype: Speed

Jab:Punch,Punch,Roundhouse Kick
Up tilt: Upwards Punch
Down tilt:Crounching Punch
Forward tilt:Hook
Dash attack:Jumping Kick

Forward Smash:Roundhouse Kick
Down Smash:Sweep
Up Smash:Uppercut

Neutral Aerial:Jumping Punch
Forward Aerial:Jumping Kick
Back Aerial:Backwards Elbow
Down Aerial:Downwards Kick
Up Aerial:Air Uppercut

Grab:Grabs the opponent
Pummel:Punches the opponent
Up throw:Throws the opponent upwards
Down throw:Throws the opponent on the ground
Forward throw:Punches the opponent many times and finishes with a kick
Back throw:Spins the opponent and throws him backwards

Normal Special:Copy Attack(if it's a 1v1 match copies the enemy Normal Special if not it's just a chargeable buster shot)
Forward Special:Thunder Beam
Down Special:Crash Bomb
Up Special:Astro Heavy Uppercut(Combines Astro Crush with Heavy Knuckle and does an uppercut

Final Smash:Chaos Blaster(Copyie combines all of his weapons and fires a massive beam

Taunts
Up Taunt:Reality Stone(Copyie uses a fake reality stone):ReAlItY sToNe
Side Taunt:Copyie Fires a fake Buster Shot
Down Taunt:Shouts Terry Bogards classic Hey Cmon

Victory theme
Animation 1:Does Ryu's classic win pose and says:Talk is cheap , wait a minute this isn't a taunt
Animation 2:Puts a Flame Sword on the ground and says:I fight for my friends
Animation 3:Does Ragna's win pose but without effects
Victory Music:SRW Z2 Heats


Hey update with alts they look like recolors cause i do color mods
alts

Dark Grey/Orange
Blue/Yellow(Jin Kisaragi from Blazblue)
Yellow/Dark Blue(Gilgamesh from the Fate series
White/Brown(Jin Saotome from Cyberbots
Dark Green/Green(Bardock from Dragon Ball
Yellow/Black(Dio from JoJo
All those color(Izanami from Blazblue
Green/Yellow/Blue(Brasil Flag
^ Top
 
StupidStudiosN
10,467,337 BP
6 TP | 450 PP
Posted on August 29th, 2018 at 2:41am Edited on 2019/03/26 at 4:34am
Posted 2018/08/29 at 2:41am Edited 2019/03/26 at 4:34am
#6
StupidStudiosN
Crashes Into Battle!

StupidStudiosN

Archetype: Unique

Moveset

Jab: Sword Swing, Sword Swing, Sword Swing (No-Input) or Energy Flash (Up/Down-Input)
Up tilt: Upward Slash
Down tilt: Sweeping Kick
Forward tilt: Wide-Sword Swing

Ability: Astral Retribution : The more damage taken will increase an energy meter that alters the effects of Special Attacks when filled.

Forward Smash: SSN summons the Claimh Solais, and swings it infront of him.
Down Smash: SSN strikes both sides with columns of light from slightly above him. If performed near a ledge, the column will travel downwards (Capable of meteor-smashing).
Up Smash: SSN strikes a dramatic pose, pointing a hand upwards, and summons a large Claimh Solais from the ground, flying shortly above-head.

Neutral Aerial: A ring of magic pulses around SSN
Forward Aerial: A vertically-cutting sword slash
Back Aerial: A backwards somersault kick with an energy trail (Capable of meteor-smashing)
Down Aerial: SSN rides a summoned meteor diagonally-downwards, exploding upon contact with either the ground or another fighter. (Capable of meteor-smashing)
Up Aerial: SSN stretches his hand upward, and small energy blasts appear from a magic glyph over his hand.

Grab: SSN binds his opponent in mid-air using a string-like magic
Pummel: SSN balls his fist, constricting the magic strings
Up throw: SSN makes a swift gesture up, releasing his opponent, (Doesn't throw far at low percents)
Down throw: SSN slams his hand down, throwing the opponent to the ground
Forward throw: SSN pushes forward, throwing the opponent slightly backwards
Back throw: SSN swings around, throwing the opponent behind him with a midway-decent amount of force.

Normal Special:
Phantom Burst - A chargable dash attack that deals strong horizontal knockback
(Alt) Phantom Burst - A fully-charged dash attack that deals strong horizontal knockback
Forward Special:
Shooting Star - SSN opens up a wormhole above his head and summons a meteor aimed at a downwards arc. (Capable of meteor-smashing)
(Alt) Shooting Star(s) - SSN opens up a wormhole above his head and summons a flurry of meteors aimed at a downwards arc. (Capable of meteor-smashing)
Down Special:
Tome of Vyrna - SSN recites text from an ancient spellbook, creating a shadowy mist around him that stuns opponents nearby temporarily, and deals chip damage
(Alt) Tome of Vyrna - SSN recites text from a dark book, creating a shadowy mist around him that inflicts both the Sleep and Flower statuses onto nearby enemies, but automatically KOs at 100% or above
Up Special:
Void Erasure - SSN is temporarily dragged into the void, but reappears after 5 seconds wherever moved to. Can manually reappear by pressing the Special button again.
(Alt) Void Erasure - SSN is temporarily dragged into the void, but reappears after 5 seconds wherever moved to. Movement is faster and harder to control, but can be used to travel through terrain. Can manually reappear by pressing the Special button again.

Final Smash: Immortal Star - SSN points to the skies as the camera pans up, and a storm of meteors comes crashing into the other fighters, dealing mid-high damage and high knockback.

Taunts
Up Taunt: SSN gives a two-fingered salute "Ciao"
Side Taunt: SSN winks at the camera, and gives a thumbs up, with a star popping up above his thumb. During the animation, the open eye glows teal-blue.
Down Taunt: SSN brings down the mic on his headset, and puts a hand to one of the muffs, while looking around the arena (Used for the StupidStudios Banter calls)

Victory
Animation 1: SSN is looking the other way holding out a hand with the Star of Immortality levitating around, but turns his head to look at the camera with glowing eyes and a smirk
Animation 2: SSN waves his hands around, emitting some blue star particle effects and stops with one arm pointed infront of him
Animation 3: SSN poses by covering an eye with one of his hands, looking at the camera with glowing eyes
Victory Theme: Mekakucity Actors- Blindfold Code
^ Top
 
StupidStudiosN
10,467,337 BP
6 TP | 450 PP
Posted on August 29th, 2018 at 2:42am Edited on 2019/03/31 at 4:42pm
Posted 2018/08/29 at 2:42am Edited 2019/03/31 at 4:42pm
#7
(Bonus Stuff That Wouldn't Fit In The Previous Post)

Alternate Costumes
Default - Sky Blue/Black
Alt 1 - Red/Black, resembles the color scheme used for StupidStudiosN2 and StupidStudiosA
Alt 2 - Green/Black, resembles the color scheme used for StupidStudiosJ and StupidStudiosW
Alt 3 - Purple/Black, resembles the color scheme used for StupidStudiosC2 as well as SSN's original color scheme
Alt 4 - Sky Blue/White, resembles the color scheme used for StupidStudiosW-Zero
Alt 5 - Beige/Grey, inspired by the color scheme of Shuuya Kano from Mekakucity Actors
Alt 6 - Darkness
Alt 7 - Awakened

StupidStudiosN Alternate Costumes

StupidStudios Banter

Beta Man Banter
Copyie Banter
Shiver Banter

EDIT (1/5/2019):

Spirit Battle:
>Robin (Blue Alt.)
>Stage: Unova Pokemon League (Hazards Off)
>Warp Stars Spawn More Frequently
>Enemy Is Easily Distracted By Items
>Minions: Isabelle (Purple Alt.), Chrom (Red Alt.), Bowser (Green Alt.)

As A Spirit:
StupidStudiosN
>Primary Spirit (Attack)
>Ace Class Spirit ***
>(Skill Unlocked at Level 99)
>One Slot

StupidStudiosN (Star of Immortality)
>Primary Spirit (Attack)
>Legend Class Spirit ****
>(Fast Final Smash Meter)
>Two Slots
^ Top
 
RageSwitch
36,898,472 BP
44 TP | 1037 PP
Posted on August 31st, 2018 at 11:05am Edited on 2018/09/01 at 4:28am
Posted 2018/08/31 at 11:05am Edited 2018/09/01 at 4:28am
#8
@Beta Man : Where do you make your sprites/emotes

Universe Man
Warps into battle


Archetype: Unique Ability- Teleport boost- After a move like Jab if you input Up-B quickly you will be next to the enemy, mainly, to start follow-ups


Jab: Punch, kick, Energy Beam

Up tilt: Upwards spear

Down tilt: Energy Burst- Quickly charges to unleash energy

Forward tilt: Space Sword

Dash attack: Space tackle- Rushes into the opponent

Forward Smash: Space burst- Opens a portal to summon energy

Down Smash: Spear sweep- covers the area around by using his spear

Up Smash: Galaxy breaker

Neutral Aerial: Spins his Infinite spear

Forward Aerial: Slashes forward with Infinite spear

Back Aerial: Slashes behind with Infinite spear

Down Aerial: Leg Sweep

Up Aerial: Uses a Galaxy bomb to hover over his head

Grab: Sucks the opponent while holding his Infinite spear

Pummel:

Up throw: Charges a weak Infinite beam to keep the opponent away

Down throw: Opens a portal to send opponents flying

Forward throw: Uses his Infinite spear to open the gap

Back throw: Fling the opponent away

Normal Special: Spear Charger- Charges energy for as long as they need to either boost a certain stat or fire a Large beam

Forward Special: Infinte scuttle- Dashes in mid-air for a decent amount of time

Down Special: Timeplay- stops time lowering the opponents status for a few seconds

Up Special: Teleport

Final Smash: Galaxy Combo / bomb (of course)
^ Top
 
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on August 31st, 2018 at 12:30pm Edited on 2018/09/08 at 1:33pm
Posted 2018/08/31 at 12:30pm Edited 2018/09/08 at 1:33pm
#9
Ninja Man

Archetype: Speed

Moveset

Jab: Chop, Kick, Kick (Hold for rapid attack)
Up Tilt: Uppercut
Down Tilt: Sweep Kick
Forward Tilt: Wide Chop
Dash Attack: Tackle

Forward Smash: Slashes forwards with the Ninja Katana.
Down Smash: Split Kick
Up Smash: Slashes overhead with the Ninja Katana.

Neutral Aerial: Spins around with the Ninja Katana.
Forward Aerial: Jabs forwards with the Ninja Katana.
Back Aerial: Kicks with both feet backwards.
Down Aerial: Slashes downwards with the Ninja Katana.
Up Aerial: Spins around whilst thrusting the Ninja Katana upwards.

Grab: Grasps the foe with one hand and holds the Ninja Katana in the other.
Pummel: Hits the foe with the handle of the Ninja Katana.
Up Throw: Tosses the foe into the air and thrusts the Ninja Katana upwards.
Down Throw: Slams the foe into the ground and slams the Ninja Katana into them.
Forward Throw: Launches the foe with the Ninja Katana.
Back Throw: Rolls backwards and tosses the foe.

Normal Special: Ninja Accelerate- Increases Ninja Man's speed. Also uses a pulse of time-based energy to nullify projectiles and trip up nearby foes.
Forward Special: Ninja Shuriken/Star- Tosses up to 3 ninja stars. Also, similar to Samus, you can use Ninja Star to toss a stronger, energy-based ninja star if the move is used like a Smash attack, though sacrifices the multi-toss.
Down Special: Ninja Vanish- A counter attack that has Ninja Man vanish, then strike foes from behind with the Ninja Katana.
Up Special: Ninja Katana- Slashes upwards with the Ninja Katana.

Final Smash: Omega Form- Goes into Omega Form and slashes through opponents with the Ninja Katana, trapping them within a combo before launching them and reverting to normal.

Taunts
Up Taunt: Crosses his arms and rolls his eyes. "Hmph."
Side Taunt: Pulls out his katana and uses the "Come and get me" gesture. "Come on already!"
Down Taunt: Does the general ninja pose.

Victory
Animation 1: Turns his back on the camera before teleporting out. "Next time, actually try to fight."
Animation 2: Tosses his Omega Stone into the air a few times, smirking at the screen. "Better luck next time. Not."
Animation 3: Tosses the Ninja Katana into the air and catches it before pointing it towards the screen. "Never forget: I am Wily's Greatest Robot!"
Bonus Voiceline: (Beating Beta Man) "Finally, I have defeated Beta Man!"
Victory Theme: Ninja Gaiden- Unbreakable Determination

And since I like N's idea, here are some Alts:
Default- Red/White | Alt 1- Orange/Yellow- Fire Chaser and Scorch Wheel | Alt 2- Pink/Pink- Quick Boomerang | Alt 3- Grey/Pink(?)- Top Spin | Alt 4- Orange(?)/White- Charge Kick | Alt 5- Purple/Pink- Rebound Striker | Alt 6- Grey/White- Wheel Cutter | Alt 7- Blue/White- Shadow Man



And some for Beta as well:
Default- Purple/Grey | Alt 1: Blue-Purple/Grey- Comic Colorization | Alt 2: Pink/Pink- Shadow Blade | Alt 3: Blue/Blue- Skull Barrier | Alt 4: Purple/Blue- Noise Crush | Alt 5: Grey/Pink- Magic Card | Alt 6: Brown(?)/Green- Magic Card (Bass Variant) | Alt 7: Orangish Red/Blue- MegaBoy

^ Top
 
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on September 8th, 2018 at 1:57pm
Posted 2018/09/08 at 1:57pm
#10
Sergeant Man

Archetype: Defensive

Moveset

Jab: Punch, Punch, Kick
Up Tilt: Upwards Jab
Down Tilt: Sweep Kick
Forward Tilt: Arm Thrust
Dash Attack: Generates a small explosion from his buster.

Forward Smash: Generates 3 small explosions in front of him.
Down Smash: Generates 2 small explosions among the ground- one in front, one behind.
Up Smash: Generates 3 small explosions above him.

Neutral Aerial: Wide Chop
Forward Aerial: Midair Kick
Back Aerial: Generates a small explosion behind himself. This also boosts him forwards a bit.
Down Aerial: Kicks downwards.
Up Aerial: Generates a small explosion above himself.

Grab: Grasps the foe with both hands.
Pummel: Hits the foe with his knee.
Up Throw: Tosses the foe into the air.
Down Throw: Raises the foe into the air and slams them onto his knee back-first.
Forward Throw: Kicks the foe away.
Back Throw: Spins around and tosses the foe backwards.

Normal Special: Sergeant Missile- Launches a single missile if tapped, but fires a barrage of 3 if held. Tracks down nearby foes.
Forward Special: Sergeant Grenade- Tosses a singular grenade that explodes on contact.
Down Special: Sergeant Rocket- Launches a bigger and more powerful version of Sergeant Missile from his rocket launcher. Has no tracking properties.
Up Special: Sergeant Shield- Dashes upwards with his shield, MVC Captain America's Stars and Stripes-style.

Final Smash: Sergeant Barrage- Blasts foes with his rocket launcher before firing a large barrage of Sergeant Missiles at them to launch them.

Taunts
Up Taunt: Fires a firework into the air with his buster.
Side Taunt: Stands firm and salutes.
Down Taunt: Raises his shield into the air. "Never surrender!"

Victory
Animation 1: Fights the air for a bit. "Next time, try fighting seriously."
Animation 2: Stands there crossing his arms before looking at the camera. "Operation successful."
Animation 3: Fires a few missiles in the air, which explodes in said area. "Kill confirmed."
Bonus Voiceline: (Beating Ninja Man) "If you can't beat me, you'll never beat Beta Man."
Victory Theme: Mega Man 9- We're the Robots

Alts:
Default- Green/Yellow | Alt 1: Orange/White- Needle Cannon | Alt 2: Redish-Orange/Grey- Magnet Missile | Alt 3: Blue/White- Dive Missile | Alt 4: Brown/White- Search Missile | Alt 5: Brownish-Orange/Grey- Commando Bomb | Alt 6: Blue/Light Blue- False Sergeant | Alt 7: Dark Grey/Grey- Bt Ghost

^ Top
 
RageSwitch
36,898,472 BP
44 TP | 1037 PP
Posted on September 9th, 2018 at 4:15am Edited on 2018/09/15 at 9:28am
Posted 2018/09/09 at 4:15am Edited 2018/09/15 at 9:28am
#11
Name: Test Man

Archetype:Speed

Jab: Punch Kick uppercut

Up tilt: Upper cutter

Down tilt: Lighting Dash

Forward tilt:Lighting Blade

Dash attack: Test Dash

Forward Smash: Test Beam

Down Smash: Test Spin

Up Smash: Test Missile

Neutral Aerial: Test Flare

Forward Aerial: Power Spark

Back Aerial: Electro Shock

Down Aerial: Zap attack

Up Aerial: Thunder Beam

Grab: Energy whip

Pummel: Test Burst

Up throw: Test Burst- charges a mini Test Blast

Down throw: Slam the opponent into the ground (head first)

Forward throw: Kicks the foes that zaps them

Back throw: Uses a Lighting Blade to send the opponent behind him

Normal Special: Test Ball-Kick a test ball,the effect varies

Forward Special: Test Rush- Rams into the opponent

Down Special: Test Adapters- Charges energy to use Double gear adapter, that will increase all stats but it will cause to go slower and die easier (inspiration from MM11

Up Special: Test E-Launch - Restore health/ Launch you into the air to glide

Final Smash: Adapter Overdrive- Test Man use his 4 Gears (Speed,Power,Super,Time) to turn into Ultra adapter, Test man stop time to hit everyone in range using a barrage of attacks, if the Test adapter is in use he will fly of stage and charge up a Test Blast(cursor included)

Animation 1: Your not bad (while holding his Test sword)

Animation 2: You suck why battle when you don't stand a chance (while sipping an E-Tank)

Animation 3: If get zenny every time I win a match I make you into my personal sandbag (Then run out of the frame)

Victory Music: Super Bomberman R- Victory theme

Taunts

1: Electricity surrounds while levitating

2: *Yawns* (lol)

3: Turns the background into an Electric environment (THAT HEALS HIM)

Something interesting

Stage: Beta facility

Advantages: Electric environments

Disadvantages: Quick Sand

I would like to know how you guys make those alt sprites

^ Top
 
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on September 16th, 2018 at 8:57pm
Posted 2018/09/16 at 8:57pm
#12
Here's an Echo Fighter for Beta Man.

Epsilon

Archetype: Power

Moveset

Jab: Punch, Punch, Uppercut
Up Tilt: Double-Arm Bash (idk what it's called)
Down Tilt: Sweep Kick
Forward Tilt: Lunge
Dash Attack: Charges Forwards with an Elbow.

Forward Smash: Elbow
Down Smash: Slide
Up Smash: Flip Kick

Neutral Aerial: Spin
Forward Aerial: Knee
Back Aerial: Backwards Elbow
Down Aerial: Stomp
Up Aerial: Upwards Kick

Grab: Grabs the foe with one hand and lifts them upwards by what could be considered as a neck area.
Pummel: Punches foes in the gut.
Up Throw: Tosses the foe into the air.
Down Throw: Slams the foe into the ground.
Forward Throw: Drops the foe and quickly follows up with a heavy punch.
Back Throw: Tosses the foe backwards and follows up with a punch.

Normal Special: Epsilon Blast- A ball of explosive shadow energy. Explodes upon contact with an opponent, but disappears once it goes off-screen or hits a wall. Direction can be controlled, but Epsilon is left more vulnerable when controlling it.
Forward Special: Epsilon Rush- Dashes forwards while shrouded in shadow energy. This move is not affected by gravity. More powerful than Beta Rush, but with shorter distance.
Down Special: Epsilon Swordplay- A counter move that strikes through opponents with a blade shrouded in shadow energy. More powerful if countering from behind.
Up Special: Epsilon Boost- Uses a Beta Blast to boost momentum, sending Beta further into the air while damaging foes around him heavily. Explosion has higher launch potency, but has slightly less height to it.

Final Smash: Epsilon Burst- A charged-up Epsilon Blast that comes out in a powerful beam of shadow energy. Aim of the attack cannot be changed. Unlike Beta Burst, Epsilon is not left vulnerable afterwards, and the radius of the beam is larger. However, the beam is aimed diagonally upwards rather than straight ahead.

Taunts
Up Taunt: Crosses his arms and lets his scarf blow in the wind a bit.
Side Taunt: Clutches his fist in front of himself, the fist surrounded with a shadowy flame. "Come on!"
Down Taunt: Takes a sip from an E-Tank. Does not heal.

Victory
Animation 1: Tosses an Epsilon Blast into the air to absorb "weapon data" with as Epsilon turns his back to the screen and crosses his arms. The Epsilon Blast then falls back down onto Epsilon, who absorbs it and the "weapon data" while looking back at the screen. "I've seen the future. And you do not exist there."
Animation 2: Epsilon takes off his helmet and looks at the screen. "Why don't you stay down."
Animation 3: Holds an Epsilon Blast in his hand and crushes it to cause an explosion. "Better luck next time."
Bonus Voiceline: (Beating Ninja Man) "No matter the timeline, you'll never beat me."
Victory Theme: Mega Man 9- We're the Robots

Alts:
Default: Blue/Grey | Alt 1: Green/Yellow- Quint | Alt 2: White/Blue- Silver (Sonic the Hedgehog) | Alt 3: Blue/Purple- Future Trunks (Dragon Ball) | Alt 4: Green/Red- Grovyle (Pokemon Mystery Dungeon) | Alt 5: Lighter Blue/Grey- Dialga (Pokemon) | Alt 6: Blue/Yellow- Chrono (Chrono Trigger) | Alt 7: Purple/Grey- Beta Man


And here's a stage for my entire character collective.

Stage: Phantom Dojo (Ninja Ghost's Fortress)
Advantages: Disappearing Blocks appear often over Bottomless Pits.
Disadvantages: ...Oh yeah, there are Bottomless Pits. 3 in total, actually. Also, Ninja Ghost appears at times to attack all fighters there.
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RageSwitch
36,898,472 BP
44 TP | 1037 PP
Posted on September 17th, 2018 at 2:18am Edited on 2018/09/17 at 2:42am
Posted 2018/09/17 at 2:18am Edited 2018/09/17 at 2:42am
#13
Name: Dragon Man

Archetype: Power

Jab: Scratch,Scratch, Tail whip

Up tilt: Tail uppercut

Down tilt: Tail poke

Forward tilt: Tail whip

Dash attack: Searching Dragon

Forward Smash: Dragon Flame

Down Smash: Ground Slam

Up Smash: Wing attack

Neutral Aerial: Dragon spin

Forward Aerial: Aerial Ace (pokemon bois)

Back Aerial: Wind burst

Down Aerial: Tail dive

Up Aerial: Upper Tail

Grab: Uses his arms

Pummel: Tail poke

Up throw: Throws up

Down throw: Throw the opponent to break their circuits

Forward throw: Throws in Dragon man direction

Back throw: Throw backwards

Normal Special: Dragon Burst - Launch a barrage of flames

Forward Special: Dragon Launch- Ridley's forward special (Yes I'm that lazy)

Down Special: Dragon Rage- The more damage he take the stronger his moves get/ Dragon tornado- uses his wings to make a tornado

Up Special: Dragon ascent- Fly into the sky

Final Smash: Dragon Meteor / Dragon Mode

Taunts

Victory theme

Animation 1:

Animation 2:

Animation 3:

Victory Music:

Disadvantages: Icy stages

Advantages: ability to survive slightly longer due to dragon rage

Stage: Dragon world
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RageSwitch
36,898,472 BP
44 TP | 1037 PP
Posted on November 2nd, 2018 at 12:43pm Edited on 2018/11/03 at 12:41pm
Posted 2018/11/02 at 12:43pm Edited 2018/11/03 at 12:41pm
#14
Name Hunter

Archetype: Defensive

Moveset

Jab: Metal Blade, Laser Trident , Concrete shot

Up tilt: Mega Upper

Down tilt: Downward Kick

Forward tilt: Hunter Strike

Dash attack: Slide

Forward Smash: Surf

Down Smash: Fire Storm

Up Smash: Tornado Blow

Neutral Aerial: Top Spin

Forward Aerial:Hunter Shield

Back Aerial: Slash Claw

Down Aerial: Bounce Ball

Up Aerial: Dive Missile

Grab:

Pummel:

Up throw:

Down throw:

Forward throw:

Back throw:

Normal Special:

Forward Special:

Down Special:

Up Special:

Final Smash:

Taunts

Victory theme

Animation 1:

Animation 2:

Animation 3:

Victory Music:
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Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on November 2nd, 2018 at 11:49pm Edited on 2018/11/03 at 12:48am
Posted 2018/11/02 at 11:49pm Edited 2018/11/03 at 12:48am
#15
Here's an Echo Fighter for Ninja Man, since I've recently created all new alternate versions of both him and Beta.

Ninja Man Z

Archetype: Speed

Moveset

Jab: Chop, Kick, Kick
Up Tilt: Uppercut
Down Tilt: Sweep Kick
Forward Tilt: Wide Chop
Dash Attack: Tackle

Forward Smash: Slashes forwards with the Ninja Katana.
Down Smash: Slashes both forwards and backwards with Ninja Katana.
Up Smash: Slashes overhead with the Ninja Katana.

Neutral Aerial: Spins around with the Ninja Katana.
Forward Aerial: Jabs forwards with the Ninja Katana.
Back Aerial: Jabs backwards with the Ninja Katana.
Down Aerial: Slashes downwards with the Ninja Katana.
Up Aerial: Spins around whilst thrusting the Ninja Katana upwards.

Grab: Grasps the foe with one hand and holds the Ninja Katana in the other.
Pummel: Hits the foe with the handle of the Ninja Katana.
Up Throw: Tosses the foe into the air and thrusts the Ninja Katana upwards.
Down Throw: Slams the foe into the ground and slams the Ninja Katana into them.
Forward Throw: Launches the foe with the Ninja Katana.
Back Throw: Tosses the foe backwards and strikes with the Ninja Katana.

Note: When using the Ninja Katana, Ninja Man Z has a wider range than regular Ninja Man, but it deals slightly less damage and has less knockback the further away the opponent is hit.

Normal Special: Ninja Accelerate- Increases Ninja Man's speed. Lacks the pulse of time-based energy that the original Ninja Man uses.
Forward Special: Ninja Shuriken- Tosses up to 5 ninja stars. Unlike Ninja Man, the attack cannot be changed into the stronger Ninja Star.
Down Special: Ninja Vanish- A counter attack that has Ninja Man vanish, then strikes the foe from behind with Ninja Chop, which deals no knockback but works similar to Ryu's Focus Attack.
Up Special: Ninja Katana- Slashes upwards with the Ninja Katana. Deals slightly less damage but goes higher.

Final Smash: Katana Combo- Slashes through opponents with the Ninja Katana, trapping them within a combo before launching them and reverting to normal. Hits more times than Ninja Man's Omega Form Final Smash, but the strikes deal less damage than they do with Omega Form.

Taunts
Up Taunt: Crosses his arms and smirks. "That the best you got?"
Side Taunt: Points his Katana forwards. "Come at me!"
Down Taunt: Does the general ninja pose.

Victory
Animation 1: Turns his back on the camera. "Not bad, but not good enough!"
Animation 2: Crosses his arms and laughs a bit.
Animation 3: Tosses the Ninja Katana into the air and catches it before putting it away. "Strength isn't everything, you know."
Victory Theme: Ninja Gaiden- Unbreakable Determination

Alts:
Default- Dark Grey/Red | Alt 1- Blue/Pink- Greninja (Pokemon) | Alt 2- White/Red- Ryu (Street Fighter) | Alt 3- Lighter Blue/Blue- Ryu Hayabusa (Ninja Gaiden) | Alt 4- Light Purple/Red- Strider Hiryu (Strider) | Alt 5- White/Grey- Samurai Jack | Alt 6- Orange/Blue- Naruto | Alt 7- Blue/Purple- Beta Man Z



They aren't the best, but they're something.
And in addition, some Assist Trophies for two characters I won't be using for this sort of thing:

Name: Bt Ghost
Action: Floats around the person who summoned him and fires his buster whenever the player presses the A button before eventually disappearing. Cannot move while firing.

Name: Beta Man Z (Because I'm not giving Beta a second Echo Fighter.)
Action: Runs around and launches Beta Blasts at foes. Can be KO'd.
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RageSwitch
36,898,472 BP
44 TP | 1037 PP
Posted on November 3rd, 2018 at 9:53am Edited on 2018/11/03 at 10:01am
Posted 2018/11/03 at 9:53am Edited 2018/11/03 at 10:01am
#16
@Beta Man : How about Beta Man Z

Basically everything is dead (IN THE COMMUNITY) except from RolePlay and The Game itself
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Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on November 3rd, 2018 at 12:04pm
Posted 2018/11/03 at 12:04pm
#17
@Swift : Because I already made Epsilon an Echo Fighter for Beta Man, and I'm not going to make a second Beta Man Echo, NOR am I going to remove Epsilon from my fighters list because "Oh, everything else is dead so nothing else matters". And before you talk about Beta Z being more important than Epsilon, while it may not be on here exactly, Epsilon as a character has been more utilized as a Discord-specific Character than Beta Z has been as a Forums-specific Character.

Epsilon will remain Beta's Echo, and Beta Z will remain an Assist Trophy. I even plan to throw in one more Beta (Beta Shadow, and THAT OTHER BETA will not appear because he's exempt from existing) as a character, so there's too many Beta Men to begin with. Just be thankful not all of them are fighters.

Thank you, and please never ask me for anything ever again understand.
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Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on November 3rd, 2018 at 1:59pm
Posted 2018/11/03 at 1:59pm
#18
@Hunter : I have no idea what you are talking about.
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Shiver
51,644,607 BP
3 TP | 200 PP
Posted on March 20th, 2019 at 10:56am Edited on 2019/03/24 at 5:38am
Posted 2019/03/20 at 10:56am Edited 2019/03/24 at 5:38am
#19
Yo Salt, that moveset blows chunks. let me show you how it's done Well heck, you got rid of it. Still gonna showoff on ya.

Name: who do you think

Archetype: Unique

Gimmick: Mirror Body - Energy and magic projectiles are reflected back so long as the user faces the attack, but the user takes more knockback from flame attacks. Too much damage causes the mirrors break, reducing the weakness to flame attacks but removing projectile reflection and increases knockback from normal, battering attacks.
Moveset
Onscreen Appearance
Rises out of the ground, wreathed in frost

Jab: Two swipes, then a stab with Skewer Spike. Does multiple, albeit sluggish stabs when held.
Up Tilt: Uppercut
Down Tilt: Sliding Kick
Forward Tilt: Hook
Dash Attack: Side Kick

Forward Smash: Prepares and violently jabs with Skewer Spike.
Down Smash: Split Kick
Up Smash: Spins, then performs a scissor kick

Neutral Aerial: Backflip
Forward Aerial: Cartwheel
Back Aerial: Reverse Dropkick
Down Aerial: Stall-then-fall Stomp, has a meteor smash effect
Up Aerial: Reverse Backflip

Grab: Reaches out and grabs the foe by the neck
Pummel: Headbutts the foe
Up Throw: Throws the foe above and stabs them with a Skewer Spike.
Down Throw: Slams the foe on the ground and blasts them with Virus Breath, dealing darkness damage.
Forward Throw: Drags the foe on the ground for some distance.
Back Throw: Underhandedly tosses the foe backwards.

Normal Special: Diamond Dust - Deals ice damage with a breath of frost. Causes extra recoil if hurt while charging.
Forward Special: Cross Chill - Slides and slashes at the foe with a long blade. Leaves a sheet of slippery ice behind for a few seconds
Down Special: Luster Mirror - Summons a mirror to reflect all energy and magic-based projectiles, except fire. Can be held and thrown to deal damage, but makes the holder move very slowly. Shatters after hitting something or being hit by non-energy damage.
Up Special: Tidal Jet - Launches self using a torrent of water. Has a meteor smash effect.

Final Smash: Lux Elysium - Releases a devastating two-streamed blast of dark, freezing plasma, leaving anyone directly in the way frozen and launches them away. Instantly KOs after 100%.
Poses
Idle Poses
Idle 1: Exhales frost and shudders slightly
Idle 2: Looks around cautiously

Taunts
Up Taunt: Rears back and guffaws
Side Taunt: Gives the foe a beckoning gesture with a sharp grin
Down Taunt: Punches open palm with fist, while eyes glint red (or cyan for Alt 4)

Victory Poses
Animation 1: Performs Diamond Dust and screeches at the sky, eyes blazing
Animation 2: Violently snaps thrice before raising fist to the air with a battle cry
Animation 3: Crosses arms and looks upwards, glaring at the camera
Alts
Master ModeFighter Mode Vampiric Master Mode Spacial Mode/Nix totally not emerald gemini literally just emerald gemini

Spirits, Assists, better alts and actual 3D renders coming soon, gosh I'm brilliant mhm yeah
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RageSwitch
36,898,472 BP
44 TP | 1037 PP
Posted on March 23rd, 2019 at 11:51am Edited on 2019/03/23 at 2:06pm
Posted 2019/03/23 at 11:51am Edited 2019/03/23 at 2:06pm
#20
@Shiver : Wow those alts are impressive now let me try. Also you forgot to name the character .
Name: Salt
Archetype: Unique
Flash Form
Once he reaches 75% he will turn into rage form amplifying all of his attacks and speed, however, once he reaches 150% he will transform back to his normal form unable to attack for 7 seconds.
Also his spear is disjointed

Entrance: Like Mega Man but he poses too

Jab: Like Final cutter, Two Swipes then jumps up into the air and stabs the opponent below.
Up tilt: Upwards stab
Down tilt: Roundhouse Stab- Like power slide he dashes close to the ground while attack with his spear
Side tilt: Crystal Storm- Spins his spear releasing a storm of crystals
Dash attack: Dynamo Charge- Charges towards the enemy surrounding himself with electric energy

Smash Attacks

Forward Smash- Rock Storm- Raises his hand then he unleashes a torrent of rocks.
Up Smash- Tornado Storm- Taken by Tornado MK-1 Salt spins his spear generating a giant tornado
Down Smash - Spin Kick

Aerials

Neutral Aerial: Like Kirby's Nair- He spins his spear at high speeds
Up air: Like Ichigo Up special in SSF2: Spins his spear above him anyone near will sent into the air
Down air: Light his Spear on fire then uses it to spike the opponent if they get burned if not Inkling's dair
Forward Air: Like Ridley's Fair- He stabs with his spear three times
Back Air: Reverse Dropkick like Shiver

Throws:

Animation: Keep the enemy in place with Psychokinesis
Pummel: Punch there face
Up throw: Summons an air shooter below the opponent
Down throw: Throws the opponent into the grab if they input down again he summons a thunder strike dealing high damage
Forward Throw: Like Ridley's forward special Salt drags the opponent across the ground using Psychokinesis
Back Throw: Warps the opponent behind him then he tackles the opponent

Specials (normal):

Neutral Special: Mirror Buster: Copy any of the opponent attack but he can only take one.
Forward Special: Flash Pulse- Swap position with the play who was caught if not stun them for a long time
Down Special: Mirror Flash- Charges up power using his Flash Form then he unleashes a laser dealing heavy damage. He will heal while charge but the laser will leave you vulnerable.
Up Special: Power Glide-Jumps high into the air and come down slowly with a power shield protect it.

Final Smash- Flash Illusion- Salt transform into Flash Form he gets his spear and he does a 3-hit combo which with a Rising Upper dealing Heavy Damage. If the opponent is at 110% they will be K.O instantly.

Idle Animation-
1: Yawns while he waits for the opponent
2:Looks at the camera and gives it a thumbs up

Taunt
1: Hovers in the air and spinning simultaneously
2. Get Shades out of nowhere and fold his arms
3. Sip from an E-tank

Victory

1. Fly across the screen at lightning speed then stop to exit the camera
2. Performs a Crystal Storm then lands by hovering in the air
3. Enters in the way of MM then he poses in front of the camera

Alt and More coming Soon
^ Top

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